# DB Name # UltraDB # Icon Name # UltraDB # Basic Data [lock][bomb][bombard][mine][charges][kmine][kroad][ovflt][orb][grnd][road][vers] # [5798][2][2][80][3][35][35][1][1][1][1][394] ICON_DATA_BEGINS 219 #Icon Data Set ## 0 [ci.bmp] <-Regular [ci_loaded.bmp] <-Loaded #Efficiency Graphics# 8 # Efficiency Value # [50] [ci_1.bmp] <-Regular [ci_1_loaded.bmp] <-Loaded # Efficiency Value # [65] [ci_2.bmp] <-Regular [ci_2_loaded.bmp] <-Loaded # Efficiency Value # [75] [ci_3.bmp] <-Regular [ci_3_loaded.bmp] <-Loaded # Efficiency Value # [90] [ci_4.bmp] <-Regular [ci_4_loaded.bmp] <-Loaded # Efficiency Value # [105] [ci_5.bmp] <-Regular [ci_5_loaded.bmp] <-Loaded # Efficiency Value # [115] [ci_6.bmp] <-Regular [ci_6_loaded.bmp] <-Loaded # Efficiency Value # [125] [ci_7.bmp] <-Regular [ci_7_loaded.bmp] <-Loaded # Efficiency Value # [250] [ci_8.bmp] <-Regular [ci_8_loaded.bmp] <-Loaded #Icon Data Set ## 1 [in.bmp] <-Regular [in_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 2 [ar.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 3 [fi.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 4 [tk.bmp] <-Regular [tk_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 5 [at.bmp] <-Regular [at_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 6 [ac.bmp] <-Regular [ac_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 7 [bb.bmp] <-Regular [bb_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 8 [ft.bmp] <-Regular [ft_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 9 [zy.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 10 [zf.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 11 [sc.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 12 [lm.bmp] <-Regular [lm_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 13 [he.bmp] <-Regular [he_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 14 [bo.bmp] <-Regular [bo_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 15 [su.bmp] <-Regular [su_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 16 [ss.bmp] <-Regular [ss_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 17 [sd.bmp] <-Regular [sd_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 18 [dd.bmp] <-Regular [dd_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 19 [tr.bmp] <-Regular [tr_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 20 [pb.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 21 [cr.bmp] <-Regular [cr_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 22 [sb.bmp] <-Regular [sb_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 23 [ab.bmp] <-Regular [ab_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 24 [pt.bmp] <-Regular [pt_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 25 [of.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 26 [sp.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 27 [en.bmp] <-Regular [en_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 28 [kv.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 29 [st.bmp] <-Regular [st_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 30 [flag.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 31 [ge.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 32 [ma.bmp] <-Regular [ma_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 33 [sm.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 34 [ln.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 35 [rt.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 36 [sy.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 37 [wh.bmp] <-Regular [wh_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 38 [bu.bmp] <-Regular [bu_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 39 [bs.bmp] <-Regular [bs_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 40 [bd.bmp] <-Regular [bd_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 41 [aw.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 42 [ah.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 43 [af.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 44 [rd.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 45 [fb.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 46 [ap.bmp] <-Regular [ap_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 47 [sh.bmp] <-Regular [sh_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 48 [am.bmp] <-Regular [am_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 49 [fv.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 50 [tm.bmp] <-Regular [tm_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 51 [os.bmp] <-Regular [os_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 52 [cl.bmp] <-Regular [cl_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 53 [bc.bmp] <-Regular [bc_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 54 [hp.bmp] <-Regular [hp_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 55 [dk.bmp] <-Regular [dk_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 56 [nb.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 57 [bl.bmp] <-Regular [bl_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 58 [bt.bmp] <-Regular [bt_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 59 [bx.bmp] <-Regular [bx_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 60 [fx.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 61 [ot.bmp] <-Regular [ot_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 62 [lc.bmp] <-Regular [lc_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 63 [al.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 64 [fn.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 65 [ho.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 66 [qu.bmp] <-Regular [qu_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 67 [op.bmp] <-Regular [op_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 68 [ck.bmp] <-Regular [ck_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 69 [hh.bmp] <-Regular [hh_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 70 [tl.bmp] <-Regular [tl_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 71 [ml.bmp] <-Regular [ml_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 72 [va.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 73 [vs.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 74 [vg.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 75 [qs.bmp] <-Regular [qs_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 76 [qf.bmp] <-Regular [qf_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 77 [mf.bmp] <-Regular [mf_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 78 [pd.bmp] <-Regular [pd_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 79 [xp.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 80 [pa.bmp] <-Regular [pa_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 81 [mt.bmp] <-Regular [mt_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 82 [co.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 83 [up.bmp] <-Regular [up_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 84 [ec.bmp] <-Regular [ec_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 85 [hw.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 86 [fo.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 87 [sa.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 88 [sk.bmp] <-Regular [sk_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 89 [vo.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 90 [or.bmp] <-Regular [or_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 91 [sw.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 92 [kl.bmp] <-Regular [kl_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 93 [tu.bmp] <-Regular [tu_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 94 [ku.bmp] <-Regular [ku_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 95 [km.bmp] <-Regular [km_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 96 [ls.bmp] <-Regular [ls_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 97 [xk.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 98 [xu.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 99 [kr.bmp] <-Regular [kr_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 100 [xf.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 101 [wd.bmp] <-Regular [wd_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 102 [xy.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 103 [xo.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 104 [xr.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 105 [ha.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 106 [sn.bmp] <-Regular [sn_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 107 [mb.bmp] <-Regular [mb_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 108 [xl.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 109 [qh.bmp] <-Regular [qh_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 110 [ta.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 111 [xt.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 112 [ba.bmp] <-Regular [ba_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 113 [cv.bmp] <-Regular [cv_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 114 [ke.bmp] <-Regular [ke_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 115 [kf.bmp] <-Regular [kf_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 116 [rr.bmp] <-Regular [rr_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 117 [as.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 118 [gb.bmp] <-Regular [gb_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 119 [aa.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 120 [xa.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 121 [ht.bmp] <-Regular [ht_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 122 [lr.bmp] <-Regular [lr_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 123 [rb.bmp] <-Regular [rb_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 124 [ud.bmp] <-Regular [ud_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 125 [us.bmp] <-Regular [us_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 126 [uu.bmp] <-Regular [uu_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 127 [ts.bmp] <-Regular [ts_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 128 [sr.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 129 [sl.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 130 [ks.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 131 [rs.bmp] <-Regular [rs_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 132 [tw.bmp] <-Regular [tw_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 133 [kw.bmp] <-Regular [kw_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 134 [la.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 135 [ka.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 136 [ea.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 137 [xe.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 138 [fa.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 139 [fc.bmp] <-Regular [fc_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 140 [mp.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 141 [ay.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 142 [ky.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 143 [zz.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 144 [kz.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 145 [hf.bmp] <-Regular [hf_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 146 [yi.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 147 [ya.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 148 [yo.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 149 [yn.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 150 [yx.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 151 [yb.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 152 [yv.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 153 [yh.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 154 [yk.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 155 [ye.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 156 [yt.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 157 [yr.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 158 [ys.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 159 [ja.bmp] <-Regular [ja_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 160 [jo.bmp] <-Regular [jo_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 161 [jw.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 162 [jh.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 163 [jt.bmp] <-Regular [jt_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 164 [jl.bmp] <-Regular [jl_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 165 [jx.bmp] <-Regular [jx_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 166 [js.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 167 [iv.bmp] <-Regular [iv_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 168 [iw.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 169 [id.bmp] <-Regular [id_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 170 [il.bmp] <-Regular [il_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 171 [ir.bmp] <-Regular [ir_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 172 [ic.bmp] <-Regular [ic_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 173 [ib.bmp] <-Regular [ib_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 174 [is.bmp] <-Regular [is_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 175 [io.bmp] <-Regular [io_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 176 [it.bmp] <-Regular [it_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 177 [im.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 178 [ie.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 179 [ii.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 180 [ia.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 181 [nf.bmp] <-Regular [nf_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 182 [nh.bmp] <-Regular [nh_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 183 [nd.bmp] <-Regular [nd_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 184 [nw.bmp] <-Regular [nw_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 185 [de.bmp] <-Regular [de_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 186 [if.bmp] <-Regular [if_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 187 [yw.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 188 [zb.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 189 [kb.bmp] <-Regular [kb_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 190 [iu.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 191 [di.bmp] <-Regular [di_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 192 [dn.bmp] <-Regular [dn_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 193 [dm.bmp] <-Regular [dm_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 194 [dt.bmp] <-Regular [dt_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 195 [dp.bmp] <-Regular [dp_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 196 [tf.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 197 [tz.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 198 [ty.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 199 [xz.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 200 [xm.bmp] <-Regular [xm_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 201 [ig.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 202 [li.bmp] <-Regular [li_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 203 [dl.bmp] <-Regular [dl_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 204 [si.bmp] <-Regular [si_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 205 [oy.bmp] <-Regular [oy_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 206 [yy.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 207 [jd.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 208 [do.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 209 [el.bmp] <-Regular [el_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 210 [fy.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 211 [zx.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 212 [xx.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 213 [cg.bmp] <-Regular [cg_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 214 [iq.bmp] <-Regular [iq_loaded.bmp] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 215 [hx.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 216 [kx.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 217 [ra.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 #Icon Data Set ## 218 [rx.bmp] <-Regular [NULL] <-Loaded #Efficiency Graphics# 0 ICON_DATA_ENDS UNIT_DATA_BEGINS 219 #############################[City]######################## #Type Id# CI # Names (l-s-a-desc) # City City CI [=== [CI] CITY ===] [= Overview =] Cites are the prized possession of the game. With them, you can produce many things and support many maneuvers. Without them, your cause is desperate. Cities are the producers of most units, and maintain a production efficiency. Some may have a production specialization. They contribute in positive ways to the resource drain, more so when they are not producing anything. Cities have the ability to launch orbital units. And can detect enemy Orbital Units up to 1 square away. Cities can build roads underneath them in 1 turn. They do not start the game with a pre-built road infrastructure capable of connecting to other squares. The road must be built if it is desired. [= Quick Facts =] !!!- Cities do NOT have infinite load capacity, they can only carry 16 load points of units. Keep this in mind when deciding where to land you planes. !!!- Cities must "produce" a Missile Carriage: Small(QS) or Missile Carriage: Universal(QU) before they can carry small missiles. They take only 1 turn to produce. !!!- Cities can repair and refuel any units they can carry. - Cities can ranged fire upon any Recon Drones that fly within 2 squares of them. - Cities provide a gain of +10 supply if they are producing a unit. If they are set to "No Production" then they provide a supply gain of +12. - Cities have good optics and can see most land units 2 squares away. - Cities can only be destroyed by nuclear weapons. [= Production/Construction =] Produces: _2 Turns: QS, QH, QU _6 Turns: AA, LI, RD, TA, RS, SP _8 Turns: AY, SH, LR, CO, EL, TK, TL, TU, RR _9 Turns: EA 10 Turns: IN, SL, RB, ZB, ZX, RX 12 Turns: LA, EN, PA, CV, PB, MB, SB, TM 14 Turns: AS, MA, MT, HH, HO, TW, ZF, FO, HW 16 Turns: AH, GB, DE, SW, SU, HA, FV, FB, FI, FN, OY, ZZ 18 Turns: ZY, AL, AP, UP, HE, AT, PD, BT, TR, NB 20 Turns: AW, AF, BL, FX, SC, SI, SR, OR, ML, DD 22 Turns: FA, UU 24 Turns: AR, EC, OS, HX, HT 30 Turns: CL, CG, BO, BU, AM, SA, ST, OT 36 Turns: BA, LC 38 Truns: CR 45 Turns: BX, SK 48 Turns: AC, BC 60 Turns: BB Disrupted By: Ranged: LI, GE, IN, MT, MA, PA, GB, TA, EA, KA, KV, KX, TY, ZY, AL, AR, DE, DD, CL, CR, BC, BB, FV, FB, AH, HE Orbital: SM, LM Land: CO, GB Air: VG, AH, HE, FV, FB, FX, BL, BO, BA, BX [= Movement =] [= Combat =] Defense: Hit Points: 1(x) Hit Damage: 1 (x) = Cities can only be destroyed by nuclear weapons. Ranged Fire: Defensive Fire: Yes Range: 2 Damage: 1 Can Hit: Air: RD [= Base Spotting Ranges =] Ground: 2 Cannot See: CO, BS, SS, US Air: 2 Oribital: 1 [= Transport Information =] Portage Capacity: 16 Cannot Carry: Land: KS, KZ Misc: QS, QF, QH Sea: SD, SS, UD, US, BD, BS Air: KE, KF, VA, VS, VG [= Miscellaneous Information =] Supply Production: 10/12 (Busy/Idle) Can Repair: All #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# s_explo0.wav #Class Info# 0 #Producer Info# T RD[6,5]RX[10,9]LI[6,5]CO[8,7]IN[10,8]PA[12,10]MT[14,12]MA[14,12]EL[8,7]EN[12,10]HO[14,12]TW[14,12]AP[18,15]UP[18,15]AL[18,15]AR[24,20]ZB[10,8]ZX[10,8]ZF[14,12]ZZ[16,14]ZY[18,15]ML[20,17]AA[6,5]AY[8,7]SL[10,8]TA[6,5]EA[9,8]LA[12,10]HA[16,14]HX[24,20]SH[8,7]HH[14,12]OY[16,14]AH[16,14]HE[18,16]FO[14,12]FV[16,14]FB[16,14]FI[16,14]FN[16,14]FX[20,18]FA[22,20]HW[14,12]AW[20,18]SR[20,18]AS[14,12]PD[18,16]AT[18,16]HT[24,21]BT[18,16]BL[20,18]BO[30,27]BA[36,32]BX[45,40]NB[18,15]SB[12,10]PB[12,10]MB[12,10]GB[16,14]CV[12,10]SW[16,14]DE[16,14]DD[20,18]CG[30,27]CL[30,27]CR[38,34]BC[48,43]BB[60,54]SU[16,14]UU[22,20]BU[30,27]LR[8,7]TR[18,16]AM[30,27]EC[24,21]LC[36,32]AC[48,43]SC[20,18]SA[30,27]SI[20,18]ST[30,27]SK[45,40]OR[20,18]OT[30,27]TL[8,7]TM[12,10]TK[8,7]TU[8,7]AF[20,18]OS[24,21]RS[6,5]RR[8,7]RB[10,8]SP[6,5]QS[2,2]QH[2,2]QU[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 0 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[1]E[I]D[1]P[1]N[1]h[1]M[1]K[1]r[1]f[1]s[1]S[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][1] # Scan while loaded # F # Portage [val][cap] # [8][16] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FG,T,F,F,F,0][HO,F,F,T,T,1][HH,T,F,T,F,1][GE,F,F,T,F,1][QS,T,F,T,T,0][QH,T,F,T,T,0][QU,T,F,T,F,0][AC,T,F,F,F,1][AF,T,F,T,F,1][AL,F,F,T,T,1][AM,T,F,T,F,1][AP,F,F,T,F,1][AR,F,F,T,F,1][AS,T,F,T,F,1][AW,T,F,T,F,1][BB,T,F,T,F,1][BC,T,F,T,F,1][BT,T,F,T,F,1][BU,T,F,F,F,1][CO,F,F,T,F,0][CV,T,F,T,F,1][DI,T,F,T,T,1][DL,T,F,T,T,1][DM,T,F,T,T,1][DN,T,F,T,T,1][DO,F,F,T,T,0][DP,T,F,T,T,1][DT,T,F,T,T,1][EC,T,F,T,F,1][EL,F,F,T,T,0][EN,F,F,T,F,1][FO,T,F,T,F,0][FY,T,F,T,T,0][HA,F,F,T,F,1][HW,T,F,T,F,0][HX,F,F,T,T,1][IA,T,F,T,T,1][IB,T,F,T,T,1][IC,T,F,T,T,1][ID,T,F,T,T,1][IE,T,F,T,T,1][IF,T,F,T,T,1][IG,T,F,T,T,1][II,T,F,T,T,1][IL,T,F,T,T,1][IM,T,F,T,T,1][IN,F,F,T,T,1][IO,T,F,T,T,1][IQ,T,F,T,F,1][IR,T,F,T,T,1][IS,T,F,T,T,1][IV,T,F,T,T,1][IW,T,F,T,T,1][JA,T,F,T,T,1][JD,T,F,T,T,1][JL,T,F,T,T,1][JO,T,F,T,T,1][JS,T,F,T,T,0][JT,T,F,T,T,1][JW,T,F,T,T,1][JX,T,F,T,T,1][KA,T,F,T,T,1][KB,T,F,T,T,1][KL,T,F,T,F,0][KM,T,F,T,T,1][KR,T,F,F,T,1][KS,T,F,T,F,0][KU,T,F,F,T,0][KV,T,F,T,T,1][KW,T,F,T,T,1][LC,T,F,T,F,1][LI,F,F,T,T,1][LM,T,F,F,F,0][LN,T,F,F,F,0][LR,T,F,T,F,1][IU,T,F,T,T,1][MA,F,F,T,F,1][MB,T,F,T,F,1][ML,F,F,T,T,1][MT,F,F,T,F,1][NB,T,T,F,F,0][OR,T,F,T,F,1][OT,T,F,T,F,1][PA,F,F,T,F,1][RB,F,F,F,T,1][RD,T,F,T,F,0][RR,F,F,F,T,1][RS,F,F,F,T,1][RX,T,F,T,T,0][SA,T,F,T,F,1][SB,T,F,T,F,1][SC,T,F,T,F,0][SH,T,F,T,F,0][SI,T,F,T,T,0][SK,T,F,T,F,1][SL,T,F,T,F,0][SM,T,F,F,F,0][SN,T,F,F,F,0][SP,F,F,F,F,0][SR,T,F,T,F,1][ST,T,F,T,F,0][TF,T,F,T,T,1][TK,F,F,T,F,1][TL,F,F,T,F,0][TM,F,F,T,F,1][TU,F,F,F,F,0][TY,T,F,T,T,1][TZ,T,F,T,T,1][UP,F,F,T,T,1][VO,T,F,F,F,0][XA,T,F,T,F,0][XE,T,F,T,F,0][XF,T,F,T,T,1][XK,T,F,T,F,1][XL,T,F,T,F,1][XM,T,F,T,T,1][XO,T,F,T,F,1][XP,T,F,T,F,1][XR,T,F,T,F,1][XT,T,F,T,F,0][XU,T,F,T,F,1][XX,T,F,T,T,1][XY,T,F,T,T,1][XZ,T,F,T,T,1][YA,T,F,T,T,0][YB,T,F,T,T,0][YE,T,F,T,T,1][YH,T,F,T,T,1][YI,T,F,T,F,0][YK,T,F,T,T,1][YN,T,F,T,T,0][YO,T,F,T,T,0][YR,T,F,T,T,0][YS,T,F,T,T,1][YT,T,F,T,T,1][YV,T,F,T,T,0][YW,T,F,T,F,0][YX,T,F,T,T,0][YY,T,F,T,T,1][ZB,F,F,T,T,1][ZF,F,F,T,F,1][ZX,F,F,T,T,1][ZY,F,F,T,T,1][ZZ,F,F,T,T,1][PB,T,F,T,F,1][KX,T,F,T,T,1][AT,T,F,T,F,1][PD,T,F,T,F,1][HT,T,F,T,F,1][JH,T,F,T,T,1][OY,T,F,T,T,1][OS,T,F,F,F,1][CL,T,F,T,F,1][CG,T,F,T,F,1][DD,T,F,T,F,1][CR,T,F,T,F,1][DE,T,F,T,F,1][SW,T,F,T,F,1][FA,T,F,T,T,0][FN,T,F,T,F,0][TA,F,F,T,F,0][TR,T,F,T,F,1][IT,T,F,T,T,1][AA,F,F,T,F,1][LA,F,F,T,T,1][AY,F,F,T,T,0][BO,T,F,T,F,1][BA,T,F,T,F,1][BX,T,F,T,F,1][FX,T,F,T,F,0][TW,F,F,T,T,1][FV,T,F,T,F,0][FB,T,F,T,F,0][FI,T,F,T,F,0][BL,T,F,T,F,1][AH,T,F,T,F,1][KY,T,F,T,T,0][GB,T,F,T,F,1][HE,T,F,T,F,1][SU,T,F,T,F,1][UU,T,F,F,F,1][EA,F,F,T,F,0] # CanDisband # F # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # HO[15]GE[20]AL[25]AP[20]AR[30]CO[10]DI[30]DL[15]DM[35]DN[20]DO[15]DP[30]DT[30]EL[10]EN[15]IN[20]KA[15]KR[10]KV[20]KW[15]LI[10]MA[25]MT[20]PA[20]TF[20]TY[25]UP[20]ZF[15]ZY[20]TA[10]AA[10]TW[15]FV[10]AH[20]KY[15]GB[15]HE[15]EA[10] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # RD[X=35=] # Allow Hosted Fire # T # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # T # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][1][5][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]N[1]h[1]f[1]r[1]K[1]M[1]s[1]S[1]P[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][3][BB][0][3][BS][0][-1][CO][0][-1][DL][0][1][DO][0][-1][KE][1][1][KL][0][1][KU][0][1][KW][0][1][LM][0][1][LN][0][1][OR][1][3][OT][1][4][RX][1][1][SA][0][1][SC][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[The General]######################## #Type Id# GE # Names (l-s-a-desc) # The General General GE [=== [GE] THE GENERAL ===] [= Overview =] The General is a special Infantry unit, used in regicide scenarios. He is assumed to travel with his guard, so he will move and fight like an Infantry unit. The General is equipped with mortars that fire equivalent to the Infantry mortar attack. The General has a weak "massed rifle attack" that can be used to shoot at all types of helicopters and fighter aircraft. Its hit chance is equal to Infantry. The General CAN defensive fire with these attacks. [= Quick Facts =] !!!- The General CANNOT bombard attack cities. !!!- The General CAN be move attacked by Commandos and is likely to be killed by them! - The Generals mortar attack can disrupt city production and reduce city production efficiency by 1% each attack. [= Production/Construction =] [= Movement =] Roads: Yes Range: Unlimited Movement Points: 2 Clear: 1 Desert, Snow, Forest, Hills, Swamps: 2 Mountains: Droppable [= Combat =] Can Dig In: Yes Move Attack: Hit Points: 3 Hit Damage: 1 Can Attack: Land: All Sea: GB, SB, LR Cannot Attack: Structures: SY, OP Air: KE, FN, FX, BL, BT, BO, BX, AF, KF, AW, HT Ranged Fire: Defensive Fire: Yes Range: 1 Damage: 1 Can Hit: Air: RD, SH, HH, HE, AH, FO, FI, FN, FB, FV, FX, FA Sea: GB, PB, MB, SB, LR Cannot Hit: Structures: FC, FT Land: AL, AR City Bomb Damage: 1% Siege Combat Bonuses: CI, FT, FC: +20% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 2 [= Transport Information =] Portage Cost: 2 Carried By: Structures: CI(r), LS, AB, DK, PT, TS, FT, WH Land: TK, AP, UP, RR, RB Sea: GB, SB, LR, TR, AM Air: HE, HH, AT, HT (r) = repairs 1 hit point / turn. [= Miscellaneous Information =] Supply Drain: 3 #END_DESC# #Mv Sound File# in_move.wav #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 31 #[Speed][Range][Road Use][No Crash]# [2][0][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]S[I]K[I]s[I]M[99]D[2]f[2]h[2]N[2]P[2]r[I]C[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # F # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # T # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # FG[c=50=(0)]GE[S=50={f@-10|h@-10|M@-20|P@-15|r@-10|N@-10|}]HO[K=45={r@-10|N@-10|h@-5|M@-15|P@-15|D@-5|}]HH[K=50={M@-20|f@-10|h@-10|P@-10|}]HP[K=90=]KZ[K=80={r@-10|N@-10|h@-10|M@-20|f@-5|P@-10|D@-5|}]AB[m=70=(0)]AF[K=95=]AL[K=35={f@-5|P@-10|r@-10|h@-15|M@-25|N@-10|D@-5|}]AP[K=40={f@-5|h@-10|M@-20|r@-10|P@-10|N@-10|D@-5|}]AR[K=30={f@-5|N@-5|P@-10|r@-10|M@-25|h@-15|D@-5|}]AS[K=95=]AW[K=95=]BT[K=60={M@-10|}]CK[m=80=(0)]CO[D=20={h@-10|M@-20|N@-10|r@-10|f@-20|P@-30|}]DI[S=40={f@-10|h@-10|N@-10|r@-10|P@-15|M@-20|}]DL[S=50={M@-20|h@-10|N@-10|f@-10|P@-15|r@-10|}]DM[S=35={N@-10|r@-10|f@-10|h@-10|M@-20|P@-15|}]DN[S=50={f@-10|h@-10|N@-10|r@-10|P@-15|M@-20|}]DO[K=5={f@-20|P@-30|h@-10|M@-20|N@-10|r@-10|}]DP[S=40={M@-20|h@-10|f@-10|P@-15|r@-10|N@-10|}]DT[S=35={f@-10|P@-15|h@-15|N@-15|r@-10|M@-30|}]EL[S=70={f@-10|h@-10|N@-10|r@-10|P@-15|M@-20|}]EN[S=60={r@-10|P@-15|N@-10|M@-20|h@-10|f@-10|}]FC[m=50=(0){r@-10|f@-5|h@-15|M@-25|N@-10|P@-10|}]FO[K=50={M@-10|h@-5|}]FT[m=40=(0){h@-15|M@-25|f@-5|P@-10|r@-10|N@-10|}]HA[K=95=]HF[m=70=(0)]HW[K=95=]HX[K=95=]IN[S=50={f@-10|h@-10|P@-15|M@-20|r@-10|N@-10|}]KA[K=50={f@-5|h@-15|M@-25|N@-10|P@-10|r@-10|}]KB[D=70=]KE[K=95=]KF[K=95=]KL[K=90=]KM[K=80={M@-20|h@-10|P@-10|r@-10|f@-5|D@-5|N@-10|}]KR[K=70={f@-5|h@-15|M@-25|N@-5|P@-10|r@-10|D@-5|}]KS[K=95=]KU[K=90=]KV[K=50={P@-10|f@-5|h@-15|r@-10|M@-25|N@-10|}]KW[S=50={f@-5|h@-10|M@-20|P@-10|r@-10|N@-10|D@-5|}]LI[S=60={f@-10|h@-10|N@-10|r@-10|M@-20|P@-15|}]LR[K=70={P@-10|}]IU[K=70={P@-10|}]LS[m=80=(0)]MA[S=40={h@-10|f@-10|M@-20|P@-15|r@-10|N@-10|}]MB[K=70={P@-15|}]MF[m=80=(0)]ML[K=80={P@-10|r@-10|N@-5|f@-5|M@-25|h@-15|D@-5|}]DK[m=80=(0)]MP[K=90=]MT[S=45={f@-10|N@-15|P@-15|r@-10|h@-10|M@-20|}]ND[m=80=(0)]NF[m=80=(0)]NH[m=70=(0)]NW[m=70=(0)]OF[K=95=]OR[K=95=]OT[K=95=]PA[S=50={f@-10|h@-10|M@-20|N@-10|P@-15|r@-10|}]RA[K=90=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=90=]RX[K=99=]SA[c=95=(0)]SB[K=60={P@-15|r@-10|s@-20|}]SC[c=95=(0)]SH[K=95=]SI[c=95=(0)]SK[c=95=(0)]SL[K=95=]SP[c=99=(0)]ST[c=95=(0)]TF[K=40={f@-5|h@-10|M@-20|N@-10|P@-10|r@-10|D@-5|}]TK[K=90={M@-20|h@-10|N@-5|r@-5|f@-5|P@-10|}]TL[K=90=]TM[K=80={f@-5|P@-10|r@-10|M@-20|N@-5|h@-10|D@-5|}]TS[m=70=(0)]TU[K=90=]TY[K=50={r@-10|P@-10|N@-5|f@-5|M@-25|h@-15|D@-5|}]TZ[K=80={f@-5|h@-10|M@-20|N@-10|P@-10|r@-10|D@-5|}]UP[K=40={f@-5|h@-10|M@-20|N@-5|P@-10|r@-10|D@-5|}]WD[m=80=(0)]WH[m=70=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=70={f@-5|h@-10|M@-20|N@-10|P@-10|r@-10|D@-5|}]ZF[K=50={f@-5|h@-10|M@-20|P@-10|r@-10|N@-10|D@-5|}]ZX[K=70={D@-5|f@-5|h@-10|P@-10|r@-10|M@-20|N@-10|}]ZY[K=60={f@-5|h@-15|M@-25|N@-5|P@-10|r@-10|D@-5|}]ZZ[K=80={f@-5|h@-10|N@-10|r@-10|P@-10|M@-20|D@-5|}]PB[K=60={P@-15|}]PT[m=70=(0)]KX[K=95=]AT[K=95=]PD[K=95=]HT[K=95=]OY[K=50=]FA[K=35={h@-5|M@-10|}]FN[K=40={M@-5|}]TA[K=70={N@-10|P@-10|r@-10|h@-15|M@-25|f@-10|}]AA[K=70={h@-10|M@-20|P@-10|r@-10|f@-10|N@-10|}]LA[K=95=]AY[K=95=]BO[K=35={M@-10|}]BA[K=30={M@-10|}]BX[K=30={M@-10|}]FX[K=45={M@-5|}]TW[K=45={f@-5|P@-10|r@-10|N@-10|D@-5|h@-10|M@-20|}]FV[K=25={h@-10|M@-15|f@-5|P@-5|}]FB[K=20={M@-15|h@-10|}]FI[K=30={M@-10|h@-5|}]BL[K=40={M@-10|}]AH[K=20={f@-15|P@-15|h@-15|M@-20|}]KY[K=60={f@-5|h@-10|N@-10|P@-10|r@-10|M@-20|}]GB[K=40={P@-15|}]HE[K=30={f@-10|h@-10|P@-10|M@-15|}]EA[K=60={M@-25|h@-15|r@-10|P@-10|N@-10|f@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # GE[X=30={P@-15|f@-15|h@-10|M@-20|s@15|}]HO[X=20={h@-10|M@-20|P@-10|f@-10|}]HH[X=20=]HP[X=60=]KZ[X=35={h@-10|M@-20|P@-10|f@-10|}]AB[Z=50=]AP[X=10={M@-20|h@-10|s@15|P@-10|f@-10|}]AS[X=25={K@-10|M@-10|}]BT[X=10={K@-10|M@-10|}]CK[X=50=]CO[X=20={h@-10|M@-20|f@-15|P@-15|}]DI[X=20={M@-20|h@-10|f@-10|P@-10|}]DL[X=15={h@-10|M@-20|P@-10|f@-10|}]DM[X=15={h@-10|M@-20|P@-10|f@-10|}]DN[X=30={h@-10|M@-20|P@-10|f@-10|}]DP[X=20={M@-20|h@-10|P@-10|f@-10|}]DT[X=20={h@-10|M@-20|P@-10|f@-10|}]EL[X=35={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=40={M@-20|h@-10|P@-10|f@-10|}]FO[X=10=]HA[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=50=]HW[X=25={K@-10|M@-10|}]IN[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=35={h@-10|M@-20|P@-10|f@-10|}]KB[X=35=]KL[X=45={h@-10|M@-20|f@-10|P@-10|}]KM[X=35={h@-10|M@-20|f@-10|P@-10|}]KR[X=15={h@-10|M@-20|f@-10|P@-10|}]KS[X=35={h@-10|M@-20|P@-10|f@-10|}]KU[X=45={h@-10|M@-20|P@-10|f@-10|}]KV[X=35={h@-10|M@-20|f@-10|P@-10|}]KW[X=25={h@-10|M@-20|P@-10|f@-10|}]LI[X=25={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=20={P@-10|S@10|}]IU[X=30={P@-10|S@10|}]LS[Z=50=]MA[X=25={M@-20|h@-10|P@-10|f@-10|}]MB[X=20={P@-10|S@10|}]MF[Z=50=]ML[X=10={h@-10|M@-20|s@15|P@-10|f@-10|}]DK[Z=50=]MP[X=60=]MT[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=50=]NF[Z=50=]NH[Z=50=]NW[Z=50=]OF[X=60=]OP[X=50=]PA[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]RA[X=50=]RB[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=30=]RR[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=60=]SB[X=30={P@-10|}]SH[X=30=]SL[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=50={M@-20|h@-10|f@-15|P@-15|}]TF[X=25={h@-10|M@-20|P@-10|f@-10|}]TK[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=50=]TU[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=15={h@-10|M@-20|P@-10|f@-10|}]TZ[X=25={h@-10|M@-20|f@-10|P@-10|}]UP[X=10={h@-10|M@-20|P@-10|f@-10|}]WD[Z=50=]WH[Z=50=]XA[X=50={f@-15|h@-10|M@-20|P@-15|}]XE[X=50={f@-15|h@-10|M@-20|P@-15|}]XF[X=35={f@-15|h@-10|M@-20|P@-15|}]XK[X=55={f@-15|h@-10|M@-20|P@-15|}]XM[X=25={M@-20|h@-10|f@-15|P@-15|}]XO[X=35={f@-15|h@-10|M@-20|P@-15|}]XP[X=25={f@-15|h@-10|M@-20|P@-15|}]XT[X=50={f@-15|h@-10|M@-20|P@-15|}]XU[X=25={f@-15|h@-10|M@-20|P@-15|}]XX[X=35={h@-10|f@-15|P@-15|M@-20|}]XY[X=30={f@-15|h@-10|M@-20|P@-15|}]XZ[X=35={h@-10|M@-20|f@-15|P@-15|}]ZB[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]ZF[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=20={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=10={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=20={P@-10|S@10|}]PT[Z=50=]AT[X=25={K@-10|M@-10|}]PD[X=25={K@-10|M@-10|}]OY[X=20=]TA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=35={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=30={f@-15|h@-10|M@-20|P@-10|s@15|}]AY[X=30={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]FV[X=10=]FB[X=10=]FI[X=5=]BL[X=10={K@-10|M@-10|}]KY[X=35={h@-10|M@-20|P@-10|f@-10|}]GB[X=10={P@-10|S@10|}]HE[X=10=]CI[Y=25=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][0][1][HE][0][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[The Flag]######################## #Type Id# FG # Names (l-s-a-desc) # The Flag The Flag FG <<< The Flag (FG) >>> The Flag is a special Infantry type unit used in Capture The Flag scenarios. It is not capable of attack, but can defend itself. The Flag can be captured by moving Infantry, Armor, Seabees and Engineer units. These units will be consumed upon capture. The General can also capture the flag via a bombard capture attack. Combat Hit Damage - 1 Hit Points - 1 Attack - 0 Defense - 2 (defend at 1 vs. attacks from Cruisers and Battleships) Sighting Range - 1 for Ground and Air, 0 for Orbital and Sub. Movement Range - NA Speed - 1 Production/Construction Time - NA Transporting Carried By - Transport, Truck, Port, Airbase, Fort, Air Transport, Helicopter, City Carries - nothing Portage Cost - 1 Portage Capacity - none #END_DESC# #Mv Sound File# EDEESTK_IN_M #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_IN_D #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 30 #[Speed][Range][Road Use][No Crash]# [1][0][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[1]D[1]P[1]N[1]h[1]M[1]K[I]r[1]f[1]S[I]s[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][1][-1] # Scan while loaded # F # Portage [val][cap] # [1][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # F # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [100][100] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [BS][0][-1][CO][0][-1][DO][0][0][SS][0][-1][US][0][-1][FX][1][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Reconnaissance Drone]######################## #Type Id# RD # Names (l-s-a-desc) # Reconnaissance Drone Recon Drone RD <<< Recon Drone (RD) >>> The Reconnaissance Drone is an expendable air recon unit. Its has a range about equal to a bomber, and its slower speed gives it a good amount of "loiter" time. If you think the Recon Drone has scouted an area out and no longer has much use, you can make good use of the explosive charge built into them and send it on a suicide mission to take something out. Their chances of killing something are not very good, but their good enough to be a threat. They are good against soft static targets like Radar Towers and Oil Facilities. They CANNOT attack combat units, only non-fortified structures, very light trucks, Sea Helicopters and trains. Quick Facts: IMPORTANT: Anti-Aircraft ranged fire units (KA, CL, CR) and 1/2 AA ranged fire units (AM, EC, LC, CA) CANNOT ranged fire upon the Recon Drone. This is done for the benefit of the controller of the AA capable unit so that Recon Drones can't be used to "bite the bullet" by purposly being flown into AA so that the AA is cleared for a more dangerous air unit such as a bomber to fly in and hit a valuable target that was meant to be protected by the AA defensive fire. It is totally "helpless" and does not get any terrain bonusess under any circumstance. It gets EASILY killed by anything that can attack it, which is just about everything. The small size of Recon Drones makes them harder to spot both visually and on radar. They're generally -1 square to spot for both. Recon Drones are so small and light that they can land in Forts! Recon Drones do not fly fast enough to keep their engines supplied with oxygen in the upper reaches of the atmosphere and therefore cannot fly over/into peaks. Combat Hit Damage - 1 Hit Points - 1 Attack - 0 (Kamikazi capability) Defense - 0 Sighting Range - 3 for Ground, 1 for Air, 0 for Orbital and Sub Movement Range - 15 turns aloft Speed - 5 Production/Construction Time - 6/5 (City), 12/10 (Airbase) Transporting Carried By - City, Airbase, Aircraft Carrier, Fort, Amphibious Assault Ship, Light Carrier Carries - nothing. Portage Cost - 1 Portage Capacity - none. #END_DESC# #Mv Sound File# EDEESTK_BO_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_BZ_DF #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 44 #[Speed][Range][Road Use][No Crash]# [5][15][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][1][-1] # Scan while loaded # F # Portage [val][cap] # [1][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # RD[K=85=]HP[K=60=]AB[S=50=]CK[S=60=]CO[K=1={f@-15|P@-15|}]DO[K=1={f@-15|P@-15|}]HF[S=50=]KE[K=80=]KL[K=66={P@-16|f@-16|}]KU[K=66={f@-16|P@-16|}]LS[S=60=]MF[S=60=]DK[S=60=]MP[K=70={P@-10|}]ND[S=60=]NF[S=60=]NH[S=50=]NW[S=50=]OF[K=70={f@-10|P@-10|}]OP[K=60=]RA[K=60=]RB[K=66={s@14|}]RR[K=66={s@14|}]RS[K=66={s@14|}]RT[K=70={f@-10|}]SH[K=66={f@-16|P@-16|h@-11|}]SP[K=99=]SY[K=95=]TL[K=50={s@16|P@-15|f@-15|}]TS[S=50=]TU[K=50={f@-15|P@-15|s@16|}]WD[S=60=]WH[S=50=]PT[S=50=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][0][2][BS][0][-1][CO][0][0][CV][0][2][DL][0][2][DO][0][0][EL][0][2][FO][0][1][HA][0][2][HX][0][2][KL][0][2][KU][0][2][LI][0][2][LM][0][1][LN][0][1][LR][0][2][IU][0][2][MB][0][2][PA][0][2][RT][0][2][SA][0][1][SH][0][2][SK][0][1][SL][0][2][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][SY][0][1][TL][0][2][TU][0][2][US][0][-1][XA][0][1][XE][0][1][XF][0][2][XK][0][2][XL][0][2][XM][0][2][XO][0][2][XP][0][2][XR][0][2][XT][0][1][XU][0][2][XX][0][2][XY][0][2][XZ][0][2][PB][0][2][KX][0][2][OY][0][2][TA][0][2][AA][0][2][LA][0][2][AY][0][2][FX][1][-1][FV][0][1][AH][0][1][HE][0][2][EA][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 3 #############################[Stealth Drone]######################## #Type Id# RX # Names (l-s-a-desc) # Stealth Drone Stealth Drone RX Can be spotted at a distance of 2 squares by Advanced Fighters, Advanced Radars and AWACS. Every other radar is 1 square. Cannot be hit by Anti-Air missiles or fired upon by missile based anti-aircraft units. Movement range of 20 turns aloft. Same as regular Recon Drone in every other regard. #END_DESC# #Mv Sound File# EDEESTK_BO_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_BZ_DF #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 218 #[Speed][Range][Road Use][No Crash]# [5][20][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][1][-1] # Scan while loaded # F # Portage [val][cap] # [1][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # RX[K=85=]HP[K=60=]AB[S=50=]CK[S=60=]CO[K=1={f@-15|P@-15|}]DO[K=1={f@-15|P@-15|}]HF[S=50=]KE[K=80=]KL[K=66={P@-16|f@-16|}]KU[K=66={f@-16|P@-16|}]LS[S=60=]MF[S=60=]DK[S=60=]MP[K=70={P@-10|}]ND[S=60=]NF[S=60=]NH[S=50=]NW[S=50=]OF[K=70={f@-10|P@-10|}]OP[K=60=]RA[K=60=]RB[K=66={s@14|}]RD[K=85=]RR[K=66={s@14|}]RS[K=66={s@14|}]RT[K=70={f@-10|}]SH[K=66={f@-16|P@-16|h@-11|}]SP[K=99=]SY[K=95=]TL[K=50={s@16|P@-15|f@-15|}]TS[S=50=]TU[K=50={f@-15|P@-15|s@16|}]WD[S=60=]WH[S=50=]PT[S=50=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][0][2][BS][0][-1][CO][0][0][CV][0][2][DL][0][2][DO][0][0][EL][0][2][FO][0][1][HA][0][2][HX][0][2][KL][0][2][KU][0][2][LI][0][2][LM][0][1][LN][0][1][LR][0][2][IU][0][2][MB][0][2][PA][0][2][RT][0][2][SA][0][1][SH][0][2][SK][0][1][SL][0][2][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][SY][0][1][TL][0][2][TU][0][2][US][0][-1][XA][0][1][XE][0][1][XF][0][2][XK][0][2][XL][0][2][XM][0][2][XO][0][2][XP][0][2][XR][0][2][XT][0][1][XU][0][2][XX][0][2][XY][0][2][XZ][0][2][PB][0][2][KX][0][2][OY][0][2][TA][0][2][AA][0][2][LA][0][2][AY][0][2][FX][1][-1][FV][0][1][AH][0][1][HE][0][2][EA][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Light Infantry]######################## #Type Id# LI # Names (l-s-a-desc) # Light Infantry Light Infantry LI Defense equal to Infantry -10%. Attacks equal to Infantry -10%. Attack equal to Infantry -20% against the few combat aircraft it can attack. Ranged fire "Mortar Attack" equal to Infantry -10%. Ranged fire "Massed Rifle Attack" equal to Infantry -10%. Siege defense bonus of +10% / +15% (Normal / Dug In) Ranged fire defense equal to Infantry +5% 2 Hit Points. Movement range of 45. Moves at speed 2 in Clear and Desert terrain. Transport size of 2. Can carry AA and AT brigades. Use "morph command (Shift + M)" to Dig In. Consumes 2 supply drain. Only 1 when Dug In. Consumed by capturing a city. Makes good city defender and home territory sentry unit. #END_DESC# #Mv Sound File# in_move.wav #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 202 #[Speed][Range][Road Use][No Crash]# [2][45][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]r[I]s[I]S[I]M[99]f[2]h[2]P[2]N[2]C[1]D[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][2] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [XA,T,F,F,T,0][XT,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # FG[c=50=(0)]LI[S=50={f@-10|h@-10|N@-10|r@-10|M@-20|P@-15|}]HO[K=35={r@-10|N@-10|M@-15|h@-5|P@-15|}]HH[K=30={f@-10|h@-10|P@-10|M@-20|}]GE[S=40={f@-10|h@-10|P@-15|M@-20|r@-10|N@-10|}]HP[K=80=]KZ[K=70={f@-5|h@-10|M@-20|N@-10|P@-10|r@-10|}]AB[m=60=(0)]AF[K=95=]AL[K=25={f@-5|P@-10|r@-10|M@-25|h@-15|N@-10|}]AP[K=30={f@-5|r@-10|h@-10|M@-20|P@-10|N@-10|}]AR[K=20={f@-5|N@-5|r@-10|P@-10|M@-25|h@-15|}]AS[K=95=]AW[K=95=]CK[m=70=(0)]CO[D=60={h@-10|M@-20|N@-10|r@-10|f@-20|P@-30|}]DI[S=30={M@-20|f@-10|h@-10|r@-10|N@-10|P@-15|}]DL[S=40={P@-15|h@-10|N@-10|f@-10|r@-10|M@-20|}]DM[S=25={P@-15|f@-10|h@-10|r@-10|M@-20|N@-10|}]DN[S=40={N@-10|h@-10|f@-10|M@-20|r@-10|P@-15|}]DO[K=40={f@-20|P@-30|h@-10|r@-10|N@-10|M@-20|}]DP[S=30={N@-10|r@-10|f@-10|h@-10|M@-20|P@-15|}]DT[S=25={M@-30|h@-15|P@-15|N@-15|f@-10|r@-10|}]EL[S=60={M@-20|f@-10|h@-10|N@-10|r@-10|P@-15|}]EN[S=50={f@-10|h@-10|M@-20|N@-10|P@-15|r@-10|}]FC[m=40=(0){f@-5|h@-15|M@-25|N@-10|P@-10|r@-10|}]FT[m=30=(0){M@-25|f@-5|P@-10|r@-10|h@-15|N@-10|}]HA[K=95=]HF[m=60=(0)]HW[K=95=]HX[K=95=]IN[S=40={f@-10|h@-10|P@-15|M@-20|r@-10|N@-10|}]KA[K=40={f@-5|h@-15|M@-25|N@-10|P@-10|r@-10|}]KB[D=60=]KF[K=95=]KL[K=80=]KM[K=70={r@-10|P@-10|h@-10|f@-5|M@-20|N@-10|}]KR[K=60={h@-15|f@-5|M@-25|P@-10|r@-10|N@-5|}]KS[K=95=]KU[K=80=]KV[K=40={P@-10|f@-5|h@-15|r@-10|M@-25|N@-10|}]KW[S=40={f@-5|r@-10|P@-10|N@-10|h@-15|M@-25|}]LR[K=60={P@-10|}]IU[K=60={P@-10|}]LS[m=70=(0)]MA[S=30={f@-10|h@-10|P@-15|M@-20|r@-10|N@-10|}]MB[K=60={P@-15|}]MF[m=70=(0)]ML[K=70={r@-10|P@-10|N@-5|f@-5|h@-15|M@-25|}]DK[m=70=(0)]MP[K=80=]MT[S=35={f@-10|N@-15|P@-15|r@-10|h@-10|M@-20|}]ND[m=70=(0)]NF[m=70=(0)]NH[m=60=(0)]NW[m=60=(0)]OF[K=90=]OR[K=95=]OT[K=95=]PA[S=40={f@-10|h@-10|M@-20|N@-10|P@-15|r@-10|}]RA[K=80=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=90=]RX[K=99=]SA[c=95=(0)]SB[K=50={P@-15|r@-10|s@-20|}]SC[c=95=(0)]SH[K=95=]SI[c=95=(0)]SK[c=95=(0)]SL[K=95=]SP[c=99=(0)]ST[c=95=(0)]TF[K=30={P@-10|h@-10|M@-20|N@-10|r@-10|f@-5|}]TK[K=80={M@-20|h@-10|N@-5|r@-10|f@-5|P@-10|}]TL[K=80=]TM[K=70={M@-20|f@-5|P@-10|r@-10|N@-5|h@-10|D@-5|}]TS[m=60=(0)]TU[K=80=]TY[K=40={P@-10|f@-5|h@-15|M@-25|N@-5|r@-10|}]TZ[K=70={f@-5|r@-10|h@-10|N@-10|P@-10|M@-20|}]UP[K=30={f@-5|h@-10|M@-20|N@-5|P@-10|r@-10|}]WD[m=70=(0)]WH[m=60=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=60={r@-10|N@-10|P@-10|h@-10|M@-20|f@-5|}]ZF[K=40={f@-5|h@-10|M@-20|P@-10|r@-10|N@-10|}]ZX[K=60={D@-5|f@-5|h@-10|N@-10|r@-10|P@-10|M@-20|}]ZY[K=50={f@-5|h@-15|M@-25|N@-5|P@-10|r@-10|}]ZZ[K=70={f@-5|h@-10|M@-20|N@-10|r@-10|P@-10|}]PB[K=50={P@-15|}]PT[m=60=(0)]KX[K=95=]AT[K=95=]PD[K=95=]HT[K=95=]OY[K=30=]TA[K=60={P@-10|r@-10|N@-10|h@-15|M@-25|f@-10|}]AA[K=60={h@-10|M@-20|P@-10|r@-10|f@-10|N@-10|}]LA[K=95=]AY[K=95=]TW[K=35={f@-5|r@-10|P@-10|N@-10|M@-20|h@-10|}]KY[K=50={f@-5|h@-10|N@-10|P@-10|M@-20|r@-10|}]GB[K=30={P@-15|}]CI[s=40=F(3){f@-5|h@-5|K@-20|M@-15|N@-10|P@-10|r@-10|}]EA[K=50={h@-15|M@-25|f@-10|N@-10|P@-10|r@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # LI[X=15={s@15|h@-10|M@-20|f@-10|P@-10|}]HO[X=10={h@-10|M@-20|P@-10|f@-10|}]HH[X=10=]GE[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=50=]KZ[X=25={h@-10|M@-20|P@-10|f@-10|}]AB[Z=40=]AS[X=15={K@-10|M@-10|}]CK[X=40=]DN[X=20={h@-10|M@-20|P@-10|f@-10|}]EL[X=25={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=30={M@-20|h@-10|P@-10|f@-10|}]HA[X=20={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=40=]HW[X=15={K@-10|M@-10|}]IN[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=25={h@-10|M@-20|P@-10|f@-10|}]KB[X=25=]KE[X=30=]KL[X=35={h@-10|M@-20|f@-10|P@-10|}]KM[X=25={h@-10|M@-20|f@-10|P@-10|}]KS[X=25={h@-10|M@-20|P@-10|f@-10|}]KU[X=35={h@-10|M@-20|P@-10|f@-10|}]KV[X=25={h@-10|M@-20|f@-10|P@-10|}]KW[X=15={h@-10|M@-20|P@-10|f@-10|}]LR[X=10={P@-10|S@10|}]IU[X=20={P@-10|S@10|}]LS[Z=40=]MA[X=15={M@-20|h@-10|P@-10|f@-10|}]MB[X=10={P@-10|S@10|}]MF[Z=40=]DK[Z=40=]MP[X=50=]MT[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=40=]NF[Z=40=]NH[Z=40=]NW[Z=40=]OF[X=50=]OP[X=40=]PA[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]RA[X=40=]RB[X=30={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=20=]RR[X=30={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=30={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=50=]SB[X=20={P@-10|}]SH[X=20=]SL[X=20={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=40={M@-20|h@-10|P@-15|f@-15|}]TF[X=15={M@-20|f@-10|h@-10|P@-10|}]TK[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=40=]TU[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]TZ[X=15={M@-20|f@-10|h@-10|P@-10|}]WD[Z=40=]WH[Z=40=]XA[X=40={f@-15|h@-10|M@-20|P@-15|}]XE[X=40={f@-15|h@-10|M@-20|P@-15|}]XF[X=25={f@-15|h@-10|M@-20|P@-15|}]XK[X=45={f@-15|h@-10|M@-20|P@-15|}]XO[X=25={f@-15|h@-10|M@-20|P@-15|}]XT[X=40={f@-15|h@-10|M@-20|P@-15|}]XX[X=25={h@-10|f@-15|P@-15|M@-20|}]XY[X=20={f@-15|h@-10|M@-20|P@-15|}]XZ[X=25={h@-10|M@-20|f@-15|P@-15|}]ZB[X=10={f@-10|h@-10|P@-10|M@-20|s@15|}]ZF[X=10={s@15|f@-10|h@-10|P@-10|M@-20|}]ZX[X=10={f@-10|P@-10|h@-10|M@-20|s@15|}]ZZ[X=10={s@15|f@-10|P@-10|h@-10|M@-20|}]PB[X=10={P@-10|S@10|}]PT[Z=40=]AT[X=15={K@-10|M@-10|}]PD[X=15={K@-10|M@-10|}]OY[X=10=]TA[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=25={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=20={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=20={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=10={h@-10|M@-20|s@15|P@-10|f@-10|}]KY[X=25={h@-10|M@-20|P@-10|f@-10|}]CI[Y=15=(1){f@-5|h@-5|P@-5|M@-15|K@-20|}]EA[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][DL][Dig In][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 3 #############################[Light Infantry: Dug-In]######################## #Type Id# DL # Names (l-s-a-desc) # Light Infantry: Dug-In Lt. Infantry: Dug-In DL Consumes 1 supply drain. Can defensive fire in this form. Ground level units with a sight range of 2 squares can only spot it at a distance of 1 square. Can spot Commandos at a distance of 1 square. #END_DESC# #Mv Sound File# NULL #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 203 #[Speed][Range][Road Use][No Crash]# [1][45][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]C[99]D[99]P[99]N[99]M[99]f[99]h[99]r[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][2] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [XA,T,F,F,T,0][XT,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # HO[X=10={h@-10|M@-20|P@-10|f@-10|}]HH[X=10=]GE[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=50=]KZ[X=25={h@-10|M@-20|P@-10|f@-10|}]AB[Z=40=]AS[X=15={K@-10|M@-10|}]CK[X=40=]DN[X=20={h@-10|M@-20|P@-10|f@-10|}]EL[X=25={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=30={M@-20|h@-10|P@-10|f@-10|}]HA[X=20={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=40=]HW[X=15={K@-10|M@-10|}]IN[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=25={h@-10|M@-20|P@-10|f@-10|}]KB[X=25=]KE[X=30=]KL[X=35={h@-10|M@-20|f@-10|P@-10|}]KM[X=25={h@-10|M@-20|f@-10|P@-10|}]KS[X=25={h@-10|M@-20|P@-10|f@-10|}]KU[X=35={h@-10|M@-20|P@-10|f@-10|}]KV[X=25={h@-10|M@-20|f@-10|P@-10|}]KW[X=15={h@-10|M@-20|P@-10|f@-10|}]LI[X=15={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=10={P@-10|S@10|}]IU[X=20={P@-10|S@10|}]LS[Z=40=]MA[X=15={M@-20|h@-10|P@-10|f@-10|}]MB[X=10={P@-10|S@10|}]MF[Z=40=]DK[Z=40=]MP[X=50=]MT[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=40=]NF[Z=40=]NH[Z=40=]NW[Z=40=]OF[X=50=]OP[X=40=]PA[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]RA[X=40=]RB[X=30={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=20=]RR[X=30={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=30={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=50=]SB[X=20={P@-10|}]SH[X=20=]SL[X=20={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=40={M@-20|h@-10|P@-15|f@-15|}]TF[X=15={f@-10|P@-10|h@-10|M@-20|}]TK[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=40=]TU[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]TZ[X=15={h@-10|f@-10|P@-10|M@-20|}]WD[Z=40=]WH[Z=40=]XA[X=40={f@-15|h@-10|M@-20|P@-15|}]XE[X=40={f@-15|h@-10|M@-20|P@-15|}]XF[X=25={f@-15|h@-10|M@-20|P@-15|}]XK[X=45={f@-15|h@-10|M@-20|P@-15|}]XO[X=25={f@-15|h@-10|M@-20|P@-15|}]XT[X=40={f@-15|h@-10|M@-20|P@-15|}]XX[X=25={h@-10|f@-15|P@-15|M@-20|}]XY[X=20={f@-15|h@-10|M@-20|P@-15|}]XZ[X=25={h@-10|M@-20|f@-15|P@-15|}]ZB[X=10={s@15|f@-10|h@-10|P@-10|M@-20|}]ZF[X=10={f@-10|h@-10|P@-10|M@-20|s@15|}]ZX[X=10={f@-10|P@-10|h@-10|M@-20|s@15|}]ZZ[X=10={f@-10|h@-10|P@-10|M@-20|s@15|}]PB[X=10={P@-10|S@10|}]PT[Z=40=]AT[X=15={K@-10|M@-10|}]PD[X=15={K@-10|M@-10|}]OY[X=10=]TA[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=25={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=20={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=20={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=10={h@-10|M@-20|s@15|P@-10|f@-10|}]KY[X=25={h@-10|M@-20|P@-10|f@-10|}]CI[Y=15=(1){K@-20|M@-15|f@-5|h@-5|P@-5|}]EA[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][LI][Dig Out][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [DL][0][1][HH][0][1][AC][0][3][BB][0][3][BS][0][-1][CO][0][1][DO][0][-1][FY][2][1][HA][0][1][HX][0][1][KE][1][1][KL][0][1][KU][0][1][KW][0][1][LM][0][1][LN][0][1][OR][1][3][OT][1][3][RX][1][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][KX][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][1][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Commando]######################## #Type Id# CO # Names (l-s-a-desc) # Commando Commando CO [=== [CO] COMMANDO ===] [= Overview =] Commandos are by far the most highly trained of all the various infantry units. They consist of small groups of specially trained soldiers that have been taught the techniques of demolition, sniper fire, parachuting, booby trapping, wilderness survival and many other skills. Because they consists of only a couple of dozen individuals, they are exceedingly difficult to spot. Commandos are nearly INVISIBLE units. The only thing that can directly spot a Commado unit is an Attack Helicopter at the normal 2 square range, another Commando/ Dug-In Light Infantry/Half Track/ Hovercraft/Advanced Satellite at 1 sqaure or a Scout Satellite that passes directly overhead. This means Commandos are almost always able to attack at least once with total suprise. This also results in units that can only attack with bombard attacks being unable to engage them. (Ships cannot move attack them along the coast) Commands are harder to hit, but CAN be range fired upon by just about everything... if they can be spotted. Special care should be taken when Attack Helicopters are in the area. Attack Helicopters sensors and low altitude loitering allow them to spot Commandos that are not dug-in at the normal 2 square range. Even dug-in Commandos can be spotted by Attack Helicopters at a range of 1 square. The inginuity and small size of Commandos gives them the ability to move freely through rivers and swamps. The cover provided by forest terrain also allows them to move much faster without worrying about giving away their position so they move at a speed of 2 in forests. Their survival skills allow them to "live off the land" so that they have a long movement range, low drain and can be refueled by a wide variety of units. Commandos are very specialized in what they can and cannot attack. They don't actually have much raw firepower to fight with because of their small unit size. Because of this they CANNOT attack any mobile units that are capable of direct offensive action except Engineers. They CAN however directly attack mobile units that fight with indirect fire such as Brigades, Mech AA/SAM/Arty, Light Artillery, Heavy Artillery and the MLRS. They can also attack ANY unit that is in a "packed" state. The only other mobile combat unit they can attack is The General which is made possible by the Commandos sniping skills. The lack of a high volume of fire and heavy weapons makes Commandos poor fighters when they're attacked and makes them highly vulnerable to Helicopters and Bombers. Stealth Fighters, Fighter Bombers and VTOL Fighters are the only fighter types than can attack Commandos because the other fighter types either don't have sufficient firepower to bomb the area or cannot loiter in the area long enough to pinpoint their location. (Bombers just bomb the hell out of the entire area.) The stealth and demolition abilities of the Commando allow them to attack all immobile structures with a very high probability of success. They can even outright attack Forts without having to engage in siege combat at a very high hit chance. (base 75%) Their stealth and booby trapping abilities make them EXTREMELY dangerous to attack in forests and swamps with non-mechanized units. On the attack, Commandos actually INVERT the terrain bonus of forest and swamps and gain it for themselves instead of the defender getting the bonus! On the defense, Commandos get all the typical terrain bonuses except in forests and swamps in which they get 2x the modified terrain bonus they would have gotten vs units. That typically means that units attempting to attack a Commando unit in a forest will be at -20%, and -30% if attacking into a swamp. The only units that maintain decent attack odds against those bonuses are Marines. (Marines are only -20% attacking a Commando in a swamp instead of -30% because their modified penalty is only -10% instead of -15%) Commandoes carry with them high powered optics like binoculars and such which gives them a ground spotting radious of 2 sqaures instead of the normal 1 square for most ground units. Combine this sight range with their invisible nature and they make great spies! Finally, Commandos can also "dig-in" which represents them taking fixed, booby-trapped positions and taking extra care to conceal themselves. In this state they cannot move but gain large defensive bonuses against land units attempting to attack them and become even harder to spot. (All satellites are -1 square to spot them and another Commando or Attack Helicopter are the only other non-orbital level units that can spot them) [= Quick Facts =] !!!- Commandos CANNOT capture cities and CANNOT move into shallow water or mountains. (They CAN be dropped into shallow water or mountains though) !!!- The only thing that can directly spot a Commando is another Commando/Dug-In Light Infantry/Half Track/ Attack Helicopter, Advanced Satellite at 2 sqaures, a regular Satellite at 1 square or a Killer Satellite that passes directly overhead. !!!- If you want to make Commandos almost impossible to spot, dig them in. !!!- Commandos do NOT possess a mortar attack. - Commandos can attack all immobile land structures and Brigades, Mech AA/SAM/Arty, Light Artillery, Heavy Artillery, MLRS, Trucks and The General. They are highly likely to kill any of these targets. Their chances of hitting these targets INCREASES in forests and swamps. - Commandos can be carried by a fairly wide variety of units due to their small size. They can be paradropped, and can even be deployed from Gun Boats and Surfaced/Submerged Submarines! - Commandos can disrupt cities production and lower its production efficiency by 1% by attacking them. [= Production/Construction =] Produced By: City: 8/7 [= Movement =] Roads: Yes Range: 60 Movement Points: 2 Forest: 1 Clear, Desert, Snow, Swamp, River, Hills: 2 Shallow, Mountain: Droppable Refueled By: Structures: CI, FC, FT, WD, WH Land: TK, TW, AP, UP Sea: GB, SB, LR, TR, AM, SD, SS, SU Air: HE, HH, OY [= Combat =] Terrain Combat Bonus Inversion: Forest, Swamp Move Attack: Hit Points: 1 Hit Damage: 1 Can Attack: Sea: LR, SB Air: RD Cannot Attack: Land: IN, PA, MT, MA, TW, HO, AP, UP, AL, AR City Bomb Damage: 1% Siege Combat Bonuses: CI, FC, FT: +10% [= Base Spotting Ranges =] Ground: 2 Cannot See: SS, US, BS Air: 2 Cannot See: FX [= Transport Information =] Portage Cost: 1 Carried By: Structures: CI, LS, AB, DK, PT, TS, FT, WH Land: TK, AP, UP, RC, RB Sea: GB, SB, LR, TR, AM, SU, SS, SD, UU, US, UD Air: HE, HH, OY, AT, PD, HT [= Miscellaneous Information =] Supply Drain: 1 #END_DESC# #Mv Sound File# co_move.wav #F Sound File# EDEESTK_HA_DF #D Sound File# in_lost.wav #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 82 #[Speed][Range][Road Use][No Crash]# [2][60][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]S[I]K[I]C[2]D[2]h[2]N[2]r[2]P[2]s[99]M[99]f[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [1][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # FG[c=50=(0)]CO[K=50={r@-10|h@-10|M@-20|N@-10|}]GE[K=85={f@10|P@15|}]HP[K=90=]KZ[K=85={f@10|P@15|D@-5|}]AB[m=90=(0){f@10|}]CK[c=90=(0)]DO[K=40={h@-10|N@-10|r@-10|M@-20|}]EL[K=80={f@10|P@10|h@-10|r@-10|M@-20|N@-10|}]EN[K=70={h@-10|M@-20|r@-10|N@-10|f@10|P@10|}]FC[k=85={f@10|P@15|M@-5|h@-5|}]FT[k=75={f@10|P@15|h@-5|M@-5|}]HA[K=99=]HF[m=90=(0){f@10|}]HX[K=99=]KA[K=90={f@10|P@15|h@-5|M@-5|}]KB[K=90=]KL[K=95={f@10|P@15|}]KM[K=90={f@10|P@15|}]KR[K=85={P@15|f@10|h@-5|M@-5|D@-5|}]KS[K=95={f@10|P@15|}]KU[K=95={P@15|f@10|}]KV[K=90={f@10|P@15|h@-5|M@-5|}]LR[K=80={P@15|}]IU[K=80={P@15|}]LS[m=95=(0){f@10|}]MF[m=95=(0){f@10|}]ML[K=85={f@10|P@15|D@-5|}]DK[m=95=(0)]MP[K=95={P@10|}]ND[K=90=]NF[K=90=]NH[m=90=(0)]NW[m=90=(0)]OF[K=95={P@10|f@10|}]OP[M=90=]RA[K=90={f@10|}]RB[K=99=]RD[K=99=]RR[K=99=]RS[K=99=]RT[K=95={f@10|}]RX[K=99=]SA[c=99=(0)]SB[K=50={P@15|}]SC[c=99=(0)]SI[c=99=(0)]SK[c=99=(0)]SL[K=95=]SP[K=99=]ST[c=99=(0)]SY[k=99=]TF[K=80={f@10|P@15|D@-5|}]TK[K=90={f@10|P@15|}]TL[K=95={f@10|P@15|}]TM[K=90={f@10|P@15|}]TS[m=90=(0){f@10|}]TU[K=95=]TY[K=80={f@10|P@15|h@-5|M@-5|D@-5|}]TZ[K=90={f@10|P@15|D@-5|}]WD[m=95=(0){f@10|}]WH[m=90=(0){f@10|}]XA[K=99=]XE[K=99=]XF[K=99=]XK[K=99=]XL[K=99=]XM[K=99=]XO[K=99=]XP[K=99=]XR[K=99=]XT[K=99=]XU[K=99=]XX[K=95=]XY[K=99=]XZ[K=95=]ZB[K=90={f@10|P@15|D@-5|}]ZF[K=85={f@10|P@15|D@-5|}]ZX[K=90={D@-5|f@10|P@15|}]ZY[K=85={f@10|P@15|h@-5|M@-5|D@-5|}]ZZ[K=90={f@10|P@15|D@-5|}]PT[m=90=(0)]KX[K=99=]TA[K=90={P@20|f@15|}]AA[K=90={f@10|P@15|}]LA[K=99={f@10|P@15|h@-5|M@-5|}]AY[K=99=]KY[K=90={f@10|P@15|}]CI[B=85=(1){f@10|P@15|}]EA[K=90={f@10|P@15|M@-5|h@-5|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][DO][Dig In][T][F] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [CO][0][1][HH][0][1][AC][0][3][BB][0][3][BS][0][-1][DL][0][1][DO][0][1][FY][2][1][KE][1][1][KL][0][1][KU][0][1][KW][0][1][LM][0][1][LN][0][1][OR][1][3][OT][1][3][RX][1][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][1][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Commando: Dug-In]######################## #Type Id# DO # Names (l-s-a-desc) # Commando: Dug-In Commando: Dug-In DO Cannot be spotted by dug-in Light Infantry, Hovercraft, Half Tacks or Scout Satellites. Can spot dug-in Light Infantry at a range of 2 squares. +20% defense vs infantry type units. +10% defense vs mechanzied type units. +10% defense vs ranged fire. No defense bonus vs air level. #END_DESC# #Mv Sound File# co_move.wav #F Sound File# EDEESTK_HA_DF #D Sound File# in_lost.wav #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 208 #[Speed][Range][Road Use][No Crash]# [1][60][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]N[99]P[99]r[99]f[99]M[99]h[99]K[I]E[I]s[I]S[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [1][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][CO][Dig Out][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [DO][0][1][HH][0][1][AC][0][3][BB][0][3][BS][0][-1][CO][0][1][FY][2][1][KE][1][1][KL][0][1][KU][0][1][KW][0][1][LM][0][1][LN][0][1][OR][1][3][OT][1][3][RX][1][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][1][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Infantry]######################## #Type Id# IN # Names (l-s-a-desc) # Infantry Infantry IN [=== [IN] INFANTRY ===] [= Overview =] Infantry units are the basic currency of conquest. While slow and weak compared to other units, Infantry is vital to victory as they are capable of capturing cities. An Infantry's biggest advantage lies in its low cost which makes it the only expendable unit and very cost effective for capturing cities. Many Infantry units can be produced in the time it takes to produce one Battleship. Infantry is best used for capturing enemy cities and defending your own cities and coastlines by judicious placement of dug-in sentries. Infantry units are capable of carrying a 'brigade' unit with them which enhances their combat capabilities. There are 3 types of brigades they can carry: Anti-Air, Anti-Tank, Artillery. Each of these can defensive fire even if the Infantry unit carrying them has moved! Infantry is also capable of carrying the larger non-mechanized indirect fire units except for Heavy Artillery. They must be "dropped" by the Infantry unit and deploy before they can fire. Infantry is equipped with mortars that can ranged fire a distance of 1 square against infantry units (EN - 40%; IN, GE, PA, MT, MA - 30%; LI - 25%; CO - 20%), soft land units (TK, TU, TL, RS, RR, RB - 40%; AA, EA, TA - 35%; SL, AY, LA, HA, TM - 30%), soft structures (LS, AB, DK, PT, WH, MF, TS, RA - 50%; HP, OF, OP, MP, RT - 60%), light mechanized units (TW, HO, ZB, ZF, ZZ - 20%; ZY, ML, AP, UP - 10%), low armor ships (GB - 10%; PB, MB, LR - 20%; SB - 30%), and Cities (CI - 25%). (Infantry CANNOT defensive fire with this attack unless dug-in.) Infantry have a weak "massed rifle attack" that can be used to shoot at all types of helicopters and fighter aircraft. (RD, SH - 30%; AS, AT, PD, HW - 25%; HH - 20%; FO, FV, FB, HE, BL, BT - 10%; FI - 5%) [= Quick Facts =] !!! - Infantry CANNOT move into mountains or rivers but CAN be dropped into mountains. !!! - Infantry now engage in SIEGE COMBAT vs Cities, Forts and Ports. Infantry will engage enemy units within these structures one at a time until no opposing units are left to defend. Only then can an Infantry actually capture these structures. !!!- Infantry can carry each of the 3 different types of 'brigades' as well as medium non-mechanized indirect fire units! !!!- Infantry can "morph" (Shift-M) into a "Dug In" state. They consume 1 less supply drain and gain +10% to combat defense and siege defense, but lose their ability to move in this state. [= Production/Construction =] Produced By: City: 10/8 [= Movement =] Roads: Yes Range: 45 Movement Points: 2 Clear: 1 Desert, Snow, Forest, Hills, Swamp: 2 Mountains: Droppable Refueled By: Structures: CI, FT, WH Land: TK [= Combat =] Move Attack: Hit Points: 3 Hit Damage: 1 Can Attack: Land: All Sea: GB, SB, LR Cannot Attack: Structures: SY, OP Air: KE, FN, FX, BL, BT, BO, BX, AF, KF, AW, HT City Capture: Type: Bombard Siege Capture Damage: 3% Ranged Fire: Defensive Fire: No Range: 1 Damage: 1 Can Hit: Air: RD, SH, HH, HE, AH, FO, FI, FN, FB, FV, FX, FA Sea: GB, PB, MB, SB, LR Cannot Hit: Structures: FC, FT Land: AL, AR City Bomb Damage: 1% Siege Combat Bonuses: CI, FT, FC: +20% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 2 [= Transport Information =] Portage Cost: 2 Carried By: Structures: CI(r), LS, AB, DK, PT, TS, FT, WH Land: TK, AP, UP, RR, RB Sea: SB, LR, TR, AM Air: HE, HH, AT, HT (r) = repairs 1 hit point / turn. Portage Capacity: 3 Carries: Land: AA, XA, EX, XE, TA, XT, AY, LA, SL [= Miscellaneous Information =] Supply Drain: 3 Morphs Into: DI (Dig In) #END_DESC# #Mv Sound File# in_move.wav #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 1 #[Speed][Range][Road Use][No Crash]# [2][45][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]M[99]D[2]f[2]h[2]N[2]P[2]r[I]C[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [SL,T,F,F,T,0][XA,T,F,F,F,0][XE,T,F,F,F,0][XT,T,F,F,F,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # FG[c=50=(0)]IN[S=50={f@-10|h@-10|P@-15|M@-20|r@-10|N@-10|}]HO[K=45={r@-10|N@-10|M@-15|h@-5|P@-15|D@-5|}]HH[K=50={M@-20|f@-10|P@-10|h@-10|}]GE[S=50={f@-10|h@-10|P@-15|M@-20|r@-10|N@-10|}]HP[K=90=]KZ[K=80={f@-5|h@-10|M@-20|N@-10|P@-10|r@-10|D@-5|}]AB[m=70=(0)]AF[K=95=]AL[K=35={f@-5|P@-10|r@-10|M@-25|h@-15|N@-10|D@-5|}]AP[K=40={f@-5|r@-10|h@-10|M@-20|P@-10|N@-10|D@-5|}]AR[K=30={f@-5|N@-5|r@-10|P@-10|M@-25|h@-15|D@-5|}]AS[K=95=]AW[K=95=]BT[K=60={M@-10|}]CK[m=80=(0)]CO[D=70={h@-10|M@-20|N@-10|r@-10|f@-20|P@-30|}]DI[S=40={M@-20|f@-10|h@-10|r@-10|N@-10|P@-15|}]DL[S=50={f@-10|P@-15|h@-10|N@-10|r@-10|M@-20|}]DM[S=35={P@-15|f@-10|h@-10|r@-10|M@-20|N@-10|}]DN[S=50={N@-10|h@-10|f@-10|M@-20|r@-10|P@-15|}]DO[K=50={r@-10|h@-10|N@-10|P@-30|M@-20|f@-20|}]DP[S=40={N@-10|r@-10|f@-10|h@-10|M@-20|P@-15|}]DT[S=35={M@-30|h@-15|P@-15|N@-15|f@-10|r@-10|}]EL[S=70={f@-10|P@-15|h@-10|r@-10|M@-20|N@-10|}]EN[S=60={f@-10|h@-10|M@-20|N@-10|P@-15|r@-10|}]FC[m=50=(0){f@-5|h@-15|M@-25|N@-10|P@-10|r@-10|}]FO[K=50={h@-5|M@-10|}]FT[m=40=(0){M@-25|f@-5|P@-10|r@-10|h@-15|N@-10|}]HA[K=95=]HF[m=70=(0)]HW[K=95=]HX[K=95=]KA[K=50={f@-5|h@-15|M@-25|N@-10|P@-10|r@-10|}]KB[D=70=]KE[K=95=]KF[K=95=]KL[K=90=]KM[K=80={r@-10|P@-10|h@-10|f@-5|M@-20|D@-5|N@-10|}]KR[K=70={h@-15|f@-5|M@-25|P@-10|r@-10|N@-5|D@-5|}]KS[K=95=]KU[K=90=]KV[K=50={P@-10|f@-5|h@-15|r@-10|M@-25|N@-10|}]KW[S=50={f@-5|r@-10|P@-10|N@-10|h@-15|M@-25|D@-5|}]LI[S=60={f@-10|P@-15|h@-10|M@-20|N@-10|r@-10|}]LR[K=70={P@-10|}]IU[K=70={P@-10|}]LS[m=80=(0)]MA[S=40={f@-10|h@-10|P@-15|M@-20|r@-10|N@-10|}]MB[K=70={P@-15|}]MF[m=80=(0)]ML[K=80={r@-10|P@-10|N@-5|f@-5|h@-15|M@-25|D@-5|}]DK[m=80=(0)]MP[K=90=]MT[S=45={f@-10|N@-15|P@-15|r@-10|h@-10|M@-20|}]ND[m=80=(0)]NF[m=80=(0)]NH[m=70=(0)]NW[m=70=(0)]OF[K=95=]OR[K=95=]OT[K=95=]PA[S=50={f@-10|h@-10|M@-20|N@-10|P@-15|r@-10|}]RA[K=90=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=95=]RX[K=99=]SA[c=95=(0)]SB[K=60={P@-15|r@-10|s@-20|}]SC[c=95=(0)]SH[K=95=]SK[c=95=(0)]SL[K=95=]SP[c=99=(0)]ST[c=95=(0)]TF[K=40={P@-10|h@-10|M@-20|N@-10|r@-10|f@-5|D@-5|}]TK[K=90={M@-20|h@-10|N@-5|r@-10|f@-5|P@-10|}]TL[K=90=]TM[K=80={M@-20|f@-5|P@-10|r@-10|N@-5|h@-10|D@-5|}]TS[m=70=(0)]TU[K=90=]TY[K=50={P@-10|f@-5|h@-15|M@-25|N@-5|r@-10|D@-5|}]TZ[K=80={f@-5|r@-10|h@-10|N@-10|P@-10|M@-20|D@-5|}]UP[K=40={f@-5|h@-10|M@-20|N@-5|P@-10|r@-10|D@-5|}]WD[m=80=(0)]WH[m=70=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=70={r@-10|N@-10|P@-10|h@-10|M@-20|f@-5|D@-5|}]ZF[K=50={f@-5|h@-10|M@-20|P@-10|r@-10|N@-10|D@-5|}]ZX[K=70={N@-10|r@-10|P@-10|h@-10|M@-20|D@-5|f@-5|}]ZY[K=60={f@-5|h@-15|M@-25|N@-5|P@-10|r@-10|D@-5|}]ZZ[K=80={f@-5|h@-10|M@-20|N@-10|r@-10|P@-10|D@-5|}]PB[K=60={P@-15|}]PT[m=70=(0)]KX[K=95=]AT[K=95=]PD[K=95=]HT[K=95=]OY[K=50=]FA[K=35={h@-5|M@-10|}]FN[K=40={M@-5|}]TA[K=70={P@-10|r@-10|N@-10|h@-15|M@-25|f@-10|}]AA[K=70={h@-10|M@-20|P@-10|r@-10|f@-10|N@-10|}]LA[K=95=]AY[K=95=]BO[K=35={M@-10|}]BA[K=30={M@-10|}]BX[K=30={M@-10|}]FX[K=45={M@-5|}]TW[K=45={f@-5|r@-10|P@-10|N@-10|D@-5|h@-10|M@-20|}]FV[K=25={h@-10|f@-5|P@-5|M@-15|}]FB[K=20={h@-10|M@-15|}]FI[K=30={M@-10|h@-5|}]BL[K=40={M@-10|}]AH[K=20={h@-15|f@-15|P@-15|M@-20|}]KY[K=60={f@-5|h@-10|N@-10|P@-10|M@-20|r@-10|}]GB[K=40={P@-15|}]HE[K=30={P@-10|h@-10|f@-10|M@-15|}]CI[m=50=(3){f@-5|h@-5|K@-20|M@-15|N@-10|P@-10|r@-10|}]EA[K=60={h@-15|M@-25|f@-10|N@-10|P@-10|r@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # IN[X=30={h@-10|M@-20|s@15|f@-10|P@-10|}]HO[X=20={h@-10|M@-20|P@-10|f@-10|}]HH[X=20=]GE[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=60=]KZ[X=35={h@-10|M@-20|P@-10|f@-10|}]AB[Z=50=]AP[X=10={M@-20|h@-10|s@15|P@-10|f@-10|}]AS[X=25={K@-10|M@-10|}]BT[X=10={K@-10|M@-10|}]CK[X=50=]CO[X=20={h@-10|M@-20|f@-15|P@-15|}]DI[X=20={M@-20|h@-10|f@-10|P@-10|}]DL[X=15={h@-10|M@-20|P@-10|f@-10|}]DM[X=15={h@-10|M@-20|P@-10|f@-10|}]DN[X=30={h@-10|M@-20|P@-10|f@-10|}]DP[X=20={M@-20|h@-10|P@-10|f@-10|}]DT[X=20={h@-10|M@-20|P@-10|f@-10|}]EL[X=35={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=40={M@-20|h@-10|P@-10|f@-10|}]FO[X=10=]HA[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=50=]HW[X=25={K@-10|M@-10|}]KA[X=35={h@-10|M@-20|P@-10|f@-10|}]KB[X=35=]KE[X=40=]KL[X=45={h@-10|M@-20|P@-10|f@-10|}]KM[X=35={h@-10|M@-20|P@-10|f@-10|}]KR[X=15={h@-10|M@-20|f@-10|P@-10|}]KS[X=35={h@-10|M@-20|P@-10|f@-10|}]KU[X=45={h@-10|M@-20|P@-10|f@-10|}]KV[X=35={h@-10|M@-20|f@-10|P@-10|}]KW[X=25={h@-10|M@-20|P@-10|f@-10|}]LI[X=25={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=20={P@-10|S@10|}]IU[X=30={P@-10|S@10|}]LS[Z=50=]MA[X=25={M@-20|h@-10|P@-10|f@-10|}]MB[X=20={P@-10|S@10|}]MF[Z=50=]ML[X=10={h@-10|M@-20|s@15|f@-10|P@-10|}]DK[Z=50=]MP[X=60=]MT[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=50=]NF[Z=50=]NH[Z=50=]NW[Z=50=]OF[X=60=]OP[X=50=]PA[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]RA[X=50=]RB[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=30=]RR[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=60=]SB[X=30={P@-10|}]SH[X=30=]SL[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=50={M@-20|h@-10|P@-15|f@-15|}]TF[X=25={h@-10|M@-20|P@-10|f@-10|}]TK[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=50=]TU[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=15={h@-10|M@-20|P@-10|f@-10|}]TZ[X=25={h@-10|M@-20|f@-10|P@-10|}]UP[X=10={h@-10|M@-20|P@-10|f@-10|}]WD[Z=50=]WH[Z=50=]XA[X=50={f@-15|h@-10|M@-20|P@-15|}]XE[X=50={f@-15|h@-10|M@-20|P@-15|}]XF[X=35={f@-15|h@-10|M@-20|P@-15|}]XK[X=55={f@-15|h@-10|M@-20|P@-15|}]XM[X=25={M@-20|h@-10|P@-15|f@-15|}]XO[X=35={f@-15|h@-10|M@-20|P@-15|}]XP[X=25={f@-15|h@-10|M@-20|P@-15|}]XT[X=50={f@-15|h@-10|M@-20|P@-15|}]XU[X=25={f@-15|h@-10|M@-20|P@-15|}]XX[X=35={h@-10|f@-15|P@-15|M@-20|}]XY[X=30={f@-15|h@-10|M@-20|P@-15|}]XZ[X=35={h@-10|M@-20|f@-15|P@-15|}]ZB[X=20={M@-20|h@-10|s@15|P@-10|f@-10|}]ZF[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=20={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=10={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=20={P@-10|S@10|}]PT[Z=50=]AT[X=25={K@-10|M@-10|}]PD[X=25={K@-10|M@-10|}]OY[X=20=]TA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=35={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=30={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]FV[X=10=]FB[X=10=]FI[X=5=]BL[X=10={K@-10|M@-10|}]KY[X=35={h@-10|M@-20|P@-10|f@-10|}]GB[X=10={P@-10|S@10|}]HE[X=10=]CI[Y=25=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][DI][Dig In][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 5 #############################[Infantry: Dug In]######################## #Type Id# DI # Names (l-s-a-desc) # Infantry: Dug In Infantry: Dug In DI Consumes 2 supply drain. Can defensive fire in this form. #END_DESC# #Mv Sound File# NULL #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 191 #[Speed][Range][Road Use][No Crash]# [1][45][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]S[I]s[I]K[I]M[99]P[99]C[99]D[99]N[99]f[99]h[99]r[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [SL,T,F,F,T,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XT,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # DI[X=20={h@-10|M@-20|f@-10|P@-10|}]HO[X=20={h@-10|M@-20|P@-10|f@-10|}]HH[X=20=]GE[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=60=]KZ[X=35={h@-10|M@-20|P@-10|f@-10|}]AB[Z=50=]AP[X=10={M@-20|h@-10|s@15|P@-10|f@-10|}]AS[X=25={K@-10|M@-10|}]BT[X=10={K@-10|M@-10|}]CK[X=50=]CO[X=20={h@-10|M@-20|f@-15|P@-15|}]DL[X=15={h@-10|M@-20|P@-10|f@-10|}]DM[X=15={h@-10|M@-20|P@-10|f@-10|}]DN[X=30={h@-10|M@-20|P@-10|f@-10|}]DP[X=20={M@-20|h@-10|P@-10|f@-10|}]DT[X=20={h@-10|M@-20|P@-10|f@-10|}]EL[X=35={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=40={M@-20|h@-10|P@-10|f@-10|}]FO[X=10=]HA[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=50=]HW[X=25={K@-10|M@-10|}]IN[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=35={h@-10|M@-20|P@-10|f@-10|}]KB[X=35=]KE[X=40=]KL[X=45={h@-10|M@-20|f@-10|P@-10|}]KM[X=35={h@-10|M@-20|f@-10|P@-10|}]KR[X=15={h@-10|M@-20|f@-10|P@-10|}]KS[X=35={h@-10|M@-20|P@-10|f@-10|}]KU[X=45={h@-10|M@-20|P@-10|f@-10|}]KV[X=35={h@-10|M@-20|f@-10|P@-10|}]KW[X=25={h@-10|M@-20|P@-10|f@-10|}]LI[X=25={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=20={P@-10|S@10|}]IU[X=30={P@-10|S@10|}]LS[Z=50=]MA[X=25={M@-20|h@-10|P@-10|f@-10|}]MB[X=20={P@-10|S@10|}]MF[Z=50=]ML[X=10={h@-10|M@-20|s@15|f@-10|P@-10|}]DK[Z=50=]MP[X=60=]MT[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=50=]NF[Z=50=]NH[Z=50=]NW[Z=50=]OF[X=60=]OP[X=50=]PA[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]RA[X=50=]RB[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=30=]RR[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=60=]SB[X=30={P@-10|}]SH[X=30=]SL[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=50={M@-20|h@-10|f@-15|P@-15|}]TF[X=25={h@-10|M@-20|P@-10|f@-10|}]TK[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=50=]TU[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=15={h@-10|M@-20|P@-10|f@-10|}]TZ[X=25={h@-10|M@-20|f@-10|P@-10|}]UP[X=10={h@-10|M@-20|P@-10|f@-10|}]WD[Z=50=]WH[Z=50=]XA[X=50={f@-15|h@-10|M@-20|P@-15|}]XE[X=50={f@-15|h@-10|M@-20|P@-15|}]XF[X=35={f@-15|h@-10|M@-20|P@-15|}]XK[X=55={f@-15|h@-10|M@-20|P@-15|}]XM[X=25={M@-20|h@-10|f@-15|P@-15|}]XO[X=35={f@-15|h@-10|M@-20|P@-15|}]XP[X=25={f@-15|h@-10|M@-20|P@-15|}]XT[X=50={f@-15|h@-10|M@-20|P@-15|}]XU[X=25={f@-15|h@-10|M@-20|P@-15|}]XX[X=35={h@-10|f@-15|P@-15|M@-20|}]XY[X=30={f@-15|h@-10|M@-20|P@-15|}]XZ[X=35={h@-10|M@-20|f@-15|P@-15|}]ZB[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]ZF[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=20={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=10={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=20={P@-10|S@10|}]PT[Z=50=]AT[X=25={K@-10|M@-10|}]PD[X=25={K@-10|M@-10|}]OY[X=20=]TA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=35={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=30={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]FV[X=10=]FB[X=10=]FI[X=5=]BL[X=10={K@-10|M@-10|}]KY[X=35={h@-10|M@-20|P@-10|f@-10|}]GB[X=10={P@-10|S@10|}]HE[X=10=]CI[Y=25=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IN][Dig Out][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][0][1][AC][0][3][BB][0][3][BS][0][-1][CO][0][0][DL][0][1][DO][0][-1][FY][2][1][HA][0][1][HX][0][1][KE][1][1][KL][0][1][KU][0][1][KW][0][1][LM][0][1][LN][0][1][OR][1][3][OT][1][3][RX][1][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][KX][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][1][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Paratroopers]######################## #Type Id# PA # Names (l-s-a-desc) # Paratroopers Paratroopers PA [=== [PA] PARATROOPERS ===] [= Overview =] Paratroopers are specially trained infantry brigades that can be airdropped from Paradrop Transports. This requires that they carry less equipment which results in a weaker move attack vs armored or mechanized units (-5%), a weaker mortar attack (-5%) and a shorter movement range. They make up for these short-comings with the speed and shock with which they can be moved around by Paradrop Transports. With some good recon, you can catch your opponent off guard by dropping 2 Paratrooper units around a poorly defended city of theirs. Paratroopers defend identically to Infantry but their mortar attack is weaker. They are best used for capturing enemy cities as their higher build cost for the same siege defense rating makes them wasted on defense compared to regular infantry. Paratroopers are capable of carrying a 'brigade' unit with them which enhances their combat capabilities. There are 3 types of brigades they can carry: Anti-Air, Anti-Tank, Artillery. Each of these can defensive fire even if the Paratroopers carrying them have moved! In addition to the brigades, Paratroopers can also carry Anti-Aircraft Batteries in their non-deployed state. Paratroopers are equipped with mortars that fire equivalent to the Infantry mortar attack -5%. Paratroopers have a weak "massed rifle attack" that can be used to shoot at all types of helicopters and fighter aircraft. Its hit chance is equal to Infantry. [= Quick Facts =] !!!- Paratroopers CANNOT move into mountains or rivers without the help of a road but they CAN be dropped into mountains. !!!- Paratroopers can carry each of the 3 different types of 'brigades' as well as Anti-Aircraft Batteries and be air dropped while carrying them! !!!- Paratroopers can "morph" (Shift-M) into a "Dug In" state. They consume 1 less supply drain and gain +10% to combat defense and siege defense, but lose their ability to move in this state. - Paratroopers can be carried/deployed by Helicopters and Heavy Helicopters, though these aircraft can also carry and drop regular infantry which costs less and is generally superior to Paratroopers. [= Production/Construction =] Produced By: City: 12/10 [= Movement =] Roads: Yes Range: 35 Movement Points: 2 Clear: 1 Desert, Snow, Forest, Hills, Swamps: 2 Mountains: Droppable Refueled By: Structures: CI, FT, WH Land: TK [= Combat =] Move Attack: Hit Points: 3 Hit Damage: 1 Can Attack: Land: All Sea: GB, SB, LR Cannot Attack: Structures: SY, OP Air: KE, FN, FX, BL, BT, BO, BX, AF, KF, AW, HT City Capture: Type: Bombard Siege Capture Damage: 3% Ranged Fire: Defensive Fire: No Range: 1 Damage: 1 Can Hit: Air: RD, SH, HH, HE, AH, FO, FI, FN, FB, FV, FX, FA Sea: GB, PB, MB, SB, LR Cannot Hit: Structures: FC, FT Land: AL, AR City Bomb Damage: 1% Siege Combat Bonuses: CI, FT, FC: +15% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 2 [= Transport Information =] Portage Cost: 2 Carried By: Structures: CI(r), LS, AB, DK, PT, TS, FT, WH Land: TK, AP, UP, RR, RB Sea: GB, SB, LR, TR, AM Air: HE, HH, AT, PD, HT (r) = repairs 1 hit point / turn. Portage Capacity: 3 Carries: Land: AA, XA, EA, XE, TA, XT [= Miscellaneous Information =] Supply Drain: 3 Morphs Into: DP (Dig In) #END_DESC# #Mv Sound File# in_move.wav #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 80 #[Speed][Range][Road Use][No Crash]# [2][35][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]D[2]f[2]h[2]N[2]M[99]P[2]r[I]C[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [XA,T,F,F,F,0][XE,T,F,F,F,0][XT,T,F,F,F,0][TA,T,F,F,T,0][AA,T,F,F,T,0][AY,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # FG[c=50=(0)]PA[S=50={f@-10|h@-10|M@-20|N@-10|P@-15|r@-10|}]HO[K=40={r@-10|N@-10|M@-15|h@-5|P@-15|D@-5|}]HH[K=45={h@-10|f@-10|P@-10|M@-20|}]GE[S=50={f@-10|h@-10|P@-15|M@-20|r@-10|N@-10|}]HP[K=90=]KZ[K=75={r@-10|N@-10|P@-10|h@-10|M@-20|f@-5|D@-5|}]AB[m=70=(0)]AF[K=95=]AL[K=30={f@-5|P@-10|r@-10|M@-25|h@-15|N@-10|D@-5|}]AP[K=35={f@-5|r@-10|h@-10|M@-20|P@-10|N@-10|D@-5|}]AR[K=25={f@-5|N@-5|r@-10|P@-10|M@-25|h@-15|D@-5|}]AS[K=95=]AW[K=95=]BT[K=55={M@-10|}]CK[m=80=(0)]CO[D=70={h@-10|M@-20|N@-10|r@-10|f@-20|P@-30|}]DI[S=40={P@-15|r@-10|f@-10|h@-10|M@-20|N@-10|}]DL[S=50={r@-10|f@-10|h@-10|N@-10|M@-20|P@-15|}]DM[S=35={P@-15|f@-10|h@-10|N@-10|r@-10|M@-20|}]DN[S=50={M@-20|f@-10|h@-10|r@-10|N@-10|P@-15|}]DO[K=50={f@-20|P@-30|h@-10|r@-10|N@-10|M@-20|}]DP[S=40={P@-15|f@-10|h@-10|r@-10|N@-10|M@-20|}]DT[S=35={N@-15|P@-15|h@-15|f@-10|r@-10|M@-30|}]EL[S=70={f@-10|h@-10|N@-10|r@-10|M@-20|P@-15|}]EN[S=60={f@-10|h@-10|M@-20|N@-10|P@-15|r@-10|}]FC[m=45=(0){f@-5|h@-15|M@-25|N@-10|P@-10|r@-10|}]FO[K=45={M@-10|h@-5|}]FT[m=35=(0){M@-25|f@-5|P@-10|r@-10|h@-15|N@-10|}]HA[K=95=]HF[m=70=(0)]HW[K=95=]HX[K=95=]IN[S=50={f@-10|h@-10|P@-15|M@-20|r@-10|N@-10|}]KA[K=45={f@-5|h@-15|M@-25|N@-10|P@-10|r@-10|}]KB[D=66=]KE[K=95=]KF[K=95=]KL[K=90=]KM[K=75={r@-10|P@-10|h@-10|f@-5|M@-20|D@-5|N@-10|}]KR[K=66={f@-6|h@-16|M@-26|N@-6|P@-11|r@-11|D@-6|}]KS[K=95=]KU[K=90=]KV[K=45={P@-10|f@-5|h@-15|r@-10|M@-25|N@-10|}]KW[S=45={f@-5|h@-15|M@-25|N@-10|P@-10|r@-10|D@-5|}]LI[S=60={r@-10|f@-10|h@-10|N@-10|M@-20|P@-15|}]LR[K=66={P@-11|}]IU[K=66={P@-11|}]LS[m=80=(0)]MA[S=40={f@-10|h@-10|P@-15|M@-20|r@-10|N@-10|}]MB[K=66={P@-16|}]MF[m=80=(0)]ML[K=75={r@-10|P@-10|N@-5|f@-5|M@-25|h@-15|D@-5|}]DK[m=80=(0)]MP[K=90=]MT[S=45={f@-10|N@-15|P@-15|r@-10|M@-20|h@-10|}]ND[m=80=(0)]NF[m=80=(0)]NH[m=70=(0)]NW[m=70=(0)]OF[K=95=]OR[K=95=]OT[K=95=]RA[K=90=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=95=]RX[K=99=]SA[c=95=(0)]SB[K=60={P@-15|r@-10|s@-20|}]SC[c=95=(0)]SH[K=95=]SI[c=99=(0)]SK[c=95=(0)]SL[K=95=]SP[c=99=(0)]ST[c=95=(0)]TF[K=35={f@-5|h@-10|M@-20|N@-10|P@-10|r@-10|D@-5|}]TK[K=90={M@-20|h@-10|N@-5|r@-10|f@-5|P@-10|}]TL[K=90=]TM[K=75={M@-20|f@-5|P@-10|r@-10|N@-5|h@-10|D@-5|}]TS[m=70=(0)]TU[K=90=]TY[K=45={N@-5|f@-5|r@-10|M@-25|h@-15|P@-10|D@-5|}]TZ[K=75={M@-20|f@-5|h@-10|N@-10|P@-10|r@-10|D@-5|}]UP[K=35={f@-5|h@-10|M@-20|N@-5|P@-10|r@-10|D@-5|}]WD[m=80=(0)]WH[m=70=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=66={f@-6|h@-11|M@-21|P@-11|r@-11|N@-11|D@-6|}]ZF[K=45={r@-10|P@-10|M@-20|h@-10|f@-5|N@-10|D@-5|}]ZX[K=66={M@-21|D@-6|f@-6|h@-11|N@-11|r@-11|P@-11|}]ZY[K=55={f@-5|h@-15|M@-25|N@-5|P@-10|r@-10|D@-5|}]ZZ[K=75={f@-5|r@-10|N@-10|P@-10|h@-10|M@-20|D@-5|}]PB[K=55={P@-15|}]PT[m=70=(0)]KX[K=95=]AT[K=95=]PD[K=95=]HT[K=95=]OY[K=45=]FA[K=30={h@-5|M@-10|}]FN[K=35={M@-5|}]TA[K=66={f@-11|h@-16|M@-26|N@-11|r@-11|P@-11|}]AA[K=66={f@-11|h@-11|M@-21|P@-11|r@-11|N@-11|}]LA[K=95=]AY[K=95=]BO[K=30={M@-10|}]BA[K=25={M@-10|}]BX[K=25={M@-10|}]FX[K=40={M@-5|}]TW[K=40={f@-5|h@-10|N@-10|P@-10|r@-10|D@-5|M@-20|}]FV[K=20={h@-10|f@-5|P@-5|M@-15|}]FB[K=15={M@-15|h@-10|}]FI[K=25={M@-10|h@-5|f@-5|}]BL[K=35={M@-10|}]AH[K=15={P@-15|f@-15|h@-15|M@-20|}]KY[K=55={M@-20|f@-5|h@-10|N@-10|P@-10|r@-10|}]GB[K=35={P@-15|}]HE[K=25={P@-10|h@-10|f@-10|M@-15|}]CI[m=50=(3){f@-5|h@-5|K@-20|M@-15|N@-10|P@-10|r@-10|}]EA[K=55={h@-15|M@-25|N@-10|P@-10|r@-10|f@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # PA[X=25={f@-15|h@-10|M@-20|P@-15|s@15|}]HO[X=15={h@-10|M@-20|P@-10|f@-10|}]HH[X=20=]GE[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=55=]KZ[X=30={h@-10|M@-20|P@-10|f@-10|}]AB[Z=45=]AP[X=5={M@-20|h@-10|s@15|P@-10|f@-10|}]AS[X=25={K@-10|M@-10|}]CK[X=45=]CO[X=15={h@-10|M@-20|f@-15|P@-15|}]DI[X=15={M@-20|h@-10|f@-10|P@-10|}]DM[X=10={h@-10|M@-20|P@-10|f@-10|}]DN[X=25={h@-10|M@-20|P@-10|f@-10|}]DP[X=15={M@-20|h@-10|P@-10|f@-10|}]DT[X=15={h@-10|M@-20|P@-10|f@-10|}]EL[X=30={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=35={M@-20|h@-10|P@-10|f@-10|}]FO[X=10=]HA[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=45=]HW[X=25={K@-10|M@-10|}]IN[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=30={h@-10|M@-20|P@-10|f@-10|}]KB[X=30=]KE[X=40=]KL[X=40={h@-10|M@-20|f@-10|P@-10|}]KM[X=30={h@-10|M@-20|f@-10|P@-10|}]KR[X=10={h@-10|M@-20|f@-10|P@-10|}]KS[X=30={h@-10|M@-20|P@-10|f@-10|}]KU[X=40={h@-10|M@-20|P@-10|f@-10|}]KV[X=30={h@-10|M@-20|f@-10|P@-10|}]KW[X=20={h@-10|M@-20|P@-10|f@-10|}]LI[X=20={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=15={P@-10|S@10|}]IU[X=25={P@-10|S@10|}]LS[Z=45=]MA[X=20={M@-20|h@-10|P@-10|f@-10|}]MB[X=15={P@-10|S@10|}]MF[Z=45=]ML[X=5={h@-10|M@-20|s@15|P@-10|f@-10|}]DK[Z=45=]MP[X=55=]MT[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=45=]NF[Z=45=]NH[Z=45=]NW[Z=45=]OF[X=55=]OP[X=45=]RA[X=45=]RB[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=30=]RR[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=55=]SB[X=25={P@-10|}]SH[X=30=]SL[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=45={M@-20|h@-10|f@-15|P@-15|}]TF[X=20={h@-10|M@-20|P@-10|f@-10|}]TK[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=45=]TU[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=10={h@-10|M@-20|P@-10|f@-10|}]TZ[X=20={h@-10|M@-20|f@-10|P@-10|}]UP[X=5={h@-10|M@-20|P@-10|f@-10|}]WD[Z=45=]WH[Z=45=]XA[X=45={f@-15|h@-10|M@-20|P@-15|}]XE[X=45={f@-15|h@-10|M@-20|P@-15|}]XF[X=30={f@-15|h@-10|M@-20|P@-15|}]XK[X=50={f@-15|h@-10|M@-20|P@-15|}]XM[X=20={M@-20|h@-10|P@-15|f@-15|}]XO[X=30={f@-15|h@-10|M@-20|P@-15|}]XP[X=20={f@-15|h@-10|M@-20|P@-15|}]XT[X=45={f@-15|h@-10|M@-20|P@-15|}]XU[X=20={f@-15|h@-10|M@-20|P@-15|}]XX[X=30={h@-10|f@-15|P@-15|M@-20|}]XY[X=25={f@-15|h@-10|M@-20|P@-15|}]XZ[X=30={h@-10|M@-20|f@-15|P@-15|}]ZB[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]ZF[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=15={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=5={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=15={P@-10|S@10|}]PT[Z=45=]AT[X=25={K@-10|M@-10|}]PD[X=25={K@-10|M@-10|}]OY[X=20=]TA[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=30={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=25={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]FV[X=10=]FB[X=10=]FI[X=5=]BL[X=10={K@-10|M@-10|}]KY[X=30={h@-10|M@-20|P@-10|f@-10|}]GB[X=5={P@-10|S@10|}]HE[X=10=]CI[Y=20=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][DP][Dig In][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Paratrooper: Dug In]######################## #Type Id# DP # Names (l-s-a-desc) # Paratrooper: Dug In Paratrooper: Dug In DP Consumes 2 supply drain. Can defensive fire in this form. #END_DESC# #Mv Sound File# NULL #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 195 #[Speed][Range][Road Use][No Crash]# [1][35][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]C[99]D[99]f[99]h[99]M[99]N[99]P[99]r[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [XA,T,F,F,T,0][XE,T,F,F,T,0][XT,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][AY,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # DP[X=15={f@-15|P@-15|h@-10|M@-20|}]HO[X=15={h@-10|M@-20|P@-10|f@-10|}]HH[X=20=]GE[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=55=]KZ[X=30={h@-10|M@-20|P@-10|f@-10|}]AB[Z=45=]AP[X=5={M@-20|h@-10|s@15|P@-10|f@-10|}]AS[X=25={K@-10|M@-10|}]BT[X=10={K@-10|M@-10|}]CK[X=45=]CO[X=15={h@-10|M@-20|f@-15|P@-15|}]DI[X=15={M@-20|h@-10|f@-10|P@-10|}]DM[X=10={h@-10|M@-20|P@-10|f@-10|}]DN[X=25={h@-10|M@-20|P@-10|f@-10|}]DT[X=15={h@-10|M@-20|P@-10|f@-10|}]EL[X=30={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=35={M@-20|h@-10|P@-10|f@-10|}]FO[X=10=]HA[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=45=]HW[X=25={K@-10|M@-10|}]IN[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=30={h@-10|M@-20|P@-10|f@-10|}]KB[X=30=]KE[X=40=]KL[X=40={h@-10|M@-20|f@-10|P@-10|}]KM[X=30={h@-10|M@-20|f@-10|P@-10|}]KR[X=10={h@-10|M@-20|f@-10|P@-10|}]KS[X=30={h@-10|M@-20|P@-10|f@-10|}]KU[X=40={h@-10|M@-20|P@-10|f@-10|}]KV[X=30={h@-10|M@-20|f@-10|P@-10|}]KW[X=20={h@-10|M@-20|P@-10|f@-10|}]LI[X=20={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=15={P@-10|S@10|}]IU[X=25={P@-10|S@10|}]LS[Z=45=]MA[X=20={M@-20|h@-10|P@-10|f@-10|}]MB[X=15={P@-10|S@10|}]MF[Z=45=]ML[X=5={h@-10|M@-20|s@15|f@-10|P@-10|}]DK[Z=45=]MP[X=55=]MT[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=45=]NF[Z=45=]NH[Z=45=]NW[Z=45=]OF[X=55=]OP[X=45=]PA[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]RA[X=45=]RB[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=30=]RR[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=55=]SB[X=25={P@-10|}]SH[X=30=]SL[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=45={M@-20|h@-10|P@-15|f@-15|}]TF[X=20={h@-10|M@-20|P@-10|f@-10|}]TK[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=45=]TU[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=10={h@-10|M@-20|P@-10|f@-10|}]TZ[X=20={h@-10|M@-20|f@-10|P@-10|}]UP[X=5={h@-10|M@-20|P@-10|f@-10|}]WD[Z=45=]WH[Z=45=]XA[X=45={f@-15|h@-10|M@-20|P@-15|}]XE[X=45={f@-15|h@-10|M@-20|P@-15|}]XF[X=30={f@-15|h@-10|M@-20|P@-15|}]XK[X=50={f@-15|h@-10|M@-20|P@-15|}]XM[X=20={M@-20|h@-10|P@-15|f@-15|}]XO[X=30={f@-15|h@-10|M@-20|P@-15|}]XP[X=20={f@-15|h@-10|M@-20|P@-15|}]XT[X=45={f@-15|h@-10|M@-20|P@-15|}]XU[X=20={f@-15|h@-10|M@-20|P@-15|}]XX[X=30={h@-10|f@-15|P@-15|M@-20|}]XY[X=25={f@-15|h@-10|M@-20|P@-15|}]XZ[X=30={h@-10|M@-20|f@-15|P@-15|}]ZB[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]ZF[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=15={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=5={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=15={P@-10|S@10|}]PT[Z=45=]AT[X=25={K@-10|M@-10|}]PD[X=25={K@-10|M@-10|}]OY[X=20=]TA[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=30={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=25={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]FV[X=10=]FB[X=10=]FI[X=5=]BL[X=10={K@-10|M@-10|}]KY[X=30={h@-10|M@-20|P@-10|f@-10|}]GB[X=5={P@-10|S@10|}]HE[X=10=]CI[Y=20=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][PA][Dig Out][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][0][1][AC][0][3][BB][0][3][BS][0][-1][CO][0][0][DL][0][1][DO][0][-1][FY][2][1][HA][0][1][HX][0][1][KE][1][1][KL][0][1][KU][0][1][KW][0][1][LM][0][1][LN][0][1][OR][1][3][OT][1][3][RX][1][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][KX][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][1][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mountain Troops]######################## #Type Id# MT # Names (l-s-a-desc) # Mountain Troops Mountain Troops MT [=== [MT] MOUNTAIN TROOPS ===] [= Overview =] Mountain Troops are specially trained and equipped troops that specialize in mountain and snow terrain combat. Large targets like cities and forts lose their base terrain bonus in mountains or snow vs Mountain Troops. Against other non-infantry type land units, Mountain Troops actually INVERT the terrain defense bonus of mountains as if they were the defender when they attack! They also do this attacking into snow terrain against non-infantry units if the particular unit they're attacking doesn't move at full speed through snow terrain. Against infantry type units, the defense bonus gained from being in mountains is greatly reduced to only 5% instead of the normal 20% defense bonus. The penatly for attacking into hills and snow is removed. Once Mountain Troops move into hills or mountains and "Dig In", they are incredibly difficult to dislodge because they gain additional defense modifiers in these two terrain types once dug in. Mountain Troops even retain their special defense modifier bonuses for hill and mountain terrain against airborn attackers! Mountain Troops always have an additional +5% attack and defense in snow terrian vs other ground units regardless of whether or not they are dug in. If another ground unit being attacked is considered to be encumbered moving in snow then the Mountain Troops attack bonus is increased up to +10%. Mountain Troops are meant to be used for dislodging enemy units from mountains and snow, stubborn defense, holding land and moving around fast on snow. They can move 2 squares per turn on snow! Mountain Troops are capable of carrying a 'brigade' unit with them which enhances their combat capabilities. There are 3 types of brigades they can carry: Anti-Air, Anti-Tank, Artillery. Each of these can defensive fire even if the Mountain Troop unit carrying them has moved! Mountain Troops are equipped with mortars that fire equivalent to the Infantry mortar attack. Mountain Troops have a weak "massed rifle attack" that can be used to shoot at all types of helicopters and fighter aircraft. Its hit chance is equal to Infantry. [= Quick Facts =] !!!- Mountain Troops get the defense bonus of mountains and snow sqaures against many units/structures on the attack as well as defense! They also do not suffer any base terrain penalty when attacking into hills or snow. !!!- Mountain Troops can carry each of the 3 different types of 'brigades'! !!!- Mountain Troops can move at a speed of 2 over snow terrain. !!!- Mountain Troops can "morph" (Shift-M) into a "Dug In" state. They consume 1 less supply drain and gain +10% to combat defense and siege defense, but lose their ability to move in this state. [= Production/Construction =] Produced By: City: 14/12 [= Movement =] Roads: Yes Range: 45 Movement Points: 2 Clear, Snow: 1 Desert, Forest, Hills, Swamps, Mountains: 2 Refueled By: Structures: CI, FT, WH Land: TK [= Combat =] Terrain Combat Bonus Inversion: Snow, Mountains Terrain Combat Bonus Cancellation: Hills Move Attack: Hit Points: 3 Hit Damage: 1 Can Attack: Land: All Sea: GB, PB, MB, SB, LR Cannot Attack: Structures: SY, OP Air: KE, FN, FX, BL, BT, BO, BX, AF, KF, AW, HT City Capture: Type: Bombard Siege Capture Damage: 3% Ranged Fire: Defensive Fire: No Range: 1 Damage: 1 Can Hit: Air: RD, SH, HH, HE, AH, FO, FI, FN, FB, FV, FX, FA Sea: GB, SB, LR Cannot Hit: Structures: FC, FT Land: AL, AR City Bomb Damage: 1% Siege Combat Bonuses: CI, FT, FC: +20% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 2 [= Transport Information =] Portage Cost: 2 Carried By: Structures: CI(r), LS, AB, DK, PT, TS, FT, WH Land: TK, AP, UP, RR, RB Sea: GB, SB, LR, TR, AM Air: HE, HH, AT, HT (r) = repairs 1 hit point / turn. Portage Capacity: 2 Carries: Land: AA, XA, EA, XE, TA, XT [= Miscellaneous Information =] Supply Drain: 3 Morphs Into: DT (Dig In) #END_DESC# #Mv Sound File# in_move.wav #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 81 #[Speed][Range][Road Use][No Crash]# [2][45][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]D[2]f[2]h[2]M[2]N[1]P[2]r[I]C[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [XA,T,F,F,F,0][XE,T,F,F,F,0][XT,T,F,F,F,0][TA,T,F,F,T,0][AA,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # FG[c=50=(0)]MT[S=50={f@-10|P@-15|r@-10|M@-5|}]HO[K=45={r@-10|M@25|P@-15|h@5|D@-5|}]HH[K=50={s@-20|f@-10|P@-10|M@-5|h@-5|}]GE[S=55={f@-10|r@-10|P@-15|M@-5|N@5|}]HP[K=90=]KZ[K=80={f@-5|M@20|P@-10|r@-10|D@-5|N@10|}]AB[m=70=(0)]AF[K=95=]AL[K=35={f@-5|P@-10|r@-10|M@15|h@-5|D@-5|N@5|}]AP[K=40={f@-5|r@-10|P@-10|M@20|D@-5|N@5|}]AR[K=30={f@-5|P@-10|r@-10|M@15|h@-5|D@-5|N@10|}]AS[K=95=]AW[K=95=]BT[K=60={M@-10|}]CK[m=80=(0)]CO[D=75={r@-10|N@5|P@-30|f@-20|M@-5|}]DI[S=45={f@-10|P@-15|r@-10|M@-5|N@5|}]DL[S=55={P@-15|N@5|M@-5|f@-10|r@-10|}]DM[S=40={r@-10|f@-10|M@-5|P@-15|N@5|}]DN[S=55={f@-10|M@-5|P@-15|r@-10|N@10|}]DO[K=55={r@-10|f@-20|P@-30|M@-5|N@5|}]DP[S=45={r@-10|f@-10|M@-5|P@-15|N@5|}]DT[S=40={f@-10|P@-15|r@-10|M@-15|}]EL[S=75={r@-10|P@-15|f@-10|N@10|M@-5|}]EN[S=66={f@-11|P@-16|r@-11|M@-6|N@9|}]FC[m=50=(0){h@-5|f@-5|M@-5|P@-10|r@-10|N@5|}]FO[K=50=]FT[m=40=(0){f@-5|P@-10|r@-10|M@-5|h@-5|N@5|}]HA[K=95=]HF[m=70=(0){N@5|}]HW[K=95=]HX[K=95=]IN[S=55={f@-10|r@-10|P@-15|M@-5|N@5|}]KA[K=50={f@-5|h@-5|M@15|P@-10|r@-10|N@10|}]KB[D=70=]KE[K=95=]KF[K=95=]KL[K=90={M@20|N@10|}]KM[K=80={M@20|P@-10|r@-10|f@-5|D@-5|N@5|}]KR[K=70={f@-5|h@-5|M@15|r@-10|P@-10|D@-5|N@10|}]KS[K=99=]KU[K=90={M@20|N@10|}]KV[K=50={f@-5|P@-10|r@-10|M@15|h@-5|N@10|}]KW[S=50={N@10|P@-10|f@-5|r@-10|h@-5|M@15|D@-5|}]LI[S=66={f@-11|M@-6|N@4|P@-11|r@-11|}]LR[K=70={P@-10|}]IU[K=70={P@-10|}]LS[m=80=(0)]MA[S=45={f@-10|P@-15|r@-10|M@-5|N@5|}]MB[K=70={P@-15|}]MF[m=80=(0){N@5|}]ML[K=80={P@-10|r@-10|f@-5|M@15|h@-5|N@10|D@-5|}]DK[m=80=(0)]MP[K=90=]ND[m=80=(0){N@5|}]NF[m=80=(0){N@5|}]NH[m=70=(0){N@5|}]NW[m=70=(0){N@5|}]OF[K=95={N@5|}]OR[K=95=]OT[K=95=]PA[S=55={f@-10|P@-15|r@-10|M@-5|N@5|}]RA[K=90=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=95={N@5|}]RX[K=99=]SA[c=95=(0)]SB[K=60={P@-15|r@-10|s@-20|}]SC[c=95=(0)]SH[K=95=]SI[c=99=(0)]SK[c=95=(0)]SL[K=95=]SP[c=99=(0)]ST[c=95=(0)]TF[K=40={f@-5|P@-10|r@-10|M@20|D@-5|N@5|}]TK[K=90={f@-5|r@-10|P@-10|N@10|M@20|}]TL[K=90={N@10|M@20|}]TM[K=80={f@-5|P@-10|r@-10|M@20|D@-5|N@5|}]TS[m=70=(0){N@5|}]TU[K=90={M@20|N@10|}]TY[K=50={f@-5|r@-10|P@-10|M@15|h@-5|D@-5|N@10|}]TZ[K=80={f@-5|r@-10|P@-10|M@20|D@-5|N@5|}]UP[K=40={f@-5|M@20|P@-10|r@-10|D@-5|N@10|}]WD[m=80=(0){N@5|}]WH[m=70=(0){N@5|}]XA[K=95=]XE[K=95=]XF[K=95=]XL[K=95=]XM[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=70={f@-5|r@-10|M@20|P@-10|D@-5|N@5|}]ZF[K=50={f@-5|M@20|P@-10|r@-10|D@-5|N@5|}]ZX[K=70={f@-5|P@-10|r@-10|D@-5|M@20|N@5|}]ZY[K=60={f@-5|h@-5|M@15|P@-10|r@-10|D@-5|N@10|}]ZZ[K=80={f@-5|M@20|r@-10|P@-10|D@-5|N@5|}]PB[K=60={P@-15|}]PT[m=70=(0)]KX[K=95=]AT[K=95=]PD[K=95=]HT[K=95=]OY[K=50=]FA[K=35={h@-5|M@-10|}]FN[K=40=]TA[K=70={r@-10|P@-10|f@-10|M@15|h@-5|N@10|}]AA[K=70={f@-10|M@20|P@-10|r@-10|N@10|}]LA[K=95=]AY[K=95=]BO[K=35={M@-10|}]BA[K=30={M@-10|}]BX[K=30={M@-10|}]FX[K=45={M@-5|}]TW[K=45={P@-10|r@-10|f@-5|D@-5|N@5|M@20|}]FV[K=25={h@-5|M@-10|f@-5|P@-5|}]FB[K=20={M@-5|}]FI[K=30=]BL[K=40={M@-10|}]AH[K=20={h@-10|f@-15|P@-15|M@-10|}]KY[K=60={r@-10|f@-5|M@20|P@-10|N@10|}]GB[K=40={P@-15|}]HE[K=30={f@-10|P@-10|h@-5|M@-5|}]UU[K=95=]CI[m=55=(3){f@-5|r@-10|P@-5|N@5|}]EA[K=60={M@15|N@10|h@-5|f@-10|P@-10|r@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # MT[X=30={f@-15|P@-15|M@-20|h@-10|s@15|}]HO[X=20={h@-10|M@-20|P@-10|f@-10|}]HH[X=20=]GE[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=60=]KZ[X=35={h@-10|M@-20|P@-10|f@-10|}]AB[Z=50=]AP[X=10={M@-20|h@-10|s@15|P@-10|f@-10|}]AS[X=25={K@-10|M@-10|}]BT[X=10={K@-10|M@-10|}]CK[X=50=]CO[X=20={h@-10|M@-20|f@-15|P@-15|}]DI[X=20={M@-20|h@-10|f@-10|P@-10|}]DL[X=15={h@-10|M@-20|P@-10|f@-10|}]DM[X=15={h@-10|M@-20|P@-10|f@-10|}]DN[X=30={h@-10|M@-20|P@-10|f@-10|}]DP[X=20={M@-20|h@-10|P@-10|f@-10|}]DT[X=20={h@-10|M@-20|P@-10|f@-10|}]EL[X=35={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=40={M@-20|h@-10|P@-10|f@-10|}]FO[X=10=]HA[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=50=]HW[X=25={K@-10|M@-10|}]IN[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=35={h@-10|M@-20|P@-10|f@-10|}]KB[X=35=]KE[X=40=]KL[X=45={h@-10|M@-20|f@-10|P@-10|}]KM[X=35={h@-10|M@-20|f@-10|P@-10|}]KR[X=15={h@-10|M@-20|f@-10|P@-10|}]KS[X=35={h@-10|M@-20|P@-10|f@-10|}]KU[X=45={h@-10|M@-20|P@-10|f@-10|}]KV[X=35={h@-10|M@-20|f@-10|P@-10|}]KW[X=25={h@-10|M@-20|P@-10|f@-10|}]LI[X=25={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=20={P@-10|S@10|}]LS[Z=50=]MA[X=25={M@-20|h@-10|P@-10|f@-10|}]MB[X=20={P@-10|S@10|}]MF[Z=50=]ML[X=10={h@-10|M@-20|s@15|P@-10|f@-10|}]DK[Z=50=]MP[X=60=]ND[Z=50=]NF[Z=50=]NH[Z=50=]NW[Z=50=]OF[X=60=]OP[X=50=]PA[X=30={M@-20|h@-10|s@15|P@-10|f@-10|}]RA[X=50=]RB[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=30=]RR[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=60=]SB[X=30={P@-10|}]SH[X=30=]SL[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=50={M@-20|h@-10|P@-15|f@-15|}]TF[X=25={h@-10|M@-20|P@-10|f@-10|}]TK[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=50=]TU[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=15={h@-10|M@-20|P@-10|f@-10|}]TZ[X=25={h@-10|M@-20|f@-10|P@-10|}]UP[X=10={h@-10|M@-20|P@-10|f@-10|}]WD[Z=50=]WH[Z=50=]XA[X=50={f@-15|h@-10|M@-20|P@-15|}]XE[X=50={f@-15|h@-10|M@-20|P@-15|}]XF[X=35={f@-15|h@-10|M@-20|P@-15|}]XK[X=55={f@-15|h@-10|M@-20|P@-15|}]XM[X=25={M@-20|h@-10|f@-15|P@-15|}]XO[X=35={f@-15|h@-10|M@-20|P@-15|}]XP[X=25={f@-15|h@-10|M@-20|P@-15|}]XT[X=50={f@-15|P@-15|h@-10|M@-20|}]XU[X=25={f@-15|h@-10|M@-20|P@-15|}]XX[X=35={h@-10|f@-15|P@-15|M@-20|}]XY[X=30={f@-15|h@-10|M@-20|P@-15|}]XZ[X=35={h@-10|M@-20|f@-15|P@-15|}]ZB[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]ZF[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=20={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=10={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=20={P@-10|S@10|}]PT[Z=50=]AT[X=25={K@-10|M@-10|}]PD[X=25={K@-10|M@-10|}]OY[X=20=]TA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=35={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=30={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]FV[X=10=]FB[X=10=]FI[X=5=]BL[X=10={K@-10|M@-10|}]KY[X=35={h@-10|M@-20|P@-10|f@-10|}]GB[X=10={P@-10|S@10|}]HE[X=10=]CI[Y=25=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][DT][Dig In][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mountain Troops: Dug In]######################## #Type Id# DT # Names (l-s-a-desc) # Mountain Troops: Dug In Mountain Troops: Dug In DT Consumes 2 supply drain. Can defensive fire in this form. #END_DESC# #Mv Sound File# NULL #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 194 #[Speed][Range][Road Use][No Crash]# [1][45][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]S[I]s[I]M[99]C[99]D[99]f[99]h[99]N[99]K[I]P[99]r[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [XA,T,F,F,T,0][XE,T,F,F,T,0][XT,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # DT[X=20={f@-15|P@-15|h@-15|M@-30|}]HO[X=20={h@-10|M@-20|P@-10|f@-10|}]HH[X=20=]GE[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=60=]KZ[X=35={h@-10|M@-20|P@-10|f@-10|}]AB[Z=50=]AP[X=10={M@-20|h@-10|s@15|P@-10|f@-10|}]AS[X=25={K@-10|M@-10|}]BT[X=10={K@-10|M@-10|}]CK[X=50=]CO[X=20={h@-10|M@-20|f@-15|P@-15|}]DI[X=20={M@-20|h@-10|f@-10|P@-10|}]DL[X=15={h@-10|M@-20|P@-10|f@-10|}]DM[X=15={h@-10|M@-20|P@-10|f@-10|}]DN[X=30={h@-10|M@-20|P@-10|f@-10|}]DP[X=20={M@-20|h@-10|P@-10|f@-10|}]EL[X=35={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=40={M@-20|h@-10|P@-10|f@-10|}]FO[X=10=]HA[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=50=]HW[X=25={K@-10|M@-10|}]IN[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=35={h@-10|M@-20|P@-10|f@-10|}]KB[X=35=]KE[X=40=]KL[X=45={h@-10|M@-20|f@-10|P@-10|}]KM[X=35={h@-10|M@-20|f@-10|P@-10|}]KR[X=15={h@-10|M@-20|f@-10|P@-10|}]KS[X=35={h@-10|M@-20|P@-10|f@-10|}]KU[X=45={h@-10|M@-20|P@-10|f@-10|}]KV[X=35={h@-10|M@-20|f@-10|P@-10|}]KW[X=25={h@-10|M@-20|P@-10|f@-10|}]LI[X=25={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=20={P@-10|S@10|}]IU[X=30={P@-10|S@10|}]LS[Z=50=]MA[X=25={M@-20|h@-10|P@-10|f@-10|}]MB[X=20={P@-10|S@10|}]MF[Z=50=]ML[X=10={h@-10|M@-20|s@15|f@-10|P@-10|}]DK[Z=50=]MP[X=60=]MT[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=50=]NF[Z=50=]NH[Z=50=]NW[Z=50=]OF[X=60=]OP[X=50=]PA[X=30={M@-20|h@-10|s@15|P@-10|f@-10|}]RA[X=50=]RB[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=30=]RR[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=60=]SB[X=30={P@-10|}]SH[X=30=]SL[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=50={M@-20|h@-10|f@-15|P@-15|}]TF[X=25={h@-10|M@-20|P@-10|f@-10|}]TK[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=50=]TU[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=15={h@-10|M@-20|P@-10|f@-10|}]TZ[X=25={h@-10|M@-20|f@-10|P@-10|}]UP[X=10={h@-10|M@-20|P@-10|f@-10|}]WD[Z=50=]WH[Z=50=]XA[X=50={f@-15|h@-10|M@-20|P@-15|}]XE[X=50={f@-15|h@-10|M@-20|P@-15|}]XF[X=35={f@-15|h@-10|M@-20|P@-15|}]XK[X=55={f@-15|h@-10|M@-20|P@-15|}]XM[X=25={M@-20|h@-10|f@-15|P@-15|}]XO[X=35={f@-15|h@-10|M@-20|P@-15|}]XP[X=25={f@-15|h@-10|M@-20|P@-15|}]XT[X=50={f@-15|P@-15|h@-10|M@-20|}]XU[X=25={f@-15|h@-10|M@-20|P@-15|}]XX[X=35={h@-10|f@-15|P@-15|M@-20|}]XY[X=30={f@-15|h@-10|M@-20|P@-15|}]XZ[X=35={h@-10|M@-20|f@-15|P@-15|}]ZB[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]ZF[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=20={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=10={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=20={P@-10|S@10|}]PT[Z=50=]AT[X=25={K@-10|M@-10|}]PD[X=25={K@-10|M@-10|}]OY[X=20=]TA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=35={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=30={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=30={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=20={h@-10|M@-20|s@15|P@-10|f@-10|}]FV[X=10=]FB[X=10=]FI[X=5=]BL[X=10={K@-10|M@-10|}]KY[X=35={h@-10|M@-20|P@-10|f@-10|}]GB[X=10={P@-10|S@10|}]HE[X=10=]CI[Y=25=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][MT][Dig Out][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][0][1][AC][0][3][BB][0][3][BS][0][-1][CO][0][0][DL][0][1][DO][0][-1][FY][2][1][HA][0][1][HX][0][1][KE][1][1][KL][0][1][KU][0][1][KW][0][1][LM][0][1][LN][0][1][OR][1][3][OT][1][3][RX][1][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][KX][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][1][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Marines]######################## #Type Id# MA # Names (l-s-a-desc) # Marines Marines MA [=== [MA] MARINES ===] [= Overview =] Marines are a stronger infantry that are also amphibious. They are special in their ability to move over rivers, swamps, and shallow water and the fact that they have better attack odds than regular infantry. This makes them very dangerous. They have "built in" equipment that gives them their amphibious abilities. This equipment adds bulk and requires fuel which is why Marines have a shortened movement range. They can however be refeuled by Docks, Ports and Amphibious Assault Ships unlike other infantry units. Marine units are capable of carrying a 'brigade' unit with them which enhances their combat capabilities. There are 3 types of brigades they can carry: Anti-Air, Anti-Tank, Artillery. Each of these can defensive fire even if the Marine unit carrying them has moved! Marines are equipped with mortars that fire equivalent to the Infantry mortar attack +5%. Marines have a weak "massed rifle attack" that can be used to shoot at all types of helicopters and fighter aircraft. Its hit chance is equal to Infantry. [= Quick Facts =] !!!- Marines can only be refueled by Cities, Docks, Ports, Forts, Weapons Depots, Warehouses and Amphibious Assault Ships. !!!- Marines can carry each of the 3 different types of 'brigades'! !!!- Marines can "morph" (Shift-M) into a "Dug In" state. They consume 1 less supply drain and gain +10% to combat defense and siege defense, but lose their ability to move in this state. - Since Marines are amphibious, they suffer reduced combat penalties when attacking into a river or swamp. [= Production/Construction =] Produced By: City: 14/12 [= Movement =] Roads: Yes Range: 35 Movement Points: 2 Clear: 1 Desert, Snow, Forest, Hills, Swamp, Shallow: 2 Mountains: Droppable Refueled By: Structures: CI, FT, PT, WD, WH Sea: AM [= Combat =] Move Attack: Hit Points: 3 Hit Damage: 1 Can Attack: Structures: All Land: All Sea: GB, SB, LR Cannot Attack: Air: KE, FN, FX, BL, BT, BO, BX, AF, KF, AW, HT City Capture: Type: Bombard Siege Capture Damage: 5% Ranged Fire: Defensive Fire: No Range: 1 Damage: 1 Can Hit: Air: RD, SH, HH, HE, AH, FO, FI, FN, FB, FV, FX, FA Sea: GB, MB, SB, LR Cannot Hit: Structures: FC, FT Land: AL, AR City Bomb Damage: 1% Siege Combat Bonuses: CI, FT, FC, DK, PT: +25% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS Air: 2 [= Transport Information =] Portage Cost: 3 Carried By: Structures: CI(r), LS, AB, DK, PT, TS, FT, WD, WH Land: TK, RR Sea: GB, SB, LR, TR, AM Air: HH, AT, HT (r) = repairs 1 hit point / turn. Portage Capacity: 3 Carries: Land: AA, XA, EA, XE, TA, XT [= Miscellaneous Information =] Supply Drain: 4 Morphs Into: DM (Dig In) #END_DESC# #Mv Sound File# in_move.wav #F Sound File# hvymg_fire.wav #D Sound File# in_lost.wav #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 32 #[Speed][Range][Road Use][No Crash]# [2][35][T][F] #Movement Allowances->CAT[COST](no show default to 1)# S[I]E[I]K[I]M[99]D[2]f[2]h[2]P[2]r[2]s[2]N[2]C[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [XA,T,F,F,F,0][XE,T,F,F,F,0][XT,T,F,F,F,0][TA,T,F,F,T,0][AA,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # FG[c=50=(0)]MA[S=50={f@-10|h@-10|M@-20|N@-10|P@-10|r@-5|}]HO[K=50={f@-5|h@-5|M@-15|N@-10|P@-10|r@-5|D@-5|s@-10|}]HH[K=55={s@-10|f@-10|h@-10|P@-10|M@-20|}]GE[S=60={f@-10|h@-10|M@-20|N@-10|P@-10|r@-5|}]HP[K=95=]KZ[K=85={f@-5|h@-10|M@-20|N@-10|r@-5|P@-5|D@-5|}]AB[m=80=(0)]AF[K=95=]AL[K=40={f@-5|h@-15|M@-25|P@-5|r@-5|N@-10|D@-5|}]AP[K=45={r@-5|P@-5|f@-5|h@-10|M@-20|N@-10|D@-5|}]AR[K=35={N@-5|P@-5|r@-5|f@-5|h@-15|M@-25|D@-5|}]AS[K=95=]AW[K=95=]BT[K=66={M@-11|s@-11|}]CK[m=90=(0)]CO[D=80={h@-10|M@-20|r@-5|N@-10|f@-20|P@-20|}]DI[S=50={f@-10|h@-10|N@-10|P@-10|M@-20|r@-5|}]DL[S=60={r@-5|P@-10|f@-10|h@-10|N@-10|M@-20|}]DM[S=40={M@-20|f@-10|h@-10|N@-10|P@-10|r@-5|}]DN[S=60={P@-10|r@-5|N@-10|h@-10|f@-10|M@-20|}]DO[K=60={M@-20|h@-10|f@-20|P@-20|r@-5|N@-10|}]DP[S=50={P@-10|r@-5|h@-10|f@-10|N@-10|M@-20|}]DT[S=45={r@-5|P@-10|f@-10|h@-15|M@-30|N@-15|}]EL[S=80={P@-10|r@-5|f@-10|h@-10|N@-10|M@-20|}]EN[S=70={f@-10|h@-10|M@-20|N@-10|P@-10|r@-5|}]FC[m=60=(0){f@-5|h@-15|M@-25|N@-10|P@-5|r@-5|}]FO[K=55={M@-10|h@-5|s@-10|}]FT[m=50=(0){f@-5|P@-5|r@-5|h@-15|N@-10|M@-25|}]HA[K=95=]HF[m=80=(0)]HW[K=95=]HX[K=95=]IN[S=60={f@-10|h@-10|M@-20|N@-10|P@-10|r@-5|}]KA[K=55={f@-5|h@-15|M@-25|N@-10|P@-5|r@-5|}]KB[D=75=]KE[K=95=]KF[K=95=]KL[K=95=]KM[K=85={f@-5|h@-10|M@-20|P@-5|r@-5|D@-5|N@-10|}]KR[K=75={f@-5|N@-5|P@-5|r@-5|h@-15|M@-25|D@-5|}]KS[K=99=]KU[K=95=]KV[K=55={f@-5|h@-15|M@-25|N@-10|P@-5|r@-5|}]KW[S=55={D@-5|f@-5|h@-15|M@-25|N@-10|P@-5|r@-5|}]LI[S=70={f@-10|h@-10|M@-20|N@-10|P@-10|r@-5|}]LR[K=75={P@-5|s@-10|}]IU[K=75={P@-5|s@-10|}]LS[m=90=(0)]MB[K=75={P@-10|s@-10|}]MF[m=90=(0)]ML[K=85={f@-5|P@-5|N@-5|r@-5|h@-15|M@-25|D@-5|}]DK[m=90=(0)]MP[K=95=]MT[S=55={f@-10|N@-15|P@-10|r@-5|h@-10|M@-20|}]ND[m=90=(0)]NF[m=90=(0)]NH[m=80=(0)]NW[m=80=(0)]OF[K=95=]OP[K=90=]OR[K=95=]OT[K=95=]PA[S=60={f@-10|h@-10|M@-20|N@-10|P@-10|r@-5|}]RA[K=95=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=95=]RX[K=99=]SA[c=95=(0)]SB[K=66={P@-11|r@-6|s@-11|}]SC[c=95=(0)]SH[K=95=]SI[c=99=(0)]SK[c=95=(0)]SL[K=95=]SP[c=99=(0)]ST[c=95=(0)]SY[K=99=]TF[K=45={f@-5|h@-10|M@-20|N@-10|P@-10|r@-10|D@-5|}]TK[K=95={h@-5|M@-15|}]TL[K=95=]TM[K=85={f@-5|h@-10|M@-20|N@-10|P@-5|r@-5|D@-5|}]TS[m=80=(0)]TU[K=95=]TY[K=55={h@-15|M@-25|f@-5|P@-5|r@-5|N@-5|D@-5|}]TZ[K=85={M@-20|f@-5|h@-10|r@-5|P@-5|N@-10|D@-5|}]UP[K=45={f@-5|h@-10|M@-20|P@-10|N@-5|r@-5|D@-5|}]WD[m=90=(0)]WH[m=80=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=75={f@-5|h@-10|M@-20|N@-10|P@-5|r@-5|D@-5|}]ZF[K=55={f@-10|h@-10|M@-20|N@-10|P@-5|r@-5|D@-5|}]ZX[K=75={h@-10|N@-10|M@-20|D@-5|f@-5|P@-5|r@-5|}]ZY[K=66={D@-6|f@-6|h@-16|M@-26|N@-6|P@-6|r@-6|}]ZZ[K=85={f@-5|h@-10|M@-20|N@-10|P@-5|r@-5|D@-5|}]PB[K=66={P@-11|s@-11|}]PT[m=80=(0)]KX[K=95=]AT[K=95=]PD[K=95=]HT[K=95=]OY[K=55=]FA[K=40={h@-5|M@-10|s@-10|}]FN[K=45={M@-5|s@-10|}]TA[K=75={f@-10|h@-15|M@-25|N@-10|P@-5|r@-5|}]AA[K=75={f@-10|h@-10|M@-20|P@-5|r@-5|N@-10|}]LA[K=95=]AY[K=95=]BO[K=40={M@-10|s@-10|}]BA[K=35={M@-10|s@-10|}]BX[K=35={M@-10|s@-10|}]FX[K=50={M@-5|s@-10|}]TW[K=50={f@-5|N@-10|P@-5|r@-5|D@-5|h@-10|M@-20|}]FV[K=30={h@-10|f@-5|M@-15|P@-5|s@-10|}]FB[K=25={M@-15|h@-10|s@-10|}]FI[K=35={M@-10|h@-5|s@-10|}]BL[K=45={M@-10|s@-10|}]AH[K=25={P@-10|h@-15|f@-15|M@-20|s@-10|}]KY[K=70={f@-5|h@-10|M@-20|N@-10|P@-5|r@-5|}]GB[K=45={P@-10|r@-5|s@-10|}]HE[K=35={f@-10|P@-10|h@-10|M@-15|s@-10|}]UU[K=95=]CI[m=60=(5){f@-5|P@-5|r@-5|N@-10|h@-5|K@-20|M@-15|}]EA[K=66={f@-11|h@-16|M@-26|N@-11|r@-6|P@-6|}] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # MA[X=30={M@-20|f@-15|h@-10|P@-15|}]HO[X=25={h@-10|M@-20|P@-10|f@-10|}]HH[X=20=]GE[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=65=]KZ[X=40={h@-10|M@-20|P@-10|f@-10|}]AB[Z=55=]AP[X=15={M@-20|h@-10|s@15|P@-10|f@-10|}]AS[X=25={K@-10|M@-10|}]BT[X=10={K@-10|M@-10|}]CK[X=55=]CO[X=25={h@-10|M@-20|f@-15|P@-15|}]DI[X=25={M@-20|h@-10|f@-10|P@-10|}]DL[X=20={h@-10|M@-20|P@-10|f@-10|}]DM[X=20={h@-10|M@-20|P@-10|f@-10|}]DN[X=35={h@-10|M@-20|P@-10|f@-10|}]DO[X=15={h@-10|M@-20|f@-15|P@-15|}]DP[X=25={M@-20|h@-10|P@-10|f@-10|}]DT[X=25={h@-10|M@-20|P@-10|f@-10|}]EL[X=40={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=45={M@-20|h@-10|P@-10|f@-10|}]FO[X=10=]HA[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=55=]HW[X=25={K@-10|M@-10|}]IN[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=40={h@-10|M@-20|P@-10|f@-10|}]KB[X=40=]KE[X=40=]KL[X=50={h@-10|M@-20|f@-10|P@-10|}]KM[X=40={h@-10|M@-20|f@-10|P@-10|}]KR[X=20={h@-10|M@-20|f@-10|P@-10|}]KS[X=40={h@-10|M@-20|P@-10|f@-10|}]KU[X=50={h@-10|M@-20|P@-10|f@-10|}]KV[X=40={h@-10|M@-20|f@-10|P@-10|}]KW[X=30={h@-10|M@-20|P@-10|f@-10|}]LI[X=30={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=25={P@-10|S@10|}]IU[X=35={P@-10|S@10|}]LS[Z=55=]MB[X=25={P@-10|S@10|}]MF[Z=55=]ML[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]DK[Z=55=]MP[X=65=]MT[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=55=]NF[Z=55=]NH[Z=55=]NW[Z=55=]OF[X=65=]OP[X=55=]PA[X=35={M@-20|h@-10|s@15|P@-10|f@-10|}]RA[X=55=]RB[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=30=]RR[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=65=]SB[X=35={P@-10|}]SH[X=30=]SL[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=55={M@-20|h@-10|f@-15|P@-15|}]TF[X=30={h@-10|M@-20|P@-10|f@-10|}]TK[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=55=]TU[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=20={h@-10|M@-20|P@-10|f@-10|}]TZ[X=30={h@-10|M@-20|f@-10|P@-10|}]UP[X=15={h@-10|M@-20|P@-10|f@-10|}]WD[Z=55=]WH[Z=55=]XA[X=55={f@-15|h@-10|M@-20|P@-15|}]XE[X=55={f@-15|h@-10|M@-20|P@-15|}]XF[X=40={f@-15|h@-10|M@-20|P@-15|}]XK[X=60={f@-15|h@-10|M@-20|P@-15|}]XM[X=30={M@-20|h@-10|P@-15|f@-15|}]XO[X=40={f@-15|h@-10|M@-20|P@-15|}]XP[X=30={f@-15|h@-10|M@-20|P@-15|}]XT[X=55={f@-15|h@-10|M@-20|P@-15|}]XU[X=30={f@-15|h@-10|M@-20|P@-15|}]XX[X=40={h@-10|f@-15|P@-15|M@-20|}]XY[X=35={f@-15|h@-10|M@-20|P@-15|}]XZ[X=40={h@-10|M@-20|f@-15|P@-15|}]ZB[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]ZF[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=25={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=25={P@-10|S@10|}]PT[Z=55=]AT[X=25={K@-10|M@-10|}]PD[X=25={K@-10|M@-10|}]OY[X=20=]TA[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=40={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=35={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]FV[X=10=]FB[X=10=]FI[X=5=]BL[X=10={K@-10|M@-10|}]KY[X=40={h@-10|M@-20|P@-10|f@-10|}]GB[X=15={P@-10|S@10|}]HE[X=10=]CI[Y=30=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][DM][Dig In][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Marines: Dug In]######################## #Type Id# DM # Names (l-s-a-desc) # Marines: Dug In Marines: Dug In DM Consumes 3 supply drain. Can defensive fire in this form. #END_DESC# #Mv Sound File# NULL #F Sound File# hvymg_fire.wav #D Sound File# in_lost.wav #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 193 #[Speed][Range][Road Use][No Crash]# [1][35][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]C[99]D[99]f[99]h[99]r[99]P[99]N[99]M[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [XA,T,F,F,T,0][XE,T,F,F,T,0][XT,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # DM[X=20={f@-15|P@-15|h@-10|M@-20|}]HO[X=25={h@-10|M@-20|P@-10|f@-10|}]HH[X=20=]GE[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=65=]KZ[X=40={h@-10|M@-20|P@-10|f@-10|}]AB[Z=55=]AP[X=15={M@-20|h@-10|s@15|P@-10|f@-10|}]AS[X=25={K@-10|M@-10|}]BT[X=10={K@-10|M@-10|}]CK[X=55=]CO[X=25={h@-10|M@-20|f@-15|P@-15|}]DI[X=25={M@-20|h@-10|f@-10|P@-10|}]DL[X=20={h@-10|M@-20|P@-10|f@-10|}]DN[X=35={h@-10|M@-20|P@-10|f@-10|}]DO[X=15={h@-10|M@-20|f@-15|P@-15|}]DP[X=25={M@-20|h@-10|P@-10|f@-10|}]DT[X=25={h@-10|M@-20|P@-10|f@-10|}]EL[X=40={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=45={M@-20|h@-10|P@-10|f@-10|}]FO[X=10=]HA[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=55=]HW[X=25={K@-10|M@-10|}]IN[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=40={h@-10|M@-20|P@-10|f@-10|}]KB[X=40=]KE[X=40=]KL[X=50={h@-10|M@-20|f@-10|P@-10|}]KM[X=40={h@-10|M@-20|f@-10|P@-10|}]KR[X=20={h@-10|M@-20|f@-10|P@-10|}]KS[X=40={h@-10|M@-20|P@-10|f@-10|}]KU[X=50={h@-10|M@-20|P@-10|f@-10|}]KV[X=40={h@-10|M@-20|f@-10|P@-10|}]KW[X=30={h@-10|M@-20|P@-10|f@-10|}]LI[X=30={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=25={P@-10|S@10|}]IU[X=35={P@-10|S@10|}]LS[Z=55=]MA[X=30={M@-20|h@-10|P@-10|f@-10|}]MB[X=25={P@-10|S@10|}]MF[Z=55=]ML[X=15={h@-10|M@-20|s@15|f@-10|P@-10|}]DK[Z=55=]MP[X=65=]MT[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=55=]NF[Z=55=]NH[Z=55=]NW[Z=55=]OF[X=65=]OP[X=55=]PA[X=35={M@-20|h@-10|s@15|P@-10|f@-10|}]RA[X=55=]RB[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=30=]RR[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=65=]SB[X=35={P@-10|}]SH[X=30=]SL[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=55={M@-20|h@-10|P@-15|f@-15|}]TF[X=30={h@-10|M@-20|P@-10|f@-10|}]TK[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=55=]TU[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=20={h@-10|M@-20|P@-10|f@-10|}]TZ[X=30={h@-10|M@-20|f@-10|P@-10|}]UP[X=15={h@-10|M@-20|P@-10|f@-10|}]WD[Z=55=]WH[Z=55=]XA[X=55={f@-15|h@-10|M@-20|P@-15|}]XE[X=55={f@-15|h@-10|M@-20|P@-15|}]XF[X=40={f@-15|h@-10|M@-20|P@-15|}]XK[X=60={f@-15|h@-10|M@-20|P@-15|}]XM[X=30={M@-20|h@-10|P@-15|f@-15|}]XO[X=40={f@-15|h@-10|M@-20|P@-15|}]XP[X=30={f@-15|h@-10|M@-20|P@-15|}]XT[X=55={f@-15|h@-10|M@-20|P@-15|}]XU[X=30={f@-15|h@-10|M@-20|P@-15|}]XX[X=40={h@-10|f@-15|P@-15|M@-20|}]XY[X=35={f@-15|h@-10|M@-20|P@-15|}]XZ[X=40={h@-10|M@-20|f@-15|P@-15|}]ZB[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]ZF[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=25={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=25={P@-10|S@10|}]PT[Z=55=]AT[X=25={K@-10|M@-10|}]PD[X=25={K@-10|M@-10|}]OY[X=20=]TA[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=40={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=35={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]FV[X=10=]FB[X=10=]FI[X=5=]BL[X=10={K@-10|M@-10|}]KY[X=40={h@-10|M@-20|P@-10|f@-10|}]GB[X=15={P@-10|S@10|}]HE[X=10=]CI[Y=30=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][MA][Dig Out][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][0][1][AC][0][3][BB][0][3][BS][0][-1][CO][0][0][DL][0][1][DO][0][-1][FY][2][1][HA][0][1][HX][0][1][KE][1][1][KL][0][1][KU][0][1][KW][0][1][LM][0][1][LN][0][1][OR][1][3][OT][1][3][RX][1][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][KX][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][1][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Light Engineer]######################## #Type Id# EL # Names (l-s-a-desc) # Light Engineer Light Engineer EL [=== [EL] LIGHT ENGINEER ===] [= Overview =] Light Engineers are a light Infantry unit with lesser engineering skills and equipment making it a very versatile unit. They do not defend as well as Infantry. They have the added ability to cross rivers. They do not have the fire power to attack mechanized units in normal combat operations, though their equipment and demolition charges give them the ability to attack most structures excluding cities, forts and fortifications. They attack structures equivalent to an Engineer -10%. The poor combat performance of Light Engineers means they should be used to construct things instead of fighting under normal circumstances. The extra equipment and vehicles they use for moving through rough terrain and for construction takes up some extra bulk. This is why Light Engineers CANNOT be carried by Helicopters, APCs nor Amphibious PCs. Light Engineer units are capable of carrying a light 'brigade' unit with them which enhances their combat capabilities. There are 2 types of brigades they can carry: Anti-Air and Anti-Tank. Each of these can defensive fire even if the Light Engineer unit carrying them has moved! Light Engineers are also able to carry/build a Missile Carriage: Small. This allows them to move small missiles in and out of Missile Factories. The construction capabilities of the Light Engineer are the primary reason to produce them. They can construct Sonar Buoys, Radar Towers, Oil Facilities, Methane Plants, Weapons Depots, Landing Strips, Docks and Fortifications. They are able to build roads and clear/lay mines. They cannot build roads in mountains nor shallow water and they are slower at building roads in watery terrain by 2 turns compared to Engineers. (river, swamp) [= Quick Facts =] !!!- Light Engineers must either "produce" a Missile Carriage: Small (QS) or have one loaded into them before they can carry any Small Missiles. It takes only 2 turns to produce a QS and they occupy no load space. They can only be produced UNHOSTED. !!!- Light Engineers are somewhat amphibious and can move across rivers and swamp. They CANNOT move into mountains or shallow water. !!!- Light Engineers can carry the 2 lightest types of 'brigade' units (AA, TA), small missile carriages (QS) and supply units! - Light Engineers can repair all structures with more than 1 hit point except Forts. [= Production/Construction =] Produced By: City: 8/7 Produces: _1 Turn: QS Constructs: _4 Turns: SY _8 Turns: RT, OF, LS, DK, WD 10 Turns: MP, FC Road Build Time: Clear:1 Desert: 2 Forest, Hill, Snow: 3 River, Swamp: 8 [= Movement =] Roads: Yes Range: 45 Movement Points: 2 Clear, Desert: 1 Snow, Forest, Swamp, River, Hills: 2 Mountains: Droppable Refueled By: Structures: CI, WD, WH Land: TK [= Combat =] Move Attack: Hit Points: 1 Hit Damage: 1 Can Attack: Land: CO(b), EL, EN, TL, TM, TU, TK, TW, RS, RR, RB, Infantry Units, All Packed Air: All Cannot Attack: Structures: CI, FC, FT (b) = attacks against this target have bad odds. Siege Combat Bonuses: CI, FC, FT, OP: +10% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS Air: 2 [= Transport Information =] Portage Cost: 2 Carried By: Structures: CI, TS, LS, AB, DK, PT, MF, HP, CK, FC, FT, WD, WH, OP Land: TK, RR Sea: SB, LR, TR, AM Air: HH, AT, HT Portage Capacity: 2 Carries: Land: AA, XA, TA, XT Misc: SP, QS(VA, VS, VG, VO) [= Miscellaneous Information =] Supply Drain: 2 Can Repair: LS, AB, DK, PT, WD, WH, MP, MF, HF, TS, CK, OP, FC, RA Mines: Can See: Yes Can Build: 8 Turns Can Disable: 3 Turns #END_DESC# #Mv Sound File# in_move.wav #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 0 #Producer Info# T QS[2,2] #Constructor Info# T SY[4]RT[8]OF[8]MP[10]LS[8]DK[8]WD[8]FC[10] #Repair Info# AB[1]CK[1]FC[1]HF[1]LS[1]MF[1]DK[1]MP[1]OP[1]RA[1]TS[1]WD[1]WH[1]PT[1] #Icon Data# 209 #[Speed][Range][Road Use][No Crash]# [2][45][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]r[2]C[1]f[2]P[2]N[2]h[2]M[99]D[1]s[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][2] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,T,T,0][SP,T,F,F,T,0][XA,T,F,F,T,0][XT,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5] # Attacks - type[attack data] # FG[c=50=(0)]EL[S=50={f@-10|P@-10|N@-10|h@-10|r@-5|M@-20|}]GE[S=30={r@-5|f@-10|h@-10|N@-10|P@-10|M@-20|}]HP[m=80=(0)]AB[m=60=(0)]CK[m=70=(0)]CO[K=20={h@-10|N@-10|r@-5|f@-20|P@-20|M@-20|}]DI[S=20={f@-10|h@-10|N@-10|P@-10|r@-5|M@-20|}]DL[S=30={f@-10|P@-10|r@-5|h@-10|N@-10|M@-20|}]DM[S=15={r@-5|P@-10|N@-10|f@-10|h@-10|M@-20|}]DN[S=30={f@-10|h@-10|N@-10|P@-10|r@-5|M@-20|}]DO[K=1={P@-20|f@-20|h@-10|M@-20|N@-10|r@-10|}]DP[S=20={r@-5|N@-10|P@-10|f@-10|h@-10|M@-20|}]DT[S=15={f@-10|r@-5|P@-10|h@-15|N@-15|M@-30|}]EN[S=40={f@-10|N@-10|h@-10|P@-10|r@-5|M@-20|}]HA[K=90=]HF[m=60=(0)]HX[K=90=]IN[S=30={r@-5|f@-10|P@-10|N@-10|h@-10|M@-20|}]KA[K=30={f@-5|h@-15|P@-5|N@-10|r@-5|M@-25|}]KE[K=90=]KL[K=80=]KM[K=55={f@-5|N@-5|P@-5|h@-10|r@-5|D@-5|M@-20|}]KS[K=90=]KU[K=75=]KV[K=30={f@-5|h@-15|P@-5|r@-5|N@-10|M@-25|}]LI[S=40={f@-10|h@-10|P@-10|r@-5|N@-10|M@-20|}]LS[m=70=(0)]MA[S=20={P@-10|r@-5|N@-10|h@-10|f@-10|M@-20|}]MB[K=50={P@-10|s@-20|}]MF[m=70=(0)]DK[m=70=(0)]MP[c=80=(0)]MT[S=25={f@-10|P@-10|N@-15|r@-5|h@-10|M@-25|}]ND[m=70=(0)]NF[m=70=(0)]NH[m=60=(0)]NW[m=60=(0)]OF[c=80=(0)]OP[m=70=(0)]PA[S=30={P@-10|f@-10|h@-10|N@-10|r@-5|M@-20|}]RA[c=70=(0)]RB[K=90=]RD[K=95=]RR[K=90=]RS[K=90=]RT[c=80=(0)]RX[K=95=]SA[c=95=(0)]SB[K=40={s@-20|P@-10|r@-5|}]SC[c=95=(0)]SH[K=90=]SI[c=95=(0)]SK[c=95=(0)]SL[K=90=]SP[c=99=(0)]ST[c=95=(0)]SY[K=99=]TK[K=66={f@-6|h@-11|N@-6|P@-6|r@-6|M@-21|}]TL[K=75=]TM[K=55={f@-5|h@-10|N@-5|P@-5|r@-5|M@-20|D@-5|}]TS[m=60=(0)]TU[K=75=]WD[m=70=(0)]WH[m=60=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]PB[K=40={P@-10|}]PT[m=60=(0)]KX[K=90=]TA[K=50={M@-25|h@-15|f@-10|P@-5|r@-5|N@-10|}]AA[K=50={r@-5|P@-5|h@-10|f@-10|N@-10|M@-20|}]LA[K=90=]AY[K=90=]KY[K=40={f@-5|N@-10|P@-5|r@-5|h@-15|M@-25|}]EA[K=40={f@-10|N@-10|P@-5|r@-5|h@-15|M@-25|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # C[1]r[8]P[8]N[3]h[3]f[3]D[2] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # T[8] # Scan Mines # T # Disable Mines T/F[time] # T[2] # Buy Points Cost # 4 #############################[Engineer]######################## #Type Id# EN # Names (l-s-a-desc) # Engineer Engineer EN [=== [EN] ENGINEER ===] [= Overview =] Engineers are a light Infantry unit with Engineering skills and equipment making it a very versatile unit. They do not defend as well as Infantry but can be somewhat of a pain to kill if they dig-in. They have the added ability to move into a much wider variety of terrain. They do not have the fire power to attack mechanized units in normal combat operations, though their equipment and demolition charges give them the ability to attack any structures including cities. They attack structures equivalent to an Infantry unit except for Fortifications and Forts which they get +15% against and will kill outright instead of engaging in siege combat. Should they succeed in capturing a city, their limited manpower is assumed to be used up securing the city and the Engineering unit is consumed in the act of capture. If the Engineer took no damage, it is assumed that most of thier equipment survived the fight. This is represented by a new Truck unit being created in the newly captured city. Engineers and Light Infantry are the only units consumed like this in the act of capturing a city. The poor combat performance of Engineers means they should be used to construct things instead of fighting under normal circumstances. The extra equipment and vehicles they use for moving through rough terrain and for construction takes up some extra bulk. This is why Engineers move at a speed of 2 in clear terrain and why they CANNOT be carried by Helicopters, APCs nor Amphibious PCs. Engineer units are capable of carrying a 'brigade' unit with them which enhances their combat capabilities. There are 3 types of brigades they can carry: Anti-Air, Anti-Tank, Artillery. Each of these can defensive fire even if the Infantry unit carrying them has moved! Engineers can also carry the other non-mechanized indirect fire units including Heavy Artillery. Engineers are also able to carry/build a Missile Carriage: Small/Heavy. This allows them to move small missiles in and out of Missile Factories and the heavy missiles around as well. The construction capabilities of the Engineer are the primary reason to produce them. They can construct Sonar Buoys, Radar Towers, Advanced Radar Towers, Oil Facilities, Oil Platforms, Landing Strips, Air Bases, Missile/Heavy Missile Factories, Weapons Depots, Warehouses, Train Stations, Docks, Ports, Methane Plants, Canal Locks, Fortifications and Fortresses. They are also able to build roads, and to lay or clear mines. They can spot mines. Engineers are equipped with mortars that fire equivalent to the Infantry mortar attack -5%. Engineers have a weak "massed rifle attack" that can be used to shoot at all types of helicopters and fighter aircraft. Its hit chance is equal to Infantry -10%. [= Quick Facts =] !!!- Engineers must either "produce" a Missile Carriage: Small (QS)/Heavy (QH) or have one loaded into them before they can carry any Small/Heavy Missiles. It takes only 2 turns to produce a QS/QH and they occupy no load space. They can only be produced UNHOSTED. !!! - Engineers engage in SIEGE COMBAT vs Cities and structures except vs Fortifications and Forts. Engineers will engage enemy units within these structures one at a time until no opposing units are left to defend. Only then can an Engineer actually capture these structures. (It is consumed in the act of capturing a city. If it took no damage in the attack, a new Truck unit is left in its place) !!!- Engineers are amphibious and can move into rivers, swamp and shallow water. They also can move into mountains. !!!- Engineers can carry each of the 3 different types of 'brigade' units, the non-mechanized indirect fire units as well as supply units! !!!- Engineers can "morph" (Shift-M) into a "Dug In" state. They consume 2 less supply drain and gain +10% to combat defense and +5% to siege defense, but lose their ability to move-attack or build things in this state. - Engineers are decent on defense and can move attack any structure and some weak non-combat units. - Engineers can repair all structures with more than 1 hit point. [= Production/Construction =] Produced By: City: 12/10 Produces: _2 Turn: QS, QH Constructs: _4 Turns: SY _8 Turns: RT, OF, LS, DK, WD 10 Turns: MP, FC 12 Truns: RA, AB, PT, WH, TS, OP, MF, CK 18 Turns: HF 20 Turns: FT Road Build Time: Clear:1 Desert: 2 Forest, Hill, Snow: 3 River, Swamp, Mountain, Peak*: 6 Shallow: 8 * = This is to allow Engineers to build roads under cities located in a Peak. [= Movement =] Roads: Yes Range: 45 Movement Points: 2 Clear, Desert: 1 Desert, Snow, Forest, Swamp, River, Hills, Mountains, Shallow: 2 Refueled By: Structures: CI, WD, WH Land: TK [= Combat =] Move Attack: Hit Points: 2 Hit Damage: 1 Can Attack: Structures: All Land: CO(b), EN, TL, TM, TU, TK, TW, RS, RR, RB, Infantry Units, All Packed Air: All City Capture: Type: Siege Capture (Transform on capture: TK) Damage: 3% (b) = attacks against this target have bad odds. Ranged Fire: Defensive Fire: No Range: 1 Damage: 1 Can Hit: Air: RD, SH, HH, HE, AH, FO, FI, FN, FB, FV, FX, FA Sea: GB, PB, MB, SB, LR Cannot Hit: Structures: FC, FT Land: AL, AR Siege Combat Bonuses: CI, FC, FT, OP: +15% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS Air: 2 [= Transport Information =] Portage Cost: 2 Carried By: Structures: CI, TS, LS, AB, DK, PT, MF, HP, CK, FC, FT, WD, WH, OP Land: TK, RR Sea: SB, LR, TR, AM Air: HH, AT, HT Portage Capacity: 3 Carries: Land: AA, XA, AY, SL, EA, XE, TA, XT, LA, HA Misc: SP, QS(VA, VS, VG, VO), QH(SM, LM, SN) [= Miscellaneous Information =] Supply Drain: 4 Can Repair: LS, AB, DK, PT, WD, WH, MP, MF, HF, TS, FC, FT, CK, OP, RA Mines: Can See: Yes Can Build: 5 Turns Can Disable: 2 Turns Morphs Into: DN (Dig In) #END_DESC# #Mv Sound File# in_move.wav #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 0 #Producer Info# T QS[2,2]QH[2,2] #Constructor Info# T SY[4]RT[8]RA[12]OF[8]MP[10]OP[12]MF[12]HF[18]FC[10]FT[20]LS[8]AB[12]DK[8]PT[12]WD[8]WH[12]TS[12]CK[12] #Repair Info# HP[1]AB[1]CK[1]FC[1]FT[1]HF[1]LS[1]MF[1]DK[1]MP[1]OP[1]RA[1]TS[1]WD[1]WH[1]PT[1] #Icon Data# 27 #[Speed][Range][Road Use][No Crash]# [2][45][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]r[2]P[2]h[2]f[2]M[2]s[2]C[1]N[2]D[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,T,T,0][QH,T,F,T,T,0][HA,T,F,F,T,0][SL,T,F,F,T,0][SP,T,F,F,F,0][XA,T,F,F,F,0][XE,T,F,F,F,0][XT,T,F,F,F,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # FG[c=50=(0)]EN[S=50={f@-10|N@-10|h@-10|P@-10|r@-5|M@-15|}]HH[K=40={P@-10|f@-10|h@-10|M@-10|s@-10|}]GE[S=40={M@-15|r@-5|f@-10|h@-10|N@-10|P@-10|}]HP[m=90=(0)]AB[m=70=(0)]AF[K=95=]AS[K=95=]AW[K=95=]CK[m=80=(0)]CO[K=30={h@-10|M@-15|N@-10|r@-5|f@-20|P@-20|}]DI[S=30={M@-15|f@-10|h@-10|N@-10|P@-10|r@-5|}]DL[S=40={f@-10|P@-10|r@-5|M@-15|h@-10|N@-10|}]DM[S=25={r@-5|M@-15|P@-10|N@-10|f@-10|h@-10|}]DN[S=40={f@-10|h@-10|N@-10|P@-10|r@-5|M@-15|}]DO[K=10={P@-20|f@-20|h@-10|M@-20|N@-10|r@-10|}]DP[S=30={r@-5|M@-15|N@-10|P@-10|f@-10|h@-10|}]DT[S=25={f@-10|r@-5|P@-10|h@-15|M@-25|N@-15|}]EL[S=60={f@-10|N@-10|h@-10|M@-15|r@-5|P@-10|}]FC[k=60={f@-5|h@-15|M@-20|N@-10|P@-5|r@-5|}]FO[K=40={h@-5|M@-10|}]FT[k=50={f@-5|h@-15|M@-20|N@-10|P@-5|r@-5|}]HA[K=95=]HF[m=70=(0)]HW[K=95=]HX[K=95=]IN[S=40={r@-5|f@-10|P@-10|N@-10|h@-10|M@-15|}]KA[K=40={f@-5|h@-15|P@-5|N@-10|r@-5|M@-20|}]KE[K=95=]KF[K=95=]KL[K=85=]KM[K=66={D@-6|f@-6|h@-11|M@-16|N@-6|P@-6|r@-6|}]KS[K=95=]KU[K=85=]KV[K=40={f@-5|h@-15|P@-5|r@-5|N@-10|M@-20|}]LI[S=50={f@-10|h@-10|P@-10|r@-5|N@-10|M@-15|}]LS[m=80=(0)]MA[S=30={P@-10|r@-5|N@-10|h@-10|f@-10|M@-15|}]MB[K=60={P@-10|s@-10|}]MF[m=80=(0)]DK[m=80=(0)]MP[c=90=(0)]MT[S=35={f@-10|P@-10|N@-15|r@-5|h@-10|M@-20|}]ND[m=80=(0)]NF[m=80=(0)]NH[m=70=(0)]NW[m=70=(0)]OF[c=90=(0)]OP[m=80=(0)]OR[K=95=]OT[K=95=]PA[S=40={P@-10|f@-10|h@-10|N@-10|r@-5|M@-15|}]RA[c=80=(0)]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[c=90=(0)]RX[K=99=]SA[c=95=(0)]SB[K=50={P@-10|s@-20|r@-5|}]SC[c=95=(0)]SH[K=95=]SI[c=95=(0)]SK[c=95=(0)]SL[K=95=]SP[c=99=(0)]ST[c=95=(0)]SY[K=99=]TK[K=75={N@-5|f@-5|h@-10|P@-5|r@-5|M@-15|}]TL[K=85=]TM[K=66={f@-6|h@-11|M@-16|N@-6|P@-6|r@-6|D@-6|}]TS[m=70=(0)]TU[K=85=]WD[m=80=(0)]WH[m=70=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]PB[K=50={P@-10|s@-10|}]PT[m=70=(0)]KX[K=95=]AT[K=95=]PD[K=95=]HT[K=95=]OY[K=40=]TA[K=60={f@-10|N@-10|r@-5|P@-5|M@-20|h@-15|}]AA[K=60={f@-10|h@-10|N@-10|M@-20|P@-5|r@-5|}]LA[K=95=]AY[K=95=]FV[K=15={h@-10|M@-15|f@-5|P@-5|s@-15|}]FI[K=20={h@-5|M@-10|}]KY[K=50={f@-5|M@-20|N@-10|P@-5|r@-5|h@-15|}]HE[K=20={f@-10|h@-10|P@-10|M@-15|}]CI[s=45=TTK(3){f@-5|h@-5|K@-20|N@-10|r@-5|P@-5|M@-10|}]EA[K=50={r@-5|P@-5|f@-10|N@-10|M@-20|h@-15|}] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # EN[X=35={M@-20|f@-15|h@-10|P@-15|}]HO[X=15={M@-20|h@-10|P@-10|f@-10|}]HH[X=10=]GE[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=55=]KZ[X=30={h@-10|M@-20|P@-10|f@-10|}]AB[Z=45=]AP[X=5={h@-10|M@-20|s@15|P@-10|f@-10|}]AS[X=15={K@-10|M@-10|}]CK[X=45=]CO[X=15={h@-10|M@-20|f@-15|P@-15|}]DI[X=15={h@-10|M@-20|f@-10|P@-10|}]DM[X=10={h@-10|M@-20|P@-10|f@-10|}]DN[X=25={h@-10|M@-20|P@-10|f@-10|}]DP[X=15={M@-20|h@-10|P@-10|f@-10|}]DT[X=15={M@-20|h@-10|P@-10|f@-10|}]EL[X=30={f@-10|P@-10|h@-10|M@-20|s@15|}]HA[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=45=]HW[X=15={K@-10|M@-10|}]IN[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=30={h@-10|M@-20|P@-10|f@-10|}]KB[X=30=]KE[X=30=]KL[X=40={h@-10|M@-20|f@-10|P@-10|}]KM[X=30={h@-10|M@-20|f@-10|P@-10|}]KR[X=10={h@-10|M@-20|f@-10|P@-10|}]KS[X=30={h@-10|M@-20|P@-10|f@-10|}]KU[X=40={h@-10|M@-20|P@-10|f@-10|}]KV[X=30={h@-10|M@-20|f@-10|P@-10|}]KW[X=20={h@-10|M@-20|P@-10|f@-10|}]LI[X=20={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=10={P@-10|S@10|}]IU[X=25={P@-10|S@10|}]LS[Z=45=]MA[X=20={M@-20|h@-10|P@-10|f@-10|}]MB[X=15={P@-10|S@10|}]MF[Z=45=]ML[X=5={h@-10|M@-20|P@-10|f@-10|s@15|}]DK[Z=45=]MP[X=55=]MT[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=45=]NF[Z=45=]NH[Z=45=]NW[Z=45=]OF[X=55=]OP[X=45=]PA[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]RA[X=45=]RB[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=20=]RR[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=55=]SB[X=25={P@-10|}]SH[X=20=]SL[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=45={M@-20|h@-10|f@-15|P@-15|}]TF[X=20={M@-20|h@-10|P@-10|f@-10|}]TK[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=45=]TU[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=10={M@-20|h@-10|P@-10|f@-10|}]TZ[X=20={M@-20|h@-10|f@-10|P@-10|}]UP[X=5={M@-20|h@-10|P@-10|f@-10|}]WD[Z=45=]WH[Z=45=]XA[X=45={f@-15|h@-10|M@-20|P@-15|}]XE[X=45={f@-15|h@-10|M@-20|P@-15|}]XF[X=30={f@-15|h@-10|M@-20|P@-15|}]XK[X=50={f@-15|h@-10|M@-20|P@-15|}]XM[X=20={M@-20|h@-10|f@-15|P@-15|}]XO[X=30={f@-15|h@-10|M@-20|P@-15|}]XP[X=20={f@-15|h@-10|M@-20|P@-15|}]XT[X=45={f@-15|h@-10|M@-20|P@-15|}]XU[X=20={f@-15|h@-10|M@-20|P@-15|}]XX[X=30={h@-10|f@-15|P@-15|M@-20|}]XY[X=25={f@-15|h@-10|M@-20|P@-15|}]XZ[X=30={h@-10|M@-20|f@-15|P@-15|}]ZB[X=15={h@-10|M@-20|P@-10|f@-10|}]ZF[X=15={h@-10|M@-20|P@-10|f@-10|}]ZX[X=15={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=5={h@-10|M@-20|P@-10|f@-10|s@15|}]ZZ[X=15={h@-10|M@-20|P@-10|f@-10|}]PB[X=15={P@-10|S@10|}]PT[Z=45=]AT[X=15={K@-10|M@-10|}]PD[X=15={K@-10|M@-10|}]OY[X=10=]TA[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=30={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=25={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]KY[X=30={h@-10|M@-20|P@-10|f@-10|}]GB[X=5={P@-10|S@10|}]CI[Y=20=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][DN][Dig In][T][F] # Builds Roads # T # Destroys Roads # T # Road Times # C[1]M[6]K[6]r[6]s[8]P[6]N[3]h[3]f[3]D[2] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # T[5] # Scan Mines # T # Disable Mines T/F[time] # T[2] # Buy Points Cost # 0 #############################[Engineer: Dug In]######################## #Type Id# DN # Names (l-s-a-desc) # Engineer: Dug In Engineer: Dug In DN Consumes 2 supply drain. Can defensive fire in this form. #END_DESC# #Mv Sound File# NULL #F Sound File# in_fire.wav #D Sound File# in_lost.wav #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 192 #[Speed][Range][Road Use][No Crash]# [1][45][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]C[99]D[99]f[99]h[99]M[99]N[99]P[99]r[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,T,T,0][QH,T,F,T,T,0][HA,T,F,F,T,0][SL,T,F,F,T,0][SP,T,F,F,T,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XT,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # TA[5]AA[5]EA[5] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # DN[X=25={f@-15|h@-10|M@-20|P@-15|}]HO[X=15={M@-20|h@-10|P@-10|f@-10|}]HH[X=10=]GE[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=55=]KZ[X=30={h@-10|M@-20|P@-10|f@-10|}]AB[Z=45=]AP[X=5={h@-10|M@-20|s@15|P@-10|f@-10|}]AS[X=15={K@-10|M@-10|}]CK[X=45=]CO[X=15={h@-10|M@-20|f@-15|P@-15|}]DI[X=15={h@-10|M@-20|f@-10|P@-10|}]DM[X=10={h@-10|M@-20|P@-10|f@-10|}]DP[X=15={M@-20|h@-10|P@-10|f@-10|}]DT[X=15={M@-20|h@-10|P@-10|f@-10|}]EL[X=30={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=35={M@-20|h@-10|P@-10|f@-10|}]HA[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=45=]HW[X=15={K@-10|M@-10|}]IN[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=30={h@-10|M@-20|P@-10|f@-10|}]KB[X=30=]KE[X=30=]KL[X=40={h@-10|M@-20|f@-10|P@-10|}]KM[X=30={h@-10|M@-20|f@-10|P@-10|}]KR[X=10={h@-10|M@-20|f@-10|P@-10|}]KS[X=30={h@-10|M@-20|P@-10|f@-10|}]KU[X=40={h@-10|M@-20|P@-10|f@-10|}]KV[X=30={h@-10|M@-20|f@-10|P@-10|}]KW[X=20={h@-10|M@-20|P@-10|f@-10|}]LI[X=20={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=15={P@-10|S@10|}]IU[X=25={P@-10|S@10|}]LS[Z=45=]MA[X=20={M@-20|h@-10|P@-10|f@-10|}]MB[X=15={P@-10|S@10|}]MF[Z=45=]ML[X=5={h@-10|M@-20|f@-10|P@-10|s@15|}]DK[Z=45=]MP[X=55=]MT[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=45=]NF[Z=45=]NH[Z=45=]NW[Z=45=]OF[X=55=]OP[X=45=]PA[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]RA[X=45=]RB[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=20=]RR[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=35={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=55=]SB[X=25={P@-10|}]SH[X=20=]SL[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=45={M@-20|h@-10|f@-15|P@-15|}]TF[X=20={M@-20|h@-10|P@-10|f@-10|}]TK[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=45=]TU[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=10={M@-20|h@-10|P@-10|f@-10|}]TZ[X=20={M@-20|h@-10|f@-10|P@-10|}]UP[X=5={M@-20|h@-10|P@-10|f@-10|}]WD[Z=45=]WH[Z=45=]XA[X=45={f@-15|h@-10|M@-20|P@-15|}]XE[X=45={f@-15|h@-10|M@-20|P@-15|}]XF[X=30={f@-15|h@-10|M@-20|P@-15|}]XK[X=50={f@-15|h@-10|M@-20|P@-15|}]XM[X=20={M@-20|h@-10|f@-15|P@-15|}]XO[X=30={f@-15|h@-10|M@-20|P@-15|}]XP[X=20={f@-15|h@-10|M@-20|P@-15|}]XT[X=45={f@-15|h@-10|M@-20|P@-15|}]XU[X=20={f@-15|h@-10|M@-20|P@-15|}]XX[X=30={h@-10|f@-15|P@-15|M@-20|}]XY[X=25={f@-15|h@-10|M@-20|P@-15|}]XZ[X=30={h@-10|M@-20|f@-15|P@-15|}]ZB[X=15={h@-10|M@-20|P@-10|f@-10|}]ZF[X=15={h@-10|M@-20|P@-10|f@-10|}]ZX[X=15={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=5={h@-10|M@-20|P@-10|f@-10|s@15|}]ZZ[X=15={h@-10|M@-20|P@-10|f@-10|}]PB[X=15={P@-10|S@10|}]PT[Z=45=]AT[X=15={K@-10|M@-10|}]PD[X=15={K@-10|M@-10|}]OY[X=10=]TA[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=30={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=25={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=25={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]KY[X=30={h@-10|M@-20|P@-10|f@-10|}]GB[X=5={P@-10|S@10|}]CI[Y=20=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=30={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][EN][Dig Out][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][0][1][AC][0][3][BB][0][3][BS][0][-1][CO][0][0][DL][0][1][DO][0][-1][FY][2][1][HA][0][1][HX][0][1][KE][1][1][KL][0][1][KU][0][1][KW][0][1][LM][0][1][LN][0][1][OR][1][3][OT][1][3][RX][1][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][KX][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][1][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Hovercraft]######################## #Type Id# HO # Names (l-s-a-desc) # Hovercraft Hovercraft HO <<< Hovercraft (HO) >>> The Hovercraft is a FAST ground unit capable of traversing an unusually wide range of terrain. They can move over rivers and snow with no penalty, and swamps and shallow water with a modest penalty. The un-even and cluttered terrain of forests and hills really slows them down though and they suffer combat penalties fighting in such terrain. The Hovercraft also has great scouting abilities due to its speed and has a sighting radius of 2 squares to detect other land units! There are a few unusally small land units that can only be seen at a distance of 1 square by Hovercraft. (They CAN see non-dug-in Commandos) They armed with small caliber, high rate of fire machine guns. Their attack is somewhat weaker than APC's but better than infantry against most targets. Their extreme maneuverability and high speed make them unusually difficult for aircraft to kill. Hovercraft only really need to worry about Attack Helicopters, Fighter Bombers, and regular helicopters. It is generally not worth the risk for other types of aircraft to attack Hovercraft. Bomber aircraft cannot even attack them. Hovercraft cannot move into mountains, peaks or deep water. Be warned that Hovercraft attack into forests and hills especially badly and will probably lose to any unit positioned within them. Hovercraft do not capture cities like Armor, they engage in siege combat like Infantry to take a city. Quick Facts: Hovercraft are one of few land units with a sight radius of 2 squares! The Hovercraft suffers NO combat penalty attacking into rivers or snow, and reduced penalties attacking into swamps. The Hovercraft has a range of 50 and requires fuel. It can be refueld by cities, "deployed" refueling trucks, forts and amphibious assault ships. Combat Hit Damage - 1 Hit Points - 2 Attack - 2 Defense - 2 (defend at 1 vs. attacks from Cruisers and Battleships) Sighting Range - 2 for Ground, 2 Air, 0 for Sub and Orbital Movement Range - 50 Speed - 4 Production/Construction Time - 14/12 (City) Transporting Carried By - Transport, Seabee, Truck, Port, Airbase, Fort, City Carries - nothing Portage Cost - 3 Portage Capacity - 0 #END_DESC# #Mv Sound File# EDEESTK_BO_MV #F Sound File# s_lufire2.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 65 #[Speed][Range][Road Use][No Crash]# [4][50][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]C[1]D[1]r[1]N[1]M[99]P[2]s[2]h[2]f[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # HO[K=50={P@-5|f@-10|h@-10|M@-20|}]FG[c=50=(0)]HH[K=55={h@-10|M@-20|f@-5|}]GE[S=55={f@-20|P@-10|h@-20|M@-30|s@20|N@11|C@11|D@11|r@11|}]HP[k=95=]KZ[K=90={f@-15|h@-20|M@-30|P@-5|}]AB[m=80=(0)]AC[K=60=]AL[K=40={f@-15|P@-5|h@-20|M@-30|s@20|}]AM[K=60=]AP[K=45={f@-15|P@-5|h@-20|M@-30|s@20|}]AR[K=35={f@-15|P@-5|h@-20|M@-30|s@20|}]AS[K=95=]BU[K=95=]CK[S=90=]CO[K=75={h@-20|M@-30|f@-40|P@-20|C@10|r@10|D@10|N@10|}]CV[K=50=]DI[S=45={f@-20|h@-20|M@-30|P@-10|C@5|D@5|r@5|N@5|}]DL[S=55={M@-30|h@-20|f@-20|P@-10|r@5|N@5|C@5|D@5|}]DM[S=40={f@-20|h@-20|M@-30|P@-10|r@5|N@5|D@5|C@5|}]DN[S=55={f@-20|h@-20|M@-30|P@-10|r@5|N@5|C@5|D@5|}]DO[K=66={M@-31|h@-21|f@-41|P@-21|r@4|N@4|D@4|C@4|}]DP[S=45={f@-20|h@-20|M@-30|P@-5|r@5|N@5|C@5|D@5|}]DT[S=45={f@-20|h@-25|M@-40|P@-10|r@5|N@5|D@5|C@5|}]EC[K=60=]EL[S=75={h@-20|f@-20|M@-30|P@-10|s@20|N@10|D@10|C@10|r@10|}]EN[S=66={f@-21|h@-21|M@-31|P@-11|r@9|C@9|D@9|N@9|s@9|}]FC[M=55={f@-15|h@-20|M@-30|P@-5|}]FO[K=80={f@-10|h@-15|M@-20|}]FT[M=45={f@-15|P@-5|h@-20|M@-30|}]HA[K=95=]HF[m=80=(0)]HW[K=95=]HX[K=95=]IN[S=55={f@-20|P@-10|h@-20|M@-30|s@20|r@11|C@11|D@11|N@11|}]KA[K=60={f@-15|h@-25|M@-35|P@-5|D@10|C@10|N@10|}]KB[K=75=]KE[K=95=]KL[K=95=]KM[K=95=]KR[K=80={f@-15|P@-5|h@-25|M@-35|}]KS[K=95=]KU[K=95=]KV[K=60={f@-15|P@-5|h@-25|M@-35|C@10|D@10|N@10|}]KW[S=55={f@-15|h@-20|M@-30|P@-5|}]LC[K=60=]LI[S=66={f@-21|h@-21|M@-31|P@-11|s@19|N@9|C@9|D@9|r@9|}]LR[K=80={P@-5|}]IU[K=80={P@-5|}]LS[m=90=(0)]MA[S=50={f@-20|P@-10|h@-20|M@-30|r@10|C@10|D@10|N@10|s@10|}]MB[K=80={P@-10|}]MF[m=90=(0)]ML[K=90={f@-15|P@-5|h@-25|M@-35|s@20|}]DK[m=90=(0)]MP[k=99=]MT[S=55={f@-20|P@-10|h@-20|M@-30|s@20|N@11|r@11|D@11|C@11|}]ND[m=90=(0)]NF[m=90=(0)]NH[m=80=(0)]NW[m=80=(0)]OF[K=99=]OP[K=90=]OR[K=95=]OT[K=95=]PA[S=55={P@-10|f@-20|h@-20|M@-30|s@20|C@11|D@11|N@11|r@11|}]RA[K=99=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=99=]RX[K=99=]SA[c=95=(0)]SB[K=80={P@-10|}]SC[c=95=(0)]SH[K=95=]SI[c=95=(0)]SK[c=95=(0)]SL[K=95=]SP[K=99=]ST[c=95=(0)]SY[K=99=]TF[K=55={f@-15|h@-20|M@-30|P@-5|}]TK[K=90={f@-15|P@-5|h@-20|M@-30|s@20|}]TL[K=95=]TM[K=90={f@-15|P@-5|h@-20|M@-30|s@20|}]TS[m=80=(0)]TU[K=95=]TY[K=45={f@-15|h@-25|M@-35|P@-5|}]TZ[K=85={f@-15|h@-20|M@-30|P@-5|}]UP[K=45={f@-15|P@-5|h@-20|M@-30|s@10|}]WD[m=90=(0)]WH[m=80=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=75={f@-15|P@-5|h@-20|M@-30|s@20|}]ZF[K=60={f@-15|h@-20|M@-30|P@-5|s@20|}]ZX[K=75={f@-15|h@-20|M@-30|N@-5|s@20|}]ZY[K=50={f@-15|h@-25|M@-35|P@-5|s@20|}]ZZ[K=85={f@-15|h@-20|M@-30|P@-5|}]PB[K=70={P@-10|}]PT[m=80=(0)]KX[K=95=]AT[K=95=]PD[K=95=]OY[K=55={h@-10|M@-20|f@-5|}]OS[K=60=]DD[K=40=]DE[K=45={r@15|}]SW[K=60={r@15|}]FA[K=30={f@-10|h@-15|M@-20|}]FN[K=35={h@-10|M@-15|f@-10|}]TA[K=50={P@-5|f@-20|h@-25|M@-35|s@20|}]TR[K=80=]AA[K=80={h@-20|M@-30|P@-5|f@-20|s@20|D@10|C@10|N@10|}]LA[K=95=]AY[K=95=]TW[S=50={f@-15|P@-5|s@20|h@-20|M@-30|}]FV[K=30={h@-20|f@-15|M@-25|}]FB[K=30={h@-20|M@-25|f@-10|}]FI[K=35={M@-20|h@-15|f@-10|}]AH[K=15={P@-10|f@-25|h@-25|M@-35|}]KY[K=70={f@-15|h@-20|M@-30|P@-5|D@10|C@10|N@10|}]GB[K=45={P@-10|}]HE[K=25={f@-20|P@-10|h@-20|M@-30|}]SU[K=50={r@15|}]UU[K=95=]CI[m=55=(3){P@-5|f@-15|h@-15|M@-25|K@-35|C@5|D@5|r@5|N@5|}]EA[K=70={P@-5|h@-20|M@-30|f@-20|s@20|D@10|C@10|N@10|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XO][Pack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [BS][0][-1][CO][0][1][DO][0][0][FY][2][1][KE][1][1][KL][0][1][KU][0][1][OR][1][3][OT][1][3][RX][1][1][SI][0][1][SP][0][1][SS][0][-1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][OY][0][1][BX][1][-1][FX][1][-1][FV][0][1][AH][1][1][AH][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 14 #############################[Hovercraft: Packed]######################## #Type Id# XO # Names (l-s-a-desc) # Hovercraft: Packed Hovercraft: Packed XO #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 103 #[Speed][Range][Road Use][No Crash]# [1][50][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]s[I]S[I]K[I]C[99]D[99]N[99]f[99]h[99]M[I]P[99]r[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][HO][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Half Track]######################## #Type Id# TW # Names (l-s-a-desc) # Half Track Half Track TW Carries small missiles, all non-mechanized indirect fire units except Heavy Artillery, Commandos and Light Infantry. Has 2 portage capacity. AA Brigades and AT Brigades CAN defensive fire while carried. Can "morph" (Shift-M) into a "deployed" mode. This mode lets them launch Anti-Orbital Missiles, allows any units they're carrying to defensive/ranged fire and allows them to dig-in. (They are the only mechanized unit that can dig-in) Considered a "recon" unit in non-deployed state. (Can spot ground units 2 squares away) (Can spot non-dug-in Commandos 1 square away) Combination of both wheels and tracks gives it very good terrain handling. Penalty for attacking into Hill and Snow terrain is reduced. Can even move through swamps at a cost of all their movement points. Can attack most ground units and structures. Consumes 5 supply drain. #END_DESC# #Mv Sound File# s_army.wav #F Sound File# s_lufire2.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# T QS[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 132 #[Speed][Range][Road Use][No Crash]# [3][50][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]C[1]f[2]M[99]D[1]r[I]N[2]h[2]P[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,T,T,0][CO,T,F,T,T,0][LI,T,F,F,T,0][SL,T,F,F,T,0][VO,T,F,F,T,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XT,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # FG[c=50=(0)]TW[S=50={f@-10|P@-15|r@-10|M@-20|N@-5|h@-5|}]HO[K=50={r@-10|f@-5|M@-15|P@-20|N@-5|}]HH[K=55=]GE[S=55={f@-15|P@-20|M@-20|r@-10|C@11|D@11|N@-5|h@-5|}]HP[k=95=]KZ[K=90={f@-10|M@-20|P@-15|h@-5|N@-5|}]AB[m=80=(0)]AL[K=40={f@-10|r@-10|P@-15|M@-25|N@-5|h@-10|}]AP[K=45={f@-10|M@-20|P@-15|r@-10|N@-5|h@-5|}]AR[K=35={P@-15|f@-10|M@-25|r@-10|h@-10|}]AS[K=95=]CK[m=90=(0)]CO[K=75={M@-20|r@-10|f@-30|P@-40|C@10|D@10|N@-5|h@-5|}]DI[S=45={f@-15|M@-20|P@-20|r@-10|h@-5|N@-5|C@5|D@5|}]DL[S=55={f@-15|M@-20|P@-20|r@-10|N@-5|h@-5|C@5|D@5|}]DM[S=40={M@-20|f@-15|P@-20|r@-10|h@-5|N@-5|C@5|D@5|}]DN[S=55={f@-15|P@-20|M@-20|r@-10|N@-5|h@-5|C@5|D@5|}]DO[K=66={f@-31|M@-21|P@-41|r@-11|h@-6|N@-6|C@4|D@4|}]DP[S=45={f@-15|P@-20|M@-20|r@-10|N@-5|h@-5|C@5|D@5|}]DT[S=45={f@-15|P@-20|M@-30|r@-10|h@-10|N@-10|C@5|D@5|}]EL[S=75={f@-15|P@-20|M@-20|r@-10|C@10|D@10|N@-5|h@-5|}]EN[S=66={f@-16|M@-21|P@-21|r@-11|C@9|D@9|h@-6|N@-6|}]FC[M=55={f@-10|P@-15|r@-10|M@-25|h@-10|N@-5|}]FO[K=75={f@-5|h@-5|P@-5|M@-10|}]FT[M=45={r@-10|f@-10|M@-25|P@-15|h@-10|N@-5|}]HA[K=95=]HF[m=80=(0)]HW[K=95=]HX[K=95=]IN[S=55={f@-15|P@-20|M@-20|r@-10|C@11|D@11|h@-5|N@-5|}]KA[K=60={f@-10|M@-25|P@-15|r@-10|N@-5|h@-10|C@10|D@10|}]KB[D=75=]KL[K=95=]KM[K=95=]KR[K=80={P@-15|f@-10|M@-25|h@-10|}]KS[K=95=]KU[K=95=]KV[K=60={P@-15|r@-10|f@-10|M@-25|N@-5|h@-10|D@10|C@10|}]KW[S=55={f@-10|M@-25|r@-10|P@-15|h@-10|N@-5|}]LI[S=66={f@-16|M@-21|P@-21|r@-11|C@9|D@9|h@-6|N@-6|}]LS[m=90=(0)]MA[S=50={f@-15|M@-20|P@-20|r@-10|C@10|D@10|h@-5|N@-5|}]MB[K=80={P@-20|}]MF[m=90=(0)]ML[K=90={f@-10|P@-15|r@-10|M@-25|h@-10|}]DK[m=90=(0)]MP[k=90=]MT[S=55={f@-15|P@-20|M@-20|r@-10|D@11|C@11|N@-10|h@-5|}]OF[K=99=]OR[K=95=]OT[K=95=]PA[S=55={M@-20|f@-15|P@-20|r@-10|C@11|D@11|h@-5|N@-5|}]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=99=]RX[K=99=]SA[c=95=(0)]SB[K=80={r@-10|s@-20|P@-20|}]SC[c=95=(0)]SH[K=95=]SI[c=95=(0)]SK[c=95=(0)]SL[K=95=]SP[K=99=]ST[c=95=(0)]TF[K=55={f@-10|r@-10|P@-15|M@-20|h@-5|N@-5|}]TK[K=90={s@15|}]TL[K=95=]TM[K=95=]TS[m=80=(0)]TU[K=95=]TY[K=45={P@-15|M@-25|f@-10|r@-10|h@-10|}]TZ[K=85={M@-20|P@-15|r@-10|f@-10|N@-5|h@-5|}]UP[K=45={r@-10|P@-15|M@-20|f@-10|h@-5|}]WD[m=90=(0)]WH[m=80=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=75={f@-10|r@-10|P@-15|M@-20|N@-5|h@-5|}]ZF[K=60={f@-10|r@-10|P@-15|M@-20|h@-5|N@-5|}]ZX[K=75={f@-10|h@-5|N@-5|M@-20|r@-10|P@-15|}]ZY[K=50={f@-10|r@-10|M@-25|P@-15|h@-10|}]ZZ[K=85={f@-10|M@-20|r@-10|P@-15|N@-5|h@-5|}]PB[K=70={P@-20|}]PT[m=80=(0)]KX[K=95=]AT[K=95=]PD[K=95=]OY[K=55=]FA[K=25={f@-5|h@-5|P@-5|M@-10|}]FN[K=30={f@-5|P@-5|M@-5|}]TA[K=50={f@-15|M@-25|P@-15|r@-10|h@-10|N@-10|}]AA[K=80={f@-15|h@-10|M@-20|P@-15|r@-10|N@-10|C@10|D@10|}]LA[K=95=]AY[K=95=]FV[K=25={f@-15|P@-15|M@-20|h@-10|}]FB[K=25={f@-5|P@-5|h@-10|M@-15|}]FI[K=30={f@-5|h@-5|P@-5|M@-10|}]AH[K=10={f@-20|P@-20|h@-15|M@-20|}]KY[K=70={f@-10|P@-15|r@-10|M@-20|N@-5|h@-5|C@10|D@10|}]GB[K=45={P@-20|}]HE[K=20={f@-15|P@-15|h@-10|M@-15|}]CI[m=55=(3){f@-10|h@-5|M@-15|P@-15|r@-10|K@-20|N@-5|C@5|D@5|}]EA[K=70={f@-15|M@-25|P@-15|r@-10|h@-10|N@-10|C@10|D@10|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][T] # Range Attacks - unit type[attack data] # TW[X=20={f@-15|h@-10|M@-20|P@-15|s@15|}]HO[X=25={M@-20|h@-10|P@-10|f@-10|}]GE[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=65=]KZ[X=40={h@-10|M@-20|P@-10|f@-10|}]AB[Z=55=]AP[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]CK[X=55=]CO[X=25={h@-10|M@-20|f@-15|P@-15|}]DI[X=25={h@-10|M@-20|f@-10|P@-10|}]DL[X=20={h@-10|M@-20|P@-10|f@-10|}]DM[X=20={h@-10|M@-20|P@-10|f@-10|}]DN[X=35={h@-10|M@-20|P@-10|f@-10|}]DO[X=15={h@-10|M@-20|f@-15|P@-15|}]DP[X=25={h@-10|M@-20|P@-10|f@-10|}]DT[X=25={h@-10|M@-20|P@-10|f@-10|}]EL[X=40={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=45={M@-20|h@-10|P@-10|f@-10|}]HA[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=55=]IN[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=40={h@-10|M@-20|P@-10|f@-10|}]KB[X=40=]KL[X=50={h@-10|M@-20|f@-10|P@-10|}]KM[X=40={h@-10|M@-20|f@-10|P@-10|}]KR[X=20={h@-10|M@-20|f@-10|P@-10|}]KS[X=40={h@-10|M@-20|P@-10|f@-10|}]KU[X=50={h@-10|M@-20|P@-10|f@-10|}]KV[X=40={h@-10|M@-20|f@-10|P@-10|}]KW[X=30={h@-10|M@-20|P@-10|f@-10|}]LI[X=30={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=25={P@-10|S@10|}]IU[X=35={P@-10|S@10|}]LS[Z=55=]MA[X=30={M@-20|h@-10|P@-10|f@-10|}]MB[X=25={P@-10|S@10|}]MF[Z=55=]ML[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]DK[Z=55=]MP[X=65=]MT[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=55=]NF[Z=55=]NH[Z=55=]NW[Z=55=]OF[X=65=]OP[X=55=]PA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]RA[X=55=]RB[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=65=]SB[X=35={P@-10|}]SL[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=55={M@-20|h@-10|f@-15|P@-15|}]TF[X=30={M@-20|h@-10|P@-10|f@-10|}]TK[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=55=]TU[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=20={M@-20|h@-10|P@-10|f@-10|}]TZ[X=30={M@-20|h@-10|f@-10|P@-10|}]UP[X=15={M@-20|h@-10|P@-10|f@-10|}]WD[Z=55=]WH[Z=55=]XA[X=55={f@-15|h@-10|M@-20|P@-15|}]XE[X=55={f@-15|h@-10|M@-20|P@-15|}]XF[X=40={f@-15|h@-10|M@-20|P@-15|}]XK[X=60={f@-15|h@-10|M@-20|P@-15|}]XM[X=30={M@-20|h@-10|f@-15|P@-15|}]XO[X=40={f@-15|h@-10|M@-20|P@-15|}]XP[X=30={f@-15|h@-10|M@-20|P@-15|}]XT[X=55={f@-15|h@-10|M@-20|P@-15|}]XU[X=30={f@-15|h@-10|M@-20|P@-15|}]XX[X=40={h@-10|f@-15|P@-15|M@-20|}]XY[X=35={f@-15|h@-10|M@-20|P@-15|}]XZ[X=40={h@-10|M@-20|f@-15|P@-15|}]ZB[X=25={M@-20|h@-10|s@15|P@-10|f@-10|}]ZF[X=25={M@-20|h@-10|s@15|P@-10|f@-10|}]ZX[X=25={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=15={M@-20|h@-10|s@15|P@-10|f@-10|}]ZZ[X=25={M@-20|h@-10|s@15|P@-10|f@-10|}]PB[X=25={P@-10|S@10|}]PT[Z=55=]TA[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=40={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=35={h@-10|M@-20|f@-10|P@-10|s@15|}]KY[X=40={h@-10|M@-20|P@-10|f@-10|}]GB[X=15={P@-10|S@10|}]CI[Y=30=(1){P@-5|f@-5|h@-5|M@-15|K@-20|}]EA[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][KW][Deploy][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][0][1][BS][0][-1][CO][0][1][DO][0][0][FY][2][1][KE][1][1][KL][0][1][KU][0][1][OR][1][3][OT][1][3][RX][1][1][SH][0][1][SI][0][1][SP][0][1][SS][0][-1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][OY][0][1][BX][1][-1][FX][1][-1][FV][0][1][AH][1][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 14 #############################[Half Track: Deployed]######################## #Type Id# KW # Names (l-s-a-desc) # Half Track: Deployed Half Track: Deployed KW Carries small missiles, all non-mechanized indirect fire units except Heavy Artillery, Commandos and Light Infantry. Has 2 portage capacity. Large indirect fire units cannot "deploy" within a Half Track. They must first be "dropped" by the Half Track. Slightly more vulnerable to land units, sea units and ranged fire in this mode. Infantry type units and Brigades inside it when it's deployed give a small siege defense bonus. Can dig-in in its deployed stat. It is the only mechanized unit that can do so. Consumes 3 suppply drain when deployed. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire2.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# T QS[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 133 #[Speed][Range][Road Use][No Crash]# [1][50][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]r[I]C[99]D[99]M[99]P[99]N[99]f[99]h[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,T,T,0][QF,T,F,T,T,0][CO,T,F,F,T,0][LI,T,F,F,T,0][SL,T,F,F,T,0][VO,T,F,F,T,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XT,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # T # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # CO[5]LI[5]TA[5]AA[5]EA[5] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][T] # Range Attacks - unit type[attack data] # KW[X=25={f@-15|h@-10|M@-20|P@-15|}]HO[X=25={M@-20|h@-10|P@-10|f@-10|}]GE[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=65=]KZ[X=40={h@-10|M@-20|P@-10|f@-10|}]AB[Z=55=]AP[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]CK[X=55=]CO[X=25={h@-10|M@-20|f@-15|P@-15|}]DI[X=25={h@-10|M@-20|f@-10|P@-10|}]DL[X=20={h@-10|M@-20|P@-10|f@-10|}]DM[X=20={h@-10|M@-20|P@-10|f@-10|}]DN[X=35={h@-10|M@-20|P@-10|f@-10|}]DO[X=15={h@-10|M@-20|f@-15|P@-15|}]DP[X=25={h@-10|M@-20|P@-10|f@-10|}]DT[X=25={h@-10|M@-20|P@-10|f@-10|}]EL[X=45={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=45={M@-20|h@-10|P@-10|f@-10|}]HA[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=55=]IN[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=40={h@-10|M@-20|P@-10|f@-10|}]KB[X=40=]KL[X=50={h@-10|M@-20|P@-10|f@-10|}]KM[X=50={h@-10|M@-20|f@-10|P@-10|}]KR[X=20={h@-10|M@-20|f@-10|P@-10|}]KS[X=40={h@-10|M@-20|P@-10|f@-10|}]KU[X=50={h@-10|M@-20|P@-10|f@-10|}]KV[X=40={h@-10|M@-20|f@-10|P@-10|}]LI[X=30={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=25={P@-10|S@10|}]IU[X=35={P@-10|S@10|}]LS[Z=55=]MA[X=30={M@-20|h@-10|P@-10|f@-10|}]MB[X=25={P@-10|S@10|}]MF[Z=55=]ML[X=15={h@-10|M@-20|s@15|f@-10|P@-10|}]DK[Z=55=]MP[X=65=]MT[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=55=]NF[Z=55=]NH[Z=55=]NW[Z=55=]OF[X=65=]OP[X=55=]PA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]RA[X=55=]RB[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=65=]SB[X=35={P@-10|}]SL[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=55={M@-20|h@-10|f@-15|P@-15|}]TF[X=30={M@-20|h@-10|P@-10|f@-10|}]TK[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=55=]TU[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=20={M@-20|h@-10|P@-10|f@-10|}]TZ[X=30={M@-20|h@-10|f@-10|P@-10|}]UP[X=15={M@-20|h@-10|P@-10|f@-10|}]WD[Z=55=]WH[Z=55=]XA[X=55={f@-15|h@-10|M@-20|P@-15|}]XE[X=55={f@-15|h@-10|M@-20|P@-15|}]XF[X=40={f@-15|h@-10|M@-20|P@-15|}]XK[X=60={f@-15|h@-10|M@-20|P@-15|}]XM[X=30={M@-20|h@-10|f@-15|P@-15|}]XO[X=40={f@-15|h@-10|M@-20|P@-15|}]XP[X=30={f@-15|h@-10|M@-20|P@-15|}]XT[X=55={f@-15|h@-10|M@-20|P@-15|}]XU[X=30={f@-15|h@-10|M@-20|P@-15|}]XX[X=40={h@-10|f@-15|P@-15|M@-20|}]XY[X=35={f@-15|h@-10|M@-20|P@-15|}]XZ[X=40={h@-10|M@-20|f@-15|P@-15|}]ZB[X=25={M@-20|h@-10|s@15|P@-10|f@-10|}]ZF[X=25={M@-20|h@-10|s@15|P@-10|f@-10|}]ZX[X=25={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=15={M@-20|h@-10|s@15|P@-10|f@-10|}]ZZ[X=25={M@-20|h@-10|s@15|P@-10|f@-10|}]PB[X=25={P@-10|S@10|}]PT[Z=55=]TA[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=45={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=35={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]KY[X=40={h@-10|M@-20|P@-10|f@-10|}]GB[X=15={P@-10|S@10|}]CI[Y=30=(1){P@-5|f@-5|h@-5|M@-15|K@-20|}]EA[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # T # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][TW][Button][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Armored Personnel Carrier]######################## #Type Id# AP # Names (l-s-a-desc) # Armored Personnel Carrier APC AP [=== [AP] ARMORED PERSONNEL CARRIER ===] [= Overview =] The APC provides quick, land combat transport for all infantry types except Marines and Engineers. The units combine well with each other to create something stronger that the units separately. Together, the APC and a loaded CO/IN/GE/MT/PA are especially good at attacking non-mechanized indirect fire units and Cities. APCs do not capture cities like Armor, they engage in siege combat like Infantry to capture a city. [= Quick Facts =] !!!- APC's must "morph", while hosted, into a "packed" APC before they can be loaded onto an Air Transport, Seabee or Orbital Transport. They CANNOT carry anything in this morphed version so be sure that they are EMPTY before you give them the morph command, or anything they're carrying will be DESTROYED. !!!- APC can "unload" the units they are carrying which means that they can effectively add their movement rate to whatever they are carrying in the same turn. !!!- The APC gets a "mobility shock" attack bonus against Infantry type units and Cities in Clear and Desert terrain. - APC's CANNOT move into rivers, swamps, or mountains. - The APC has a range of 40 and requires fuel. It can be refueld by Cities, "deployed" Refueling Trucks, Forts, Weapons Depots, and Warehouses. [= Production/Construction =] Produced By: City: 18/15 [= Movement =] Roads: Yes Range: 40 Movement Points: 3 Clear, Desert: 1 Forest, Hills, Snow: 2 Swamp, Mountians: Droppable Refueled By: Structures: CI, FT, WH Land: KU [= Combat =] Move Attack: Hit Points: 3 Hit Damage: 1 Can Attack: Structures: All Land: All Sea: PB, PE, MB Air: RD, SH, HE(b), HH, AH(vb), FV(b) City Capture: Type: Bombard Siege Capture Damage: 5% (b) = attacks against this target have bad odds. (vb) = attacks against this target have very bad odds. (unless they are "landed") Siege Combat Bonuses: CI: +20% FT: +10% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 2 Cannot See: FX, BX [= Transport Information =] Portage Cost: 3 Carried By: Structures: CI(r), AB, PT, TS, FT, WH Land: TK, KU Sea: LR, TR, AM (r) = repairs 1 hit point / turn. Portage Capacity: 3 Carries: Land: CO, IN, GE, MT, PA [= Miscellaneous Information =] Supply Drain: 6 Morphs Into: XP (Hosted Only) #END_DESC# #Mv Sound File# s_army.wav #F Sound File# hvymg_fire.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 46 #[Speed][Range][Road Use][No Crash]# [3][40][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]f[2]h[2]D[1]C[1]S[I]s[I]M[99]P[99]r[I]N[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [GE,T,F,F,F,0][CO,T,F,T,T,0][IN,T,F,F,T,0][LI,T,F,F,T,0][MT,T,F,F,F,0][PA,T,F,F,F,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # AP[K=50={f@-10|P@-15|r@-10|h@-10|M@-20|N@-10|}]FG[c=50=(0)]HO[K=55={r@-10|f@-5|h@-5|M@-15|P@-20|N@-10|}]HH[K=55=]GE[K=60={f@-15|P@-20|r@-10|M@-20|h@-10|N@-10|C@10|D@10|}]HP[k=95=]KZ[K=90={f@-10|h@-10|M@-20|N@-10|P@-15|r@-10|}]AB[m=80=(0)]AL[K=45={f@-10|P@-15|r@-10|h@-15|M@-25|N@-10|}]AR[K=40={f@-10|r@-10|P@-15|h@-15|M@-25|N@-5|}]AS[K=95=]CK[m=90=(0)]CO[K=80={r@-10|h@-10|M@-20|N@-10|P@-40|f@-30|C@10|D@10|}]DI[K=50={f@-15|h@-10|M@-20|N@-10|P@-20|r@-10|C@5|D@5|}]DL[K=60={M@-20|f@-15|P@-20|h@-10|r@-10|N@-10|D@5|C@5|}]DM[K=45={f@-15|h@-10|M@-20|N@-10|r@-10|P@-20|C@5|D@5|}]DN[K=60={P@-20|M@-20|f@-15|h@-10|N@-10|r@-10|D@5|C@5|}]DO[K=70={f@-30|h@-10|r@-10|N@-10|M@-20|P@-40|C@5|D@5|}]DP[K=50={N@-10|r@-10|P@-20|M@-20|f@-15|h@-10|D@5|C@5|}]DT[K=50={f@-15|h@-15|r@-10|N@-15|M@-30|P@-20|C@5|D@5|}]EL[K=80={f@-15|P@-20|h@-10|N@-10|r@-10|M@-20|C@10|D@10|}]EN[K=70={f@-15|P@-20|r@-10|M@-20|h@-10|N@-10|C@10|D@10|}]FC[M=60={f@-10|P@-15|r@-10|M@-25|h@-15|N@-10|}]FO[K=75={h@-5|M@-10|P@-5|f@-5|}]FT[M=50={f@-10|r@-10|P@-15|h@-15|M@-25|N@-10|}]HA[K=95=]HF[m=80=(0)]HW[K=95=]HX[K=95=]IN[K=60={f@-15|P@-20|r@-10|M@-20|h@-10|N@-10|C@10|D@10|}]KA[K=60={f@-10|h@-15|M@-25|N@-10|P@-15|r@-10|D@10|C@10|}]KB[D=80=]KL[K=95=]KM[K=95=]KR[K=80={f@-10|h@-15|M@-25|P@-15|N@-5|r@-10|}]KS[K=95=]KU[K=95=]KV[K=60={f@-10|r@-10|P@-15|h@-15|M@-25|N@-10|D@10|C@10|}]KW[K=60={f@-10|h@-15|M@-25|N@-10|P@-15|r@-10|}]LI[K=70={f@-15|h@-10|M@-20|N@-10|P@-20|r@-10|C@10|D@10|}]LR[K=80={P@-15|}]IU[K=80={P@-15|}]LS[m=90=(0)]MA[K=55={r@-10|P@-20|f@-15|M@-20|h@-10|N@-10|D@11|C@11|}]MB[K=85={P@-20|}]MF[m=90=(0)]ML[K=90={f@-10|P@-15|N@-5|r@-10|h@-15|M@-25|}]DK[m=90=(0)]MP[k=99=]MT[K=60={f@-15|r@-10|P@-20|N@-15|h@-10|M@-20|C@10|D@10|}]ND[m=90=(0)]NF[m=90=(0)]NH[m=80=(0)]NW[m=80=(0)]OF[K=99=]OR[K=95=]OT[K=95=]PA[K=60={f@-15|P@-20|r@-10|M@-20|h@-10|N@-10|C@10|D@10|}]RA[K=99=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=99=]RX[K=99=]SA[c=95=(0)]SB[K=80={r@-10|s@-20|P@-20|}]SC[c=95=(0)]SH[K=95=]SI[c=95=(0)]SK[c=95=(0)]SL[K=95=]SP[K=99=]ST[c=95=(0)]TF[K=60={f@-10|h@-10|M@-20|N@-10|r@-10|P@-15|}]TK[K=95=]TL[K=95=]TM[K=95=]TS[m=80=(0)]TU[K=95=]TY[K=50={f@-10|h@-15|M@-25|P@-15|N@-5|r@-10|}]TZ[K=90={f@-10|h@-10|M@-20|N@-10|r@-10|P@-15|}]UP[K=50={f@-10|h@-10|M@-20|r@-10|P@-15|N@-5|}]WD[m=90=(0)]WH[m=80=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=80={f@-10|h@-10|r@-10|N@-10|M@-20|P@-15|}]ZF[K=66={f@-11|h@-11|M@-21|N@-11|P@-16|r@-11|}]ZX[K=80={P@-15|f@-10|h@-10|r@-10|N@-10|M@-20|}]ZY[K=55={f@-10|h@-15|M@-25|P@-15|r@-10|N@-5|}]ZZ[K=90={r@-10|P@-15|h@-10|M@-20|N@-10|f@-10|}]PB[K=75={P@-20|}]PT[m=80=(0)]KX[K=95=]AT[K=95=]PD[K=95=]OY[K=55=]FA[K=25={M@-10|h@-5|f@-5|P@-5|}]FN[K=30={M@-5|P@-5|f@-5|}]TA[K=50={N@-10|r@-10|f@-15|P@-15|h@-15|M@-25|}]AA[K=80={h@-10|M@-20|r@-10|P@-15|N@-10|f@-15|D@10|C@10|}]LA[K=95=]AY[K=95=]TW[K=55={f@-10|P@-15|N@-10|r@-10|h@-10|M@-20|}]FV[K=20={h@-10|M@-15|P@-10|f@-10|}]FB[K=20={M@-15|h@-10|f@-5|P@-5|}]FI[K=30={M@-10|h@-5|f@-5|P@-5|}]AH[K=10={h@-15|P@-20|f@-20|M@-20|}]KY[K=70={f@-10|h@-10|M@-20|N@-10|P@-15|r@-10|D@10|C@10|}]GB[K=50={P@-20|}]HE[K=20={f@-15|P@-15|h@-10|M@-15|}]UU[K=95=]CI[m=60=(5){f@-10|h@-5|K@-20|M@-15|P@-15|r@-10|N@-10|C@5|D@5|}]EA[K=70={r@-10|h@-15|M@-25|P@-15|f@-15|N@-10|D@10|C@10|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [6][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XP][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Armored Personnel Carrier: Packed]######################## #Type Id# XP # Names (l-s-a-desc) # Armored Personnel Carrier: Packed APC: Packed XP <<< Packed APC (XP) >>> The Packed APC is an APC which has morphed to be ready for a paradrop from a Paradrop Transport. It cannot carry any Infantry/Paratroopers in this state and is EXTREMELY vulnerable to attack. Ranged attacks are +15% to hit and move attacks against it are all at 95%. Quick Facts: Combat Hit Damage - 1 Hit Points - 3 Attack - 0 Defense - 0 (defend at 1 vs. attacks from Cruisers and Battleships) Sighting Range - none Movement Range - 33 Speed - 0 Production/Construction Time - (Morphed from AP) Transporting Carried By - City. Carries - nothing Portage Cost - 2 Portage Capacity - NA #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 79 #[Speed][Range][Road Use][No Crash]# [1][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]C[99]D[99]N[99]f[99]h[99]M[99]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][AP][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Amphibious Personnel Carrier]######################## #Type Id# UP # Names (l-s-a-desc) # Amphibious Personnel Carrier Amph PC UP <<< Amphibious Personnel Carrier (UP) >>> The Amph PC (Amphibious Personnel Carrier) provides quick, amphibious combat transport for all infantry types except Engineers. The units combine well with each other to create something stronger than the units separately. Amph PC's are bulkier, more unwieldy and heavier than regular APC's this results in them having a shorter range than regular APC's. Amph PCs do not capture cities like Armor, they engage in siege combat like Infantry to take a city. Quick Facts: IMPORTANT: Amph PC's do NOT "Override Terrain", for transport purposes which means you must drive them up onto land before you can pick up a unit to carry. Amph PC's CAN move into rivers, swamps and even shallow water! The Amph PC is very vulnerable to attacks in shallow water. Do not keep it there long if you can help it. The Amph PC has a range of 30 and requires fuel. It can be refueld by cities, heavy trucks, ports, forts and amphibious assault ships. Combat Hit Damage - 1 Hit Points - 3 Attack - 2 Defense - 2 (defend at 1 vs. attacks from Cruisers and Battleships) Sighting Range - 1 for Ground, 2 Air, 0 for Sub and Orbital Movement Range - 30 Speed - 3 Production/Construction Time - 18/15 (City) Transporting Carried By - Transport, Seabea, Heavy Truck, Port, Airbase, Air Transport, Fort, City Carries - Commando, Marines, Infantry, Paratroopers, Mountain Troops, The General. Portage Cost - 3 Portage Capacity - 3 #END_DESC# #Mv Sound File# s_army.wav #F Sound File# hvymg_fire.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 83 #[Speed][Range][Road Use][No Crash]# [3][30][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]C[1]D[1]f[2]h[2]M[99]s[2]r[2]P[3]N[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [GE,T,F,F,F,0][CO,T,F,T,T,0][IN,T,F,F,F,0][LI,T,F,F,T,0][MA,T,F,F,T,0][MT,T,F,F,F,0][PA,T,F,F,F,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # UP[K=50={f@-10|h@-10|M@-20|r@-5|N@-10|P@-10|}]FG[c=50=(0)]HO[K=55={r@-5|N@-15|f@-5|h@-5|M@-15|P@-15|s@-10|}]HH[K=55={s@-10|}]GE[K=60={f@-15|M@-20|h@-10|r@-5|N@-15|P@-15|C@10|D@10|}]HP[k=95=]KZ[K=90={f@-10|h@-10|M@-20|N@-15|r@-5|P@-10|}]AB[m=80=(0)]AL[K=45={f@-10|h@-15|M@-25|r@-5|N@-15|P@-10|}]AP[K=50={f@-10|h@-10|M@-20|r@-5|N@-15|P@-10|}]AR[K=40={f@-10|h@-15|M@-25|r@-5|N@-10|P@-10|}]AS[K=95=]CK[m=90=(0)]CO[K=80={h@-10|M@-20|r@-5|s@-15|P@-30|f@-30|N@-15|C@10|D@10|}]DI[K=50={r@-5|P@-15|N@-15|M@-20|h@-10|f@-15|C@5|D@5|}]DL[K=60={N@-15|f@-15|P@-15|r@-5|h@-10|M@-20|D@5|C@5|}]DM[K=45={f@-15|M@-20|r@-5|N@-15|h@-10|P@-15|C@5|D@5|}]DN[K=60={r@-5|f@-15|M@-20|h@-10|N@-15|P@-15|D@5|C@5|}]DO[K=70={f@-30|P@-30|h@-10|N@-15|r@-5|M@-20|C@5|D@5|}]DP[K=50={r@-5|M@-20|h@-10|f@-15|N@-15|P@-15|D@5|C@5|}]DT[K=50={f@-15|h@-15|r@-10|M@-30|N@-20|P@-15|C@5|D@5|}]EL[K=80={f@-15|P@-15|h@-10|M@-20|r@-5|N@-15|C@10|D@10|}]EN[K=70={f@-15|M@-20|h@-10|r@-5|N@-15|P@-15|C@10|D@10|}]FC[M=60={f@-10|h@-15|M@-25|N@-15|r@-5|P@-10|}]FO[K=75={h@-5|M@-10|N@-5|f@-5|s@-10|}]FT[M=50={f@-10|h@-15|M@-25|r@-5|N@-15|P@-10|}]HA[K=95=]HF[m=80=(0)]HW[K=95=]HX[K=95=]IN[K=60={f@-15|M@-20|h@-10|r@-5|N@-15|P@-15|C@10|D@10|}]KA[K=60={f@-10|h@-15|M@-25|N@-15|r@-5|P@-10|D@10|C@10|}]KB[D=80=]KE[K=95=]KL[K=95=]KM[K=95=]KR[K=80={f@-10|h@-15|M@-25|N@-10|r@-5|P@-10|}]KS[K=95=]KU[K=95=]KV[K=60={f@-10|h@-15|M@-25|r@-5|N@-15|P@-10|C@10|D@10|}]KW[K=60={f@-10|h@-15|M@-25|N@-15|P@-10|r@-5|}]LI[K=70={f@-15|h@-10|M@-20|N@-15|P@-15|r@-5|C@10|D@10|}]LR[K=80={P@-15|s@-10|}]IU[K=80={P@-15|s@-10|}]LS[m=90=(0)]MA[K=55={f@-15|M@-20|h@-10|r@-5|N@-15|P@-15|C@11|D@11|}]MB[K=85={P@-15|s@-10|}]MF[m=90=(0)]ML[K=90={M@-25|h@-15|r@-5|N@-10|f@-10|P@-10|}]DK[m=90=(0)]MP[k=99=]MT[K=60={f@-15|r@-5|N@-20|h@-10|M@-20|P@-15|C@10|D@10|}]ND[m=90=(0)]NF[m=90=(0)]NH[m=80=(0)]NW[m=80=(0)]OF[K=99=]OP[K=90=]OR[K=95=]OT[K=95=]PA[K=60={f@-15|M@-20|h@-10|r@-5|N@-15|P@-15|C@10|D@10|}]RA[K=99=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=99=]RX[K=99=]SA[c=95=(0)]SB[K=80={P@-15|r@-5|s@-10|}]SC[c=95=(0)]SH[K=95=]SI[c=95=(0)]SK[c=95=(0)]SL[K=95=]SP[K=99=]ST[c=95=(0)]TF[K=60={f@-10|h@-10|N@-15|M@-20|r@-5|P@-10|}]TK[K=95=]TL[K=95=]TM[K=95=]TS[m=80=(0)]TU[K=95=]TY[K=50={r@-5|N@-10|f@-5|h@-15|M@-25|P@-10|}]TZ[K=90={r@-5|M@-20|f@-10|N@-15|h@-10|P@-10|}]WD[m=90=(0)]WH[m=80=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=80={M@-20|h@-10|f@-10|r@-5|N@-15|P@-10|}]ZF[K=66={f@-11|h@-11|M@-21|N@-16|P@-11|r@-6|}]ZX[K=80={f@-10|h@-10|M@-20|N@-15|P@-10|r@-5|}]ZY[K=55={f@-10|h@-15|M@-25|N@-10|r@-5|P@-10|}]ZZ[K=90={f@-10|h@-10|M@-20|N@-15|r@-5|P@-10|}]PB[K=75={P@-15|s@-10|}]PT[m=80=(0)]KX[K=95=]AT[K=95=]PD[K=95=]OY[K=55=]FA[K=25={N@-5|M@-10|h@-5|f@-5|s@-10|}]FN[K=30={M@-5|f@-5|N@-5|s@-10|}]TA[K=50={r@-5|f@-15|h@-15|M@-25|P@-10|N@-15|}]AA[K=80={h@-10|M@-20|r@-5|f@-15|P@-10|N@-15|D@10|C@10|}]LA[K=95=]AY[K=95=]TW[K=55={r@-5|f@-10|N@-15|P@-10|M@-20|h@-10|}]FV[K=20={h@-10|N@-5|f@-10|P@-5|M@-15|s@-10|}]FB[K=20={M@-15|h@-10|f@-5|N@-5|s@-10|}]FI[K=30={M@-10|h@-5|N@-5|f@-5|s@-10|}]AH[K=10={h@-15|f@-20|N@-5|P@-15|M@-20|s@-10|}]KY[K=70={f@-10|h@-10|M@-20|N@-15|P@-10|r@-5|D@10|C@10|}]GB[K=50={P@-15|s@-10|}]HE[K=20={f@-15|h@-10|N@-5|P@-10|M@-15|s@-10|}]CI[m=60=(5){f@-10|h@-5|K@-20|M@-15|N@-15|r@-5|P@-10|C@5|D@5|}]EA[K=70={M@-25|h@-15|r@-5|f@-15|P@-10|N@-15|D@10|C@10|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [6][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XU][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Amphibious Personnel Carrier: Packed]######################## #Type Id# XU # Names (l-s-a-desc) # Amphibious Personnel Carrier: Packed Amph. PC: Packed XU #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 98 #[Speed][Range][Road Use][No Crash]# [1][30][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]C[99]D[99]N[99]f[99]h[99]M[99]P[99]r[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][UP][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Light Armor]######################## #Type Id# AL # Names (l-s-a-desc) # Light Armor Light Armor AL [=== [AL] LIGHT ARMOR ===] [= Overview =] Light Armor units play a vital role in land offenses. Their function is much the same as Infantry and they can do many of the same things. They are 3x as fast and can take more damage. Light Armor cannot enter rivers, swamps, mountains or peaks. Entering forest or hill squares reduces a Light Armor's move to 1. They cannot enter water squares except on Transports and take up 50% more space than an Infantry unit. When it becomes necessary to be transported across water or through space, Light Armor can "morph" into a "packed" version for transporting. The only units that can transport Light Armor in its regular form are Trucks, "deployed" Refueling Trucks, Landing Craft, Transports, and Amphibious Assault Ships. It is VERY vulnerable in this packed form if move engaged or ranged fired upon out in open ground. Light Armor attack odds are about equal to an APC +5%, and it defends slightly better than an APC. Light Armor units pack a decent ranged fire punch as well. Their hit chances are equivalent to a Destroyer and they CAN defensive fire. [= Quick Facts =] !!!- Light Armor gets a "mobility shock" attack bonus against Infantry type units and Cities in Clear and Desert terrain. - In order to be moved by Seabee, Air Transport, Heavy Air Transport or Orbital Transports, the Light Armor must first "morph" into its "packed" form. [= Production/Construction =] Produced By: City: 18/15 [= Movement =] Roads: Yes Range: 40 Movement Points: 3 Clear, Desert, Snow: 1 Forest, Hills: 2 Swamp, Mountians: Droppable Refueled By: Structures: CI, FT, WH Land: KU [= Combat =] Move Attack: Hit Points: 3 Hit Damage: 1 Can Attack: Structures: All Land: All Air: RD, SH, HE(b), HH, AH(vb), FV(b) Cannot Attack: Sea: SS, SD, US, UD, BS, BD City Capture: Type: Bombard Siege Capture Damage: 5% (b) = attacks against this target have bad odds. (vb) = attacks against this target have very bad odds. (unless they are "landed") Ranged Fire: Defensive Fire: Yes Range: 1 Damage: 1 Cannot Hit: Structures: SY Sea: SS, SD, US, UD, BS, BD City Bomb Damage: 1% Siege Combat Bonuses: CI: +25% FT: +15% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 2 Cannot See: FX, BX [= Transport Information =] Portage Cost: 3 Carried By: Structures: CI(r), AB, PT, TS, FT, WH Land: TK, KU Sea: LR, TR, AM (r) = repairs 1 hit point / turn. [= Miscellaneous Information =] Supply Drain: 7 Morphs Into: XL (Hosted Only) #END_DESC# #Mv Sound File# s_army.wav #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 63 #[Speed][Range][Road Use][No Crash]# [3][40][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]f[2]h[2]D[1]C[1]S[I]s[I]M[99]P[99]r[I]N[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # AL[D=50={f@-10|P@-15|r@-10|h@-10|M@-20|N@-5|s@15|}]FG[c=50=(0)]HO[D=60={f@-5|M@-10|r@-10|P@-20|N@-10|}]HH[K=60=]GE[D=66={f@-16|M@-16|P@-21|r@-11|N@-11|s@14|D@9|C@9|}]HP[k=95=]KZ[D=95=]AB[M=90=]AC[k=66=]AM[k=66=]AP[D=55={r@-10|P@-15|M@-15|f@-10|h@-5|N@-10|s@15|}]AR[D=45={f@-10|P@-15|r@-10|M@-20|h@-10|N@-5|s@15|}]AS[K=95=]BB[k=30=]BC[k=35=]BU[k=95=]CK[M=95=]CO[D=85={M@-15|r@-10|h@-5|N@-10|f@-30|P@-40|C@10|D@10|}]CV[k=66=]DI[D=55={r@-10|N@-10|f@-15|P@-20|M@-15|h@-5|C@5|D@5|}]DL[D=66={f@-16|h@-6|M@-16|N@-11|P@-21|r@-11|D@4|C@4|}]DM[D=50={f@-15|h@-5|M@-15|r@-10|N@-10|P@-20|C@5|D@5|}]DN[D=66={f@-16|h@-6|M@-16|N@-11|r@-11|P@-21|D@4|C@4|}]DO[K=75={P@-40|f@-30|h@-5|M@-15|N@-10|r@-10|C@5|D@5|}]DP[D=55={f@-15|h@-5|M@-15|P@-20|N@-10|r@-10|D@5|C@5|}]DT[D=55={f@-15|P@-20|r@-10|N@-15|h@-5|M@-15|C@5|D@5|}]EC[k=66=]EL[D=85={f@-15|P@-15|h@-5|M@-15|N@-10|r@-10|s@15|D@10|C@10|}]EN[D=75={f@-15|M@-15|h@-5|P@-20|r@-10|N@-10|C@10|D@10|s@10|}]FC[M=66={f@-11|h@-11|M@-21|P@-16|r@-11|N@-11|}]FO[K=75={h@-5|M@-10|P@-5|f@-5|}]FT[M=55={f@-10|h@-10|M@-20|P@-15|r@-10|N@-10|}]HA[D=95=]HF[M=90=]HW[K=95=]HX[D=95=]IN[D=66={f@-16|h@-6|M@-16|P@-21|r@-11|N@-11|s@14|C@9|D@9|}]KA[D=66={f@-11|h@-11|M@-21|P@-16|r@-11|N@-11|C@9|D@9|}]KB[D=85=]KL[D=95=]KM[D=95=]KR[D=85={f@-10|h@-10|M@-20|P@-15|r@-10|N@-5|}]KS[D=95=]KU[D=95=]KV[D=66={f@-11|h@-11|M@-21|P@-16|r@-11|N@-11|C@9|D@9|}]KW[D=66={f@-11|h@-11|M@-21|N@-11|P@-16|r@-11|}]LC[k=66=]LI[D=75={f@-15|h@-5|M@-15|N@-10|r@-10|P@-20|s@15|D@10|C@10|}]LR[k=85={P@-15|}]IU[k=85={P@-15|}]LS[M=95=]MA[D=60={f@-15|M@-15|h@-5|P@-20|r@-10|N@-10|C@10|D@10|s@10|}]MB[k=90={P@-20|}]MF[D=95=]ML[D=95={s@15|}]DK[M=95=]MP[k=99=]MT[D=66={f@-16|P@-21|r@-11|N@-16|h@-6|M@-16|s@14|D@9|C@9|}]ND[D=95=]NF[D=95=]NH[M=90=]NW[M=90=]OF[D=99=]OP[k=95=]OR[K=95=]OT[K=95=]PA[D=66={f@-16|M@-16|P@-21|r@-11|N@-11|s@14|C@9|D@9|}]RA[k=99=]RB[D=95=]RD[K=99=]RR[D=95=]RS[D=95=]RT[D=99=]RX[K=99=]SA[D=95=]SB[k=90={s@-20|r@-10|P@-20|}]SC[D=95=]SH[K=95=]SI[D=95=]SK[D=95=]SL[D=95=]SP[D=99=]ST[D=95=]SY[k=99=]TF[D=66={f@-11|h@-6|M@-16|N@-11|P@-16|r@-11|}]TK[D=95=]TL[D=95=]TM[D=95=]TS[M=90=]TY[D=55={M@-20|h@-10|f@-10|P@-15|r@-10|N@-5|}]TZ[D=95=]UP[D=55={f@-10|M@-15|h@-5|P@-15|r@-10|N@-5|s@10|}]WD[M=95=]WH[M=90=]XA[D=95=]XE[D=95=]XF[D=95=]XK[D=95=]XL[D=95=]XM[D=95=]XO[D=95=]XP[D=95=]XR[D=95=]XT[D=95=]XU[D=95=]XX[D=95=]XY[D=95=]XZ[D=95=]ZB[D=85={f@-10|N@-10|r@-10|P@-15|h@-5|M@-15|s@15|}]ZF[D=70={f@-10|h@-5|M@-15|N@-10|P@-15|r@-10|s@15|}]ZX[D=85={f@-10|M@-15|P@-15|h@-5|r@-10|s@15|N@-10|}]ZY[D=60={f@-10|h@-10|M@-20|N@-5|P@-15|r@-10|s@15|}]ZZ[D=95={s@15|}]PB[k=95=]PT[M=90=]KX[D=95=]AT[K=95=]PD[K=95=]OY[K=60=]OS[k=66=]CL[k=50=]CG[k=50=]DD[k=55={r@15|}]CR[k=40=]DE[k=60={r@15|}]SW[k=75={r@15|}]FA[K=25={M@-10|h@-5|f@-5|P@-5|}]FN[K=30={M@-5|f@-5|P@-5|}]TA[D=55={f@-15|h@-10|M@-20|P@-15|r@-10|s@15|N@-10|}]TR[k=85=]AA[D=85={M@-15|P@-15|r@-10|h@-5|f@-15|s@15|N@-10|C@10|D@10|}]LA[D=95=]AY[D=95=]TW[D=60={f@-10|h@-5|M@-15|N@-10|P@-15|r@-10|s@15|}]FV[K=20={h@-10|M@-15|f@-10|P@-10|}]FB[K=20={M@-15|h@-10|f@-5|P@-5|}]FI[K=30={M@-10|h@-5|f@-5|P@-5|}]AH[K=10={h@-15|f@-20|P@-20|M@-20|}]KY[D=75={f@-10|P@-15|r@-10|h@-5|M@-15|N@-10|C@10|D@10|}]GB[k=75={P@-20|}]HE[K=20={h@-10|f@-15|P@-15|M@-15|}]SU[k=66={r@14|}]UU[k=95=]CI[m=66=(5){f@-11|K@-16|M@-11|N@-11|P@-16|r@-11|C@4|D@4|}]EA[D=75={f@-15|h@-10|M@-20|P@-15|r@-10|s@15|N@-10|C@10|D@10|}] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # AL[X=30={h@-10|M@-20|s@15|f@-10|P@-10|}]HO[X=40={h@-10|M@-20|P@-10|f@-10|}]HP[X=70=]KZ[X=50={h@-10|M@-20|P@-10|f@-10|}]AB[Z=60=]AC[X=60={s@10|}]AM[X=60={s@10|}]AP[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]AR[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]BB[X=30={s@10|}]BC[X=35={s@10|}]BU[X=60={s@10|}]CK[X=60=]CV[X=55=]DN[X=45={h@-10|M@-20|P@-10|f@-10|}]EC[X=60={s@10|}]EL[X=50={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=55={M@-20|h@-10|P@-10|f@-10|}]FC[X=35={f@-5|P@-5|h@-10|M@-20|}]FT[X=25={f@-5|P@-5|h@-10|M@-20|}]HA[X=50={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[X=60=]HX[X=50={s@15|M@-15|h@-5|f@-10|P@-10|}]KA[X=55={M@-20|h@-10|P@-10|f@-10|}]KB[X=55=]KL[X=65={h@-10|M@-20|f@-10|P@-10|}]KM[X=55={h@-10|M@-20|P@-10|f@-10|}]KR[X=40={h@-10|M@-20|f@-10|P@-10|}]KS[X=55={M@-20|h@-10|P@-10|f@-10|}]KU[X=65={h@-10|M@-20|P@-10|f@-10|}]KV[X=55={h@-10|M@-20|f@-10|P@-10|}]KW[X=45={h@-10|M@-20|P@-10|f@-10|}]LC[X=60={s@10|}]LR[X=40={P@-10|S@10|}]IU[X=55={P@-10|S@10|}]LS[Z=60=]MB[X=40={P@-10|S@10|}]MF[X=60=]ML[X=35={f@-15|h@-10|P@-15|M@-20|s@15|}]DK[Z=60=]MP[X=70=]ND[X=60=]NF[X=60=]NH[X=60=]NW[X=60=]OF[X=70=]OP[X=70=]RA[X=70=]RB[X=60={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=60={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=60={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=70=]SB[X=65={P@-10|}]SL[X=50={M@-20|h@-10|P@-10|f@-10|s@15|}]SP[X=70={f@-15|P@-15|h@-10|M@-20|}]TF[X=45={h@-10|M@-20|P@-10|f@-10|}]TK[X=60={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=60={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=50={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=60=]TU[X=60={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=40={h@-10|M@-20|P@-10|f@-10|}]TZ[X=45={h@-10|M@-20|f@-10|P@-10|}]UP[X=35={h@-10|M@-20|P@-10|f@-10|}]WD[Z=60=]WH[Z=60=]XA[X=70={M@-20|h@-10|P@-10|f@-10|}]XE[X=70={M@-20|h@-10|P@-10|f@-10|}]XF[X=55={M@-20|h@-10|P@-10|f@-10|}]XK[X=70={h@-10|M@-20|P@-10|f@-10|}]XL[X=45={h@-10|M@-20|P@-10|f@-10|}]XM[X=50={h@-10|M@-20|P@-10|f@-10|}]XO[X=55={h@-10|M@-20|P@-10|f@-10|}]XP[X=50={f@-15|h@-10|M@-20|P@-10|}]XR[X=40={h@-10|M@-20|P@-10|f@-10|}]XT[X=70={M@-20|h@-10|P@-10|f@-10|}]XU[X=50={h@-10|M@-20|P@-10|f@-10|}]XX[X=55={M@-20|h@-10|P@-10|f@-10|}]XY[X=50={h@-10|M@-20|P@-10|f@-10|}]XZ[X=55={h@-10|M@-20|P@-10|f@-10|}]ZB[X=40={M@-20|h@-10|s@15|P@-10|f@-10|}]ZF[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=40={P@-10|f@-10|h@-10|M@-20|s@15|}]ZY[X=35={M@-20|h@-10|s@15|P@-10|f@-10|}]ZZ[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=40={P@-10|S@10|}]PT[Z=60=]KX[X=55={f@-10|P@-10|M@-15|h@-5|}]OS[X=60={s@10|}]CL[X=45=]CG[X=45=]DD[X=50={r@15|}]CR[X=40={s@10|}]DE[X=50=]SW[X=50=]TA[X=55={M@-20|h@-10|s@15|P@-10|f@-10|}]TR[X=70={s@10|}]AA[X=55={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=50={M@-20|h@-10|P@-10|f@-10|s@15|}]AY[X=50={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]KY[X=55={h@-10|M@-20|P@-10|f@-10|}]GB[X=35={P@-10|S@10|}]SU[X=50={r@15|}]UU[X=50={r@15|}]CI[Y=35=(1){P@-5|f@-5|M@-15|K@-20|h@-5|}]EA[X=55={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [7][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XL][Pack][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Light Armor: Packed]######################## #Type Id# XL # Names (l-s-a-desc) # Light Armor: Packed Lt Armor: Packed XL #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 108 #[Speed][Range][Road Use][No Crash]# [1][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]C[99]D[99]N[99]f[99]h[99]M[99]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][AL][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Armor]######################## #Type Id# AR # Names (l-s-a-desc) # Armor Armor AR [=== [AR] ARMOR ===] [= Overview =] Armor units play a vital role in land offenses but have peculiar weaknesses that require a certain amount of skill to circumvent. Their function is much the same as Infantry and they can do many of the same things. They are twice as fast, have twice the firepower and can take twice as much damage. Armor cannot enter rivers, swamps, mountains or peaks. Entering forest, snow, or hill squares reduces an Armor units move to 1. They cannot enter water squares except on Transports and take up twice as much space as an Infantry unit. When it becomes necessary to be transported across water or through space, Armor can "morph" into a "packed" version for transporting. The only units that can transport Armor in its regular form are Trucks, "deployed" Refueling Trucks, Transports, and Amphibious Assault Ships. It is VERY vulnerable in its packed form if move engaged or ranged fired upon out in open ground. Armor attack odds are about equal to an APC +10%, and it defends better than an APC. Armor units pack a powerful ranged fire punch as well. Their hit chances are equivalent to a Light Artillery piece except that Armor lacks the volume of fire that LA has so Armor cannot hit infantry type units. Armor units ARE capable of defensive fire. [= Quick Facts =] !!!- Armor does NOT engage in siege combat. It will capture or destroy any other structure it attacks outright. !!!- Armor gets a "mobility shock" attack bonus against Infantry type units and Cities in Clear and Desert terrain. - In order to be moved by Seabee, or Orbital Transports, the Armor must first "morph" into its "packed" form. - Armor attack/defense vs Infantry has been increased from 50% att / 50% def up to 66% att / 66% def. [= Production/Construction =] Produced By: City: 24/20 [= Movement =] Roads: Yes Range: 30 Movement Points: 3 Clear, Desert: 1 Forest, Hills: 2 Snow: 3 Mountians: Droppable Refueled By: Structures: CI, FT, WD, WH Land: KU [= Combat =] Move Attack: Hit Points: 4 Hit Damage: 2 Can Attack: Structures: All Land: All Air: RD, SH, HE(b), HH, AH(vb), FV(b) Cannot Attack: Sea: SS, SD, US, UD, BS, BD City Capture: Type: Bombard Capture Damage: 7% (b) = attacks against this target have bad odds. (vb) = attacks against this target have very bad odds. (unless they are "landed") Ranged Fire: Defensive Fire: Yes Range: 2 Damage: 1 Cannot Hit: Structures: SY Sea: SS, SD, US, UD, BS, BD City Bomb Damage: 1% Siege Combat Bonuses: CI: +30% FT: +20% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 2 Cannot See: FX, BX [= Transport Information =] Portage Cost: 4 Carried By: Structures: CI(r), AB, PT, TS, FT, WD, WH Land: TK, KU Sea: TR (r) = repairs 1 hit point / turn. [= Miscellaneous Information =] Supply Drain: 8 Morphs Into: XR (Hosted Only) #END_DESC# #Mv Sound File# s_army.wav #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 2 #[Speed][Range][Road Use][No Crash]# [3][30][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[1]h[2]K[I]f[2]D[1]s[I]S[I]M[99]r[I]P[I]N[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][4][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # AR[D=50={f@-5|M@-10|N@-5|P@-10|r@-5|s@15|}]FG[c=50=(0)]HO[D=66={h@4|M@-6|N@-11|P@-16|r@-6|}]HH[K=66=]GE[D=70={f@-10|M@-10|N@-10|P@-15|r@-5|s@15|C@10|D@10|}]HP[k=99=]KZ[D=95=]AB[D=95=]AC[k=70=]AL[D=55={f@-5|h@-5|M@-15|P@-10|r@-5|N@-10|s@15|}]AM[k=70=]AP[D=60={f@-5|M@-10|P@-10|r@-5|N@-10|s@15|}]AS[K=95=]BB[k=35=]BC[k=40=]BU[k=95=]CK[k=95=]CO[D=90={M@-10|r@-5|f@-20|P@-30|N@-10|D@10|C@10|}]CV[k=70=]DI[D=60={f@-10|M@-10|N@-10|P@-15|r@-5|C@6|D@6|}]DL[D=70={f@-10|M@-10|N@-10|P@-15|r@-5|D@5|C@5|}]DM[D=55={f@-10|P@-15|M@-10|r@-5|N@-10|C@5|D@5|}]DN[D=70={P@-16|r@-6|f@-11|M@-11|N@-11|D@5|C@5|}]DO[K=80={M@-10|f@-20|P@-30|N@-10|r@-5|C@5|D@5|}]DP[D=60={f@-10|P@-15|r@-10|M@-10|N@-10|D@6|C@6|}]DT[D=60={f@-10|P@-15|r@-5|N@-15|M@-10|C@6|D@6|}]EC[k=70=]EL[D=90={s@15|f@-10|P@-15|M@-10|N@-10|r@-5|C@10|D@10|}]EN[D=80={f@-10|M@-10|N@-10|P@-15|r@-5|D@10|C@10|s@10|}]FC[k=70={f@-5|h@-5|M@-15|N@-10|P@-10|r@-5|}]FO[K=75={h@-5|M@-10|N@-5|P@-5|f@-5|}]FT[k=60={f@-5|h@-5|N@-10|P@-10|r@-5|M@-20|}]HA[D=95=]HF[D=95=]HW[K=95=]HX[D=95=]IN[D=70={f@-10|M@-10|N@-10|P@-15|r@-5|s@15|D@10|C@10|}]KA[D=70={r@-5|P@-10|N@-10|M@-15|h@-5|f@-5|C@10|D@10|}]KB[D=90=]KL[D=95=]KM[D=95=]KR[D=90={f@-5|h@-5|M@-15|N@-5|r@-5|P@-10|}]KS[D=95=]KU[D=95=]KV[D=70={f@-5|h@-5|M@-15|N@-10|P@-10|r@-5|C@10|D@10|}]KW[D=70={N@-10|r@-5|P@-10|f@-5|M@-15|h@-5|}]LC[k=70=]LI[D=80={s@15|f@-10|M@-10|N@-10|r@-5|P@-15|C@10|D@10|}]LR[k=90={P@-10|}]IU[k=90={P@-10|}]LS[D=95=]MA[D=66={f@-11|M@-11|N@-11|P@-16|r@-6|D@9|C@9|s@9|}]MB[k=95={P@-15|}]MF[D=95=]ML[D=95={s@15|}]DK[k=95=]MP[k=99=]MT[D=70={f@-10|N@-15|P@-15|r@-5|M@-10|s@15|C@10|D@10|}]ND[D=95=]NF[D=95=]NH[D=95=]NW[D=95=]OF[D=99=]OP[k=99=]OR[K=95=]OT[K=95=]PA[D=70={r@-5|P@-15|N@-10|M@-10|f@-10|s@15|D@10|C@10|}]RA[k=99=]RB[D=95=]RD[K=99=]RR[D=95=]RS[D=95=]RT[D=99=]RX[K=99=]SA[D=95=]SB[k=95={s@-20|r@-5|P@-15|}]SC[D=95=]SH[K=95=]SI[D=95=]SK[D=95=]SL[D=95=]SP[D=99=]ST[D=95=]SY[k=99=]TF[D=70={f@-5|r@-5|P@-10|N@-10|M@-10|}]TK[D=95=]TL[D=95=]TM[D=95=]TS[D=95=]TU[D=95=]TY[D=60={f@-5|h@-5|M@-15|N@-5|P@-10|r@-5|}]TZ[D=99=]UP[D=60={r@-5|P@-10|N@-5|M@-10|f@-5|s@10|}]WD[D=95=]WH[D=95=]XA[D=95=]XE[D=95=]XF[D=95=]XK[D=95=]XL[D=95=]XM[D=95=]XO[D=95=]XP[D=95=]XR[D=95=]XT[D=95=]XU[D=95=]XX[D=95=]XY[D=95=]XZ[D=95=]ZB[D=90={f@-5|P@-10|N@-10|r@-5|M@-10|s@15|}]ZF[D=75={f@-5|M@-10|N@-10|P@-10|r@-5|s@15|}]ZX[D=90={f@-5|N@-10|M@-10|P@-10|r@-5|s@15|}]ZY[D=66={f@-6|h@-6|M@-16|N@-6|P@-11|r@-6|s@14|}]ZZ[D=99=]PB[k=95=]PT[k=95=]KX[D=95=]AT[K=95=]PD[K=95=]OY[K=66=]OS[k=70=]CL[k=55=]CG[k=55=]DD[k=60={r@15|}]CR[k=45=]DE[k=66={r@14|}]SW[k=80={r@15|}]FA[K=25={N@-5|M@-10|h@-5|f@-5|P@-5|}]FN[K=35={M@-5|P@-5|f@-5|N@-5|}]TA[D=60={P@-10|r@-5|f@-10|h@-5|M@-15|s@15|N@-10|}]TR[k=90=]AA[D=95={M@-10|P@-10|r@-5|f@-10|s@20|N@-10|C@10|D@10|}]LA[D=95=]AY[D=95=]TW[D=66={f@-6|M@-11|N@-11|P@-11|r@-6|s@14|}]FV[K=25={h@-10|N@-5|P@-10|f@-10|M@-15|}]FB[K=25={M@-15|h@-10|f@-5|P@-5|N@-5|}]FI[K=35={M@-10|h@-5|f@-5|P@-5|N@-5|}]AH[K=10={h@-15|N@-5|f@-20|P@-20|M@-20|}]KY[D=80={r@-5|f@-5|N@-10|P@-10|M@-10|C@10|D@10|}]GB[k=80={P@-15|}]HE[K=20={f@-15|h@-10|P@-15|N@-5|M@-15|}]SU[k=70={r@15|}]UU[k=95=]CI[c=70=(7){f@-5|K@-10|M@-5|N@-10|P@-10|r@-5|C@5|D@5|}]EA[D=80={h@-5|M@-15|P@-10|r@-5|f@-10|s@15|N@-10|C@10|D@10|}] # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # AR[X=35={M@-20|h@-10|s@15|f@-10|P@-10|}]HO[X=50={h@-10|M@-20|P@-10|f@-10|}]HP[X=80=]KZ[X=60={h@-10|M@-20|P@-10|f@-10|}]AB[Z=70=]AC[X=65={s@10|}]AL[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]AM[X=65={s@10|}]AP[X=45={M@-20|h@-10|s@15|P@-10|f@-10|}]BB[X=35={s@10|}]BC[X=40={s@10|}]BU[X=65={s@10|}]CK[X=70=]CV[X=60=]DN[X=55={h@-10|M@-20|P@-10|f@-10|}]EC[X=65={s@10|}]EL[X=60={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=65={M@-20|h@-10|P@-10|f@-10|}]FC[X=45={f@-5|P@-5|h@-10|M@-20|}]FT[X=35={f@-5|P@-5|h@-10|M@-20|}]HA[X=60={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[X=70=]HX[X=60={s@15|M@-15|h@-5|f@-10|P@-10|}]KA[X=65={M@-20|h@-10|P@-10|f@-10|}]KB[X=65=]KL[X=75={h@-10|M@-20|f@-10|P@-10|}]KM[X=65={h@-10|M@-20|P@-10|f@-10|}]KR[X=50={h@-10|M@-20|f@-10|P@-10|}]KS[X=65={M@-20|h@-10|P@-10|f@-10|}]KU[X=75={h@-10|M@-20|P@-10|f@-10|}]KV[X=65={h@-10|M@-20|f@-10|P@-10|}]KW[X=55={h@-10|M@-20|P@-10|f@-10|}]LC[X=65={s@10|}]LR[X=50={P@-10|S@10|}]IU[X=65={P@-10|S@10|}]LS[Z=70=]MB[X=50={P@-10|S@10|}]MF[X=70=]ML[X=45={f@-15|h@-10|M@-20|P@-15|s@15|}]DK[Z=70=]MP[X=80=]ND[X=70=]NF[X=70=]NH[X=70=]NW[X=70=]OF[X=80=]OP[X=80=]RA[X=80=]RB[X=70={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=70={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=70={s@15|f@-10|P@-10|h@-5|M@-15|}]RT[X=80=]SB[X=70={P@-10|}]SL[X=60={h@-10|M@-20|P@-10|f@-10|s@15|}]SP[X=80={P@-15|f@-15|M@-20|h@-10|}]TF[X=55={h@-10|M@-20|P@-10|f@-10|}]TK[X=70={M@-20|h@-10|s@15|P@-10|f@-10|}]TL[X=70={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=60={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=70=]TU[X=70={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=50={h@-10|M@-20|P@-10|f@-10|}]TZ[X=55={h@-10|M@-20|f@-10|P@-10|}]UP[X=45={h@-10|M@-20|P@-10|f@-10|}]WD[Z=70=]WH[Z=70=]XA[X=80={M@-20|h@-10|P@-10|f@-10|}]XE[X=80={M@-20|h@-10|P@-10|f@-10|}]XF[X=65={h@-10|M@-20|P@-10|f@-10|}]XK[X=80={h@-10|M@-20|P@-10|f@-10|}]XL[X=55={h@-10|M@-20|P@-10|f@-10|}]XM[X=60={M@-20|h@-10|P@-10|f@-10|}]XO[X=65={h@-10|M@-20|P@-10|f@-10|}]XP[X=60={h@-10|M@-20|P@-10|f@-10|}]XR[X=50={h@-10|M@-20|P@-10|f@-10|}]XT[X=80={M@-20|h@-10|P@-10|f@-10|}]XU[X=60={h@-10|M@-20|P@-10|f@-10|}]XX[X=65={h@-10|M@-20|P@-10|f@-10|}]XY[X=60={h@-10|M@-20|P@-10|f@-10|}]XZ[X=65={h@-10|M@-20|P@-10|f@-10|}]ZB[X=50={h@-10|M@-20|s@15|P@-10|f@-10|}]ZF[X=50={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=50={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=50={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=50={P@-10|S@10|}]PT[Z=70=]KX[X=65={f@-10|P@-10|M@-15|h@-5|}]OS[X=65={s@10|}]CL[X=50=]CG[X=50=]DD[X=55={r@15|}]CR[X=45={s@10|}]DE[X=55=]SW[X=55=]TA[X=65={M@-20|h@-10|s@15|P@-10|f@-10|}]TR[X=75={s@10|}]AA[X=65={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=60={M@-20|h@-10|P@-10|f@-10|s@15|}]AY[X=60={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=50={h@-10|M@-20|s@15|P@-10|f@-10|}]KY[X=65={h@-10|M@-20|P@-10|f@-10|}]GB[X=45={P@-10|S@10|}]SU[X=55={r@15|}]UU[X=55={r@15|}]CI[Y=45=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=65={M@-20|h@-10|s@15|P@-10|f@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [8][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XR][Pack][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Armor: Packed]######################## #Type Id# XR # Names (l-s-a-desc) # Armor: Packed Armor: Packed XR #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 104 #[Speed][Range][Road Use][No Crash]# [1][30][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]C[99]D[99]N[99]f[99]h[99]M[99]r[I]P[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][4][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][AR][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized Bridge Layer]######################## #Type Id# ZB # Names (l-s-a-desc) # Mechanized Bridge Layer Mech Bridge ZB This unit can deploy on rivers or in Cities, Weapon Depots and Warhouses using the morph command. (Shift + "M") It consumes 3 drain when mobile and 1 drain when deployed. It can carry 10 spaces worth of land units when deployed. Build time 10/8 by city. #END_DESC# #Mv Sound File# s_army.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 188 #[Speed][Range][Road Use][No Crash]# [3][40][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]S[I]s[I]C[1]D[1]f[2]h[2]K[I]M[99]N[2]P[99]r[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={h@-10|M@-20|r@-10|f@-30|P@-40|N@-10|}]DO[K=5={f@-30|M@-20|h@-10|P@-40|N@-10|r@-10|}]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][KB][Deploy Bridge][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized Bridge Layer: Deployed]######################## #Type Id# KB # Names (l-s-a-desc) # Mechanized Bridge Layer: Deployed Mech Bridge: Deployed KB Undeploying this unit will DESTROY any units it is carrying. Make sure any other units using the Mechanized Bridge Layer to cross a river have finished crossing to the other side of the river before undeploying it. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 189 #[Speed][Range][Road Use][No Crash]# [1][40][T][F] #Movement Allowances->CAT[COST](no show default to 1)# r[99]E[I]K[I]M[I]C[I]D[I]N[I]s[I]S[I]f[I]h[I]P[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # T # Portage [val][cap] # [3][10] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HO,F,F,F,T,0][GE,F,F,F,T,0][AL,F,F,F,T,0][AP,F,F,F,T,0][AR,F,F,F,T,0][CO,F,F,F,T,0][EN,F,F,F,T,0][HA,F,F,F,T,0][IN,F,F,F,T,0][LI,F,F,F,T,0][MA,F,F,F,T,0][ML,F,F,F,T,0][MT,F,F,F,T,0][PA,F,F,F,T,0][SL,F,F,F,T,0][TK,F,F,F,T,0][TL,F,F,F,T,0][TM,F,F,F,T,0][TU,F,F,F,T,0][UP,F,F,F,T,0][XX,T,F,F,T,0][ZB,F,F,F,T,0][ZF,F,F,F,T,0][ZX,F,F,F,T,0][ZY,F,F,F,T,0][ZZ,F,F,F,T,0][TA,F,F,F,T,0][AA,F,F,F,T,0][LA,F,F,F,T,0][AY,F,F,F,T,0][TW,F,F,F,T,0][EA,F,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][ZB][Undeploy Bridge][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized Mine Sweeper/Layer]######################## #Type Id# ZX # Names (l-s-a-desc) # Mechanized Mine Sweeper/Layer Mech Swpr/Lyr ZX Can spot and clear mines. Can lay mines in 3 turns and disable them in 1 turn. Build time of 10/8 in Cities. #END_DESC# #Mv Sound File# s_army.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 211 #[Speed][Range][Road Use][No Crash]# [3][40][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]r[I]M[99]h[2]f[2]C[1]D[1]N[2]P[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={M@-20|f@-30|P@-40|N@-10|h@-10|r@-10|}]DO[K=5={f@-30|P@-40|M@-20|h@-10|r@-10|N@-10|}]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XX][Pack][T][F] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # T[3] # Scan Mines # T # Disable Mines T/F[time] # T[1] # Buy Points Cost # 0 #############################[Mechanized Mine Sweeper/Layer: Packed]######################## #Type Id# XX # Names (l-s-a-desc) # Mechanized Mine Sweeper/Layer: Packed Mech Swpr/Lyr: Packed XX #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 212 #[Speed][Range][Road Use][No Crash]# [1][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]S[I]s[I]r[I]C[99]h[99]M[99]P[99]N[99]K[I]D[99]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][ZX][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized Anti-Aircraft]######################## #Type Id# ZF # Names (l-s-a-desc) # Mechanized Anti-Aircraft Mech AA ZF [=== [ZF] MECHANIZED ANTI-AIRCRAFT ===] [= Overview =] The mechanized AA unit is used to defend a region of air space from invading aircraft and attacking heavy missiles with its defensive fire or move attack. It can only attack heavy missile units when they are in re-entry. Mech AA can "morph" into a target searching mode which increases many of its combat defense odds and ranged fire hit chances by +5-10%, consumes less fuel per shot and lowers its supply drain, but it loses the ability to move. Mech AA can attack soft ground targets such as Engineers, Light Infantry, Trucks, Packed Units and Structures. [= Quick Facts =] !!!- Mech AA CANNOT ranged fire upon Recon Drones or Sea Helicopters, but they CAN "move-engage" them. This is so it doesn't waste its fire upon such cheap and unthreating units. !!!- Mech AA can "morph" (Shift-M key) into a Target Search Mode for less supply drain and more accurate ranged fire. It cannot move in this mode. !!!- Mech AA is capable of defensive fire. !!!- Mech AA gets a "mobility shock" attack bonus against Light Infantry type units except for Commandos in Clear and Desert terrain. - Has a speed of 3 and air spotting base range of 3. - Mech AA can be refueled by Refueling Trucks that have "morphed" into their "deployed" mode out in open ground. [= Production/Construction =] Produced By: City: 14/12 [= Movement =] Roads: Yes Range: 40 Movement Points: 3 Clear, Desert: 1 Snow, Forest, Hills: 2 Swamp, Mountians: Droppable Refueled By: Structures: CI, WD, WH Land: KU [= Combat =] Move Attack: Hit Points: 2 Hit Damage: 1 Can Attack: Structures: RT, OF, HP, MP, SY Land: CO(s), EN, TK, TH, TU, TL, TM, RC, RR, RB, KU, KL, KW, KM, HO, SC, SA, ST, SK, SP, All Packed Air: RD, SH (s) = attacking this target has suicidal odds of success. Ranged Fire: Defensive Fire: Yes Range: 3 Damage: 1 Cannot Hit: Orbital: SC, SA, ST, SK, VO Air: RD, SH, KE, VA, VS, VG Siege Combat Bonuses: CI: +15% FT: +10% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 3 [= Transport Information =] Portage Cost: 3 Carried By: Structures: CI(r), AB, DK, PT, FT, TS, WD, WH(r) Orbital: OT Land: TK, KU, RR Sea: SB, TR, AM Air: AT, HT (r) = repairs 1 hit point / turn. [= Miscellaneous Information =] Supply Drain: 4 Morphs Into: TF #END_DESC# #Mv Sound File# s_army.wav #F Sound File# aa_fire.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 10 #[Speed][Range][Road Use][No Crash]# [3][40][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]h[2]f[2]D[1]C[1]M[99]P[99]r[I]N[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][3][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # HO[K=50={r@-10|N@-10|M@-15|h@-5|f@-5|P@-20|}]HP[k=99=]AB[m=60=(0)]CO[K=10={h@-10|M@-20|r@-10|P@-40|f@-30|N@-10|}]DL[K=50={r@-10|N@-10|h@-10|f@-15|M@-20|P@-20|C@5|D@5|}]DN[K=50={f@-15|P@-20|r@-10|h@-10|N@-10|M@-20|D@5|C@5|}]DO[K=5={f@-30|M@-20|h@-10|P@-40|N@-10|r@-10|}]EL[K=70={f@-15|P@-20|M@-20|h@-10|N@-10|r@-10|C@10|D@10|}]EN[K=60={f@-15|h@-10|M@-20|N@-10|r@-10|P@-20|D@10|C@10|}]HA[K=95=]HX[K=95=]KA[K=50={f@-10|h@-15|M@-25|P@-15|r@-10|N@-10|C@10|D@10|}]KE[k=95=]KL[K=95=]KM[K=95=]KS[K=95=]KU[K=95=]KV[K=50={N@-10|P@-15|r@-10|f@-10|h@-15|M@-25|D@10|C@10|}]KW[K=55={f@-10|P@-15|N@-10|r@-10|h@-15|M@-25|}]LI[K=60={P@-20|f@-15|h@-10|M@-20|r@-10|N@-10|D@10|C@10|}]LS[m=70=(0)]DK[m=70=(0)]MP[k=99=]OF[K=99=]OR[k=95=]OT[k=95=]RA[k=99=]RB[K=95=]RD[k=99=]RR[K=95=]RS[K=95=]RT[K=99=]RX[k=99=]SA[K=95=]SC[K=95=]SH[k=90=]SI[K=95=]SK[K=95=]SL[K=95=]SP[K=99=]SR[k=95=]ST[K=95=]SY[k=99=]TK[K=90=]TL[K=95=]TM[K=95=]TS[m=60=(0)]TU[K=95=]WD[m=70=(0)]WH[m=60=(0)]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]PT[m=60=(0)]KX[K=95=]TA[K=40={f@-15|h@-15|M@-25|N@-10|P@-15|r@-10|}]AA[K=70={f@-15|h@-10|M@-20|N@-10|r@-10|P@-15|}]LA[K=95=]AY[K=95=]TW[K=50={f@-10|N@-10|P@-15|r@-10|h@-10|M@-20|}]KY[K=60={f@-10|P@-15|N@-10|r@-10|h@-10|M@-20|}]EA[K=60={f@-15|h@-15|M@-25|N@-10|P@-15|t@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # HH[X=60={f@-10|P@-10|M@-15|h@-10|}]AF[X=55={M@-10|K@-10|}]AS[X=65={K@-10|M@-10|}]AW[X=55={K@-10|M@-10|}]BT[X=50={M@-10|K@-10|}]FO[X=40={h@-5|K@-10|M@-10|}]FY[X=25={K@-5|M@-5|}]HW[X=65={K@-10|M@-10|}]KF[X=70=]LM[X=25=]LN[X=10=]OR[X=90=]OT[X=95=]RX[X=55=]SM[X=40=]SN[X=25=]SR[X=85=]AT[X=65={K@-10|M@-10|}]PD[X=65={M@-10|K@-10|}]HT[X=55={M@-10|K@-10|}]OY[X=60={f@-5|h@-5|P@-5|M@-10|K@-10|}]FA[X=30={h@-5|M@-10|K@-10|}]FN[X=25={M@-5|K@-5|}]BO[X=50={M@-10|K@-10|}]BA[X=40={M@-10|K@-10|}]BX[X=20={K@-10|M@-10|}]FX[X=15={K@-10|M@-10|h@-5|}]FV[X=35={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[X=40={M@-10|K@-10|h@-5|}]FI[X=35={h@-5|K@-10|M@-10|}]BL[X=50={K@-10|M@-10|}]AH[X=40={h@-15|P@-15|f@-15|M@-20|}]HE[X=50={h@-10|f@-10|P@-10|M@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][TF][Target Search Mode][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][1][2][AC][0][2][AF][1][4][AW][1][4][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FO][1][2][FY][2][2][KE][1][1][KF][1][4][OR][1][4][OT][1][5][RD][1][2][RX][1][1][SH][1][2][SM][2][1][SR][2][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][HT][1][4][OY][1][2][FA][1][2][BO][1][4][BA][1][2][BX][1][1][FX][1][1][FV][1][2][FB][1][2][AH][1][1][HE][1][2][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized Anti-Aircraft: Target Search Mode]######################## #Type Id# TF # Names (l-s-a-desc) # Mechanized Anti-Aircraft: Target Search Mode Mech AA: Target Search TF +5% ranged fire vs heavy missiles. +5% ranged fire vs half stealth targets. (FA, BA) No bonus vs full stealth targets. (RX, FX, BX) +10% ranged fire vs all other targets. +1 square air search radius. -2 supply drain in this mode. Cannot move. #END_DESC# #Mv Sound File# NULL #F Sound File# aa_fire.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 196 #[Speed][Range][Road Use][No Crash]# [2][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]f[99]h[99]M[99]P[99]r[99]N[99]s[I]S[I]K[I]E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][4][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # HP[k=99=]KE[k=95=]SH[k=95=]SY[k=99=] # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # HH[X=70={f@-10|P@-10|M@-15|h@-10|}]AF[X=65={M@-10|K@-10|}]AS[X=75={K@-10|M@-10|}]AW[X=65={K@-10|M@-10|}]BT[X=60={M@-10|K@-10|}]FO[X=50={h@-5|K@-10|M@-10|}]FY[X=35={K@-5|M@-5|}]HW[X=75={K@-10|M@-10|}]KF[X=80=]LM[X=30=]LN[X=15=]OR[X=95=]OT[X=99=]RX[X=55=]SM[X=45=]SN[X=30=]SR[X=95=]AT[X=75={K@-10|M@-10|}]PD[X=70={M@-10|K@-10|}]HT[X=65={M@-10|K@-10|}]OY[X=70={f@-5|h@-5|P@-5|M@-10|K@-10|}]FA[X=35={h@-5|M@-10|K@-10|}]FN[X=35={M@-5|K@-5|}]BO[X=60={M@-10|K@-10|}]BA[X=45={M@-10|K@-10|}]BX[X=20={K@-10|M@-10|}]FX[X=15={K@-10|M@-10|h@-5|}]FV[X=45={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[X=50={M@-10|K@-10|h@-5|}]FI[X=45={h@-5|K@-10|M@-10|}]BL[X=60={K@-10|M@-10|}]AH[X=50={h@-15|P@-15|f@-15|M@-20|}]HE[X=60={h@-10|f@-10|P@-10|M@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XF][Pack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][1][3][AC][0][2][AF][1][5][AW][1][5][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FO][1][3][FY][2][3][KE][1][2][KF][1][5][OR][1][5][OT][1][6][RD][1][3][RX][1][1][SH][1][3][SM][0][2][SR][2][2][SS][0][-1][SY][0][0][US][0][-1][VA][1][2][VG][1][2][VS][1][2][HT][1][5][OY][1][3][FA][1][3][BO][1][5][BA][1][3][BX][1][1][FX][1][1][FV][1][3][FB][1][3][AH][1][2][HE][1][3][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized AA: Packed]######################## #Type Id# XF # Names (l-s-a-desc) # Mechanized AA: Packed Mech AA: Packed XF #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 100 #[Speed][Range][Road Use][No Crash]# [1][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]N[99]s[I]S[I]K[I]E[I]f[99]h[99]M[99]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][ZF][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized SAM Launcher]######################## #Type Id# ZZ # Names (l-s-a-desc) # Mechanized SAM Launcher Mech SAM ZZ Consumes 5 supply drain. Build time 16/14 in Cities. #END_DESC# #Mv Sound File# s_army.wav #F Sound File# smallmsl_move.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 143 #[Speed][Range][Road Use][No Crash]# [3][40][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]M[99]h[2]f[2]s[I]S[I]D[1]C[1]P[99]r[I]N[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][3][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={h@-10|M@-20|r@-10|P@-40|f@-30|N@-10|}]DO[K=5={f@-30|P@-40|N@-10|r@-10|M@-20|h@-10|}]KE[k=99=]OR[k=95=]OT[k=95=]RD[k=99=]SA[K=95=]SC[K=95=]SH[k=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [4][1][F][T] # Range Attacks - unit type[attack data] # HH[X=70={h@-15|P@-15|M@-20|f@-15|}]AF[X=70={M@-10|K@-10|}]AS[X=80={K@-10|M@-10|}]AW[X=70={K@-10|M@-10|}]BT[X=65={M@-10|K@-10|}]FO[X=50={h@-10|K@-15|M@-15|}]FY[X=35={M@-10|K@-10|}]HW[X=85={K@-10|M@-10|}]KF[X=85=]LM[X=35=]LN[X=20=]OR[X=95=]OT[X=99=]SM[X=50=]SN[X=35=]SR[X=95=]AT[X=80={K@-10|M@-10|}]PD[X=80={M@-10|K@-10|}]HT[X=70={K@-10|M@-10|}]OY[X=70={P@-10|h@-10|f@-10|K@-15|M@-15|}]FA[X=35={h@-10|M@-15|K@-15|}]FN[X=35={K@-10|M@-10|}]BO[X=65={K@-10|M@-10|}]BA[X=50={K@-10|M@-10|}]FV[X=45={h@-15|K@-20|M@-20|P@-10|f@-10|}]FB[X=50={M@-15|K@-15|h@-10|}]FI[X=50={K@-15|M@-15|h@-10|}]BL[X=65={K@-10|M@-10|}]AH[X=50={P@-20|f@-20|h@-20|M@-25|}]HE[X=60={P@-15|h@-15|f@-15|M@-20|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][TZ][Target Search Mode][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][1][2][AC][0][2][AF][1][4][AW][1][4][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FO][1][2][FY][2][2][KE][1][1][KF][1][4][OR][1][4][OT][1][5][RD][1][2][RX][1][1][SH][1][2][SM][2][1][SR][2][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][HT][1][4][OY][1][2][FA][1][2][BO][1][4][BA][1][2][BX][1][1][FX][1][1][FV][1][2][FB][1][2][AH][1][1][HE][1][2][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized SAM Launcher: Target Search Mode]######################## #Type Id# TZ # Names (l-s-a-desc) # Mechanized SAM Launcher: Target Search Mode Mech SAM: Target Search TZ +5% ranged fire vs heavy missiles. +5% ranged fire vs half stealth targets. (FA, BA) No bonus vs full stealth targets. (FX, BX) +10% ranged fire vs all other targets. +1 square air search radius. -2 supply drain in this mode. Cannot move. #END_DESC# #Mv Sound File# NULL #F Sound File# smallmsl_move.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 197 #[Speed][Range][Road Use][No Crash]# [3][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]s[I]S[I]r[99]P[99]N[99]M[99]h[99]f[99]C[99]D[99]K[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][4][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [4][1][F][T] # Range Attacks - unit type[attack data] # HH[X=80={f@-15|h@-15|P@-15|M@-20|}]AF[X=80={M@-10|K@-10|}]AS[X=90={K@-10|M@-10|}]AW[X=80={K@-10|M@-10|}]BT[X=75={M@-10|K@-10|}]FO[X=60={h@-10|K@-15|M@-15|}]FY[X=45={M@-10|K@-10|}]HW[X=95={K@-10|M@-10|}]KF[X=95=]LM[X=40=]LN[X=25=]OR[X=99=]OT[X=99=]SM[X=55=]SN[X=40=]SR[X=99=]AT[X=90={K@-10|M@-10|}]PD[X=90={M@-10|K@-10|}]HT[X=80={K@-10|M@-10|}]OY[X=85={f@-10|h@-10|K@-15|M@-15|P@-10|}]FA[X=40={h@-10|M@-15|K@-15|}]FN[X=45={K@-10|M@-10|}]BO[X=75={K@-10|M@-10|}]BA[X=55={K@-10|M@-10|}]FV[X=55={h@-15|K@-20|M@-20|P@-10|f@-10|}]FB[X=60={M@-15|K@-15|h@-10|}]FI[X=60={K@-15|M@-15|h@-10|}]BL[X=75={K@-10|M@-10|}]AH[X=60={h@-20|f@-20|P@-20|M@-25|}]HE[X=70={f@-15|h@-15|P@-15|M@-20|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XZ][Pack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][1][3][AC][0][2][AF][1][5][AW][1][5][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FO][1][3][FY][2][3][KE][1][2][KF][1][5][OR][1][5][OT][1][6][RD][1][3][RX][1][1][SH][1][3][SM][2][2][SR][2][2][SS][0][-1][SY][0][0][US][0][-1][VA][1][2][VG][1][2][VS][1][2][HT][1][5][OY][1][3][FA][1][3][BO][1][5][BA][1][3][BX][1][1][FX][1][1][FV][1][3][FB][1][3][AH][1][2][HE][1][3][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized SAM Launcher: Packed]######################## #Type Id# XZ # Names (l-s-a-desc) # Mechanized SAM Launcher: Packed Mech SAM: Packed XZ #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 199 #[Speed][Range][Road Use][No Crash]# [1][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]C[99]D[99]h[99]f[99]P[99]N[99]M[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][ZZ][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized Artillery]######################## #Type Id# ZY # Names (l-s-a-desc) # Mechanized Artillery Mech Arty ZY <<< Mechanized Artillery (ZY) >>> Mechanized Artillery is capable of ranged fire on ground (land and sea) units. It is not capable of directly engaging other units in combat. Mechanized Artillery unit is able to move on its own, and can basically go wherever Infantry can travel. Artillery units cannot attack air, orbital and sub level units. Quick Facts: Mechanized Artillery have been given the ability to defensive fire. Mechanized Artillery has a range of 40 and requires fuel. It can be refueld by cities and "deployed" refueling trucks. Combat Hit Damage - 1 Hit Points - 3 Attack - 0 Defense - 2 Range Fire Range - 3 Range Fire Damage - 1 Sighting Range - 1 for Ground, 2 Air, 0 for Sub and Orbital Movement Range - 40 Speed - 3 Production/Construction Time - 18/15 (City) Transporting Carried By - Transport, Seabee, Truck, Port, Airbase, Fort, City Carries - nothing Portage Cost - 3 Portage Capacity - none #END_DESC# #Mv Sound File# s_army.wav #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 9 #[Speed][Range][Road Use][No Crash]# [3][40][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]C[1]D[1]f[2]h[2]M[99]P[99]r[I]N[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # HP[k=99=]CO[K=10={r@-10|M@-15|h@-5|f@-30|P@-40|N@-15|}]DO[K=5={N@-15|h@-5|M@-15|f@-30|P@-40|r@-10|}]MP[k=99=]OF[k=99=]RA[k=99=]RT[k=99=]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[k=99=]XA[D=95=]XE[D=95=]XF[D=95=]XK[D=95=]XL[D=95=]XM[D=95=]XO[D=95=]XP[D=95=]XR[D=95=]XT[D=95=]XU[D=95=]XX[D=95=]XY[D=95=]XZ[D=95=] # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # ZY[X=45={f@-15|h@-10|M@-20|P@-15|s@15|}]HO[X=50={h@-10|M@-20|P@-15|f@-15|}]GE[X=55={M@-20|h@-10|s@15|P@-15|f@-15|}]HP[X=90=]KZ[X=60={h@-10|M@-20|P@-15|f@-15|}]AB[X=80=]AC[X=65={s@10|}]AL[X=40={h@-10|M@-20|s@15|P@-15|f@-15|}]AM[X=65={s@10|}]AP[X=45={M@-20|h@-10|s@15|f@-15|P@-15|}]AR[X=35={M@-20|h@-10|s@15|P@-15|f@-15|}]BB[X=35={s@10|}]BC[X=40={s@10|}]BU[X=65={s@10|}]CK[X=80=]CO[X=45={h@-10|M@-20|f@-15|P@-15|}]CV[X=60=]DI[X=40={M@-20|h@-10|f@-15|P@-15|}]DL[X=35={h@-10|M@-20|P@-15|f@-15|}]DM[X=35={h@-10|M@-20|f@-15|P@-15|}]DN[X=50={h@-10|M@-20|P@-15|f@-15|}]DO[X=30={h@-10|M@-20|f@-15|P@-15|}]DP[X=40={M@-20|h@-10|f@-15|P@-15|}]DT[X=40={h@-10|M@-20|P@-15|f@-15|}]EC[X=65={s@10|}]EL[X=60={h@-10|M@-20|P@-15|f@-15|s@15|}]EN[X=65={M@-20|h@-10|f@-15|P@-15|}]FC[X=55={h@-10|M@-20|P@-10|f@-10|}]FT[X=45={h@-10|M@-20|f@-10|P@-10|}]HA[X=60={h@-10|M@-20|f@-15|P@-15|s@15|}]HF[X=80=]HX[X=60={s@15|M@-15|h@-5|f@-10|P@-10|}]IN[X=55={M@-20|h@-10|s@15|f@-15|P@-15|}]KA[X=65={h@-10|M@-20|P@-15|f@-15|}]KB[X=65=]KL[X=75={f@-15|h@-10|M@-20|P@-15|}]KM[X=65={f@-15|h@-10|M@-20|P@-15|}]KR[X=50={f@-15|h@-10|P@-15|M@-20|}]KS[X=65={h@-10|M@-20|f@-15|P@-15|}]KU[X=75={h@-10|M@-20|P@-15|f@-15|}]KV[X=65={M@-20|h@-10|f@-15|P@-15|}]KW[X=55={h@-10|M@-20|P@-15|f@-15|}]LC[X=65={s@10|}]LI[X=50={s@15|f@-15|P@-15|h@-10|M@-20|}]LR[X=50={P@-15|S@10|}]IU[X=65={P@-15|S@10|}]LS[X=80=]MA[X=50={M@-20|h@-10|P@-15|f@-15|}]MB[X=50={P@-15|S@10|}]MF[X=80=]ML[X=45={f@-15|h@-10|M@-20|P@-15|s@15|}]DK[X=80=]MP[X=90=]MT[X=55={h@-10|M@-20|s@15|P@-15|f@-15|}]ND[X=80=]NF[X=80=]NH[X=80=]NW[X=80=]OF[X=90=]OP[X=90=]PA[X=55={h@-10|M@-20|s@15|f@-15|P@-15|}]RA[X=90=]RB[X=70={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=70={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=70={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=90=]SB[X=70={P@-15|}]SL[X=60={h@-10|M@-20|P@-15|f@-15|s@15|}]SP[X=80={P@-15|f@-15|M@-20|h@-10|}]TF[X=55={h@-10|M@-20|P@-15|f@-15|}]TK[X=70={M@-20|h@-10|s@15|f@-15|P@-15|}]TL[X=70={h@-10|M@-20|s@15|P@-15|f@-15|}]TM[X=60={h@-10|M@-20|s@15|f@-15|P@-15|}]TS[X=80=]TU[X=70={h@-10|M@-20|s@15|P@-15|f@-15|}]TY[X=50={h@-10|M@-20|P@-15|f@-15|}]TZ[X=55={h@-10|M@-20|f@-15|P@-15|}]UP[X=45={h@-10|M@-20|P@-15|f@-15|}]WD[X=80=]WH[X=80=]XA[X=80={f@-15|h@-10|M@-20|P@-15|}]XE[X=80={f@-15|h@-10|M@-20|P@-15|}]XF[X=65={f@-15|h@-10|M@-20|P@-15|}]XK[X=80={f@-15|h@-10|M@-20|P@-15|}]XL[X=55={f@-15|h@-10|M@-20|P@-15|}]XM[X=60={M@-20|h@-10|P@-15|f@-15|}]XO[X=65={f@-15|h@-10|M@-20|P@-15|}]XP[X=60={f@-15|h@-10|M@-20|P@-15|}]XR[X=50={f@-15|P@-15|h@-10|M@-20|}]XT[X=80={f@-15|h@-10|M@-20|P@-15|}]XU[X=60={f@-15|h@-10|M@-20|P@-15|}]XX[X=65={h@-10|f@-15|P@-15|M@-20|}]XY[X=60={f@-15|P@-15|h@-10|M@-20|}]XZ[X=65={h@-10|M@-20|P@-15|f@-15|}]ZB[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]ZF[X=50={h@-10|M@-20|s@15|P@-15|f@-15|}]ZX[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]ZZ[X=50={h@-10|M@-20|s@15|P@-15|f@-15|}]PB[X=50={P@-15|S@10|}]PT[X=80=]KX[X=65={f@-10|P@-10|M@-15|h@-5|}]OS[X=65={s@10|}]CL[X=50=]CG[X=50=]DD[X=55={r@15|}]CR[X=45={s@10|}]DE[X=55=]SW[X=55=]TA[X=65={h@-10|M@-20|s@15|f@-15|P@-15|}]TR[X=75={s@10|}]AA[X=65={M@-20|h@-10|s@15|f@-15|P@-15|}]LA[X=60={M@-20|h@-10|f@-15|P@-15|s@15|}]AY[X=60={h@-10|M@-20|f@-15|P@-15|s@15|}]TW[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]KY[X=65={h@-10|M@-20|f@-15|P@-15|}]GB[X=45={P@-15|S@10|}]SU[X=55={r@15|}]UU[X=55={r@15|}]CI[Y=55=(3){h@-5|M@-15|K@-20|P@-10|f@-10|}]EA[X=65={h@-10|M@-20|s@15|f@-15|P@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][TY][Target Search Mode][T][F] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized Artillery: Target Search Mode]######################## #Type Id# TY # Names (l-s-a-desc) # Mechanized Artillery: Target Search Mode Mech Arty: Target Search TY +10% to hit structures. +5% vs all other targets. +1 firing range. -2 supply drain in this mode. Cannot move nor defensive fire. #END_DESC# #Mv Sound File# NULL #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 198 #[Speed][Range][Road Use][No Crash]# [2][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]h[99]f[99]N[99]M[99]r[99]P[99]K[I]E[I]s[I]S[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [4][1][F][T] # Range Attacks - unit type[attack data] # TY[X=55={f@-15|h@-10|M@-20|P@-15|}]HO[X=55={h@-10|M@-20|P@-15|f@-15|}]GE[X=60={M@-20|h@-10|s@15|P@-15|f@-15|}]HP[X=95=]KZ[X=60={h@-10|M@-20|P@-15|f@-15|}]AB[X=90=]AC[X=70={s@10|}]AL[X=45={h@-10|M@-20|s@15|P@-15|f@-15|}]AM[X=70={s@10|}]AP[X=50={M@-20|h@-10|s@15|f@-15|P@-15|}]AR[X=40={M@-20|h@-10|s@15|P@-15|f@-15|}]BB[X=40={s@10|}]BC[X=45={s@10|}]BU[X=70={s@10|}]CK[X=90=]CO[X=50={h@-10|M@-20|f@-15|P@-15|}]CV[X=65=]DI[X=45={M@-20|h@-10|f@-15|P@-15|}]DL[X=40={h@-10|M@-20|P@-15|f@-15|}]DM[X=40={h@-10|M@-20|f@-15|P@-15|}]DN[X=55={h@-10|M@-20|P@-15|f@-15|}]DO[X=35={h@-10|M@-20|f@-15|P@-15|}]DP[X=45={M@-20|h@-10|f@-15|P@-15|}]DT[X=45={h@-10|M@-20|P@-15|f@-15|}]EC[X=70={s@10|}]EL[X=65={h@-10|M@-20|P@-15|f@-15|s@15|}]EN[X=70={M@-20|h@-10|f@-15|P@-15|}]FC[X=65={h@-10|M@-20|P@-10|f@-10|}]FT[X=55={h@-10|M@-20|f@-10|P@-10|}]HA[X=65={h@-10|M@-20|f@-15|P@-15|s@15|}]HF[X=90=]HX[X=65={s@15|M@-15|h@-5|f@-10|P@-10|}]IN[X=60={M@-20|h@-10|s@15|f@-15|P@-15|}]KA[X=70={h@-10|M@-20|P@-15|f@-15|}]KB[X=70=]KL[X=80={f@-15|h@-10|M@-20|P@-15|}]KM[X=70={f@-15|h@-10|M@-20|P@-15|}]KR[X=55={f@-15|h@-10|P@-15|M@-20|}]KS[X=70={h@-10|M@-20|f@-15|P@-15|}]KU[X=80={h@-10|M@-20|P@-15|f@-15|}]KV[X=70={M@-20|h@-10|f@-15|P@-15|}]KW[X=60={h@-10|M@-20|P@-15|f@-15|}]LC[X=70={s@10|}]LI[X=55={s@15|f@-15|P@-15|h@-10|M@-20|}]LR[X=55={P@-15|S@10|}]IU[X=70={P@-15|S@10|}]LS[X=90=]MA[X=55={M@-20|h@-10|P@-15|f@-15|}]MB[X=55={P@-15|S@10|}]MF[X=90=]ML[X=50={f@-15|h@-10|M@-20|P@-15|s@15|}]DK[X=90=]MP[X=95=]MT[X=60={h@-10|M@-20|s@15|P@-15|f@-15|}]ND[X=90=]NF[X=90=]NH[X=90=]NW[X=90=]OF[X=95=]OP[X=95=]PA[X=60={h@-10|M@-20|s@15|f@-15|P@-15|}]RA[X=95=]RB[X=75={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=75={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=75={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=95=]SB[X=75={P@-15|}]SL[X=65={h@-10|M@-20|P@-15|f@-15|s@15|}]SP[X=90={P@-15|f@-15|M@-20|h@-10|}]TF[X=60={h@-10|M@-20|P@-15|f@-15|}]TK[X=75={M@-20|h@-10|s@15|f@-15|P@-15|}]TL[X=75={h@-10|M@-20|s@15|P@-15|f@-15|}]TM[X=65={h@-10|M@-20|s@15|f@-15|P@-15|}]TS[X=90=]TU[X=75={h@-10|M@-20|s@15|P@-15|f@-15|}]TZ[X=60={h@-10|M@-20|P@-15|f@-15|}]UP[X=50={h@-10|M@-20|f@-15|P@-15|}]WD[X=90=]WH[X=90=]XA[X=90={f@-15|h@-10|M@-20|P@-15|}]XE[X=90={f@-15|h@-10|M@-20|P@-15|}]XF[X=75={f@-15|h@-10|M@-20|P@-15|}]XK[X=90={f@-15|h@-10|M@-20|P@-15|}]XL[X=65={f@-15|h@-10|M@-20|P@-15|}]XM[X=70={M@-20|h@-10|f@-15|P@-15|}]XO[X=75={f@-15|h@-10|M@-20|P@-15|}]XP[X=70={f@-15|h@-10|M@-20|P@-15|}]XR[X=60={f@-15|P@-15|h@-10|M@-20|}]XT[X=90={f@-15|h@-10|M@-20|P@-15|}]XU[X=70={f@-15|h@-10|M@-20|P@-15|}]XX[X=75={h@-10|f@-15|P@-15|M@-20|}]XY[X=70={f@-15|P@-15|h@-10|M@-20|}]XZ[X=75={h@-10|M@-20|f@-15|P@-15|}]ZB[X=55={h@-10|M@-20|s@15|P@-15|f@-15|}]ZF[X=55={h@-10|M@-20|s@15|f@-15|P@-15|}]ZX[X=55={h@-10|M@-20|s@15|P@-15|f@-15|}]ZY[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]ZZ[X=55={h@-10|M@-20|s@15|P@-15|f@-15|}]PB[X=55={P@-15|S@10|}]PT[X=90=]KX[X=75={f@-10|P@-10|M@-15|h@-5|}]OS[X=70={s@10|}]CL[X=55=]CG[X=55=]DD[X=60={r@15|}]CR[X=50={s@10|}]DE[X=60=]SW[X=60=]TA[X=70={h@-10|M@-20|s@15|f@-15|P@-15|}]TR[X=80={s@10|}]AA[X=70={M@-20|h@-10|s@15|f@-15|P@-15|}]LA[X=65={M@-20|h@-10|f@-15|P@-15|s@15|}]AY[X=65={h@-10|M@-20|f@-15|P@-15|s@15|}]TW[X=55={h@-10|M@-20|s@15|f@-15|P@-15|}]KY[X=70={h@-10|M@-20|f@-15|P@-15|}]GB[X=50={P@-15|S@10|}]SU[X=60={r@15|}]UU[X=60={r@15|}]CI[Y=65=(3){h@-5|M@-15|K@-20|P@-10|f@-10|}]EA[X=70={h@-10|M@-20|s@15|f@-15|P@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XY][Pack][T][F] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized Artillery: Packed]######################## #Type Id# XY # Names (l-s-a-desc) # Mechanized Artillery: Packed Mech Arty: Packed XY #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 102 #[Speed][Range][Road Use][No Crash]# [1][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]s[I]S[I]K[I]C[99]D[99]N[99]f[99]h[99]M[99]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][ZY][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Multiple Launch Rocket System]######################## #Type Id# ML # Names (l-s-a-desc) # Multiple Launch Rocket System MLRS ML <<< MLRS (ML) >>> The MLRS (Multiple Launch Rocket System) is a mechanized unit that has ranged fire in its "deployed" state with a distance of 5 squares that hits equivalent to Anti-Ground Missiles (VG) against enemy land targets. It moves identically to a Light Artillery piece. Quick Facts: The biggest disadvantages with the MLRS are that it must first "deploy" in order to fire, it CANNOT defensive fire and it runs out of ammo much faster because the act of deploying consumes 3 fuel and firing consumes 3 fuel as well. The MLRS has a range of 40 and requires fuel. It can be refueld by Cities, Weapons Depots, Warehouses and Refueling Trucks. Combat Hit Damage - 1 Hit Points - 3 Attack - 0 Defense - 2 Sighting Range - 1 for Ground, 2 Air, 0 for Sub and Orbital Movement Range - 40 Speed - 3 Production/Construction Time - 20/17 (City) Transporting Carried By - Transport, Seabee, Heavy Truck, Port, Amphibious Assault Ship, Airbase, Fort, City, Orbital Transport. Carries - NA Portage Cost - 3 Portage Capacity - NA #END_DESC# #Mv Sound File# s_army.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 71 #[Speed][Range][Road Use][No Crash]# [3][40][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]h[2]f[2]C[1]D[1]s[I]M[99]P[99]r[I]N[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=15={h@-5|M@-15|r@-10|f@-30|P@-40|N@-15|}]DO[K=5={f@-30|P@-40|N@-15|r@-10|h@-5|M@-15|}]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]ST[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][KR][Deploy Launcher][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Multiple Launch Rocket System: Deployed]######################## #Type Id# KR # Names (l-s-a-desc) # Multiple Launch Rocket System: Deployed MLRS: Deployed KR Firing range of 5. Consumes 5 supply drain when deployed. CANNOT be refueled in this "deployed" mode. Must morph to Packed or Unpacked mode to refuel. #END_DESC# #Mv Sound File# NULL #F Sound File# smallmsl_move.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 99 #[Speed][Range][Road Use][No Crash]# [3][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]S[I]K[I]s[I]r[I]C[99]D[99]f[99]h[99]N[99]P[99]M[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [5][1][F][T] # Range Attacks - unit type[attack data] # KR[X=55={P@-15|f@-15|}]HO[X=60={P@-15|f@-15|}]GE[X=65={f@-15|P@-15|s@15|}]HP[X=80={P@-15|}]KZ[X=60={P@-15|f@-15|}]AB[Z=70=]AC[X=30=]AL[X=45={f@-15|P@-15|s@15|}]AM[X=30=]AP[X=50={f@-15|P@-15|s@15|}]AR[X=40={f@-15|P@-15|s@15|}]BB[X=25=]BC[X=30=]BU[X=70=]CK[X=80=]CO[X=55={P@-15|f@-15|}]CV[X=45=]DI[X=50={f@-15|P@-15|}]DL[X=45={f@-15|P@-15|}]DM[X=45={f@-15|P@-15|}]DN[X=60={f@-15|P@-15|}]DO[X=40={f@-15|P@-15|}]DP[X=50={P@-15|f@-15|}]DT[X=50={P@-15|f@-15|h@-5|M@-10|}]EC[X=35=]EL[X=70={P@-15|f@-15|s@15|}]EN[X=75={P@-15|f@-15|s@10|}]FC[X=50={M@-20|h@-10|f@-10|P@-10|}]FT[X=35={h@-10|M@-20|f@-10|P@-10|}]HA[X=70={f@-15|P@-15|s@15|}]HF[Z=70=]HX[X=70={f@-10|P@-10|s@15|}]IN[X=65={P@-15|f@-15|s@15|}]KA[X=75={f@-15|P@-15|}]KB[X=70=]KL[X=80={f@-15|P@-15|}]KM[X=70={P@-15|f@-15|}]KS[X=75={f@-15|P@-15|}]KU[X=80={f@-15|P@-15|}]KV[X=75={f@-15|P@-15|}]KW[X=65={P@-15|f@-15|}]LC[X=30=]LI[X=60={f@-15|P@-15|s@15|}]LR[X=60={P@-15|S@10|}]IU[X=75={P@-15|S@10|}]LS[Z=80=]MA[X=60={f@-15|P@-15|s@10|}]MB[X=55={P@-15|S@10|}]MF[Z=80=]ML[X=50={P@-15|f@-15|s@15|}]DK[Z=80=]MP[X=80={P@-10|}]MT[X=65={f@-15|P@-15|M@-10|s@15|h@-5|}]ND[Z=80=]NF[Z=80=]NH[Z=70=]NW[Z=70=]OF[X=90={f@-10|P@-10|}]OP[X=80=]PA[X=65={P@-15|f@-15|s@15|}]RA[X=80={f@-10|}]RB[X=80={s@15|}]RR[X=80={s@15|}]RS[X=80={s@15|}]RT[X=90={f@-10|}]SB[X=75={P@-15|}]SL[X=70={P@-15|f@-15|s@15|}]SP[X=90={f@-15|P@-15|}]TF[X=60={P@-15|f@-15|}]TK[X=75={f@-15|P@-15|s@15|}]TL[X=75={P@-15|f@-15|s@15|}]TM[X=65={P@-15|f@-15|s@15|}]TS[Z=70=]TU[X=75={f@-15|P@-15|s@15|}]TY[X=55={f@-15|P@-15|}]TZ[X=60={P@-15|f@-15|}]UP[X=50={P@-15|f@-15|s@10|}]WD[Z=80=]WH[Z=70=]XA[X=90={f@-15|P@-15|}]XE[X=90={f@-15|P@-15|}]XF[X=70={f@-15|P@-15|}]XK[X=90={P@-15|f@-15|}]XL[X=60={P@-15|f@-15|}]XM[X=65={f@-15|P@-15|}]XO[X=75={f@-15|P@-15|}]XP[X=65={f@-15|P@-15|}]XR[X=55={P@-15|f@-15|}]XT[X=90={f@-15|P@-15|}]XU[X=65={f@-15|P@-15|}]XX[X=70={f@-15|P@-15|}]XY[X=65={f@-15|P@-15|}]XZ[X=70={f@-15|P@-15|}]ZB[X=55={f@-15|P@-15|s@15|}]ZF[X=55={P@-15|f@-15|s@15|}]ZX[X=55={P@-15|f@-15|s@15|}]ZY[X=50={f@-15|s@15|P@-15|}]ZZ[X=55={P@-15|s@15|f@-15|}]PB[X=55={P@-15|S@10|}]PT[Z=70=]KX[X=75={f@-10|P@-10|}]OS[X=35=]CL[X=30=]CG[X=30=]DD[X=35=]CR[X=30=]DE[X=40=]SW[X=40=]TA[X=75={f@-15|P@-15|s@15|}]TR[X=70={s@10|}]AA[X=75={P@-15|f@-15|s@15|}]LA[X=70={P@-15|f@-15|s@15|}]AY[X=70={P@-15|f@-15|s@15|}]TW[X=60={P@-15|f@-15|s@15|}]KY[X=75={f@-15|P@-15|}]GB[X=50={P@-15|S@10|}]SU[X=60=]UU[X=60=]CI[Y=65=(3){f@-10|P@-10|}]EA[X=75={P@-15|f@-15|s@15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XM][Pack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Multiple Launch Rocket System: Packed]######################## #Type Id# XM # Names (l-s-a-desc) # Multiple Launch Rocket System: Packed MLRS: Packed XM #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 200 #[Speed][Range][Road Use][No Crash]# [1][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]s[I]S[I]K[I]C[99]D[99]h[99]f[99]M[99]N[99]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][ML][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Anti-Aircraft Brigade]######################## #Type Id# AA # Names (l-s-a-desc) # Anti-Aircraft Brigade AA Brigade AA [=== [AA] ANTI-AIRCRAFT BRIGADE ===] [= Overview =] The AA Brigade is typically used to defend a small region of air space over a particular unit that is hosting the AA Brigade (Infantry, Weapons Truck, Oil Platform or City) from aircraft and Short Range Missiles with its defensive fire. It can only attack Short Range Missile units once they have re-entered. It's ranged fire hit chances are generally equivalent to Mechanized AA -10%. AA Brigades are able to move on thier own in clear, desert, hills, and forest terrain and can use roads as well, but they have a very limited range and will run out of fuel quickly. It is for this reason that they typically should only be move by a hosting unit, rather than on their own. When it becomes necessary to be transported across water, through the air or across space, it can "morph" into a "packed" version for transporting. The only units that can transport an AA Brigade in its regular form are Trucks, Landing Craft, Transports, and Amphibious Assault Ships. It is VERY vulnerable in this packed form if move engaged or ranged fired upon out in open ground. AA Brigades can attack very soft ground targets such as Radar Towers, Oil Facilities, Supply, Sonar Buoys and "packed" units. [= Quick Facts =] !!!- The AA Brigade can be hosted by Weapons Trucks and all infantry type units except Commandos. They CAN defensive fire while hosted by these units. !!!- AA Brigades CANNOT ranged fire upon "stealthy" targets (Stealth Fighter/Bomber), nor extremely fast targets (Long Range Nukes), nor "high altitude" targets (heavy bombers, , Advanced Fighter, Interceptor). - In order to be moved by Train, Seabee, Air Transports, Heavy Air Transport, or Orbital Transports, an AA Brigade must first "morph" into its "packed" form. - The AA Brigdade is capable of defensive fire. It will NOT fire upon Recon Drones so as not to waste it's fire upon such a non-threatening unit. (It can move-attack Recon Drones to kill them though) - AA Brigades can be refueled by Trucks, Cities, Weapons Depots, Warehouses, Fortifications, and Fortresses. [= Production/Construction =] Produced By: City: 6/5 [= Movement =] Roads: Yes Range: 25 Movement Points: 2 Clear, Desert, Snow, Forest, Hills: 2 Swamp, Mountain: Droppable Refueled By: Structures: CI, WD, WH, FC, FT Land: TK [= Combat =] Can Dig In: Yes Move Attack: Hit Points: 1 Hit Damage: 1 Can Attack: Structures: RT, OF, SY Land: CO(s), XK, XH, XA, XE, XI, XO, XP, XU, SC, SA, ST, SK, SP Air: RD, SH, KE (s) = attacking this target has suicidal odds of success. Ranged Fire: Defensive Fire: Yes Range: 2 Damage: 1 Can Hit: Orbital: SM(re), LM(re), SN(re), SR(re) Cannot Hit: Air: FX, BX, VA, VS, VG (re) = can only fire upon these targets in re-entry Siege Combat Bonuses: CI, FC, FT, OP: +10% EL, EN, LI, IN, PA, MT, MA, KW: +5% [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 2 [= Transport Information =] Portage Cost: 2 Carried By: Structures: CI, LS, AB, DK, PT, FC, FT, TS, WD, WH Land: EL, EN, LI, IN, PA, MT, MA, TK, TW Sea: IU, LR, TR, AM [= Miscellaneous Information =] Supply Drain: 1 Morphs Into: XA (Hosted/Unhosted) #END_DESC# #Mv Sound File# in_move.wav #F Sound File# aa_fire.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 119 #[Speed][Range][Road Use][No Crash]# [2][25][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]M[99]P[99]r[I]C[2]D[2]f[2]h[2]N[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # T # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=10={h@-10|M@-20|r@-10|N@-15|f@-20|P@-40|}]DO[K=5={P@-40|f@-20|M@-20|h@-10|r@-10|N@-15|}]KE[k=95=]OF[K=90=]RD[k=99=]RT[K=90=]RX[k=99=]SA[K=95=]SC[K=95=]SH[k=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[k=99=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # HH[X=50={f@-10|P@-10|M@-15|h@-10|}]AS[X=55={K@-10|M@-10|}]BT[X=40={M@-10|K@-10|}]FO[X=30={h@-5|K@-10|M@-10|}]HW[X=55={K@-10|M@-10|}]KE[X=65=]OR[X=80=]OT[X=85=]RX[X=45=]SH[X=50={f@-10|h@-10|P@-10|M@-15|}]SM[X=20=]SR[X=75=]AT[X=55={K@-10|M@-10|}]PD[X=55={M@-10|K@-10|}]OY[X=50={f@-5|P@-5|M@-10|K@-10|h@-5|}]FV[X=25={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[X=30={M@-10|K@-10|h@-5|}]FI[X=25={h@-5|K@-10|M@-10|}]BL[X=40={K@-10|M@-10|}]AH[X=30={h@-15|P@-15|f@-15|M@-20|}]HE[X=40={h@-10|f@-10|P@-10|M@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XA][Pack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 3 #############################[Anti-Aircraft Brigade: Packed]######################## #Type Id# XA # Names (l-s-a-desc) # Anti-Aircraft Brigade: Packed AA Brgd: Packed XA #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 120 #[Speed][Range][Road Use][No Crash]# [1][25][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]C[99]D[99]N[99]h[99]f[99]M[99]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][AA][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Anti-Aircraft Battery]######################## #Type Id# AY # Names (l-s-a-desc) # Anti-Aircraft Battery AA Battery AY Can be air dropped by Paradrop Transports. #END_DESC# #Mv Sound File# in_move.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 141 #[Speed][Range][Road Use][No Crash]# [2][25][T][F] #Movement Allowances->CAT[COST](no show default to 1)# K[I]s[I]S[I]E[I]M[99]N[99]h[99]P[99]r[I]C[2]D[2]f[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={h@-10|M@-20|r@-10|f@-30|P@-40|N@-15|}]DO[K=1={r@-10|h@-10|M@-20|P@-40|f@-30|N@-15|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][KY][Deploy][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 4 #############################[Anti-Aircraft Battery: Deployed]######################## #Type Id# KY # Names (l-s-a-desc) # Anti-Aircraft Battery: Deployed AA Bty: Deployed KY #END_DESC# #Mv Sound File# NULL #F Sound File# aa_fire.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 142 #[Speed][Range][Road Use][No Crash]# [1][24][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]M[99]h[99]f[99]N[99]s[I]S[I]E[I]K[I]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # T # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # HH[X=60={f@-10|P@-10|M@-15|h@-10|}]AF[X=55={M@-10|K@-10|}]AS[X=65={K@-10|M@-10|}]AW[X=55={K@-10|M@-10|}]BT[X=50={M@-10|K@-10|}]FO[X=40={h@-5|K@-10|M@-10|}]FY[X=30={K@-5|M@-5|}]HW[X=65={K@-10|M@-10|}]KF[X=70=]LM[X=15=]OR[X=90=]OT[X=95=]RX[X=55=]SM[X=30=]SN[X=15=]SR[X=85=]AT[X=65={K@-10|M@-10|}]PD[X=65={M@-10|K@-10|}]HT[X=55={M@-10|K@-10|}]OY[X=60={f@-5|h@-5|P@-5|M@-10|K@-10|}]FA[X=30={h@-5|M@-10|K@-10|}]FN[X=25={M@-5|K@-5|}]BO[X=50={M@-10|K@-10|}]BA[X=40={M@-10|K@-10|}]BX[X=20={K@-10|M@-10|}]FX[X=15={M@-10|K@-10|h@-5|}]FV[X=35={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[X=40={M@-10|K@-10|h@-5|}]FI[X=35={h@-5|K@-10|M@-10|}]BL[X=50={K@-10|M@-10|}]AH[X=40={h@-15|P@-15|f@-15|M@-20|}]HE[X=50={h@-10|f@-10|P@-10|M@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][AY][Button Barrels][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[SAM Launcher]######################## #Type Id# SL # Names (l-s-a-desc) # SAM Launcher SAM Launcher SL Consumes 2 supply drain when "deployed". Consumes ammo twice as fast as other AA indirect fire. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 129 #[Speed][Range][Road Use][No Crash]# [2][25][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]M[99]h[99]N[99]P[99]r[I]C[2]D[2]f[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={M@-20|h@-10|r@-10|f@-30|P@-40|N@-15|}]DO[K=1={f@-30|P@-40|M@-20|h@-10|r@-10|N@-15|}]SA[K=95=]SC[K=95=]SK[K=95=]SP[K=99=]ST[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][KS][Deploy][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[SAM Launcher: Deployed]######################## #Type Id# KS # Names (l-s-a-desc) # SAM Launcher: Deployed SAM Deployed KS Consumes 2 supply drain when "deployed". Air search radar has a base range of 4 squares. Consumes ammo twice as fast as other AA indirect fire. #END_DESC# #Mv Sound File# NULL #F Sound File# smallmsl_move.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 130 #[Speed][Range][Road Use][No Crash]# [2][25][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]C[99]D[99]h[99]M[99]N[99]f[99]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][4][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # T # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # HH[X=70={P@-15|h@-15|f@-15|M@-20|}]AF[X=70={M@-10|K@-10|}]AS[X=80={K@-10|M@-10|}]AW[X=70={K@-10|M@-10|}]BT[X=65={M@-10|K@-10|}]FO[X=50={h@-10|K@-15|M@-15|}]FY[X=35={K@-10|M@-10|}]HW[X=85={K@-10|M@-10|}]KE[X=85=]KF[X=85=]LM[X=35=]LN[X=20=]OR[X=95=]OT[X=99=]RD[X=95=]SH[X=70={P@-15|f@-15|M@-20|h@-15|}]SM[X=50=]SN[X=35=]SR[X=95=]AT[X=80={K@-10|M@-10|}]PD[X=80={M@-10|K@-10|}]HT[X=70={K@-10|M@-10|}]OY[X=70={f@-10|h@-10|K@-15|M@-15|P@-10|}]FA[X=35={h@-10|M@-15|K@-15|}]FN[X=35={K@-10|M@-10|}]BO[X=65={K@-10|M@-10|}]BA[X=50={K@-10|M@-10|}]FV[X=45={h@-15|K@-20|M@-20|P@-10|f@-10|}]FB[X=50={M@-15|K@-15|h@-10|}]FI[X=50={K@-15|M@-15|h@-10|}]BL[X=65={K@-10|M@-10|}]AH[X=50={P@-20|f@-20|h@-20|M@-25|}]HE[X=60={f@-15|h@-15|P@-15|M@-20|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][SL][Close Launcher][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][1][3][AC][0][2][AF][1][5][AW][1][5][BB][0][2][BS][0][-1][BT][1][3][CO][0][-1][DO][0][-1][FO][1][3][FY][2][3][KE][1][2][KF][1][5][OR][1][5][OT][1][6][RD][1][3][RX][1][1][SH][1][3][SM][2][2][SR][2][2][SS][0][-1][SY][0][0][US][0][-1][VA][1][2][VG][1][2][VS][1][2][HT][1][5][OY][1][3][FA][1][3][BO][1][5][BA][1][3][BX][1][1][FX][1][1][FV][1][3][FB][1][3][AH][1][2][HE][1][3][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Anti-Tank Brigade]######################## #Type Id# TA # Names (l-s-a-desc) # Anti-Tank Brigade AT Brigade TA Can defensive fire upon mechanized units, infantry units and some small ships. +5% siege defense bonus to carrying units, +10% for carrying structures. Consumes 1 supply drain. #END_DESC# #Mv Sound File# in_move.wav #F Sound File# EDEESTK_LT_DF #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 110 #[Speed][Range][Road Use][No Crash]# [2][25][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]M[99]P[99]r[I]C[2]D[2]f[2]h[2]N[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # T # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=10={h@-10|M@-20|r@-10|N@-15|f@-20|P@-40|}]DO[K=5={h@-10|r@-10|f@-20|P@-40|M@-20|N@-10|}]OF[K=90=]RT[K=90=]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[k=99=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # TA[X=50={f@-15|P@-15|M@-20|h@-10|s@15|}]HO[X=50={h@-10|M@-20|P@-10|f@-10|}]GE[X=40={h@-10|M@-20|s@15|f@-15|P@-15|}]KZ[X=60={h@-10|M@-20|P@-10|f@-10|}]AB[Z=50=]AL[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]AP[X=45={M@-20|h@-10|s@15|P@-10|f@-10|}]AR[X=40={M@-20|h@-10|s@15|P@-10|f@-10|}]CO[X=30={f@-15|P@-15|h@-10|M@-20|s@15|}]DI[X=25={M@-20|h@-10|P@-15|f@-15|}]DL[X=20={M@-20|h@-10|P@-15|f@-15|}]DM[X=20={M@-20|h@-10|P@-15|f@-15|}]DN[X=40={h@-10|M@-20|f@-15|P@-15|}]DO[X=15={P@-15|f@-15|h@-10|M@-20|}]DP[X=25={M@-20|h@-10|P@-15|f@-15|}]DT[X=25={M@-20|h@-10|P@-15|f@-15|}]EL[X=50={h@-10|M@-20|f@-15|P@-15|s@15|}]EN[X=55={h@-10|M@-20|P@-15|f@-15|}]FC[X=25={M@-20|f@-10|h@-10|P@-10|}]FT[X=15={f@-10|h@-10|P@-10|M@-20|}]HA[X=45={f@-15|P@-15|h@-10|M@-20|s@15|}]HF[Z=50=]HX[X=60={s@15|M@-15|h@-5|f@-10|P@-10|}]IN[X=40={f@-15|P@-15|s@15|h@-10|M@-20|}]KA[X=50={P@-15|f@-15|h@-10|M@-20|}]KB[X=65=]KL[X=75={h@-10|M@-20|f@-10|P@-10|}]KM[X=66={f@-11|h@-11|M@-21|P@-11|}]KR[X=50={h@-10|M@-20|f@-10|P@-10|}]KS[X=50={M@-20|h@-10|f@-15|P@-15|}]KU[X=75={h@-10|M@-20|P@-10|f@-10|}]KV[X=50={P@-15|f@-15|M@-20|h@-10|}]KW[X=55={h@-10|M@-20|P@-10|f@-10|}]LI[X=35={f@-15|P@-15|h@-10|M@-20|s@15|}]LR[X=50={P@-10|S@10|}]IU[X=65={P@-10|S@10|}]LS[Z=50=]MA[X=35={h@-10|M@-20|P@-15|f@-15|}]MB[X=50={P@-10|S@10|}]MF[Z=50=]ML[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]DK[Z=50=]MP[X=75=]MT[X=40={M@-20|h@-10|s@15|f@-15|P@-15|}]ND[Z=50=]NF[Z=50=]NH[Z=50=]NW[Z=50=]OF[X=75=]OP[X=65=]PA[X=40={s@15|h@-10|M@-20|P@-15|f@-15|}]RA[X=65=]RB[X=70={s@15|h@-5|M@-15|f@-5|P@-5|}]RR[X=70={s@15|h@-5|M@-15|P@-5|f@-5|}]RS[X=70={s@15|h@-5|M@-15|f@-5|P@-5|}]RT[X=75=]SB[X=70={P@-10|}]SL[X=45={f@-15|P@-15|s@15|M@-20|h@-10|}]TF[X=55={h@-10|M@-20|P@-10|f@-10|}]TK[X=70={M@-20|h@-10|s@15|P@-10|f@-10|}]TL[X=70={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=60={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=50=]TU[X=70={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=50={h@-10|M@-20|P@-10|f@-10|}]TZ[X=55={h@-10|M@-20|f@-10|P@-10|}]UP[X=45={h@-10|M@-20|P@-10|f@-10|}]WD[Z=50=]WH[Z=50=]XF[X=65={h@-10|M@-20|f@-10|P@-10|}]XK[X=75={h@-10|M@-20|f@-10|P@-10|}]XL[X=60={h@-10|M@-20|f@-10|P@-10|}]XM[X=60={M@-20|h@-10|f@-10|P@-10|}]XO[X=65={h@-10|M@-20|f@-10|P@-10|}]XP[X=60={h@-10|M@-20|f@-10|P@-10|}]XR[X=50={h@-10|M@-20|f@-10|P@-10|}]XU[X=55={h@-10|M@-20|f@-10|P@-10|}]XX[X=65={h@-10|M@-20|f@-10|P@-10|}]XY[X=60={h@-10|M@-20|f@-10|P@-10|}]XZ[X=65={h@-10|M@-20|f@-10|P@-10|}]ZB[X=50={h@-10|M@-20|s@15|P@-10|f@-10|}]ZF[X=50={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=50={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=50={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=50={P@-10|S@10|}]PT[Z=50=]KX[X=65={f@-10|P@-10|M@-15|h@-5|}]AA[X=50={f@-15|P@-15|h@-10|M@-20|s@15|}]LA[X=45={M@-20|h@-10|s@15|P@-15|f@-15|}]AY[X=45={h@-10|f@-15|P@-15|M@-20|s@15|}]TW[X=50={h@-10|M@-20|s@15|P@-10|f@-10|}]KY[X=50={h@-10|M@-20|f@-15|P@-15|}]GB[X=45={P@-10|S@10|}]CI[Y=25=(1){f@-10|P@-10|h@-5|M@-15|K@-20|}]EA[X=50={s@15|P@-15|f@-15|M@-20|h@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XT][Pack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 6 #############################[Anti-Tank Brigade: Packed]######################## #Type Id# XT # Names (l-s-a-desc) # Anti-Tank Brigade: Packed AT Brgd: Packed XT #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 111 #[Speed][Range][Road Use][No Crash]# [1][25][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]E[I]K[I]s[I]S[I]N[99]h[99]f[99]M[99]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][TA][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Artillery Brigade]######################## #Type Id# EA # Names (l-s-a-desc) # Artillery Brigade Arty Brigade EA 2 supply drain. Build time 9/8 by city. Range of 2 squares. Can defensive fire. #END_DESC# #Mv Sound File# in_move.wav #F Sound File# EDEESTK_LT_DF #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 136 #[Speed][Range][Road Use][No Crash]# [2][25][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]M[99]P[99]r[I]C[2]D[2]f[2]h[2]N[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # T # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=10={h@-10|M@-20|r@-10|N@-15|f@-20|P@-40|}]DO[K=5={M@-20|f@-20|h@-10|r@-10|P@-40|N@-15|}]OF[K=90=]RT[K=90=]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=95=]ST[K=95=]SY[k=99=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # EA[X=50={h@-10|M@-20|s@15|P@-15|f@-15|}]HO[X=35={h@-10|M@-20|P@-15|f@-15|}]GE[X=40={h@-10|M@-20|s@15|P@-15|f@-15|}]HP[X=75=]KZ[X=45={h@-10|M@-20|P@-15|f@-15|}]AB[X=65=]AC[X=50={s@10|}]AL[X=25={M@-20|h@-10|s@15|P@-15|f@-15|}]AM[X=50={s@10|}]AP[X=30={h@-10|M@-20|s@15|f@-15|P@-15|}]AR[X=20={M@-20|h@-10|s@15|f@-15|P@-15|}]BB[X=20={s@10|}]BC[X=25={s@10|}]BU[X=50={s@10|}]CK[X=65=]CO[X=30={h@-10|M@-20|f@-15|P@-15|s@15|}]CV[X=45=]DI[X=25={M@-20|h@-10|f@-15|P@-15|}]DL[X=20={h@-10|M@-20|P@-15|f@-15|}]DM[X=20={h@-10|M@-20|f@-15|P@-15|}]DN[X=35={h@-10|M@-20|P@-15|f@-15|}]DO[X=15={h@-10|M@-20|f@-15|P@-15|}]DP[X=25={M@-20|h@-10|P@-15|f@-15|}]DT[X=25={h@-10|M@-20|f@-15|P@-15|}]EC[X=50={s@10|}]EL[X=45={h@-10|M@-20|f@-15|P@-15|s@15|}]EN[X=50={h@-10|M@-20|P@-15|f@-15|}]FC[X=40={h@-10|M@-20|f@-10|P@-10|}]FT[X=30={h@-10|M@-20|P@-10|f@-10|}]HA[X=45={h@-10|M@-20|f@-15|P@-15|s@15|}]HF[X=65=]HX[X=45={s@15|M@-15|h@-5|f@-10|P@-10|}]IN[X=40={M@-20|h@-10|s@15|f@-15|P@-15|}]KA[X=50={h@-10|M@-20|P@-15|f@-15|}]KB[X=50=]KL[X=60={f@-15|h@-10|M@-20|P@-15|}]KM[X=50={f@-15|h@-10|M@-20|P@-15|}]KR[X=35={f@-15|h@-10|P@-15|M@-20|}]KS[X=50={h@-10|M@-20|f@-15|P@-15|}]KU[X=60={h@-10|M@-20|P@-15|f@-15|}]KV[X=50={h@-10|M@-20|f@-15|P@-15|}]KW[X=40={h@-10|M@-20|P@-15|f@-15|}]LC[X=50={s@10|}]LI[X=35={s@15|f@-15|h@-10|M@-20|P@-15|}]LR[X=40={P@-15|S@10|}]IU[X=50={P@-15|S@10|}]LS[X=65=]MA[X=35={h@-10|M@-20|P@-15|f@-15|}]MB[X=35={P@-15|S@10|}]MF[X=65=]ML[X=30={f@-15|h@-10|P@-15|M@-20|s@15|}]DK[X=65=]MP[X=75=]MT[X=40={h@-10|M@-20|s@15|f@-15|P@-15|}]ND[X=65=]NF[X=65=]NH[X=65=]NW[X=65=]OF[X=75=]OP[X=65=]PA[X=40={h@-10|M@-20|s@15|P@-15|f@-15|}]RA[X=65=]RB[X=55={s@15|f@-10|P@-10|h@-5|M@-15|}]RR[X=55={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=55={s@15|P@-10|f@-10|M@-15|h@-5|}]RT[X=75=]SB[X=55={P@-15|}]SL[X=45={h@-10|M@-20|P@-15|f@-15|s@15|}]SP[X=65={M@-20|h@-10|P@-15|f@-15|}]TF[X=40={h@-10|M@-20|P@-15|f@-15|}]TK[X=55={h@-10|M@-20|s@15|f@-15|P@-15|}]TL[X=55={h@-10|M@-20|s@15|P@-15|f@-15|}]TM[X=45={h@-10|M@-20|s@15|f@-15|P@-15|}]TS[X=65=]TU[X=55={h@-10|M@-20|s@15|P@-15|f@-15|}]TY[X=35={h@-10|M@-20|P@-15|f@-15|}]TZ[X=40={h@-10|M@-20|f@-15|P@-15|}]UP[X=30={h@-10|M@-20|P@-15|f@-15|}]WD[X=65=]WH[X=65=]XA[X=65={f@-15|h@-10|M@-20|P@-15|}]XE[X=65={f@-15|h@-10|M@-20|P@-15|}]XF[X=50={f@-15|h@-10|M@-20|P@-15|}]XK[X=65={f@-15|h@-10|M@-20|P@-15|}]XM[X=45={M@-20|h@-10|P@-15|f@-15|}]XO[X=50={f@-15|h@-10|M@-20|P@-15|}]XP[X=45={f@-15|h@-10|M@-20|P@-15|}]XT[X=65={f@-15|h@-10|M@-20|P@-15|}]XU[X=45={f@-15|h@-10|M@-20|P@-15|}]XX[X=50={h@-10|f@-15|P@-15|M@-20|}]XY[X=45={f@-15|h@-10|M@-20|P@-15|}]XZ[X=50={h@-10|M@-20|f@-15|P@-15|}]ZB[X=35={h@-10|M@-20|s@15|f@-15|P@-15|}]ZF[X=35={h@-10|M@-20|s@15|P@-15|f@-15|}]ZX[X=35={h@-10|M@-20|s@15|f@-15|P@-15|}]ZY[X=30={h@-10|M@-20|s@15|f@-15|P@-15|}]ZZ[X=35={h@-10|M@-20|s@15|f@-15|P@-15|}]PB[X=35={P@-15|S@10|}]PT[X=65=]KX[X=50={f@-10|P@-10|M@-15|h@-5|}]OS[X=50={s@10|}]CL[X=35=]CG[X=35=]DD[X=40={r@15|}]CR[X=30={s@10|}]DE[X=40=]SW[X=40=]TA[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]TR[X=60={s@10|}]AA[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]LA[X=45={h@-10|M@-20|f@-15|P@-15|s@15|}]AY[X=45={h@-10|M@-20|f@-15|P@-15|s@15|}]TW[X=35={h@-10|M@-20|s@15|f@-15|P@-15|}]KY[X=50={h@-10|M@-20|f@-15|P@-15|}]GB[X=30={P@-15|S@10|}]SU[X=40=]UU[X=40={r@15|}]CI[Y=40=(1){h@-5|M@-15|K@-20|f@-10|P@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XE][Pack][T][F] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Artillery Brigade: Packed]######################## #Type Id# XE # Names (l-s-a-desc) # Artillery Brigade: Packed Arty Brgd: Packed XE #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# in_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 137 #[Speed][Range][Road Use][No Crash]# [1][25][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]D[99]C[99]N[99]h[99]f[99]M[99]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][EA][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Light Artillery]######################## #Type Id# LA # Names (l-s-a-desc) # Light Artillery Light Artillery LA <<< Light Artillery (LA) >>> The Light Artillery is capable of ranged fire on ground (land and sea) units. It is not capable of directly engaging other units in combat. The Light Artillery unit is barely able to move on its own, it requires a road be built to travel on any terrain except clear, desert and forest. Artillery units cannot attack air, orbital and sub level units. Quick Facts: Light Artillery has a range of 25 and requires fuel. It can be refueld by cities, amphibious assault ships, and trucks. Combat Hit Damage - 2 Hit Points - 2 Attack - 0 Defense - 2 Range Fire Range - 3 Range Fire Damage - 1 Sighting Range - 1 for Ground, 2 Air, 0 for Sub and Orbital Movement Range - 25 Speed - 1 Production/Construction Time - 12/10 (City) Transporting Carried By - Transport, Seabee, Truck, Port, Airbase, Infantry, Fort, City Carries - nothing Portage Cost - 2 Portage Capacity - none #END_DESC# #Mv Sound File# in_move.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 134 #[Speed][Range][Road Use][No Crash]# [2][25][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]M[99]h[99]N[99]P[99]r[I]C[2]D[2]f[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={r@-10|P@-40|f@-30|N@-15|h@-10|M@-20|}]DO[K=1={P@-40|f@-30|h@-10|M@-20|r@-10|N@-15|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][KA][Deploy][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Light Artillery: Deployed]######################## #Type Id# KA # Names (l-s-a-desc) # Light Artillery: Deployed Lt Arty: Deployed KA Can defensive fire. Range of 3 squares. #END_DESC# #Mv Sound File# NULL #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 135 #[Speed][Range][Road Use][No Crash]# [1][25][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]C[99]D[99]h[99]f[99]M[99]N[99]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # T # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # KA[X=65={h@-10|M@-20|P@-15|f@-15|}]HO[X=50={h@-10|M@-20|P@-15|f@-15|}]GE[X=55={M@-20|h@-10|s@15|P@-15|f@-15|}]HP[X=90=]KZ[X=60={h@-10|M@-20|P@-15|f@-15|}]AB[X=80=]AC[X=65={s@10|}]AL[X=40={h@-10|M@-20|s@15|P@-15|f@-15|}]AM[X=65={s@10|}]AP[X=45={M@-20|h@-10|s@15|f@-15|P@-15|}]AR[X=35={M@-20|h@-10|s@15|P@-15|f@-15|}]BB[X=35={s@10|}]BC[X=40={s@10|}]BU[X=65={s@10|}]CK[X=80=]CO[X=45={h@-10|M@-20|f@-15|P@-15|}]CV[X=60=]DI[X=40={M@-20|h@-10|f@-15|P@-15|}]DL[X=35={h@-10|M@-20|P@-15|f@-15|}]DM[X=35={h@-10|M@-20|f@-15|P@-15|}]DN[X=50={h@-10|M@-20|P@-15|f@-15|}]DO[X=30={h@-10|M@-20|f@-15|P@-15|}]DP[X=40={M@-20|h@-10|f@-15|P@-15|}]DT[X=40={h@-10|M@-20|P@-15|f@-15|}]EC[X=65={s@10|}]EL[X=60={h@-10|M@-20|P@-15|f@-15|s@15|}]EN[X=65={M@-20|h@-10|f@-15|P@-15|}]FC[X=55={h@-10|M@-20|P@-10|f@-10|}]FT[X=45={h@-10|M@-20|f@-10|P@-10|}]HA[X=60={h@-10|M@-20|f@-15|P@-15|s@15|}]HF[X=80=]HX[X=60={s@15|M@-15|h@-5|f@-10|P@-10|}]IN[X=55={M@-20|h@-10|s@15|f@-15|P@-15|}]KB[X=65=]KL[X=75={f@-15|h@-10|M@-20|P@-15|}]KM[X=65={f@-15|h@-10|M@-20|P@-15|}]KR[X=50={f@-15|h@-10|P@-15|M@-20|}]KS[X=65={h@-10|M@-20|f@-15|P@-15|}]KU[X=75={h@-10|M@-20|P@-15|f@-15|}]KV[X=65={M@-20|h@-10|f@-15|P@-15|}]KW[X=55={h@-10|M@-20|P@-15|f@-15|}]LC[X=65={s@10|}]LI[X=50={s@15|h@-10|f@-15|P@-15|M@-20|}]LR[X=50={P@-15|S@10|}]IU[X=65={P@-15|S@10|}]LS[X=80=]MA[X=50={M@-20|h@-10|P@-15|f@-15|}]MB[X=50={P@-15|S@10|}]MF[X=80=]ML[X=45={f@-15|h@-10|M@-20|P@-15|s@15|}]DK[X=80=]MP[X=90=]MT[X=55={h@-10|M@-20|s@15|P@-15|f@-15|}]ND[X=80=]NF[X=80=]NH[X=80=]NW[X=80=]OF[X=90=]OP[X=90=]PA[X=55={h@-10|M@-20|s@15|f@-15|P@-15|}]RA[X=90=]RB[X=70={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=70={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=70={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=90=]SB[X=70={P@-15|}]SL[X=60={h@-10|M@-20|P@-15|f@-15|s@15|}]SP[X=80={P@-15|M@-20|h@-10|f@-15|}]TF[X=55={h@-10|M@-20|P@-15|f@-15|}]TK[X=70={M@-20|h@-10|s@15|f@-15|P@-15|}]TL[X=70={h@-10|M@-20|s@15|P@-15|f@-15|}]TM[X=60={h@-10|M@-20|s@15|f@-15|P@-15|}]TS[X=80=]TU[X=70={h@-10|M@-20|s@15|P@-15|f@-15|}]TY[X=50={h@-10|M@-20|P@-15|f@-15|}]TZ[X=55={h@-10|M@-20|f@-15|P@-15|}]UP[X=45={h@-10|M@-20|P@-15|f@-15|}]WD[X=80=]WH[X=80=]XA[X=80={f@-15|h@-10|M@-20|P@-15|}]XE[X=80={f@-15|h@-10|M@-20|P@-15|}]XF[X=65={f@-15|h@-10|M@-20|P@-15|}]XK[X=80={f@-15|h@-10|M@-20|P@-15|}]XL[X=55={f@-15|h@-10|M@-20|P@-15|}]XM[X=60={M@-20|h@-10|f@-15|P@-15|}]XO[X=65={f@-15|h@-10|M@-20|P@-15|}]XP[X=60={f@-15|h@-10|M@-20|P@-15|}]XR[X=50={f@-15|P@-15|h@-10|M@-20|}]XT[X=80={f@-15|h@-10|M@-20|P@-15|}]XU[X=60={f@-15|h@-10|M@-20|P@-15|}]XX[X=65={h@-10|f@-15|P@-15|M@-20|}]XY[X=60={f@-15|h@-10|M@-20|P@-15|}]XZ[X=65={h@-10|M@-20|f@-15|P@-15|}]ZB[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]ZF[X=50={h@-10|M@-20|s@15|P@-15|f@-15|}]ZX[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]ZY[X=45={h@-10|M@-20|s@15|P@-15|f@-15|}]ZZ[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]PB[X=50={P@-15|S@10|}]PT[X=80=]KX[X=65={f@-10|P@-10|M@-15|h@-5|}]OS[X=65={s@10|}]CL[X=50=]CG[X=50=]DD[X=55={r@15|}]CR[X=45={s@10|}]DE[X=55=]SW[X=55=]TA[X=65={h@-10|M@-20|s@15|f@-15|P@-15|}]TR[X=75={s@10|}]AA[X=65={M@-20|h@-10|s@15|f@-15|P@-15|}]LA[X=60={M@-20|h@-10|f@-15|P@-15|s@15|}]AY[X=60={h@-10|M@-20|f@-15|P@-15|s@15|}]TW[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]KY[X=65={h@-10|M@-20|f@-15|P@-15|}]GB[X=45={P@-15|S@10|}]SU[X=55={r@15|}]UU[X=55={r@15|}]CI[Y=55=(3){h@-5|M@-15|K@-20|P@-10|f@-10|}]EA[X=65={h@-10|M@-20|s@15|f@-15|P@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][LA][Button Cannon][T][F] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Heavy Artillery]######################## #Type Id# HA # Names (l-s-a-desc) # Heavy Artillery Heavy Artillery HA <<< Heavy Artillery (HA) >>> The Heavy Artillery is capable of ranged fire on ground (land and sea) units. It is not capable of directly engaging other units in combat. It is barely capable of moving on its own, and usually depends on other units for transport. Artillery units cannot attack air, orbital and sub level units. Quick Facts: IMPORTANT: Heavy Artillery can only be airlifted by the Heavy Air Transport. Heavy Artillery can "Dig In" in its "deployed" state. Combat Hit Damage - 1 Hit Points - 2 Attack - 0 Defense - 2 Range Fire Range - 4 Range Fire Damage - 2 Sighting Range - 1 for Ground, 2 Air, 0 for Sub and Orbital Movement Range - 24 Speed - 1 Production/Construction Time - 16/14 (City) Transporting Carried By - Transport, Seabee, Truck, Port, Airbase, Fort, Amphibious Assault Ship, City Carries - Nothing. Portage Cost - 3 Portage Capacity - none #END_DESC# #Mv Sound File# in_move.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 105 #[Speed][Range][Road Use][No Crash]# [2][25][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]S[I]s[I]K[I]h[99]M[99]N[99]f[99]P[99]D[99]r[I]C[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={h@-10|M@-20|r@-10|f@-30|P@-40|N@-15|}]DO[K=1={r@-10|h@-10|M@-20|f@-30|P@-40|N@-15|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][KV][Deploy Cannon][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Heavy Artillery: Deployed]######################## #Type Id# KV # Names (l-s-a-desc) # Heavy Artillery: Deployed Hvy Arty: Deployed KV <<< Heavy Artillery: Deployed (KV) >>> The Heavy Artillery is capable of ranged fire on ground (land and sea) units. It is not capable of directly engaging other units in combat. It can barely move on its own and generaly depends on other units for transport. Artillery units cannot attack air, orbital and sub level units. Quick Facts: IMPORTANT: Heavy Artillery CANNOT be airlifted by regular Air Transports, but Heavy Air Transports CAN transport it. Consumes 3 supply drain when "deployed". Suffers readiness level fatigue just from firing. Combat Hit Damage - 2 Hit Points - 2 Attack - 0 Defense - 2 Range Fire Range - 4 Range Fire Damage - 2 Sighting Range - 1 for Ground, 2 Air, 0 for Sub and Orbital Movement Range - 25 Speed - 1 Transporting Carried By - Transport, Seabee, Truck, Port, Airbase, Fort, Amphibious Assault Ship, City Carries - Nothing. Portage Cost - 4 Portage Capacity - none #END_DESC# #Mv Sound File# NULL #F Sound File# hvyarty_fire.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 28 #[Speed][Range][Road Use][No Crash]# [1][25][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]h[99]f[99]N[99]K[I]M[99]s[I]S[I]E[I]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # T # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # SY[k=99=] # Range Fire - [range][damage][stealth fire][no tire] # [4][2][F][F] # Range Attacks - unit type[attack data] # KV[X=80={M@-15|h@-5|f@-10|P@-10|}]HO[X=65={h@-5|M@-15|P@-10|f@-10|}]GE[X=70={M@-15|h@-5|s@15|P@-10|f@-10|}]HP[X=95=]KZ[X=75={h@-5|M@-15|P@-10|f@-10|}]AB[X=90=]AC[X=75={s@10|}]AL[X=55={h@-5|M@-15|s@15|P@-10|f@-10|}]AM[X=75={s@10|}]AP[X=60={M@-15|h@-5|s@15|f@-10|P@-10|}]AR[X=50={M@-15|h@-5|s@15|P@-10|f@-10|}]BB[X=45={s@10|}]BC[X=50={s@10|}]BU[X=75={s@10|}]CK[X=90=]CO[X=60={h@-5|M@-15|f@-10|P@-10|}]CV[X=70=]DI[X=60={h@-5|M@-15|f@-10|P@-10|}]DL[X=55={M@-15|h@-5|P@-10|f@-10|}]DM[X=55={h@-5|M@-15|f@-10|P@-10|}]DN[X=70={M@-15|h@-5|P@-10|f@-10|}]DO[X=50={M@-15|h@-5|f@-10|P@-10|}]DP[X=60={M@-15|h@-5|f@-10|P@-10|}]DT[X=60={h@-5|M@-15|P@-10|f@-10|}]EC[X=75={s@10|}]EL[X=75={M@-15|h@-5|P@-10|f@-10|s@15|}]EN[X=80={M@-15|h@-5|f@-10|P@-10|}]FC[X=70={h@-5|M@-20|P@-5|f@-5|}]FT[X=60={M@-20|h@-5|f@-5|P@-5|}]HA[X=75={M@-15|h@-5|f@-10|P@-10|s@15|}]HF[X=90=]HX[X=75={M@-10|f@-5|P@-5|s@15|}]IN[X=70={M@-15|h@-5|s@15|f@-10|P@-10|}]KA[X=80={h@-5|M@-15|P@-10|f@-10|}]KB[X=80=]KL[X=90={P@-10|f@-10|M@-15|h@-5|}]KM[X=80={P@-10|M@-15|h@-5|f@-10|}]KR[X=65={M@-15|P@-10|f@-10|h@-5|}]KS[X=80={h@-5|M@-15|f@-10|P@-10|}]KU[X=90={h@-5|M@-15|P@-10|f@-10|}]KW[X=70={h@-5|M@-15|P@-10|f@-10|}]LC[X=75={s@10|}]LI[X=65={f@-10|P@-10|h@-5|M@-15|s@15|}]LR[X=65={P@-10|S@10|}]IU[X=80={P@-10|S@10|}]LS[X=90=]MA[X=65={M@-15|h@-5|P@-10|f@-10|}]MB[X=65={P@-10|S@10|}]MF[X=90=]ML[X=60={f@-10|P@-10|h@-5|M@-15|s@15|}]DK[X=90=]MP[X=95=]MT[X=70={M@-15|h@-5|s@15|P@-10|f@-10|}]ND[X=90=]NF[X=90=]NH[X=90=]NW[X=90=]OF[X=95=]OP[X=95=]PA[X=70={h@-5|M@-15|s@15|f@-10|P@-10|}]RA[X=95=]RB[X=85={s@15|f@-5|P@-5|M@-10|}]RR[X=85={s@15|f@-5|P@-5|M@-10|}]RS[X=85={s@15|f@-5|P@-5|M@-10|}]RT[X=95=]SB[X=80={P@-10|}]SL[X=75={h@-5|M@-15|P@-10|f@-10|s@15|}]SP[X=90={M@-15|P@-10|f@-10|h@-5|}]TF[X=70={h@-5|M@-15|P@-10|f@-10|}]TK[X=85={M@-15|h@-5|s@15|f@-10|P@-10|}]TL[X=85={h@-5|M@-15|s@15|P@-10|f@-10|}]TM[X=75={M@-15|h@-5|s@15|f@-10|P@-10|}]TS[X=90=]TU[X=85={h@-5|M@-15|s@15|P@-10|f@-10|}]TY[X=65={M@-15|h@-5|P@-10|f@-10|}]TZ[X=70={h@-5|M@-15|f@-10|P@-10|}]UP[X=60={h@-5|M@-15|P@-10|f@-10|}]WD[X=90=]WH[X=90=]XA[X=95={P@-10|M@-15|h@-5|f@-10|}]XE[X=95={P@-10|f@-10|M@-15|h@-5|}]XF[X=80={P@-10|f@-10|h@-5|M@-15|}]XK[X=95={P@-10|f@-10|M@-15|h@-5|}]XL[X=70={M@-15|P@-10|f@-10|h@-5|}]XM[X=75={M@-15|h@-5|f@-10|P@-10|}]XO[X=80={P@-10|f@-10|M@-15|h@-5|}]XP[X=75={f@-10|h@-5|M@-15|P@-10|}]XR[X=65={P@-10|f@-10|M@-15|h@-5|}]XT[X=95={f@-10|h@-5|M@-15|P@-10|}]XU[X=75={P@-10|f@-10|M@-15|h@-5|}]XX[X=80={h@-5|f@-10|P@-10|M@-15|}]XY[X=75={P@-10|f@-10|h@-5|M@-15|}]XZ[X=80={f@-10|h@-5|M@-15|P@-10|}]ZB[X=65={M@-15|h@-5|s@15|P@-10|f@-10|}]ZF[X=65={h@-5|M@-15|s@15|P@-10|f@-10|}]ZX[X=65={h@-5|M@-15|f@-10|s@15|P@-10|}]ZY[X=60={M@-15|h@-5|s@15|P@-10|f@-10|}]ZZ[X=65={h@-5|M@-15|s@15|P@-10|f@-10|}]PB[X=65={P@-10|S@10|}]PT[X=90=]KX[X=80={f@-5|P@-5|M@-10|}]OS[X=75={s@10|}]CL[X=60=]CG[X=60=]DD[X=65={r@15|}]CR[X=55={s@10|}]DE[X=65=]SW[X=65=]TA[X=80={h@-5|M@-15|s@15|f@-10|P@-10|}]TR[X=85={s@10|}]AA[X=80={M@-15|h@-5|s@15|f@-10|P@-10|}]LA[X=75={M@-15|h@-5|f@-10|P@-10|s@15|}]AY[X=75={h@-5|M@-15|f@-10|P@-10|s@15|}]TW[X=65={h@-5|M@-15|s@15|f@-10|P@-10|}]KY[X=80={h@-5|M@-15|f@-10|P@-10|}]GB[X=60={P@-10|S@10|}]SU[X=65={r@15|}]UU[X=65={r@15|}]CI[Y=70=(5){M@-10|K@-15|P@-5|f@-5|}]EA[X=80={h@-5|M@-15|s@15|f@-10|P@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][HA][Button Cannon][T][F] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Super Heavy Artillery]######################## #Type Id# HX # Names (l-s-a-desc) # Super Heavy Artillery Spr Hvy Artillery HX #END_DESC# #Mv Sound File# train.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 215 #[Speed][Range][Road Use][No Crash]# [2][35][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]r[I]S[I]s[I]C[99]D[99]f[99]h[99]M[99]N[99]P[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={f@-30|P@-40|M@-20|h@-10|r@-10|N@-15|}]DO[K=1={f@-30|h@-10|M@-20|N@-15|P@-40|r@-10|}]RX[K=99=]SP[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][KX][Deploy Cannon][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Super Heavy Artillery: Deployed]######################## #Type Id# KX # Names (l-s-a-desc) # Super Heavy Artillery: Deployed Spr Hvy Artillery: Deployed KX Range of 6 squares. #END_DESC# #Mv Sound File# train.wav #F Sound File# huge_explosion.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 216 #[Speed][Range][Road Use][No Crash]# [1][35][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]r[I]s[I]S[I]K[I]C[99]D[99]f[99]h[99]M[99]N[99]P[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [5][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={r@-10|h@-10|M@-20|f@-30|P@-40|N@-15|}]DO[K=1={f@-30|P@-40|M@-20|h@-10|N@-15|r@-10|}]SP[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [6][3][F][F] # Range Attacks - unit type[attack data] # KX[X=95={M@-5|}]HO[X=80={M@-10|f@-5|P@-5|}]GE[X=85={s@15|f@-5|M@-10|P@-5|}]HP[X=99=]KZ[X=90={P@-5|f@-5|M@-10|}]AB[X=99=]AC[X=85={s@10|}]AL[X=70={s@15|f@-5|M@-10|P@-5|}]AM[X=85={s@10|}]AP[X=75={s@15|P@-5|f@-5|M@-10|}]AR[X=65={s@15|f@-5|P@-5|M@-10|}]BB[X=60={s@10|}]BC[X=60={s@10|}]BU[X=85={s@10|}]CK[X=99=]CO[X=75={f@-5|M@-10|P@-5|}]CV[X=80=]DI[X=80={P@-5|f@-5|M@-10|}]DL[X=75={M@-10|f@-5|P@-5|}]DM[X=75={P@-5|f@-5|M@-10|}]DN[X=90={M@-10|f@-5|P@-5|}]DO[X=70={P@-5|f@-5|M@-10|}]DP[X=80={M@-10|f@-5|P@-5|}]DT[X=80={M@-10|f@-5|P@-5|}]EC[X=85={s@10|}]EL[X=90={P@-5|f@-5|M@-10|s@15|}]EN[X=95={M@-10|f@-5|P@-5|}]FC[X=85={M@-15|}]FT[X=75={M@-15|}]HA[X=90={P@-5|f@-5|M@-10|s@15|}]HF[X=99=]HX[X=90={M@-5|s@15|}]IN[X=85={s@15|P@-5|f@-5|M@-10|}]KA[X=95={M@-10|f@-5|P@-5|}]KB[X=95=]KL[X=99={f@-4|P@-4|M@-9|}]KM[X=95={M@-10|f@-5|P@-5|}]KR[X=80={P@-5|f@-5|M@-10|}]KS[X=95={M@-10|f@-5|P@-5|}]KU[X=99={M@-9|f@-4|P@-4|}]KV[X=95={f@-5|M@-10|P@-5|}]KW[X=85={f@-5|M@-10|P@-5|}]LC[X=85={s@10|}]LI[X=80={s@15|M@-10|f@-5|P@-5|}]LR[X=80={P@-5|S@10|}]IU[X=95={P@-10|S@10|}]LS[X=99=]MA[X=80={P@-5|f@-5|M@-10|}]MB[X=80={P@-5|S@10|}]MF[X=99=]ML[X=75={s@15|M@-10|P@-5|f@-5|}]DK[X=99=]MP[X=99=]MT[X=85={s@15|f@-5|P@-5|M@-10|}]ND[X=99=]NF[X=99=]NH[X=99=]NW[X=99=]OF[X=99=]OP[X=99=]PA[X=85={s@15|M@-10|P@-5|f@-5|}]RA[X=99=]RB[X=95={s@15|M@-5|}]RR[X=95={s@15|M@-5|}]RS[X=95={s@15|M@-5|}]RT[X=99=]SB[X=90={P@-5|}]SL[X=90={f@-5|M@-10|P@-5|s@15|}]SP[X=99={f@-4|P@-4|M@-9|}]TF[X=85={P@-5|f@-5|M@-10|}]TK[X=99={s@15|f@-4|M@-9|P@-4|}]TL[X=99={s@15|P@-4|f@-4|M@-9|}]TM[X=90={s@15|f@-5|M@-10|P@-5|}]TS[X=99=]TU[X=99={s@15|f@-4|M@-9|P@-4|}]TY[X=80={P@-5|f@-5|M@-10|}]TZ[X=85={M@-10|f@-5|P@-5|}]UP[X=75={P@-5|f@-5|M@-10|}]WD[X=99=]WH[X=99=]XA[X=99={f@-4|P@-4|M@-9|}]XE[X=99={M@-9|P@-4|f@-4|}]XF[X=95={f@-5|M@-10|P@-5|}]XK[X=99={P@-4|f@-4|M@-9|}]XL[X=85={P@-5|f@-5|M@-10|}]XM[X=90={M@-10|f@-5|P@-5|}]XO[X=95={P@-5|f@-5|M@-10|}]XP[X=90={M@-10|f@-5|P@-5|}]XR[X=80={P@-5|f@-5|M@-10|}]XT[X=99={M@-9|P@-4|f@-4|}]XU[X=90={M@-10|f@-5|P@-5|}]XX[X=95={P@-5|f@-5|M@-10|}]XY[X=90={M@-10|f@-5|P@-5|}]XZ[X=95={P@-5|M@-10|f@-5|}]ZB[X=80={s@15|f@-5|P@-5|M@-10|}]ZF[X=80={s@15|f@-5|P@-5|M@-10|}]ZX[X=80={s@15|f@-5|P@-5|M@-10|}]ZY[X=75={s@15|f@-5|P@-5|M@-10|}]ZZ[X=80={s@15|f@-5|P@-5|M@-10|}]PB[X=80={P@-5|S@10|}]PT[X=99=]OS[X=85={s@10|}]CL[X=70=]CG[X=70=]DD[X=75={r@15|}]CR[X=65={s@10|}]DE[X=75=]SW[X=75=]TA[X=95={s@15|M@-10|f@-5|P@-5|}]TR[X=95={s@10|}]AA[X=95={s@15|f@-5|M@-10|P@-5|}]LA[X=90={M@-10|f@-5|P@-5|s@15|}]AY[X=90={f@-5|M@-10|P@-5|s@15|}]TW[X=80={s@15|f@-5|M@-10|P@-5|}]KY[X=95={f@-5|M@-10|P@-5|}]GB[X=75={P@-5|S@10|}]SU[X=75={r@15|}]UU[X=75={r@15|}]CI[Y=85=(7){K@-10|M@-5|}]EA[X=95={s@15|f@-5|M@-10|P@-5|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][HX][Button Cannon][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Sea Helicopter]######################## #Type Id# SH # Names (l-s-a-desc) # Sea Helicopter Sea Helicopter SH <<< Sea Helicopter (SH) >>> The Sea Helicopter is a large, heavy sea based helicopter armed with a single large torpedo held underneath it's frame. The torpedo it carries is meant to be used on Subs. Because the Sea Helicopter presents a large, slow, unmanueverable target, its chance of success vs other ships is unreliable because it is so easy to shoot down before it gets within release range. When the Sea Helicopter does manange to hit, it hits HARD. Due to its large fuel tanks, the Sea Helicopter has a long flight time. The Sea Helicopter is meant for Sub hunting and is a sitting duck to anything else that can attack it. Be careful where you fly it. Quck Facts: It is NOT good at spotting subs in this mobile form, just attacking them. In its slower deployed form, it becomes good at spotting subs. Combat Hit Damage - 3 Hit Points - 1 Attack - 1 Defense - 0 Sighting Range - 2 for Ground and Air, 0 for Orbital and Sub Movement Range - 10 turns aloft Speed - 5 Production/Construction Time - 8/7 (City) Transporting Carried By - Amphibious Assault Ship, City, Fort, Airbase, Light Cruiser, Cruiser, Carrier, Light Carrier. Carries - nothing Portage Cost - 2 Portage Capacity - NA #END_DESC# #Mv Sound File# EDEESTK_HE_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 47 #[Speed][Range][Road Use][No Crash]# [5][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]C[1]D[1]f[1]h[1]N[1]P[1]r[1]S[1]s[1]M[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][20][F][F] # Land Terrain # [C][D][N][h] # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [3][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BS[K=99={s@15|}]BU[K=99=]CO[K=5={s@15|}]SP[K=99=]SS[K=99=]SY[K=99=]US[K=99=]SU[K=66={r@14|}]UU[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [3][6] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][KE][Deploy Sonar][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FG][0][1][HH][0][1][AC][0][3][BB][0][3][BS][0][0][CO][0][0][DO][0][0][KE][1][1][LM][0][1][LN][0][1][OR][1][3][OT][1][3][RD][1][2][RX][1][1][SA][0][1][SC][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][0][ST][0][1][SY][0][1][US][0][0][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XT][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][0][1][AH][1][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Sea Helicopter: Sonar Deployed]######################## #Type Id# KE # Names (l-s-a-desc) # Sea Helicopter: Sonar Deployed Sea Helo: Sonar Deployed KE Can disable mines in 2 turns. Consumes 1 supply drain. Moves at -1 speed. Spots naval units equal to a Sonar Buoy. #END_DESC# #Mv Sound File# EDEESTK_HE_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 114 #[Speed][Range][Road Use][No Crash]# [4][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]K[I]M[I]N[I]h[I]f[I]P[I]r[I]s[1]S[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [3][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BD[K=99=]BS[K=99={s@15|}]BU[K=99=]CO[K=5={s@15|}]SA[K=95=]SC[K=95=]SD[K=99={s@15|}]SI[K=95=]SK[K=95=]SP[K=99=]SS[K=99=]ST[K=95=]SY[K=99=]UD[K=99={s@16|}]US[K=99=]SU[K=50=]UU[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [3][6] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # T # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][SH][Recoil Sonar][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][4][AM][0][3][BB][0][4][BC][0][3][BS][0][2][BU][0][2][CO][0][0][CV][0][2][DO][0][0][EC][0][3][LC][0][3][LR][0][2][MB][0][2][DK][0][2][OP][0][3][OR][1][3][OT][1][3][RX][1][1][SB][0][2][SS][0][2][UD][3][0][VA][1][1][VG][1][1][VS][1][1][PB][0][2][PT][0][3][OS][0][3][CL][0][3][CG][0][3][DD][0][2][CR][0][3][DE][0][2][SW][0][2][TR][0][3][BX][1][1][FX][1][1][AH][1][1][GB][0][2][SU][0][2][UU][0][2] # Build Mines T/F[time] # F # Scan Mines # T # Disable Mines T/F[time] # T[2] # Buy Points Cost # 0 #############################[Heavy Helicopter]######################## #Type Id# HH # Names (l-s-a-desc) # Heavy Helicopter Hvy Helicopter HH <<< Heavy Helicopter (HH) >>> The Heavy Helicopter is a large, heavy infantry lifting helicopter. Its powerful engines allow it to carry 50% more cargo load than a regular helicopter and can even carry Engineers, Marines and all non-mechanized medium/light indirect fire units. It can even refuel Commandos, Light Infantry and the indirect fire units that it carries! Its engines are even powerful enough to allow it to fly over mountains at full speed. It is the only helicopter that can do that. Heavy Helicopters have side mounted machine gun emplacements that at least give them a chance of defense against infantry unit attacks, but due to their poor agility, large size and cost, they should be kept out of combat. Quck Facts: The ability of the Heavy Helicopter to carry Marines and land in open terrain allows them to swoop in next to an enemy city, land, and then attack that city with a loaded Marine unit all in the same turn. Keep this type of attack in mind. It can transport: LI, IN, PA, GE, EL, EN, MT, MA, CO, SP, XA, XE, XT, AY, SL, LA Combat Hit Damage - 1 Hit Points - 2 Attack - 1 Defense - 1 Sighting Range - 2 for Ground and Air, 0 for Orbital and Sub Movement Range - 10 turns aloft Speed - 5 Production/Construction Time - 14/12 (City) Transporting Carried By - Amphibious Assault Ship, City, Fort, Airbase, Heavy Truck. Carries - Supply, infantry brigades, packed Hovercraft, all Infantry Units. Portage Cost - 3 Portage Capacity - 3 #END_DESC# #Mv Sound File# EDEESTK_HE_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 69 #[Speed][Range][Road Use][No Crash]# [5][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]C[1]D[1]M[1]r[1]P[1]s[1]S[1]f[1]N[1]h[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][3] # Load Not Moving Only # F # Unload While Hosted Only # T # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][20][F][F] # Land Terrain # [C][D][N][h] # CanCarry [id,stop,refuel,def-ld,rep amt] # [GE,T,F,F,T,0][CO,T,F,T,F,0][EL,T,F,F,T,0][EN,T,F,F,T,0][IN,T,F,F,T,0][LI,T,F,T,T,0][MA,T,F,F,T,0][MT,T,F,F,T,0][PA,T,F,F,T,0][SL,T,F,T,T,0][SP,T,F,F,F,0][XA,T,F,T,T,0][XE,T,F,T,T,0][XT,T,F,T,T,0][LA,T,F,T,T,0][AY,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=20={f@-15|P@-15|}]DO[K=20={P@-15|f@-15|}]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YH][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][0][1][AC][0][3][AF][1][3][AW][1][3][BB][0][3][BS][0][-1][CO][0][0][DO][0][0][KE][1][1][LM][0][1][LN][0][1][OR][1][3][OT][1][4][RD][1][2][RX][1][1][SA][0][1][SC][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XT][0][1][HT][1][3][OY][0][1][BO][1][3][BX][1][1][FX][1][1][FV][0][1][AH][0][1][AH][1][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 14 #############################[Heavy Helicoptor: Packed]######################## #Type Id# YH # Names (l-s-a-desc) # Heavy Helicoptor: Packed Hvy Helo: Packed YH #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 153 #[Speed][Range][Road Use][No Crash]# [0][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]N[I]P[I]S[I]s[I]r[I]f[I]h[I]K[I]M[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][HH][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[VTOL Transport]######################## #Type Id# OY # Names (l-s-a-desc) # VTOL Transport VTOL Transport OY Consumes 4 supply drain. #END_DESC# #Mv Sound File# EDEESTK_AT_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 205 #[Speed][Range][Road Use][No Crash]# [6][8][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[1]D[1]f[1]h[1]K[1]M[1]P[1]r[1]s[1]N[1]S[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][3] # Load Not Moving Only # F # Unload While Hosted Only # T # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][20][F][F] # Land Terrain # [C][D][N][h] # CanCarry [id,stop,refuel,def-ld,rep amt] # [GE,T,F,F,T,0][CO,T,F,T,T,0][IN,T,F,F,T,0][LI,T,F,F,T,0][MA,T,F,F,T,0][MT,T,F,F,T,0][PA,T,F,F,T,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XT,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=20=]DO[K=20={f@-15|P@-15|}]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YY][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [OY][0][1][HH][0][1][AC][0][3][AF][1][3][AW][1][3][BB][0][3][BS][0][-1][CO][0][0][DO][0][0][KE][1][1][LM][0][1][LN][0][1][OR][1][3][OT][1][4][RD][1][2][RX][1][1][SA][0][1][SC][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XT][0][1][HT][1][3][BO][1][3][BX][1][1][FX][1][1][FV][0][1][AH][0][1][AH][1][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[VTOL Transport: Packed]######################## #Type Id# YY # Names (l-s-a-desc) # VTOL Transport: Packed V Trans: Packed YY #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 206 #[Speed][Range][Road Use][No Crash]# [0][8][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[I]D[I]E[I]h[I]f[I]K[I]M[I]N[I]S[I]s[I]r[I]P[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][OY][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Attack Helicopter]######################## #Type Id# AH # Names (l-s-a-desc) # Attack Helicopter Atk Helicopter AH [=== [AH] ATTACK HELICOPTER ===] [= Overview =] The Attack Helicopter is a powerful ground attack air unit. It is especially effective at killing Armor and other mechanized land units. It is also better against infantry than other air units except the bomber type aircraft. In order to remain survivable against the threat of Fighter aircraft, Attack Helicopters fly VERY low to the ground and have "stealth" built into their design. Attack Helicopters are one of the hardest air units to spot. This low altitue and their infrared optics allow them to even spot Commandos at a distance of 2 squares! (1 if the Commando is dug in) They are sighted at a distance of 1 by most units. They spot bombers at 2 instead of 3. They have a flight range of 35 squares and a good movement speed of 5. They can land in Cities, Air Bases, Forts, "deployed" Refueling Trucks, and Amphibious Assault Ships for refueling. [= Quick Facts =] !!!- Attack Helicopters get good defense bonuses in hills, forest and swamps. An Attack Helicopter defends vs a Fighter in a forest at better than 50/50. !!!- Attack Helicopters sensors combined with their low altitude loitering allows them to spot moving Commandos normally like other infantry. It can even spot dug-in Commandos at a range of 1 square. !!!- Attack Helicopters have a ranged fire "Massed Rocket" attack they can use against non-armored structures 2 squares away to bomb or destroy them. (Cities get bombed 3%, military structures get siege-killed, other structures get killed) !!!- Attack Helicopters can move-bomb cities. - Attack Helicopters are heavily armored and therefore immune to Infantry "rifle" attacks. - Attack Helicopters are the most cost effective air unit for killing Light Armor and Armor. - Even AA can only spot Attack Helicopters at a distance of 1. - Be wary of Radar Towers and Airbases on land. These are capable of spotting the Attack Helicopter at a distance of 3. - AWACS are the only non-satellite units that can spot Attack Helicopters at a distance of 4. - Killter Satallies are one of the best unit for revealing Attack Helicopters and can spot them at 5 squares. [= Production/Construction =] Produced By: City: 16/14 [= Movement =] Range: 35 (7 Turns Aloft) Movement Points: 5 Clear, Desert, Snow, Forest, Hill, Swamp, River, Shallow, Deep: 1 Mountains: 2 Clear, Desert, Snow, Hill: Can Land Refueled By: Structures: CI, LS, AB, FT Land: KU Sea: AM [= Combat =] Move Attack: Hit Points: 2 Hit Damage: 2 Can Attack: Structures: All Land: All Sea: All Air: RD, SH, KE, HE, HH, AH, FV, FO, HW, AS, AT, PD City Bomb Damage: 5% Ranged Fire: Defensive Fire: No Range: 1 Damage: 1 Cannot Hit: Structures: SY, FC, FT City Bomb Damage: 3% [= Base Spotting Ranges =] Ground: 2 Cannot See: CO, SS, US, BS Air: 2 Cannot See: FX [= Transport Information =] Portage Cost: 3 Carried By: Structures: CI, LS, AB, FT, OP Land: TH, KU, RC Sea: AM [= Miscellaneous Information =] Supply Drain: 8 #END_DESC# #Mv Sound File# ah_move.wav #F Sound File# smallmsl_move.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 42 #[Speed][Range][Road Use][No Crash]# [5][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]N[1]D[1]f[1]h[1]r[1]s[1]S[1]C[1]P[1]M[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][20][F][F] # Land Terrain # [C][D][N][h] # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # AH[K=50={f@-10|h@-10|P@-10|M@-15|}]HO[K=85={h@5|M@5|P@-10|}]HH[K=95=]GE[K=80={s@20|f@-5|P@-5|}]HP[K=95=]KZ[K=60={f@-5|P@-5|}]AB[S=95=]AC[K=50=]AL[K=90={s@20|f@-5|P@-5|}]AM[K=55=]AP[K=90={s@20|f@-5|P@-5|}]AR[K=90={s@20|f@-5|P@-5|}]AS[K=95=]BB[K=45=]BC[K=50=]BU[K=95=]CK[S=95=]CO[K=95={f@-5|P@-5|}]CV[K=60=]DI[K=70={f@-5|P@-5|}]DL[K=80={f@-5|P@-5|}]DM[K=66={f@-6|P@-6|}]DN[K=80={f@-5|P@-5|}]DO[K=85={f@-5|P@-5|}]DP[K=70={f@-5|P@-5|}]DT[K=70={M@-5|f@-5|P@-5|}]EC[K=55=]EL[K=95={s@20|f@-5|P@-5|}]EN[K=90={f@-5|P@-5|s@10|}]FC[S=85={M@-20|h@-5|}]FT[S=75={M@-20|h@-5|}]HA[K=99=]HF[K=95=]HW[K=95=]HX[K=99=]IN[K=80={s@20|f@-5|P@-5|}]KA[K=95={f@-5|P@-5|}]KB[K=95=]KE[K=95=]KL[K=95=]KM[K=95={f@-5|P@-5|}]KR[K=90={f@-5|P@-5|}]KS[K=50={f@-5|P@-5|}]KU[K=95=]KV[K=95={f@-5|P@-5|}]KW[K=90={f@-5|P@-5|}]LC[K=55=]LI[K=90={s@20|f@-5|P@-5|}]LR[K=85={P@-5|S@10|}]IU[K=85={P@-5|S@10|}]LS[S=99=]MA[K=75={f@-5|P@-5|s@10|}]MB[K=80={P@-5|S@10|}]MF[K=99=]ML[K=95={s@20|f@-5|P@-5|}]DK[S=99=]MP[K=99=]MT[K=80={s@20|f@-5|P@-5|M@-5|}]ND[K=99=]NF[K=99=]NH[K=95=]NW[K=95=]OF[K=99=]OP[K=99=]OR[K=95=]OT[K=95=]PA[K=80={s@20|f@-5|P@-5|}]RA[K=99=]RB[K=99=]RD[K=99=]RR[K=99=]RS[K=99=]RT[K=99=]RX[K=99=]SA[K=95=]SB[K=90={P@-5|}]SC[K=95=]SH[K=95=]SI[K=95=]SK[K=95=]SL[K=99=]SP[K=99=]ST[K=95=]SY[K=99=]TF[K=40={f@-5|P@-5|}]TK[K=95=]TL[K=95=]TM[K=95={s@20|f@-5|P@-5|}]TS[S=95=]TU[K=95=]TY[K=95={f@-5|P@-5|}]TZ[K=30={f@-5|P@-5|}]UP[K=90={f@-5|P@-5|s@10|}]WD[S=99=]WH[S=95=]XA[K=99=]XE[K=99=]XF[K=99=]XK[K=99=]XL[K=99=]XM[K=99=]XO[K=99=]XP[K=99=]XR[K=99=]XT[K=99=]XU[K=99=]XX[K=99=]XY[K=99=]XZ[K=99=]ZB[K=95={s@20|f@-5|P@-5|}]ZF[K=50={s@20|f@-5|P@-5|}]ZX[K=95={f@-5|P@-5|s@20|}]ZY[K=95={s@20|f@-5|P@-5|}]ZZ[K=40={s@20|f@-5|P@-5|}]PB[K=80={P@-5|S@10|}]PT[S=95=]KX[K=99=]OY[K=95=]OS[K=55=]CL[K=50=]CG[K=50=]DD[K=50={r@20|}]CR[K=50=]DE[K=55={r@15|}]SW[K=55={r@15|}]TA[K=95={f@-5|P@-5|}]TR[K=80=]AA[K=70={s@20|f@-5|P@-5|}]LA[K=99=]AY[K=99=]TW[K=90={s@20|f@-5|P@-5|}]KY[K=60={f@-5|P@-5|}]GB[K=70={P@-5|S@10|}]HE[K=66={f@-6|h@-6|M@-11|P@-6|}]SU[K=70={r@20|}]UU[K=95={r@20|}]CI[B=85=(5)]EA[K=95={f@-5|P@-5|}] # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # AB[Z=65={f@-10|}]HF[X=65={f@-10|}]LS[Z=70={f@-10|}]MF[X=70={f@-10|}]DK[Z=70=]MP[X=75={P@-10|}]ND[Z=70={f@-10|}]NF[X=70={f@-10|}]NH[X=65={f@-10|}]NW[Z=65={f@-10|}]OF[X=75={f@-10|P@-10|}]OP[X=70=]RA[X=70={f@-10|}]RT[X=75={f@-10|}]TS[Z=65={f@-10|}]WD[Z=70={f@-10|}]WH[Z=65={f@-10|}]PT[Z=65=]CI[Y=55=(3){f@-5|P@-5|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [8][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YK][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AH][0][1][AH][1][1][HH][0][1][BS][0][-1][DL][0][1][DO][0][1][HA][0][1][HX][0][1][LM][0][1][LN][0][1][OR][1][2][OT][1][3][RX][1][1][SA][0][1][SC][0][1][SI][0][1][SK][0][1][SL][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][KX][0][1][OY][0][1][TA][0][1][AA][0][1][LA][0][1][AY][0][1][BX][1][1][FX][1][1][FV][0][1][HE][0][1][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Attack Helicopter: Packed]######################## #Type Id# YK # Names (l-s-a-desc) # Attack Helicopter: Packed Atk Helo: Packed YK #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 154 #[Speed][Range][Road Use][No Crash]# [0][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]S[I]s[I]r[I]f[I]h[I]K[I]M[I]N[I]P[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][AH][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Helicopter]######################## #Type Id# HE # Names (l-s-a-desc) # Helicopter Helicopter HE <<< Helicopter (HE) >>> The Helicopter is the air transport unit capable of engaging in combat. It also only has the capacity to carry 2 portage points, enough for regular size Infantry units. The Helicopter is capable of landing and unloading units, but it may drop them as well. It may only load units when in a city, airbase, or landed on the ground. Quick Facts: IMPORTANT: Airborn helicopters CANNOT "unload", they can only drop. This is to prevent loaded Infantry from being able to move off a Helicopter while it's in flight. Helicopters have a ranged fire "Massed Rocket" attack hey can use against non-armored structures 2 squares away to bomb or destroy them. (Cities get bombed 3%, military structures get siege-killed, other structures get killed) Helicopters can bomb cities. Helicopters have had their attack rating against Infantry increased from 50% up to 70%. Helicopters can be used like mobile bridges for Infantry. Helicopter speed incresed from 2 up to 5. Helicopters are slightly harder for ground level radar and high powered radars to spot. Combat Hit Damage - 1 Hit Points - 3 Attack - 2 Defense - 2 Sighting Range - 2 for Ground and Air, 0 for Orbital and Sub Movement Range - 7 turns aloft Speed - 5 Production/Construction Time - 18/16 (City) Transporting Carried By - Truck, City, Airbase Carries - Infantry, The General Portage Cost - 4 Portage Capacity - 2 #END_DESC# #Mv Sound File# EDEESTK_HE_MV #F Sound File# smallmsl_move.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 13 #[Speed][Range][Road Use][No Crash]# [5][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]C[1]D[1]P[1]N[1]h[1]r[1]s[1]f[1]S[1]M[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][2] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][20][F][F] # Land Terrain # [C][D][N][h] # CanCarry [id,stop,refuel,def-ld,rep amt] # [GE,T,F,F,F,0][CO,T,F,T,F,0][IN,T,F,F,T,0][LI,T,F,F,T,0][MT,T,F,F,T,0][PA,T,F,F,F,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # HE[K=50={f@-5|h@-5|P@-5|M@-10|}]HO[K=75={h@5|f@-5|P@-15|M@5|}]HH[K=85=]GE[K=70={s@20|f@-10|P@-10|}]HP[K=95=]KZ[K=50={f@-10|P@-10|}]AB[S=90=]AC[K=40=]AL[K=80={s@20|P@-10|f@-10|}]AM[K=45=]AP[K=80={s@20|f@-10|P@-10|}]AR[K=80={s@20|P@-10|f@-10|}]BB[K=35=]BC[K=40=]BU[K=95=]CK[S=95=]CO[K=85={P@-10|f@-10|}]CV[K=50=]DI[K=60={f@-10|P@-10|}]DL[K=70={f@-10|P@-10|}]DM[K=55={f@-10|P@-10|}]DN[K=70={f@-10|P@-10|}]DO[K=75={f@-10|P@-10|}]DP[K=60={f@-10|P@-10|}]DT[K=60={h@-5|M@-10|f@-10|P@-10|}]EC[K=45=]EL[K=90={s@20|f@-10|P@-10|}]EN[K=80={f@-10|P@-10|s@10|}]FC[S=75={h@-10|M@-20|f@-5|P@-5|}]FT[S=66={f@-6|h@-11|M@-21|P@-6|}]HA[K=95=]HF[K=90=]HX[K=95=]IN[K=70={s@20|f@-10|P@-10|}]KA[K=90={f@-10|P@-10|}]KB[K=90=]KE[K=95=]KL[K=95=]KM[K=95={P@-10|f@-10|}]KR[K=90={f@-10|P@-10|}]KS[K=40={f@-10|P@-10|}]KU[K=95=]KV[K=95={f@-10|P@-10|}]KW[K=80={f@-10|P@-10|}]LC[K=45=]LI[K=80={s@20|f@-10|P@-10|}]LR[K=75={P@-10|S@10|}]IU[K=75={P@-10|S@10|}]LS[S=95=]MA[K=66={f@-11|P@-11|s@9|}]MB[K=70={P@-5|S@10|}]MF[K=95=]ML[K=90={s@20|f@-10|P@-10|}]DK[S=95=]MP[K=99=]MT[K=70={h@-5|s@20|M@-10|f@-10|P@-10|}]ND[K=95=]NF[K=95=]NH[K=90=]NW[K=90=]OF[K=99=]OP[K=95=]OR[K=95=]OT[K=95=]PA[K=70={s@20|f@-10|P@-10|}]RA[K=99=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=99=]RX[K=99=]SA[K=95=]SB[K=80={P@-10|}]SC[K=95=]SH[K=95=]SI[K=95=]SK[K=95=]SL[K=95=]SP[K=99=]ST[K=95=]SY[K=99=]TF[K=30={f@-10|P@-10|}]TK[K=95=]TL[K=95=]TM[K=90={s@20|P@-10|f@-10|}]TS[S=90=]TU[K=95=]TY[K=90={f@-10|P@-10|}]TZ[K=20={f@-10|P@-10|}]UP[K=80={f@-10|P@-10|s@10|}]WD[S=95=]WH[S=90=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=90={s@20|f@-10|P@-10|}]ZF[K=40={s@20|f@-10|P@-10|}]ZX[K=90={s@20|f@-10|P@-10|}]ZY[K=90={s@20|f@-10|P@-10|}]ZZ[K=30={s@20|f@-10|P@-10|}]PB[K=70={P@-10|S@10|}]PT[S=90=]KX[K=95=]OY[K=85=]OS[K=45=]CL[K=40=]CG[K=40=]DD[K=40={r@20|}]CR[K=40=]DE[K=45={r@15|}]SW[K=45={r@15|}]TA[K=95={s@20|f@-10|P@-10|}]TR[K=70=]AA[K=60={s@20|f@-10|P@-10|}]LA[K=95=]AY[K=95=]TW[K=80={s@20|f@-10|P@-10|}]AH[K=35={h@-10|f@-10|P@-10|M@-15|}]KY[K=50={f@-10|P@-10|}]GB[K=60={P@-10|S@10|}]SU[K=60={r@20|}]UU[K=95={r@20|}]CI[B=75=(3){f@-5|P@-5|}]EA[K=95={s@20|f@-10|P@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # AB[Z=55={f@-10|}]HF[X=55={f@-10|}]LS[Z=60={f@-10|}]MF[X=60={f@-10|}]DK[Z=60=]MP[X=65={P@-10|}]ND[Z=60={f@-10|}]NF[X=60={f@-10|}]NH[X=55={f@-10|}]NW[Z=55={f@-10|}]OF[X=65={f@-10|P@-10|}]OP[X=60=]RA[X=60={f@-10|}]RT[X=65={f@-10|}]TS[Z=55={f@-10|}]WD[Z=60={f@-10|}]WH[Z=55={f@-10|}]PT[Z=55=]CI[Y=45=(3){P@-5|f@-5|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [8][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YE][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HE][0][1][FG][0][1][HH][0][1][AC][0][3][AF][1][3][AW][1][3][BB][0][3][BS][0][-1][CO][0][0][DO][0][0][KE][1][1][LM][0][1][LN][0][1][OR][1][3][OT][1][4][RD][1][2][RX][1][1][SA][0][1][SC][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XT][0][1][HT][1][3][OY][0][1][BO][1][3][BX][1][1][FX][1][1][FV][0][1][AH][0][1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Helicopter: Packed]######################## #Type Id# YE # Names (l-s-a-desc) # Helicopter: Packed Helicopter: Packed YE #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 155 #[Speed][Range][Road Use][No Crash]# [0][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]K[I]M[I]N[I]P[I]S[I]s[I]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][HE][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Torpedo Fighter]######################## #Type Id# FO # Names (l-s-a-desc) # Torpedo Fighter Torpedo Fighter FO Best anti-ship fighter. Can attack other air units but does not perform well against air-combat units. #END_DESC# #Mv Sound File# smalljet_move.wav #F Sound File# EDEESTK_BO_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 86 #[Speed][Range][Road Use][No Crash]# [6][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][3][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # FO[K=55={M@-10|K@-10|h@-5|}]HH[K=95=]AC[K=66=]AF[K=95=]AM[K=70=]AS[K=95=]AW[K=95=]BB[K=66=]BC[K=70=]BT[K=66=]BU[K=95=]CV[K=60=]EC[K=70=]HW[K=95=]KE[K=95=]KF[K=95=]LC[K=70=]LR[K=85={P@-15|S@10|}]IU[K=85={P@-15|S@10|}]DK[K=95=]OP[K=95=]RD[K=99=]RX[K=99=]SA[K=95=]SB[K=90={P@-90|}]SC[K=95=]SH[K=90=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[K=99=]PT[K=95=]AT[K=95=]PD[K=95=]HT[K=95=]OY[K=95=]OS[K=70=]CL[K=70=]CG[K=70=]DD[K=70={r@15|}]CR[K=70=]DE[K=66={r@14|}]SW[K=66={r@14|}]FN[K=30={K@-5|M@-5|}]TR[K=80=]BO[K=66=]BA[K=60={K@-10|M@-10|}]BX[K=80=]FX[K=90=]FV[K=30={f@-5|P@-5|h@-5|K@-10|M@-10|}]FB[K=35={h@-5|M@-10|K@-10|}]FI[K=30={h@-5|M@-10|K@-10|}]BL[K=66=]AH[K=55={f@-15|h@-15|P@-15|M@-20|}]HE[K=66={f@-11|h@-11|M@-16|P@-11|}]SU[K=80={r@15|}]UU[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YO][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FO][1][2][FG][0][1][HH][0][1][HH][1][2][AC][0][4][AM][0][3][BB][0][4][BC][0][3][BS][0][-1][BU][0][3][CO][0][-1][DO][0][-1][EC][0][3][FY][2][2][KE][1][1][LC][0][3][LM][0][1][LN][0][1][OR][1][4][OT][1][5][RD][1][2][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][0][1][SH][1][2][SI][0][1][SK][0][1][SM][0][1][SM][2][1][SN][0][1][SP][0][1][SR][2][1][SS][0][-1][ST][0][1][SY][0][1][US][0][-1][VA][1][2][VG][1][2][VS][1][2][XF][0][1][XM][0][1][XX][0][1][XY][0][1][XZ][0][1][OY][0][1][OY][1][2][OS][0][3][CL][0][3][CG][0][3][DD][0][3][CR][0][3][DE][0][3][SW][0][3][FA][1][2][TR][0][3][BA][1][2][BX][1][1][FX][1][1][FV][1][2][FB][1][2][AH][0][0][AH][1][1][HE][0][1][HE][1][2][SU][0][3][UU][0][3] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Torpedo Fighter: Packed]######################## #Type Id# YO # Names (l-s-a-desc) # Torpedo Fighter: Packed Torp Ftr: Packed YO #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 148 #[Speed][Range][Road Use][No Crash]# [0][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]S[I]P[I]N[I]K[I]M[I]r[I]s[I]f[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][FO][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[VTOL Fighter]######################## #Type Id# FV # Names (l-s-a-desc) # VTOL Fighter VTOL Fighter FV <<< VTOL Fighter (FV) >>> The VTOL Fighter is a hybrid aircraft that has many of the capabilities of the other aircraft. Think of it as a Fighter and Attack Helicopter rolled into one! It attacks dog-fighting air units almost as good as the Fighter and non-dog-fighting air units equal to the Fighter, can land on the ground like a helicopter and attacks ground units with the same hit chance as a Fighter Bomber. Also, like a helicopter, the VTOL fighter can make better/wider use of terrain in its defense. Their low flying altitude combined with their ability to carry a heavier weapon payload than a Helicopter allows them to even bomb cities as well! The VTOL Fighter flies slower and at a much lower altitude than a regular Fighter which makes it harder to spot on radar. The VTOL Fighter is -1 square to spot by units equipped with an air search radar. Because the VTOL Fighter does not have rotor blades like a helicopter, it is able to land in much tighter spaces and on irregularly shaped surfaces. This is why the VTOL Fighter is able to land in forests and hills. VTOL Fighters make excellent scouts for exploring unexplored territory and for patrolling against enemy incursions. They have special naval avionics which enable them to spot enemy ships as well as a Fighter even though they fly at a lower altitude. Quick Facts: VTOL Fighters have a ranged fire "Long Range Rocket" attack they can use against non-armored structures 3 squares away to bomb or destroy them. (Cities get bombed 1%, military structures get siege-killed, other structures get killed) VTOL Fighters can move-bomb cities. Refueling Trucks can be used as a sort of mobile air base for the VTOL Fighter. The VTOL Fighter is one of the few aircraft that can spot Sonar Buoys. The VTOL Fighter is the only aircraft that can land and be used from the Amphibious Assault Ship. Like helicopters the VTOL Fighter can land in Forts! Combat Hit Damage - 1 Hit Points - 1 Attack - 2 Defense - 2 Sighting Range - 2 for Ground and 3 for Air, 0 for Orbital and Sub Movement Range - 7 turns aloft Speed - 6 Production/Construction Time - 16/14 (City) Transporting Carried By - City, Airbase, Aircraft Carrier, Fort, Air Fueler, Amphibious Assault Ship, Light Carrier, Heavy Truck. Carries - nothing Portage Cost - 2 Portage Capacity - none #END_DESC# #Mv Sound File# smalljet_move.wav #F Sound File# smallmsl_move.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 49 #[Speed][Range][Road Use][No Crash]# [6][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][3][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][20][F][F] # Land Terrain # [C][D][f][N][h] # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # FV[K=55={f@-5|P@-5|h@-10|K@-15|M@-15|}]HO[K=70={h@5|M@5|f@-5|P@-10|}]HH[K=99=]GE[K=66={f@-11|P@-11|s@14|}]HP[K=95=]KZ[K=45={f@-10|P@-10|}]AB[S=90=]AC[K=66=]AF[K=99=]AL[K=75={s@15|P@-10|f@-10|}]AM[K=70=]AP[K=75={s@15|f@-10|P@-10|}]AR[K=70={s@15|P@-10|f@-10|}]AS[K=99=]AW[K=99=]BB[K=60=]BC[K=66=]BT[K=85=]BU[K=95=]CK[S=95=]CO[K=80={f@-10|P@-10|}]CV[K=80=]DI[K=55={f@-10|P@-10|}]DL[K=66={f@-11|P@-11|}]DM[K=55={P@-10|f@-10|}]DN[K=66={P@-11|f@-11|}]DO[K=70={P@-10|f@-10|}]DP[K=55={P@-10|f@-10|}]DT[K=55={M@-10|h@-5|P@-10|f@-10|}]EC[K=70=]EL[K=85={s@15|P@-10|f@-10|}]EN[K=75={f@-10|P@-10|s@10|}]FC[S=70={f@-5|h@-10|M@-20|P@-5|}]FO[K=70={M@-10|K@-10|h@-5|}]FT[S=60={f@-5|h@-10|M@-20|P@-5|}]HA[K=95=]HF[K=90=]HW[K=99=]HX[K=95=]IN[K=66={P@-11|f@-11|s@14|}]KA[K=90={P@-10|f@-10|}]KB[K=90=]KE[K=99=]KF[K=99=]KL[K=95=]KM[K=95={P@-10|f@-10|}]KR[K=90={P@-10|f@-10|}]KS[K=45={P@-10|f@-10|}]KU[K=95=]KV[K=95={P@-10|f@-10|}]LC[K=70=]LI[K=75={s@15|f@-10|P@-10|}]LR[K=90={P@-10|S@10|}]IU[K=90={P@-10|S@10|}]LS[S=95=]MA[K=60={f@-10|P@-10|s@10|}]MB[K=85={P@-10|S@10|}]MF[K=95=]ML[K=90={s@15|P@-10|f@-10|}]DK[S=95=]MP[K=99=]MT[K=66={f@-11|h@-6|M@-11|P@-11|s@14|}]ND[K=95=]NF[K=95=]NH[K=90=]NW[K=90=]OF[K=99=]OP[K=95=]OR[K=95=]OT[K=95=]PA[K=66={f@-11|P@-11|s@14|}]RA[K=95=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=99=]RX[K=99=]SA[K=95=]SB[K=95={P@-10|}]SC[K=95=]SH[K=99=]SI[K=95=]SK[K=95=]SL[K=95=]SP[K=99=]ST[K=95=]SY[K=99=]TF[K=35={P@-10|f@-10|}]TK[K=95=]TL[K=95=]TM[K=90={s@15|P@-10|f@-10|}]TS[S=90=]TU[K=95=]TY[K=90={f@-10|P@-10|}]TZ[K=25={f@-10|P@-10|}]UP[K=75={P@-10|f@-10|s@10|}]WD[S=95=]WH[S=90=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=90={s@15|f@-10|P@-10|}]ZF[K=45={s@15|f@-10|P@-10|}]ZX[K=90={s@15|P@-10|f@-10|}]ZY[K=90={s@15|f@-10|P@-10|}]ZZ[K=35={s@15|f@-10|P@-10|}]PB[K=85={P@-10|S@10|}]PT[S=90=]KX[K=95=]AT[K=99=]PD[K=99=]HT[K=99=]OY[K=99=]OS[K=70=]CL[K=66=]CG[K=66=]DD[K=70={r@15|}]CR[K=66=]DE[K=75={r@15|}]SW[K=75={r@15|}]FA[K=30={K@-10|M@-10|}]FN[K=45={M@-5|K@-5|}]TA[K=95={s@15|P@-10|f@-10|}]TR[K=85=]AA[K=66={f@-11|P@-11|s@14|}]LA[K=95=]AY[K=95=]BO[K=85=]BA[K=80={K@-10|M@-10|}]BX[K=95=]FX[K=95=]TW[K=75={s@15|P@-10|f@-10|}]KW[K=80={f@-10|P@-10|}]FB[K=60={M@-10|K@-10|h@-5|}]FI[K=45={K@-10|M@-10|h@-5|}]BL[K=85=]AH[K=75={h@-10|P@-10|f@-10|M@-15|}]KY[K=55={f@-10|P@-10|}]GB[K=75={P@-10|S@10|}]HE[K=85={f@-10|P@-10|h@-10|M@-15|}]SU[K=85={r@15|}]UU[K=95=]CI[B=70=(3){f@-5|P@-5|}]EA[K=95={s@15|P@-10|f@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # AB[Z=25={f@-10|}]HF[X=25={f@-10|}]LS[Z=30={f@-10|}]MF[X=30={f@-10|}]DK[Z=30=]MP[X=35={P@-10|}]ND[Z=30={f@-10|}]NF[X=30={f@-10|}]NH[X=25={f@-10|}]NW[Z=25={f@-10|}]OF[X=35={f@-10|P@-10|}]OP[X=30=]RA[X=30={f@-10|}]RT[X=35={f@-10|}]TS[Z=25={f@-10|}]WD[Z=30={f@-10|}]WH[Z=25={f@-10|}]PT[Z=25=]CI[Y=15=(1){f@-10|P@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [7][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YV][Pack][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FG][0][1][FV][1][2][HH][0][1][HH][1][2][AC][0][4][AF][1][4][AM][0][3][AW][1][4][BB][0][4][BC][0][3][BS][0][-1][BU][0][3][CO][0][0][CV][0][3][DO][0][0][EC][0][3][FO][1][2][FY][2][2][KE][1][1][KF][1][4][LC][0][3][LM][0][1][LN][0][1][LR][0][3][IU][0][3][MB][0][3][OR][1][4][OT][1][5][RD][1][2][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][0][1][SH][1][2][SI][0][1][SK][0][1][SM][0][1][SM][2][1][SN][0][1][SP][0][1][SR][2][1][SS][0][-1][ST][0][1][SY][0][1][US][0][-1][VA][1][2][VG][1][2][VS][1][2][XF][0][1][XM][0][1][XX][0][1][XY][0][1][XZ][0][1][PB][0][3][HT][1][4][OY][0][1][OY][1][2][OS][0][3][CL][0][3][CG][0][3][DD][0][3][CR][0][3][DE][0][3][SW][0][3][FA][1][2][TR][0][3][BO][1][4][BA][1][2][BX][1][1][FX][1][1][FB][1][2][AH][0][0][AH][1][2][GB][0][3][HE][0][2][HE][1][2][SU][0][3][UU][0][3] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[VTOL Fighter: Packed]######################## #Type Id# YV # Names (l-s-a-desc) # VTOL Fighter: Packed VTOL Ftr: Packed YV #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 152 #[Speed][Range][Road Use][No Crash]# [0][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]P[I]S[I]s[I]r[I]K[I]M[I]C[I]D[I]f[I]h[I]N[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][FV][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Fighter Bomber]######################## #Type Id# FB # Names (l-s-a-desc) # Fighter Bomber Fighter Bomber FB <<< Fighter Bomber (FB) >>> The Fighter Bomber is a heavy attack fighter. It carries a heavy load of ordinance which results in a supply drain of 8 compared to 7 for the Fighter. Its higher combat weight also results in less manouverability so it has poorer air combat odds compared to a regular fighter and is more likely to be shot down by AA fire. The attack % of the Fighter Bomber varies roughly 5-15% better than the Fighter against ships and land units, but somewhat worse against air units. Also, the Fighter Bomber hits for 2 damage instead of 1. This difference radically changes the kill % chances vs ground level targets compared to a Fighter. A Fighter Bomber is MUCH more likely to kill a ship, Fort or mech unit compared to a Fighter. Also, Fighter Bombers have a 80% chance to bomb cities and disrupt the cities production Quick Facts: IMPORTANT: The movement cost of bombing has been raised from 1 up to 2. If you move up next to a city and are unable to bomb even though you see 1/1 left on the fighter bombers movement points, this is why. Fighter Bombers siege attack Fortifications and Fortresses. The destroy outright other structures. Fighter Bombers have a ranged fire "Long Range Rocket" attack they can use against non-armored structures 3 squares away to bomb or destroy them. (Cities get bombed 1%, military structures get siege-killed, other structures get killed) Fighter Bombers still have the advantage when engaging Helicopters, but it is not nearly as big as the advantage Fighters have. Fighters have a 2:1 advantage over Fighter Bombers in a dogfight. Combat Hit Damage - 2 Hit Points - 1 Attack - 2 Defense - 2 Sighting Range - 2 for Ground and 3 for Air, 0 for Orbital and Sub Movement Range - 7 turns aloft Speed - 7 Production/Construction Time - 16/14 (City) Transporting Carried By - City, Airbase, Aircraft Carrier, Air Fueler Carries - nothing Portage Cost - 2 Portage Capacity - none #END_DESC# #Mv Sound File# smalljet_move.wav #F Sound File# smallmsl_move.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 45 #[Speed][Range][Road Use][No Crash]# [7][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][3][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # FB[K=55={K@-10|M@-10|h@-5|}]HO[K=80={M@5|h@5|P@-10|f@-5|}]HH[K=90=]GE[K=75={s@15|f@-10|P@-10|}]HP[K=95=]KZ[K=50={f@-10|P@-10|}]AB[K=90=]AC[K=60=]AF[K=90=]AL[K=85={s@15|f@-10|P@-10|}]AM[K=66=]AP[K=85={s@15|f@-10|P@-10|}]AR[K=80={s@15|f@-10|P@-10|}]AS[K=95=]AW[K=95=]BB[K=55=]BC[K=60=]BT[K=70=]BU[K=95=]CK[K=95=]CO[K=90={f@-10|P@-10|}]CV[K=70=]DI[K=66={f@-11|P@-11|}]DL[K=75={f@-10|P@-10|}]DM[K=60={f@-10|P@-10|}]DN[K=75={f@-10|P@-10|}]DO[K=80={f@-10|P@-10|}]DP[K=66={f@-11|P@-11|}]DT[K=66={M@-6|f@-11|P@-11|}]EC[K=66=]EL[K=95={s@15|f@-10|P@-10|}]EN[K=85={f@-10|P@-10|s@10|}]FC[S=80={h@-5|M@-20|f@-5|P@-5|}]FO[K=60={h@-5|K@-10|M@-10|}]FT[S=70={f@-5|h@-5|M@-20|P@-5|}]HA[K=95=]HF[K=90=]HW[K=90=]HX[K=95=]IN[K=75={s@15|f@-10|P@-10|}]KA[K=90={f@-10|P@-10|}]KB[K=90=]KE[K=99=]KF[K=90=]KL[K=95=]KM[K=95={f@-10|P@-10|}]KR[K=90={f@-10|P@-10|}]KS[K=50={f@-10|P@-10|}]KU[K=95=]KV[K=95={f@-10|P@-10|}]LC[K=66=]LI[K=85={s@15|f@-10|P@-10|}]LR[K=80={P@-10|S@10|}]IU[K=80={P@-10|S@10|}]LS[K=95=]MA[K=70={f@-10|P@-10|s@10|}]MB[K=75={P@-10|S@10|}]MF[K=95=]ML[K=90={s@15|f@-10|P@-10|}]DK[K=95=]MP[K=99=]MT[K=75={M@-5|s@15|f@-10|P@-10|}]ND[K=95=]NF[K=95=]NH[K=90=]NW[K=90=]OF[K=99=]OP[K=95=]OR[K=95=]OT[K=95=]PA[K=75={s@15|f@-10|P@-10|}]RA[K=95=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RT[K=99=]SA[K=95=]SB[K=85={P@-10|}]SC[K=95=]SH[K=95=]SI[K=95=]SK[K=95=]SL[K=95=]SP[K=99=]ST[K=95=]SY[K=99=]TF[K=40={f@-10|P@-10|}]TK[K=95=]TL[K=95=]TM[K=90={s@15|f@-10|P@-10|}]TS[K=90=]TU[K=95=]TY[K=90={f@-10|P@-10|}]TZ[K=30={f@-10|P@-10|}]UP[K=85={f@-10|P@-10|s@10|}]WD[K=95=]WH[K=90=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=90={s@15|f@-10|P@-10|}]ZF[K=50={s@15|f@-10|P@-10|}]ZX[K=90={s@15|f@-10|P@-10|}]ZY[K=90={s@15|f@-10|P@-10|}]ZZ[K=40={s@15|f@-10|P@-10|}]PB[K=75={P@-10|S@10|}]PT[K=90=]KX[K=95=]AT[K=95=]PD[K=95=]HT[K=90=]OY[K=95=]OS[K=66=]CL[K=60=]CG[K=60=]DD[K=60={r@15|}]CR[K=60=]DE[K=66={r@14|}]SW[K=66={r@14|}]FA[K=20={K@-10|M@-10|}]FN[K=35={M@-5|K@-5|}]TA[K=95={s@15|P@-10|f@-10|}]TR[K=75=]AA[K=70={s@15|f@-10|P@-10|}]LA[K=95=]AY[K=95=]BO[K=70=]BA[K=66={K@-11|P@-11|}]BX[K=85=]FX[K=85=]FV[K=35={f@-5|P@-5|h@-5|K@-10|M@-10|}]KW[K=90={f@-10|P@-10|}]TW[K=85={s@15|f@-10|P@-10|}]FI[K=35={K@-10|M@-10|h@-5|}]BL[K=70=]AH[K=60={f@-15|h@-15|M@-20|P@-15|}]KY[K=60={f@-10|P@-10|}]GB[K=66={P@-11|S@9|}]HE[K=70={f@-10|P@-10|h@-10|M@-15|}]SU[K=75={r@15|}]UU[K=95=]CI[B=80=(5){f@-5|P@-5|}]EA[K=95={s@15|f@-10|P@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # AB[Z=35={f@-10|}]HF[X=35={f@-10|}]LS[Z=40={f@-10|}]MF[X=40={f@-10|}]DK[Z=40=]MP[X=45={P@-10|}]ND[Z=40={f@-11|}]NF[X=40={f@-10|}]NH[X=35={f@-10|}]NW[Z=35={f@-10|}]OF[X=45={f@-10|P@-10|}]OP[X=40=]RA[X=40={f@-10|}]RT[X=45={f@-10|}]TS[Z=35={f@-10|}]WD[Z=40={f@-10|}]WH[Z=35={f@-10|}]PT[Z=35=]CI[Y=25=(1){f@-10|P@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [8][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YB][Pack][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FG][0][1][HH][0][1][HH][1][2][AC][0][3][BB][0][3][BS][0][-1][CO][0][0][DO][0][0][FO][1][2][FY][2][2][KE][1][1][LM][0][1][LN][0][1][OR][1][4][OT][1][5][RD][1][2][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SH][1][2][SI][0][1][SK][0][1][SM][0][1][SM][2][1][SN][0][1][SP][0][1][SR][2][1][SS][0][-1][ST][0][1][SY][0][1][US][0][-1][VA][1][2][VG][1][2][VS][1][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][OY][0][1][OY][1][2][FA][1][2][BA][1][2][BX][1][1][FX][1][1][FV][0][1][FV][1][2][AH][0][0][AH][1][2][HE][0][1][HE][1][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Fighter Bomber: Packed]######################## #Type Id# YB # Names (l-s-a-desc) # Fighter Bomber: Packed Ftr Bmr: Packed YB #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 151 #[Speed][Range][Road Use][No Crash]# [0][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]S[I]K[I]M[I]N[I]r[I]s[I]f[I]h[I]P[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][FB][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Fighter]######################## #Type Id# FI # Names (l-s-a-desc) # Fighter Fighter FI <<< Fighter (FI) >>> Fighters are one of the swiftest units and make excellent rapid attack/rapid deployment units. They can travel over land, water and fly over friendly units. Fighters make excellent scouts for exploring unexplored territory and for patrolling against enemy incursions, but are limited by their range. Quick Facts: Many attack percentages have been increased, especially vs ships. Cannot attack Gunboats nor medium or heavy mechanized units unless they are in a packed state. (Any mech unit with 3 or more hit points) Combat Hit Damage - 1 Hit Points - 1 Attack - 2 Defense - 2 Sighting Range - 2 for Ground and 4 for Air, 0 for Orbital and Sub Movement Range - 7 turns aloft Speed - 7 Production/Construction Time - 16/14 (City) Transporting Carried By - City, Airbase, Aircraft Carrier, Light Carrier, Air Fueler Carries - nothing Portage Cost - 2 Portage Capacity - none #END_DESC# #Mv Sound File# smalljet_move.wav #F Sound File# EDEESTK_FI_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 3 #[Speed][Range][Road Use][No Crash]# [7][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][4][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # FI[K=55={K@-10|M@-10|h@-5|}]HO[K=66={h@4|M@4|f@-11|P@-16|}]HH[K=99=]GE[K=60={s@15|P@-15|f@-15|}]HP[K=90=]KZ[K=40={f@-15|P@-15|}]AB[S=80=]AC[K=55=]AF[K=99=]AM[K=60=]AS[K=99=]AW[K=99=]BB[K=50=]BC[K=55=]BT[K=85=]BU[K=95=]CK[S=90=]CV[K=66=]DI[K=50={f@-15|P@-15|}]DL[K=60={f@-15|P@-15|}]DM[K=45={f@-15|P@-15|}]DN[K=60={P@-15|f@-15|}]DP[K=50={f@-15|P@-15|}]DT[K=50={f@-15|P@-15|h@-5|M@-10|}]EC[K=60=]EL[K=80={f@-15|P@-15|s@15|}]EN[K=70={f@-15|P@-15|s@10|}]FO[K=75={M@-10|K@-10|h@-5|}]HA[K=95=]HF[K=80=]HW[K=99=]IN[K=60={f@-15|P@-15|s@15|}]KA[K=80={f@-15|P@-15|}]KB[K=80=]KE[K=99=]KF[K=99=]KL[K=95=]KM[K=90={P@-15|f@-15|}]KS[K=40={f@-15|P@-15|}]KU[K=95=]KV[K=90={f@-15|P@-15|}]LC[K=60=]LI[K=70={f@-15|P@-15|s@15|}]LR[K=75={P@-15|S@10|}]IU[K=75={P@-15|S@10|}]LS[S=90=]MA[K=55={f@-15|P@-15|s@10|}]MB[K=70={P@-10|S@10|}]MF[K=90=]DK[S=90=]MP[K=95=]MT[K=60={f@-15|h@-5|M@-10|P@-15|s@15|}]ND[K=90=]NF[K=90=]NH[K=80=]NW[K=80=]OF[K=95=]OP[K=90=]OR[K=95=]OT[K=95=]PA[K=60={s@15|P@-15|f@-15|}]RA[K=90=]RB[K=95=]RD[K=99=]RR[K=90=]RS[K=95=]RT[K=95=]RX[K=99=]SA[K=95=]SB[K=80={P@-15|}]SC[K=95=]SH[K=99=]SI[K=95=]SK[K=95=]SL[K=95=]SP[K=99=]ST[K=95=]SY[K=99=]TF[K=35={P@-15|f@-15|}]TK[K=90=]TL[K=95=]TM[K=80={f@-15|P@-15|s@15|}]TS[S=80=]TU[K=95=]TZ[K=25={P@-15|f@-15|}]WD[S=90=]WH[S=80=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=80={f@-15|P@-15|s@15|}]ZF[K=40={P@-15|f@-15|s@15|}]ZX[K=80={s@15|f@-15|P@-15|}]ZZ[K=30={f@-15|P@-15|s@15|}]PB[K=70={P@-15|S@10|}]PT[S=80=]AT[K=99=]PD[K=99=]HT[K=99=]OY[K=99=]OS[K=60=]CL[K=55=]CG[K=55=]DD[K=55={r@15|}]CR[K=55=]DE[K=60={r@15|}]SW[K=60={r@15|}]FA[K=35={K@-10|M@-10|}]FN[K=55={M@-5|K@-5|}]TA[K=90={f@-15|P@-15|s@15|}]TR[K=70=]AA[K=60={f@-15|P@-15|s@15|}]LA[K=95=]AY[K=95=]BO[K=85=]BA[K=80={M@-10|K@-10|}]BX[K=95=]FX[K=95=]FV[K=60={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[K=66={K@-11|M@-11|h@-6|}]TW[K=70={f@-15|P@-15|s@15|}]KW[K=75={f@-15|P@-15|}]BL[K=85=]AH[K=75={f@-15|h@-15|P@-15|M@-20|}]KY[K=50={P@-15|f@-15|}]HE[K=85={f@-10|P@-10|h@-10|M@-15|}]SU[K=70={r@15|}]UU[K=95=]EA[K=90={P@-15|f@-15|s@15|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [7][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YI][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FG][0][1][HO][0][2][HH][0][1][HH][1][3][GE][0][2][KZ][0][2][AC][0][4][AF][1][5][AL][0][2][AP][0][2][AR][0][2][AW][1][5][BB][0][4][BS][0][-1][CO][0][-1][CV][0][2][DI][0][2][DL][0][2][DM][0][2][DN][0][2][DO][0][-1][DP][0][2][DT][0][2][EL][0][2][EN][0][2][FC][0][3][FO][1][3][FY][2][3][HA][0][2][HX][0][2][IN][0][2][KA][0][2][KB][0][2][KE][1][2][KF][1][5][KL][0][1][KM][0][2][KR][0][2][KS][0][2][KU][0][1][KV][0][2][KW][0][2][LI][0][2][LM][0][1][LN][0][1][LR][0][2][IU][0][2][LS][0][2][MA][0][2][MB][0][2][MF][0][2][ML][0][2][DK][0][2][MT][0][2][ND][0][2][NF][0][2][OR][1][5][OT][1][6][PA][0][2][RD][1][3][RS][0][2][RT][0][2][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SH][1][3][SI][0][1][SK][0][1][SL][0][2][SM][0][1][SM][2][2][SN][0][1][SP][0][1][SR][2][2][SS][0][-1][ST][0][1][SY][0][0][TF][0][2][TK][0][2][TL][0][1][TM][0][2][TU][0][1][TY][0][2][TZ][0][2][UP][0][2][US][0][-1][VA][1][3][VG][1][3][VS][1][3][WD][0][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][2][ZF][0][2][ZX][0][2][ZY][0][2][ZZ][0][2][PB][0][2][KX][0][2][HT][1][5][OY][0][1][OY][1][3][SW][0][2][FA][1][3][TA][0][2][AA][0][2][LA][0][2][AY][0][2][BO][1][5][BA][1][3][BX][1][1][FX][1][1][TW][0][2][FV][0][1][FV][1][3][FB][1][3][AH][0][0][AH][1][2][KY][0][2][GB][0][2][HE][0][1][HE][1][3][EA][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 8 #############################[Fighter: Packed]######################## #Type Id# YI # Names (l-s-a-desc) # Fighter: Packed Fighter: Packed YI #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 146 #[Speed][Range][Road Use][No Crash]# [0][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]N[I]P[I]s[I]S[I]f[I]h[I]C[I]D[I]K[I]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][FI][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Interceptor]######################## #Type Id# FN # Names (l-s-a-desc) # Interceptor Interceptor FN <<< Interceptor (FN) >>> Interceptors have huge jet engines that allow them to fly high and move fast. They are designed to defend airspace against the most dangerous air threats. Because of their weapon load out and flight characteristics, they CANNOT attack land units, nor can they attack ships. The good news is that they cannot be attacked by nearly as many units as the Fighter. They can travel over land, water and fly over friendly units which makes them excellent scouts for exploring unexplored territory and for patrolling against enemy incursions, but are limited by their range. Unfortunately, because of their runway requirements, they CANNOT land on any type of Carrier. Quick Facts: AA and Anti-Air Missiles have a harder time hitting Interceptors compared to Fighters. (-10%) CANNOT land on any Carriers. Combat Hit Damage - 1 Hit Points - 1 Attack - 2 Defense - 2 Sighting Range - 2 for Ground and 4 for Air, 0 for Orbital and Sub Movement Range - 7 turns aloft Speed - 8 Production/Construction Time - 16/14 (City) Transporting Carried By - City, Airbase, Air Fueler Carries - nothing Portage Cost - 2 Portage Capacity - none #END_DESC# #Mv Sound File# smalljet_move.wav #F Sound File# EDEESTK_FI_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 64 #[Speed][Range][Road Use][No Crash]# [8][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][4][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # FN[K=55={K@-5|M@-5|}]HH[K=99=]AF[K=99=]AS[K=99=]AW[K=99=]BT[K=90=]FO[K=70={h@-5|K@-10|M@-10|}]HW[K=99=]KE[K=99=]KF[K=99=]OR[K=95=]OT[K=95=]RD[K=99=]RX[K=99=]SA[K=95=]SC[K=95=]SH[K=99=]SI[K=95=]SK[K=95=]ST[K=95=]AT[K=99=]PD[K=99=]HT[K=99=]OY[K=99=]FA[K=35={M@-10|K@-10|}]BO[K=90=]BA[K=85={M@-10|K@-10|}]BX[K=99=]FX[K=95=]FV[K=55={M@-15|K@-15|h@-10|f@-5|P@-5|}]FB[K=60={M@-10|K@-10|h@-5|}]FI[K=50={K@-10|M@-10|h@-5|}]BL[K=90=]AH[K=70={f@-15|h@-15|P@-15|M@-20|}]HE[K=80={f@-10|P@-10|h@-10|M@-15|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [7][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][FY][Orbital][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][FG][0][1][HO][0][1][HH][1][3][HH][0][0][GE][0][1][HP][0][2][KZ][0][1][AC][0][4][AF][1][5][AL][0][1][AP][0][1][AR][0][1][AW][1][5][BB][0][4][BS][0][-1][CO][0][-1][CV][0][2][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][-1][DP][0][1][DT][0][1][EL][0][1][EN][0][1][FC][0][2][FO][1][3][FT][0][2][FY][2][3][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][2][KF][1][5][KL][0][-1][KM][0][1][KR][0][1][KS][0][1][KU][0][0][KV][0][1][KW][0][0][LI][0][1][LM][0][0][LN][0][0][LR][0][2][IU][0][2][LS][0][2][MA][0][1][MB][0][2][MF][0][2][ML][0][1][DK][0][2][MP][0][2][MT][0][1][ND][0][2][NF][0][2][OF][0][2][OP][0][2][OR][1][5][OT][1][6][PA][0][1][RA][0][2][RB][0][2][RD][1][3][RR][0][2][RS][0][1][RT][0][1][RX][1][1][SA][0][0][SB][0][2][SC][0][0][SH][1][3][SH][0][0][SI][0][0][SK][0][0][SL][0][1][SM][2][3][SM][0][0][SN][0][0][SP][0][0][SR][2][2][SS][0][-1][ST][0][0][SY][0][0][TF][0][1][TK][0][1][TL][0][0][TM][0][1][TU][0][0][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][2][VG][1][2][VO][2][1][VS][1][2][WD][0][2][XA][0][0][XE][0][0][XF][0][0][XK][0][0][XL][0][0][XM][0][0][XO][0][0][XP][0][0][XR][0][0][XT][0][0][XU][0][0][XX][0][0][XY][0][0][XZ][0][0][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][PB][0][2][KX][0][1][HT][1][5][OY][1][3][OY][0][0][DD][0][2][DE][0][2][SW][0][2][FA][1][3][TA][0][1][AA][0][1][LA][0][1][AY][0][1][BO][1][5][BX][1][1][FX][1][1][TW][0][1][FV][1][3][FV][0][0][FB][1][3][AH][1][2][AH][0][0][KY][0][1][GB][0][2][HE][1][3][HE][0][0][SU][0][2][UU][0][2][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Interceptor: Orbital]######################## #Type Id# FY # Names (l-s-a-desc) # Interceptor: Orbital Interceptor: Orbital FY Can attack SR-71, Orbital Retriever, Orbital Transport Poor ground unit spotting. 8 speed, 7 turns aloft. #END_DESC# #Mv Sound File# smalljet_move.wav #F Sound File# smallmsl_move.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 210 #[Speed][Range][Road Use][No Crash]# [8][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# NULL # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][4][0] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][T][T] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # FY[K=55=]OR[K=99=]OT[K=99=]SR[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [7][0][0][0][0] # Can Reenter # T # Reentry [speed][range][cost] # [2][1][1] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YN][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][FG][0][1][HO][0][0][HH][0][-1][HH][1][3][GE][0][0][HP][0][1][KZ][0][0][AB][0][2][AF][1][5][AL][0][0][AM][0][2][AP][0][0][AR][0][0][AW][1][5][BC][0][2][BS][0][-1][BU][0][2][CO][0][-1][CV][0][1][DI][0][0][DL][0][0][DM][0][0][DN][0][0][DO][0][-1][DP][0][0][DT][0][0][EC][0][2][EL][0][0][EN][0][0][FC][0][2][FO][1][3][FT][0][2][HA][0][0][HF][0][1][HX][0][0][IN][0][0][KA][0][0][KB][0][0][KE][1][2][KF][1][5][KL][0][-1][KM][0][0][KR][0][0][KS][0][0][KU][0][-1][KV][0][1][KW][0][-1][LC][0][2][LI][0][0][LM][0][-1][LN][0][-1][LR][0][0][IU][0][0][LS][0][1][MA][0][0][MB][0][0][MF][0][1][ML][0][0][DK][0][1][MP][0][1][MT][0][0][ND][0][1][NF][0][1][NH][0][2][NW][0][2][OF][0][0][OP][0][1][OR][1][5][OR][2][1][OT][1][6][OT][2][2][PA][0][0][RA][0][0][RB][0][1][RD][1][3][RR][0][1][RS][0][0][RT][0][0][RX][1][1][SA][0][0][SB][0][1][SC][0][0][SH][0][-1][SH][1][3][SI][0][0][SK][0][0][SL][0][-1][SM][0][-1][SM][2][3][SN][0][-1][SP][0][-1][SR][2][3][SS][0][-1][ST][0][0][SY][0][0][TF][0][0][TK][0][0][TL][0][-1][TM][0][0][TS][0][2][TU][0][-1][TY][0][0][TZ][0][0][UP][0][0][US][0][-1][VA][1][2][VG][1][2][VO][2][2][VS][1][2][WD][0][1][WH][0][2][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XY][0][-1][XZ][0][-1][ZB][0][0][ZF][0][0][ZX][0][0][ZY][0][0][ZZ][0][0][PB][0][0][PT][0][2][KX][0][0][HT][1][5][OY][0][-1][OY][1][3][OS][0][2][CL][0][2][CG][0][2][DD][0][1][CR][0][2][DE][0][1][SW][0][1][FA][1][3][TA][0][-1][TR][0][2][AA][0][-1][LA][0][-1][AY][0][-1][BO][1][5][BX][1][1][FX][1][1][TW][0][0][FV][1][3][FV][0][-1][FB][1][3][AH][0][-1][AH][1][2][KY][0][0][GB][0][1][HE][0][-1][HE][1][3][SU][0][1][UU][0][1][CI][0][2][EA][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Interceptor: Packed]######################## #Type Id# YN # Names (l-s-a-desc) # Interceptor: Packed Interceptor: Packed YN #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 149 #[Speed][Range][Road Use][No Crash]# [0][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]N[I]P[I]S[I]s[I]r[I]f[I]h[I]K[I]M[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][FN][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Stealth Fighter]######################## #Type Id# FX # Names (l-s-a-desc) # Stealth Fighter Stealth Fighter FX <<< Stealth Fighter (FX) >>> The Stealth Fighter is a "precision strike" air unit. It is designed to strike static structures and high priority 'indirect fire' units. It also can attack ships equal to a Fighter Bomber +5% to hit. It carries two large 1,000lb bombs which give it good hitting power but is insufficiant for a sustained attack. It also lacks the ability to 'strafe'. This results in the Stealth Fighter being unable to attack any ground units other than those that are 'indirect fire' units which are assumed to be mostly stationary when they engage in combat. (TW, AA, TA, EA, SL, LA, HA, ZF, ZY) Stealth Fighters perform very well against static structures and can bomb Cities at the amazing attack % of 85%. With enough Stealth Fighters, you can paralyze your opponents economy. Due to the "stealth" technology built into Stealth Fighters and their small size, Short Range Missiles are unable to get a "lock" on them and CANNOT hit or attack them. Also, the targetting and sighting of AA is so greatly diminished that AA ranged fire only has a lousy 20% base chance to hit stealth fighters. (Only AA Batteries, Mech AA, Light Cruisers and Cruisers can fire upon them) Stealth Fighters are only spotted at 1 square by airplanes and ships equipped with an airsearch radar. The only land units that can see them at 1 square as well are cities and forts. Also, Scout Satellites can see them at 1, Advanced Satellites at 2, Armed Satellites at 4 and Killer Satellites at 6. Quick Facts: IMPORTANT: The movement cost of bombing has been raised from 1 up to 2. If you move up next to a city and are unable to bomb even though you see 1/1 left on the bombers movement points, this is why. IMPORTANT: Stealth Figters are immune to Small Missiles, SAM Launchers and Mechanized SAM Launchers! Stealth Fighters never engage in "siege combat". They kill outright anything they can attack. Stealth Fighters cannot attack conventional (non-indirect fire) ground units or Patrol Boats because these units require heavy bombing or strafing to be killed. Stealth Fighters CAN attack any unit that is in a 'packed' or 'deployed' state. Stealth Fighters CANNOT be spotted at all by Radar Towers or mech units. The Stealth Fighter has deceptive ground recon properties. Though it has a ground sight distance of 2 squares, it is always assumed to be flying at night and can therefore only see land units on those squares at a distance of 1 square. Stealth Fighters are easily killed by all fighter aircraft. They CANNOT be attacked by helicopters. Combat Hit Damage - 2 Hit Points - 1 Attack - 2 Defense - 1 Sighting Range - 2 for Ground and Air, 0 for Orbital and Sub Movement Range - 7 turns aloft Speed - 6 Production/Construction Time - 20/18 (City) Transporting Carried By - City, Airbase, Air Fueler Carries - nothing. Portage Cost - 2 Portage Capacity - none. #END_DESC# #Mv Sound File# EDEESTK_BO_MV #F Sound File# EDEESTK_BO_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 60 #[Speed][Range][Road Use][No Crash]# [6][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # HP[K=99=]KZ[K=90=]AB[K=95=]AC[K=66=]AM[K=70=]BB[K=60=]BC[K=66=]BU[K=95=]CK[K=95=]CO[K=80={f@-5|P@-5|}]CV[K=75=]DN[K=80={P@-5|f@-5|}]DO[K=70={f@-5|P@-5|}]EC[K=70=]EL[K=95={f@-5|P@-5|s@15|}]EN[K=90={f@-5|P@-5|s@10|}]FC[K=90={M@-15|}]FT[K=80={M@-15|}]HA[K=95=]HF[K=95=]HX[K=95=]KA[K=95={P@-5|f@-5|}]KB[K=99=]KL[K=99=]KM[K=95={f@-5|P@-5|}]KR[K=95={f@-5|P@-5|}]KS[K=95=]KU[K=99=]KV[K=95={P@-5|f@-5|}]KW[K=90={f@-5|P@-5|}]LC[K=70=]LR[K=90={P@-5|S@10|}]IU[K=90={P@-5|S@10|}]LS[K=99=]MF[K=99=]ML[K=95={P@-5|f@-5|s@15|}]DK[K=99=]MP[K=99=]ND[K=99=]NF[K=99=]NH[K=95=]NW[K=95=]OF[K=99=]OP[K=99=]RA[K=99=]RB[K=99=]RD[K=99=]RR[K=99=]RS[K=99=]RT[K=99=]RX[K=99=]SA[K=95=]SB[K=90=]SC[K=95=]SI[K=95=]SK[K=95=]SL[K=99=]SP[K=99=]ST[K=95=]SY[K=99=]TF[K=66={f@-6|P@-6|}]TK[K=95=]TL[K=95=]TM[K=95={s@15|}]TS[K=95=]TU[K=95=]TY[K=95={f@-5|P@-5|}]TZ[K=90={P@-5|f@-5|}]WD[K=99=]WH[K=95=]XA[K=99=]XE[K=99=]XF[K=99=]XK[K=99=]XL[K=99=]XM[K=99=]XO[K=99=]XP[K=99=]XR[K=99=]XT[K=99=]XU[K=99=]XX[K=99=]XY[K=99=]XZ[K=99=]ZB[K=95={f@-5|P@-5|s@15|}]ZF[K=70={P@-5|f@-5|s@15|}]ZX[K=95={s@15|P@-5|f@-5|}]ZY[K=95={f@-5|P@-5|s@15|}]ZZ[K=90={f@-5|P@-5|s@15|}]PT[K=95=]KX[K=95=]OS[K=70=]CL[K=66=]CG[K=66=]DD[K=66={r@14|}]CR[K=66=]DE[K=70={r@15|}]SW[K=70={r@15|}]TA[K=99={P@-4|f@-4|}]TR[K=80=]AA[K=90={f@-5|P@-5|s@15|}]LA[K=99=]AY[K=99=]TW[K=85={f@-5|P@-5|s@15|}]KY[K=80={P@-5|f@-5|}]SU[K=80={r@15|}]UU[K=95=]CI[B=85=(5)]EA[K=99={P@-4|f@-4|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [7][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YX][Pack][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FX][1][1][RC][0][1][FG][0][1][HO][0][1][HH][0][1][HH][1][1][GE][0][1][KZ][0][1][AC][0][3][AL][0][1][AP][0][1][AR][0][1][BB][0][3][BS][0][-1][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][FY][2][1][IN][0][1][KB][0][1][KE][1][1][KM][0][1][KR][0][1][KS][0][1][LI][0][1][LM][0][1][LN][0][1][MA][0][1][ML][0][1][MT][0][1][OR][1][3][OT][1][3][PA][0][1][RS][0][1][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SH][1][1][SI][0][1][SK][0][1][SL][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][0][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZY][0][1][ZZ][0][1][OY][0][1][OY][1][1][TA][0][1][AA][0][1][LA][0][1][AY][0][1][BX][1][1][FV][0][1][AH][0][1][AH][1][1][HE][0][1][HE][1][1][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Stealth Fighter: Packed]######################## #Type Id# YX # Names (l-s-a-desc) # Stealth Fighter: Packed Stl Ftr: Packed YX #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 150 #[Speed][Range][Road Use][No Crash]# [0][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]D[I]C[I]h[I]f[I]K[I]M[I]P[I]r[I]s[I]S[I]N[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][FX][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Advanced Fighter]######################## #Type Id# FA # Names (l-s-a-desc) # Advanced Fighter Adv Fighter FA Speed: 8 Turns aloft: 7 Cannot attack ground level units with more than 1 hit point. #END_DESC# #Mv Sound File# smalljet_move.wav #F Sound File# EDEESTK_FI_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 138 #[Speed][Range][Road Use][No Crash]# [8][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][4][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # FA[K=55={K@-5|M@-5|}]HH[K=99=]AF[K=99=]AS[K=99=]AW[K=99=]BT[K=95=]FO[K=90={M@-5|K@-5|}]HW[K=99=]KE[K=99=]KF[K=99=]KL[K=95=]KS[K=70={f@-10|P@-10|}]KU[K=95=]OF[K=99=]OR[K=99=]OT[K=99=]RD[K=99=]RS[K=95=]RT[K=99=]RX[K=99=]SA[K=99=]SC[K=99=]SH[K=99=]SI[K=95=]SK[K=99=]SL[K=95=]SP[K=99=]ST[K=99=]SY[K=99=]TL[K=99=]TU[K=99=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]AT[K=99=]PD[K=99=]HT[K=99=]OY[K=99=]FN[K=70=]LA[K=95=]AY[K=95=]BO[K=95=]BA[K=90={K@-5|M@-5|}]BX[K=99=]FX[K=99=]FV[K=70={K@-10|M@-10|h@-5|}]FB[K=80={K@-5|M@-5|}]FI[K=66={K@-6|M@-6|}]BL[K=95=]AH[K=85={P@-10|h@-10|f@-10|M@-15|}]KY[K=70={P@-10|f@-10|}]HE[K=90={f@-5|P@-5|h@-5|M@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [8][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YA][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FG][0][1][HO][0][2][HH][0][1][GE][0][2][KZ][0][2][AC][0][4][AF][1][5][AL][0][2][AP][0][2][AR][0][2][AW][1][5][BB][0][4][BS][0][-1][CO][0][-1][CV][0][2][DI][0][2][DL][0][2][DM][0][2][DN][0][2][DO][0][-1][DP][0][2][DT][0][2][EL][0][2][EN][0][2][FC][0][2][FY][2][3][HA][0][2][HX][0][2][IN][0][2][KA][0][2][KB][0][2][KE][1][3][KF][1][5][KL][0][1][KM][0][2][KR][0][2][KS][0][2][KU][0][1][KV][0][2][KW][0][2][LI][0][2][LM][0][1][LN][0][1][LR][0][2][IU][0][2][LS][0][2][MA][0][2][MB][0][2][MF][0][2][ML][0][2][DK][0][2][MT][0][2][ND][0][2][NF][0][2][OR][1][5][OT][1][6][PA][0][2][RS][0][2][RT][0][2][RX][1][2][SA][0][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SL][0][2][SM][0][1][SM][2][3][SN][0][1][SP][0][1][SR][2][3][SS][0][-1][ST][0][1][SY][0][0][TF][0][2][TK][0][2][TL][0][1][TM][0][2][TU][0][1][TY][0][2][TZ][0][2][UP][0][2][US][0][-1][VA][1][3][VG][1][3][VO][2][2][VS][1][3][WD][0][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][2][ZF][0][2][ZX][0][2][ZY][0][2][ZZ][0][2][PB][0][2][KX][0][2][HT][1][5][OY][0][1][SW][0][2][TA][0][2][AA][0][2][LA][0][2][AY][0][2][BO][1][5][BA][1][5][BX][1][2][FX][1][2][TW][0][2][FV][0][1][AH][0][0][AH][1][3][KY][0][2][GB][0][2][HE][0][1][EA][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Advanced Fighter: Packed]######################## #Type Id# YA # Names (l-s-a-desc) # Advanced Fighter: Packed Adv Ftr: Packed YA #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 147 #[Speed][Range][Road Use][No Crash]# [0][7][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[I]D[I]f[I]h[I]E[I]K[I]M[I]r[I]s[I]N[I]P[I]S[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][FA][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Hawkeye]######################## #Type Id# HW # Names (l-s-a-desc) # Hawkeye Hawkeye HW Speed: 5 Turns aloft: 12 Base radar sight distance: 7 #END_DESC# #Mv Sound File# EDEESTK_AT_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 85 #[Speed][Range][Road Use][No Crash]# [5][12][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][7][1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5=]DO[K=5=]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YW][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FG][0][1][HO][0][2][HH][0][1][HH][1][5][GE][0][2][KZ][0][2][AC][0][4][AF][1][8][AL][0][2][AP][0][2][AR][0][2][AW][1][8][BB][0][4][BS][0][-1][CO][0][0][CV][0][2][DI][0][2][DL][0][2][DM][0][2][DN][0][2][DO][0][0][DP][0][2][DT][0][2][EN][0][2][FC][0][2][FO][1][5][FY][2][6][HA][0][2][HX][0][2][IN][0][2][KA][0][2][KB][0][2][KE][1][3][KF][1][8][KL][0][1][KM][0][2][KR][0][2][KS][0][2][KU][0][1][KV][0][2][KW][0][2][LI][0][2][LM][0][1][LN][0][1][MA][0][2][MB][0][2][ML][0][2][MT][0][2][OR][1][8][OT][1][9][PA][0][2][RB][0][2][RD][1][5][RR][0][2][RS][0][2][RT][0][2][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SH][1][5][SI][0][1][SK][0][1][SL][0][2][SM][0][1][SM][2][4][SN][0][1][SP][0][2][SR][2][4][SS][0][-1][ST][0][1][SY][0][0][TF][0][2][TK][0][2][TL][0][1][TM][0][2][TU][0][1][TY][0][2][TZ][0][2][UP][0][2][US][0][-1][VA][1][3][VG][1][3][VS][1][3][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][2][ZF][0][2][ZX][0][2][ZY][0][2][ZZ][0][2][PB][0][2][KX][0][2][HT][1][8][OY][0][1][OY][1][6][SW][0][2][FA][1][5][TA][0][2][AA][0][2][LA][0][2][AY][0][2][BO][1][8][BA][1][6][BX][1][1][FX][1][1][TW][0][2][FV][0][1][FV][1][5][FB][1][6][AH][0][-1][AH][1][3][KY][0][2][GB][0][2][HE][0][1][HE][1][5][EA][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Hawkeye: Packed]######################## #Type Id# YW # Names (l-s-a-desc) # Hawkeye: Packed Hawkeye: Packed YW #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 187 #[Speed][Range][Road Use][No Crash]# [0][12][F][F] #Movement Allowances->CAT[COST](no show default to 1)# NULL # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][HW][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[AWAC]######################## #Type Id# AW # Names (l-s-a-desc) # AWAC AWAC AW [=== [AW] AWAC ===] [= Overview =] The AWAC is an air recon/early warning unit that has the best air and orbital spotting abilities of all non-orbital units. The AWAC has a powerful air/orbital search radar which can see air units at a base range of 9, and orbitals at a range of 1. (BO +1, HE -2, RD -2, AH 1/2) [= Quick Facts =] !!!- The AWAC can EASILY be destroyed by ANYTHING that can attack it. It gets no terrian combat bonuses except vs ranged attacks and short range missile attacks. !!!- The AWACs radar works very poorly on Stealth aircraft which the AWAC can only see at a distance of 2 squares. - The AWAC does NOT have surface ship spotting capabilites equivalent to a Radar Tower. The Radar Tower is better in this regard, though the AWAC can spot cities at a range of 4. [= Production/Construction =] Produced By: City: 20/18 [= Movement =] Range: 72 (12 Turns Aloft) Movement Points: 6 All: 1 Refueled By: Structures: CI, AB Air: KF [= Combat =] Defense: Hit Points: 2 Hit Damage: 1 Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 3 Cannot See: Structures: SY Orbital: SM, LM, SN, LN, SC, ST, SA, SK Land: CO, HA, TK, TH, TL, TU, KL, KU, XK, XH, XA, XE, XI, XO, XP, XU, XL, XR Sea: SS, US, BS Air(Landed): SH, HE, HH, AH, FV Misc: SP Air: 8 Orbital: 2 [= Transport Information =] Portage Cost: 4 Carried By: Structures: CI, AB Air: KF [= Miscellaneous Information =] Supply Drain: 4 #END_DESC# #Mv Sound File# largejet_move.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 41 #[Speed][Range][Road Use][No Crash]# [6][12][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[1]M[1]N[1]P[1]D[1]C[1]h[1]f[1]r[1]s[1]S[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][9][2] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5=]DO[K=5=]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][JW][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][HO][0][1][HH][0][-1][HH][1][7][HP][0][2][KZ][0][1][AC][0][4][AF][1][10][AL][0][1][AP][0][1][AR][0][1][BB][0][4][BS][0][-1][CO][0][0][CV][0][2][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EL][0][1][EN][0][1][FC][0][2][FO][1][7][FT][0][2][FY][2][8][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][4][KF][1][10][KL][0][-1][KM][0][1][KR][0][1][KS][0][1][KU][0][-1][KW][0][-1][LI][0][1][LM][0][1][LN][0][1][LR][0][2][IU][0][2][LS][0][2][MA][0][1][MB][0][2][MF][0][2][ML][0][1][DK][0][2][MP][0][2][MT][0][1][ND][0][2][NF][0][2][OR][1][10][OT][1][11][PA][0][1][RA][0][2][RB][0][2][RD][1][7][RR][0][2][RS][0][1][RT][0][1][RX][1][2][SA][0][-1][SB][0][2][SC][0][-1][SH][0][-1][SH][1][7][SI][0][-1][SK][0][-1][SL][0][1][SM][0][1][SM][2][5][SN][0][1][SP][0][0][SR][2][5][SS][0][-1][ST][0][-1][SY][0][1][TF][0][1][TK][0][1][TL][0][-1][TM][0][1][TU][0][-1][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][4][VG][1][4][VS][1][4][WD][0][2][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XY][0][-1][XZ][0][-1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][PB][0][2][KX][0][1][HT][1][10][OY][0][-1][OY][1][8][DD][0][2][DE][0][2][SW][0][2][FA][1][6][TA][0][1][AA][0][1][LA][0][1][AY][0][1][BO][1][10][BA][1][7][BX][1][2][FX][1][2][TW][0][1][FV][0][-1][FV][1][7][FB][1][8][AH][0][-1][AH][1][4][KY][0][1][GB][0][2][HE][0][-1][HE][1][7][SU][0][2][UU][0][2][CI][0][4][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[AWAC: Packed]######################## #Type Id# JW # Names (l-s-a-desc) # AWAC: Packed AWAC: Packed JW 2 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 161 #[Speed][Range][Road Use][No Crash]# [0][12][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]S[I]N[I]P[I]K[I]M[I]s[I]r[I]f[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][AW][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[SR-71 Blackbird]######################## #Type Id# SR # Names (l-s-a-desc) # SR-71 Blackbird SR-71 SR 9 speed, 5 drain, 81 range. #END_DESC# #Mv Sound File# largejet_move.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 128 #[Speed][Range][Road Use][No Crash]# [9][9][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][4][3][3] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][T][T] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # T # Reentry [speed][range][cost] # [2][1][1] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YS][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][2][SR][2][2][FG][0][2][HO][0][3][HH][1][2][HH][0][2][GE][0][3][HP][0][3][KZ][0][3][AF][1][4][AL][0][3][AP][0][3][AR][0][3][AW][1][4][BS][0][-1][CO][0][-1][CV][0][3][DI][0][3][DL][0][2][DM][0][3][DN][0][3][DO][0][-1][DP][0][3][DT][0][3][EL][0][2][EN][0][3][FO][1][2][HA][0][2][HX][0][2][IN][0][3][KA][0][3][KB][0][3][KE][1][1][KF][1][4][KL][0][2][KM][0][3][KR][0][3][KS][0][3][KU][0][2][KV][0][3][KW][0][3][LI][0][3][LM][0][1][LN][0][1][LR][0][3][IU][0][3][MA][0][3][MB][0][3][ML][0][3][MP][0][3][MT][0][3][OF][0][3][OR][1][4][OT][1][5][PA][0][3][RA][0][3][RD][1][2][RS][0][3][RT][0][2][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SC][2][2][SH][0][1][SH][1][2][SI][2][2][SI][0][1][SK][0][1][SL][0][2][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][0][TF][0][3][TK][0][3][TL][0][2][TM][0][3][TU][0][2][TY][0][3][TZ][0][3][UP][0][3][US][0][-1][VA][1][2][VG][1][2][VO][2][2][VS][1][2][XA][0][1][XE][0][1][XF][0][2][XK][0][2][XL][0][2][XM][0][2][XO][0][2][XP][0][2][XR][0][2][XT][0][1][XU][0][2][XX][0][2][XY][0][2][XZ][0][2][ZB][0][3][ZF][0][3][ZX][0][3][ZY][0][3][ZZ][0][3][PB][0][3][KX][0][2][HT][1][4][OY][0][2][OY][1][2][DD][0][3][DE][0][3][SW][0][3][FA][1][2][TA][0][2][AA][0][2][LA][0][2][AY][0][2][BO][1][4][BX][1][1][FX][1][1][TW][0][3][FV][0][1][FV][1][2][FB][1][2][AH][1][1][AH][0][1][KY][0][3][GB][0][3][HE][1][2][HE][0][2][SU][0][3][UU][0][3][EA][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[SR-71: Packed]######################## #Type Id# YS # Names (l-s-a-desc) # SR-71: Packed SR-71: Packed YS #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 158 #[Speed][Range][Road Use][No Crash]# [0][9][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]K[I]N[I]S[I]M[I]P[I]r[I]s[I]h[I]f[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][SR][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Anti-Submarine Plane]######################## #Type Id# AS # Names (l-s-a-desc) # Anti-Submarine Plane Anti-Sub Plane AS [=== [AS] ANTI-SUBMARINE PLANE ===] [= Overview =] The Anti-Submarine Plane is a highly specialized aircraft with highly specialized anti-submarine warfare electronics and weapons on board. It has a magnetic anomoly detector built into the rear of its airframe which gives it the ability to spot submerged units at a distance of 2 squares and deep units that is passes directly over as it flies around! Be aware that the Anti-Submarine Plane CANNOT attack "deep" units. (It spots Boomers at +1 square to the above mentioned ranges) The Anti-Submarine Plane also carries large torpedoes which it can use against submerged and surfaced submarines, as well as Oil Platforms. These torpedoes will kill any of these targets in 1 hit. In all other regards, the Anti-Submarine Plane behaves similar to an Air Transport. [= Quick Facts =] !!!- Anti-Submarine Planes CANNOT attack "deep" units. You'll need a surface ship or submarine for that. - Anti-Submarine Planes can be refueled in the air by an Air Refueler in its "deployed" mode. [= Production/Construction =] Produced By: City: 14/12 [= Movement =] Range: 60 (10 Turns Aloft) Movement Points: 6 All: 1 Refueled By: Structures: CI, AB Air: KF [= Combat =] Move Attack: Hit Points: 1 Hit Damage: 3 Can Attack: Structures: SY, OP Sea: SS, SU, US, UU, BS, BU, SB Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Deep: 0 Ground: 2 Cannot See: CO, AH Air: 2 Cannot See: FX [= Transport Information =] Portage Cost: 3 Carried By: Structures: CI, AB Air: KF [= Miscellaneous Information =] Supply Drain: 3 #END_DESC# #Mv Sound File# smallprop_move.wav #F Sound File# EDEESTK_BO_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 117 #[Speed][Range][Road Use][No Crash]# [6][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [0][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [3][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BD[K=99=]BS[K=99={s@15|}]BU[K=99=]CO[K=5=]DO[K=5=]OP[K=99=]SA[K=95=]SB[K=80={P@-80|}]SC[K=95=]SD[K=99={s@15|}]SI[K=95=]SK[K=95=]SP[K=99=]SS[K=99=]ST[K=95=]SY[K=99=]UD[K=99={s@16|}]US[K=99=]SU[K=80={r@15|}]UU[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # T # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][JS][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FG][0][1][HH][0][1][AC][0][3][AF][1][3][AM][0][3][AW][1][3][BB][0][3][BC][0][3][BD][3][1][BS][0][3][BU][0][3][CO][0][0][DO][0][0][EC][0][3][FY][2][1][KE][1][1][KF][1][3][KL][0][1][KU][0][1][KW][0][1][LC][0][3][LM][0][1][LN][0][1][OR][1][3][OT][1][4][RD][1][2][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SM][2][0][SN][0][1][SP][0][1][SR][2][1][ST][0][1][SY][0][1][TL][0][1][TU][0][1][VA][1][1][VG][1][2][VS][1][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][HT][1][3][OY][0][1][OS][0][3][CL][0][3][CG][0][3][CR][0][3][TR][0][3][BO][1][3][BX][1][1][FX][1][1][FV][0][1][AH][1][1][AH][0][-1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Anti-Sub Plane: Packed]######################## #Type Id# JS # Names (l-s-a-desc) # Anti-Sub Plane: Packed Anti-Sub: Packed JS 1 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 166 #[Speed][Range][Road Use][No Crash]# [0][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]N[I]S[I]s[I]r[I]P[I]K[I]M[I]f[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][AS][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Paradrop Transport]######################## #Type Id# PD # Names (l-s-a-desc) # Paradrop Transport Paradrop Trans PD <<< Paradrop Transport (PD) >>> The Paradrop Transport has a limited capacity and a limited range, but is excellent for quickly delivering units to area that would otherwise be very difficult to get to. They can drop Paratroopers, Commandos, Supply, and "packed" Very Light AA / Artillery. When airborne, the Paradrop Transport cannot directly unload units; instead it is only capable of "Dropping" a unit in the square it is currently in (if there is no ground unit already there). Units that are dropped are not capable of moving until their next turn. Units cannot be dropped on enemy units. The Paradrop Transport unit may only load units when it is on the ground in a city or airbase. Quick Facts: IMPORTANT: The Paradrop Transport can "morph" back into an Air Transport but DO NOT do this while it is carrying anything or its cargo will be DESTROYED! If you want to expand quickly at the start of a game, build 1 or 2 Paradrop Transports, they're great. Paradrop Transports can be refueled in the air by the Air Refueler even while they are carrying something. Combat Hit Damage - 1 Hit Points - 2 Attack - 0 Defense - 0 Sighting Range - 2 for Ground and 2 for Air, 0 for Orbital and Sub Movement Range - 10 turns aloft Speed - 6 Production/Construction Time - 18/16(CI) Transporting Carried By - City, Airbase, Air Fueler Carries - Paratroopers, Packed APC, Commandos, Supply. Portage Cost - 3 Portage Capacity - 4 #END_DESC# #Mv Sound File# largeprop_move.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 78 #[Speed][Range][Road Use][No Crash]# [6][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][4] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [CO,T,F,F,F,0][PA,T,F,F,T,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XT,T,F,F,T,0][AY,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5=]DO[K=5=]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # BT[X=10={K@-10|M@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][JD][Packed][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FG][0][1][HH][0][1][AC][0][3][AF][1][3][AM][0][3][AW][1][3][BB][0][3][BC][0][3][BS][0][-1][BU][0][3][CO][0][0][DO][0][0][EC][0][3][FO][1][2][FY][2][1][KE][1][1][KF][1][3][KL][0][1][KU][0][1][KW][0][1][LC][0][3][LM][0][1][LN][0][1][OR][1][3][OT][1][4][RD][1][2][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SK][0][1][SM][0][1][SM][2][0][SN][0][1][SP][0][1][SR][2][1][SS][0][-1][ST][0][1][SY][0][0][TL][0][1][TU][0][1][US][0][-1][VA][1][1][VG][1][2][VS][1][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][HT][1][3][OY][0][1][OS][0][3][CL][0][3][CG][0][3][CR][0][3][TR][0][3][BO][1][3][BX][1][1][FX][1][1][TW][0][1][FV][0][1][AH][1][1][AH][0][-1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Air Transport]######################## #Type Id# AT # Names (l-s-a-desc) # Air Transport Air Transport AT [=== [AT] AIR TRANSPORT ===] [= Overview =] The Air Transport has a limited capacity and a limited range, but is excellent for quickly delivering units to an area that would otherwise be very difficult to reach. The Air Transport unit may only load units when it is on the ground in a City or Airbase. When airborn, the Air Transport cannot unload units, it must land before its payload can disembark. Air Transports have the ability to be re-configured to perform airdrops. This is represented by their ability to "morph" into a Paradrop Transport while hosted within a City or Airbase. The Paradrop Transports CAN be morphed back into a regular Air Transport. [= Quick Facts =] !!!- DO NOT "morph" an Air Transport into a Paradrop Transport while it is carrying anything or its cargo will be DESTROYED! !!!- Air Transports CANNOT carry Armor nor Heavy Artillery, even in their "packed" forms. Anything else other than Infantry must "morph" into its "packed" mode or "undeployed" mode before it can be loaded onto an Air Transport. - Air Transport speed has been increased from 2 up to 6. - Air Transports can be refueled in the air by an Air Refueler in its "deployed" mode even while they are carrying something. [= Production/Construction =] Produced By: City: 18/16 Produces: _2 Turn: QS, QH [= Movement =] Range: 60 (10 Turns Aloft) Movement Points: 6 All: 1 Refueled By: Structures: CI, AB Air: KF [= Combat =] Defense: Hit Points: 2 Hit Damage: 1 Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 2 Cannot See: SY, CO, SS, US, BS, AH Air: 2 Cannot See: FX [= Transport Information =] Portage Cost: 3 Carried By: Structures: CI(r), AB(r) Air: KF (r) = repairs 1 hit point / turn. Portage Capacity: 3 Carries: Orbital: SM, LM, SN, LN, VO, SC, ST, SA, SK Land: EN, PA, IN, GE, MT, MA, TK, TL, TU, XA, XE, XI, XO, XP, XU, XK, XH, XF, XX, XY, XZ, ZB Air: YA, YB, YI, YN, YO, YV, YX, YW, YY, YK, YH, NB, VA, VS, VG Misc: SP, FG, QS, QH [= Miscellaneous Information =] Supply Drain: 4 Morphs Into: PD (Hosted Only) #END_DESC# #Mv Sound File# largeprop_move.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# T QS[2,2]QH[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 5 #[Speed][Range][Road Use][No Crash]# [6][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[1]D[1]P[1]N[1]h[1]M[1]K[1]r[1]f[1]S[1]s[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][3] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FG,T,F,F,F,0][GE,T,F,F,F,0][QS,T,F,T,T,0][QH,T,F,T,T,0][CO,T,F,F,T,0][EL,T,F,F,T,0][EN,T,F,F,F,0][IN,T,F,F,T,0][LI,T,F,F,T,0][LM,F,F,F,F,0][MA,T,F,F,T,0][ML,T,F,F,T,0][MT,T,F,F,F,0][NB,T,T,F,F,0][PA,T,F,F,F,0][SA,F,F,F,F,0][SC,F,F,F,F,0][SI,T,F,F,T,0][SK,F,F,F,F,0][SL,T,F,F,F,0][SM,F,F,F,F,0][SN,F,F,F,F,0][SP,T,F,F,F,0][ST,F,F,F,F,0][TL,T,F,F,F,0][TU,T,F,F,F,0][VA,T,F,F,F,0][VG,T,F,F,F,0][VO,F,F,F,F,0][VS,T,F,F,F,0][XA,T,F,F,F,0][XE,T,F,F,F,0][XF,T,F,F,T,0][XK,T,F,F,F,0][XL,T,F,F,T,0][XM,T,F,F,T,0][XO,T,F,F,F,0][XP,T,F,F,F,0][XT,T,F,F,F,0][XU,T,F,F,F,0][XY,T,F,F,T,0][XZ,T,F,F,T,0][YA,T,F,F,T,0][YB,T,F,F,T,0][YH,T,F,F,T,0][YI,T,F,F,T,0][YK,T,F,F,T,0][YN,T,F,F,T,0][YO,T,F,F,T,0][YV,T,F,F,T,0][YW,T,F,F,T,0][YX,T,F,F,T,0][YY,T,F,F,T,0][ZB,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][TW,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5=]DO[K=5=]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][PD][Paradrop Transport][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FG][0][1][HH][0][1][AC][0][3][AF][1][3][AM][0][3][AW][1][3][BB][0][3][BC][0][3][BS][0][-1][BU][0][3][CO][0][0][DO][0][0][EC][0][3][FY][2][1][KE][1][1][KF][1][3][KL][0][1][KU][0][1][KW][0][1][LC][0][3][LM][0][1][LN][0][1][OR][1][3][OT][1][4][RD][1][2][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SM][2][0][SN][0][1][SP][0][1][SR][2][1][SS][0][-1][ST][0][1][SY][0][0][TL][0][1][TU][0][1][US][0][-1][VA][1][1][VG][1][2][VS][1][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][HT][1][3][OY][0][1][OS][0][3][CL][0][3][CG][0][3][CR][0][3][TR][0][3][BO][1][3][BX][1][1][FX][1][1][FV][0][1][AH][1][1][AH][0][-1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Air Transport: Packed]######################## #Type Id# JD # Names (l-s-a-desc) # Air Transport: Packed Air Trans: Packed JD 1 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 207 #[Speed][Range][Road Use][No Crash]# [0][12][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[I]D[I]E[I]f[I]h[I]r[I]s[I]S[I]P[I]M[I]K[I]N[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][AT][Air Transport][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Heavy Air Transport]######################## #Type Id# HT # Names (l-s-a-desc) # Heavy Air Transport Hvy Air Transport HT Consumes 6 supply drain when not packed. #END_DESC# #Mv Sound File# largejet_move.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# T QS[2,2]QH[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 121 #[Speed][Range][Road Use][No Crash]# [6][12][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][3][-1] # Scan while loaded # F # Portage [val][cap] # [4][4] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FG,T,F,F,F,0][GE,T,F,F,T,0][QS,T,F,T,T,0][QH,T,F,T,T,0][CO,T,F,F,T,0][EL,T,F,F,T,0][EN,T,F,F,T,0][HA,T,F,F,T,0][IN,T,F,F,T,0][LI,T,F,F,T,0][LM,F,F,F,F,0][LN,F,F,F,F,0][MA,T,F,F,T,0][ML,T,F,F,T,0][MT,T,F,F,T,0][NB,T,T,F,F,0][PA,T,F,F,T,0][SA,F,F,F,F,0][SC,F,F,F,F,0][SI,T,F,F,T,0][SK,F,F,F,F,0][SL,T,F,F,F,0][SM,F,F,F,F,0][SN,F,F,F,F,0][SP,T,F,F,F,0][ST,F,F,F,F,0][TL,T,F,F,T,0][TM,T,F,F,F,0][TU,T,F,F,T,0][VA,T,F,F,F,0][VG,T,F,F,F,0][VO,F,F,F,F,0][VS,T,F,F,F,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XF,T,F,F,T,0][XK,T,F,F,T,0][XL,T,F,F,T,0][XM,T,F,F,T,0][XO,T,F,F,T,0][XP,T,F,F,T,0][XR,T,F,F,T,0][XT,T,F,F,T,0][XU,T,F,F,T,0][XY,T,F,F,T,0][XZ,T,F,F,T,0][YA,T,F,F,T,0][YB,T,F,F,T,0][YE,T,F,F,T,0][YH,T,F,F,T,0][YI,T,F,F,T,0][YK,T,F,F,T,0][YN,T,F,F,T,0][YO,T,F,F,T,0][YV,T,F,F,T,0][YW,T,F,F,T,0][YX,T,F,F,T,0][YY,T,F,F,T,0][ZB,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][TW,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5=]DO[K=5=]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [6][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][JH][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][HT][1][4][FG][0][1][HO][0][1][HH][0][-1][HH][1][2][GE][0][1][HP][0][2][KZ][0][1][AC][0][4][AF][1][4][AL][0][1][AP][0][1][AR][0][1][AW][1][4][BB][0][4][BS][0][-1][CO][0][0][CV][0][2][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EL][0][1][EN][0][1][FC][0][2][FO][1][2][FT][0][2][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][2][KF][1][4][KL][0][-1][KM][0][1][KR][0][1][KS][0][1][KU][0][-1][KV][0][1][KW][0][-1][LI][0][1][LM][0][-1][LN][0][-1][LR][0][2][LS][0][2][MA][0][1][MB][0][2][MF][0][2][ML][0][1][DK][0][2][MP][0][2][MT][0][1][ND][0][2][NF][0][2][OF][0][2][OP][0][2][OR][1][4][OT][1][5][PA][0][1][RA][0][2][RB][0][2][RD][1][2][RR][0][2][RS][0][1][RT][0][1][RX][1][1][SA][0][-1][SB][0][2][SC][0][-1][SH][0][-1][SH][1][2][SI][0][-1][SK][0][-1][SL][0][1][SM][0][-1][SM][2][1][SN][0][-1][SP][0][0][SR][2][2][SS][0][-1][ST][0][-1][SY][0][0][TF][0][1][TK][0][1][TL][0][-1][TM][0][1][TU][0][-1][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][WD][0][2][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XY][0][-1][XZ][0][-1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][PB][0][2][KX][0][1][OY][0][-1][DD][0][2][DE][0][2][SW][0][2][FA][1][2][TA][0][1][AA][0][1][LA][0][1][AY][0][1][BO][1][4][BX][1][1][FX][1][1][TW][0][1][FV][0][-1][FV][1][2][FB][1][2][AH][0][-1][AH][1][1][KY][0][1][GB][0][2][HE][0][-1][HE][1][2][SU][0][2][UU][0][2][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Heavy Air Transport: Packed]######################## #Type Id# JH # Names (l-s-a-desc) # Heavy Air Transport: Packed Hvy Air Tpt: Packed JH #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 162 #[Speed][Range][Road Use][No Crash]# [0][12][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]M[I]N[I]P[I]S[I]s[I]f[I]h[I]r[I]K[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][HT][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Torpedo Bomber]######################## #Type Id# BT # Names (l-s-a-desc) # Torpedo Bomber Torpedo Bmr BT [=== [BT] TORPEDO BOMBER ===] [= Overview =] The Torpedo Bomber is like a Tactical Bomber that is armed with torpedoes instead of bombs. It attacks ships like a Tactical Bomber with +10% to hit vs ships. It is also equipped with specialized naval avionics that allow it to spot the surface ships equal to a Light Bomber +1 square and even see Sonar Bouys at a range of 2 squares. Because they fly at a lower altitude, Torpedo Bombers can attack a wider variety of surface ships compared to the other high altitude bombers. The only ground level targets they can't hit are the various types of Patrol Boats, Corvettes and of course deep/submerged units. They can attack Destroyers and will generally kill them more often than not, but don't be suprised if your Torpedo Bomber gets crippled in the attack. Torpedo Bombers also have enough space to carry 2x Anti-Ship Missile to help augment their already powerful ship attack capabilities. [= Quick Facts =] !!!- Torpedo Bombers cannot attack Patrol Boats, Corvettes or deep/submerged units. It is somewhat risky to use them against Destroyers but generally worth making the attack. !!!- Torpedo Bombers can carry and use 2x Anti-Ship Missiles - The Torpedo Bombers is -1 to spot on long range ground level based radars. (RT, LS, AB, CL, CR, BC, BB, EC, LC, AM, AC) [= Production/Construction =] Produced By: City: 18/16 [= Movement =] Range: 60 (10 Turns Aloft) Movement Points: 6 All: 1 Refueled By: Structures: CI, AB, LS Air: KF [= Combat =] Move Attack: Hit Points: 2 Hit Damage: 3 Can Attack: Structures: SY, OP Cannot Attack: Sea: GB, PB, MB, SD, SS, UD, US, BD, BS Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 3 Cannot See: SY, CO, SS, US, BS, AH Air: 3 [= Transport Information =] Portage Cost: 3 Carried By: Structures: CI(r), AB(r), LS Air: KF (r) = repairs 1 hit point / turn. Portage Capacity: 2 Carries: Air: VS [= Miscellaneous Information =] Supply Drain: 8 #END_DESC# #Mv Sound File# largejet_move.wav #F Sound File# EDEESTK_BO_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 58 #[Speed][Range][Road Use][No Crash]# [6][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][3][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [3][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # AC[K=85=]AM[K=80=]BB[K=80=]BC[K=75=]BU[K=95=]CO[K=20=]CV[K=50=]DO[K=20={f@-15|P@-15|}]EC[K=75=]LC[K=80=]LR[K=80={P@-15|S@10|}]IU[K=80={P@-15|S@10|}]DK[K=95=]OP[K=99=]SB[K=85={P@-85|}]SI[K=95=]SP[K=99=]SY[K=99=]PT[K=95=]OS[K=75=]CL[K=75=]CG[K=75=]DD[K=70={r@15|}]CR[K=75=]DE[K=60={r@15|}]SW[K=60={r@15|}]TR[K=85=]SU[K=70={r@15|}]UU[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [8][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][JT][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FG][0][1][HO][0][2][HH][0][1][GE][0][2][KZ][0][2][AC][0][5][AF][1][4][AL][0][2][AM][0][4][AP][0][2][AR][0][2][AW][1][4][BB][0][5][BC][0][4][BS][0][-1][BU][0][4][CO][0][0][DI][0][2][DL][0][2][DM][0][2][DN][0][2][DO][0][0][DP][0][2][DT][0][2][EC][0][4][EL][0][2][EN][0][2][FC][0][2][FY][2][1][HA][0][2][HX][0][2][IN][0][2][KA][0][2][KB][0][2][KE][1][1][KF][1][4][KL][0][1][KM][0][2][KR][0][2][KS][0][2][KU][0][1][KV][0][2][KW][0][2][LC][0][4][LI][0][2][LM][0][1][LN][0][1][LS][0][2][MA][0][2][MF][0][2][ML][0][2][DK][0][2][MT][0][2][ND][0][2][NF][0][2][OR][1][4][OT][1][5][PA][0][2][RD][1][2][RS][0][2][RT][0][2][RX][1][1][SA][0][1][SB][0][4][SC][0][1][SH][0][1][SH][1][2][SI][0][1][SK][0][1][SL][0][2][SM][0][1][SM][2][2][SN][0][1][SP][0][1][SR][2][1][SS][0][-1][ST][0][1][SY][0][2][TF][0][2][TK][0][2][TL][0][1][TM][0][2][TU][0][1][TY][0][2][TZ][0][2][UP][0][2][US][0][-1][VA][1][2][VG][1][2][VS][1][2][WD][0][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][2][ZF][0][2][ZX][0][2][ZY][0][2][ZZ][0][2][KX][0][2][HT][1][4][OY][0][1][OY][1][2][OS][0][4][CL][0][4][CG][0][4][DD][0][4][CR][0][4][DE][0][4][SW][0][4][FA][1][2][TA][0][2][TR][0][4][AA][0][2][LA][0][2][AY][0][2][BO][1][4][BX][1][1][FX][1][1][TW][0][2][FV][0][1][FV][1][2][FB][1][2][AH][0][-1][AH][1][2][KY][0][2][HE][0][1][SU][0][4][UU][0][4][EA][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Torpedo Bomber: Packed]######################## #Type Id# JT # Names (l-s-a-desc) # Torpedo Bomber: Packed Torp Bmr: Packed JT 2 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 163 #[Speed][Range][Road Use][No Crash]# [0][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]S[I]N[I]P[I]K[I]M[I]s[I]r[I]f[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VS,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][BT][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Tactical Bomber]######################## #Type Id# BL # Names (l-s-a-desc) # Tactical Bomber Tactical Bmr BL [=== [BL] TACTICAL BOMBER ===] [= Overview =] Tactical Bombers are like a Strategic Bomber that is -10% to attack AA, hits for 1 less point of damage and flies at regular altitudes. They can also bomb cities, disrupting their production and damaging their production efficiency. Because they fly at a lower altitude, Tactical Bombers can attack a wider variety of targets compared to the other high altitude bombers. The only ground level targets they can't hit are the various types of Patrol Boats and of course submerged units. They can attack Destroyers, but the odds of success are against them. Tactical Bombers also have enough space to carry 1x Anti-Ground Missile to help augment their already powerful ground attack capabilities. [= Quick Facts =] !!!- The movement cost of bombing has been raised from 1 up to 2. If you move up next to a City and are unable to bomb even though you see 1/1 left on the Tactical Bombers movement points, this is why. !!!- Tactical Bombers can carry and use 1x Anti-Ground Missiles - The Tactical Bomber is good at killing Infantry, but is likely to get damaged if you don't keep its readiness level high. [= Production/Construction =] Produced By: City: 20/18 [= Movement =] Range: 60 (10 Turns Aloft) Movement Points: 6 All: 1 Refueled By: Structures: CI, AB, LS Air: KF [= Combat =] Move Attack: Hit Points: 2 Hit Damage: 2 Cannot Attack: Land: HO Sea: GB, PB, MB, SD, SS, UD, US, BD, BS City Bomb Damage: 5% Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 3 Cannot See: SY, CO, SS, US, BS, AH Air: 3 [= Transport Information =] Portage Cost: 3 Carried By: Structures: CI(r), AB(r), LS Air: KF (r) = repairs 1 hit point / turn. Portage Capacity: 2 Carries: Air: VG [= Miscellaneous Information =] Supply Drain: 9 #END_DESC# #Mv Sound File# largejet_move.wav #F Sound File# EDEESTK_BO_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 57 #[Speed][Range][Road Use][No Crash]# [6][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][3][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VG,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # HP[K=99=]KZ[K=50={f@-10|P@-10|}]AC[K=70=]AM[K=66=]BB[K=66=]BC[K=60=]BU[K=90=]CK[K=95=]CO[K=95=]DO[K=95=]EC[K=60=]HA[K=95=]HX[K=95=]KA[K=95={f@-10|P@-10|}]KB[K=90=]KL[K=95=]KM[K=95=]KR[K=80={P@-10|f@-10|}]KS[K=50={f@-10|P@-10|}]KU[K=95=]KV[K=95={P@-10|f@-10|}]LC[K=66=]LR[K=70={P@-10|S@10|}]IU[K=70={P@-10|S@10|}]LS[K=95=]MF[K=95=]ML[K=80={P@-10|f@-10|}]DK[K=95=]MP[K=99=]ND[K=95=]NF[K=95=]OF[K=99=]RA[K=99=]RB[K=95=]RR[K=95=]RS[K=95=]RT[K=99=]SA[K=95=]SB[K=75={P@-10|}]SC[K=95=]SI[K=95=]SK[K=95=]SL[K=95=]SP[K=99=]ST[K=95=]SY[K=99=]TF[K=45={P@-10|f@-10|}]TK[K=95=]TL[K=95=]TM[K=95=]TU[K=95=]TY[K=80={f@-10|P@-10|}]TZ[K=35={P@-10|f@-10|}]WD[K=95=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZF[K=50={P@-10|f@-10|}]ZZ[K=40={P@-10|f@-10|}]KX[K=95=]OS[K=60=]CL[K=60=]CG[K=60=]DD[K=50={r@15|}]CR[K=60=]DE[K=40={r@15|}]SW[K=40={r@15|}]TA[K=95={P@-10|f@-10|}]TR[K=66=]AA[K=70={f@-10|P@-10|}]LA[K=95=]AY[K=95=]DI[K=80={f@-10|P@-10|}]DL[K=90={P@-10|f@-10|}]DM[K=75={f@-10|P@-10|}]DN[K=90={P@-10|f@-10|}]DP[K=80={f@-10|P@-10|}]DT[K=80={f@-10|P@-10|M@-5|}]EL[K=99=]EN[K=95={f@-10|P@-10|s@10|}]GE[K=85={P@-10|f@-10|}]IN[K=85={f@-10|P@-10|s@15|}]LI[K=95={P@-10|f@-10|}]MA[K=80={P@-10|f@-10|s@10|}]MT[K=85={f@-10|P@-10|M@-5|}]PA[K=85={f@-10|P@-10|}]AL[K=75={f@-10|P@-10|}]AP[K=75={f@-10|P@-10|}]AR[K=70={f@-10|P@-10|}]UP[K=75={f@-10|P@-10|s@10|}]KW[K=80={f@-10|P@-10|}]ZB[K=95={P@-10|f@-10|}]ZX[K=95={f@-10|P@-10|}]ZY[K=85={f@-10|P@-10|}]TW[K=85={f@-10|P@-10|}]AB[K=95=]FC[K=85={M@-20|h@-5|}]FT[K=75={h@-5|M@-20|}]HF[K=95=]NH[K=95=]NW[K=95=]OP[K=95=]PT[K=95=]TS[K=95=]WH[K=95=]KY[K=60={P@-10|f@-10|}]SU[K=60={r@15|}]UU[K=90=]CI[B=85=(5){P@-5|f@-5|}]EA[K=95={f@-10|P@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [9][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][JL][Pack][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [FG][0][1][HO][0][2][HH][0][1][GE][0][2][KZ][0][2][AC][0][4][AF][1][4][AL][0][2][AP][0][2][AR][0][2][AW][1][4][BB][0][4][BS][0][-1][CO][0][0][CV][0][2][DI][0][2][DL][0][2][DM][0][2][DN][0][2][DO][0][0][DP][0][2][DT][0][2][EL][0][2][EN][0][2][FC][0][2][FY][2][1][HA][0][2][HX][0][2][IN][0][2][KA][0][2][KB][0][2][KE][1][1][KF][1][4][KL][0][1][KM][0][2][KR][0][2][KS][0][2][KU][0][1][KV][0][2][KW][0][2][LI][0][2][LM][0][1][LN][0][1][LR][0][2][IU][0][2][LS][0][2][MA][0][2][MB][0][2][MF][0][2][ML][0][2][DK][0][2][MT][0][2][ND][0][2][NF][0][2][OR][1][4][OT][1][5][PA][0][2][RD][1][2][RS][0][2][RT][0][2][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SH][1][2][SI][0][1][SK][0][1][SL][0][2][SM][0][1][SM][2][2][SN][0][1][SP][0][1][SR][2][1][SS][0][-1][ST][0][1][SY][0][0][TF][0][2][TK][0][2][TL][0][1][TM][0][2][TU][0][1][TY][0][2][TZ][0][2][UP][0][2][US][0][-1][VA][1][2][VG][1][2][VS][1][2][WD][0][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][2][ZF][0][2][ZX][0][2][ZY][0][2][ZZ][0][2][PB][0][2][KX][0][2][HT][1][4][OY][0][1][OY][1][2][SW][0][2][FA][1][2][TA][0][2][AA][0][2][LA][0][2][AY][0][2][BO][1][4][BX][1][1][FX][1][1][TW][0][2][FV][0][1][FV][1][2][FB][1][2][AH][0][0][AH][1][2][KY][0][2][GB][0][2][HE][0][1][EA][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Tactical Bomber: Packed]######################## #Type Id# JL # Names (l-s-a-desc) # Tactical Bomber: Packed Tac Bmr: Packed JL 2 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 164 #[Speed][Range][Road Use][No Crash]# [0][10][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]M[I]N[I]P[I]K[I]S[I]s[I]r[I]f[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VG,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][BL][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Strategic Bomber]######################## #Type Id# BO # Names (l-s-a-desc) # Strategic Bomber Strategic Bmr BO [=== [BO] STRATEGIC BOMBER ===] [= Overview =] While they are slower than Fighters and cannot land on Carriers, Strategic Bombers make up for this by their greater range and their ability to stay in the air longer. In addition to their unique bombing capability, Strategic Bombers do well in damaging and sinking enemy ships, scouting unexplored terrain, and pounding ground level structures. Strategic Bombers ANNIHILATE infantry type units. They are by far the most cost effective way to destroy Infantry and can rip right through long lines of Infantry in a sigle turn of movement. They can also bomb cities, disrupting their production and damaging the production efficiency. They are the most cost effective unit for this task as well doing a whopping 10% damage to a Cities production efficiency with each successful hit. A single Strategic Bomber left unchecked can "ping-pong" back and forth between enemy Cities and grind their production efficiency down to nothing. Keep in mind that because of the high altitude this unit attacks from, it cannot hit very small or highly mobile targets. The Strategic Bomber CANNOT hit Hovercraft, nor can it hit any combat ships that are size 3 or smaller. [= Quick Facts =] !!!- The movement cost of bombing has been raised from 1 up to 2. If you move up next to a City and are unable to bomb even though you see 1/1 left on the Strategic Bombers movement points, this is why. !!!- Strategic Bombers can carry and use Nuclear Bombs or 2x Anti-Ship / 1x Anti-Ground Missiles! - Strategic Bombers are more easily spotted that other air units. Anything with a radar built into it will spot Strategic Bombers at +1 distance beyond what that units Air Spotting rating would suggest. - The Strategic Bomber has deceptive ground recon properties. Though it has a ground sight distance of 3 square, it can see land units on those squares only at a distance of 1 square. [= Production/Construction =] Produced By: City: 30/27 [= Movement =] Range: 90 (15 Turns Aloft) Movement Points: 6 All: 1 Refueled By: Structures: CI, AB Air: KF [= Combat =] Move Attack: Hit Points: 3 Hit Damage: 3 Cannot Attack: Land: HO Sea: GB, PB, MB, SB, SD, SS, SU, UD, US, UU, BD, BS, LR, SW, CV, DD City Bomb Damage: 7% Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 3 Cannot See: Structures: SY Orbital: SM, LM, SN, LN, SC, ST, SA, SK Land: CO, HA, TK, TH, TL, TU, KL, KU, XK, XH, XA, XE, XI, XO, XP, XU, XL, XR Sea: SS, US, BS Air(Landed): SH, HE, HH, AH, FV Misc: SP Air: 4 [= Transport Information =] Portage Cost: 4 Carried By: Structures: CI(r), AB(r) Air: KF (r) = repairs 1 hit point / turn. Portage Capacity: 2 Carries: Air: VS, VG, NB [= Miscellaneous Information =] Supply Drain: 12 #END_DESC# #Mv Sound File# largejet_move.wav #F Sound File# EDEESTK_BO_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 14 #[Speed][Range][Road Use][No Crash]# [6][15][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[1]C[1]D[1]P[1]N[1]h[1]M[1]r[1]f[1]s[1]S[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][4][-1] # Scan while loaded # F # Portage [val][cap] # [4][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [NB,T,F,T,T,0][VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [3][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # GE[K=85={f@-5|P@-5|}]HP[K=99=]KZ[K=60={P@-5|f@-5|}]AB[K=95=]AC[K=70=]AL[K=75={P@-5|f@-5|}]AM[K=66=]AP[K=75={P@-5|f@-5|}]AR[K=75={P@-5|f@-5|}]BB[K=70=]BC[K=60=]BU[K=95=]CK[K=95=]CO[K=95=]DI[K=80={P@-5|f@-5|}]DL[K=90={f@-5|P@-5|}]DM[K=75={f@-5|P@-5|}]DN[K=90={P@-5|f@-5|}]DO[K=95=]DP[K=80={f@-5|P@-5|}]DT[K=80={P@-5|f@-5|}]EC[K=60=]EL[K=99=]EN[K=95={f@-5|P@-5|s@10|}]FC[K=85={M@-15|}]FT[K=75={M@-15|}]HA[K=95=]HF[K=95=]HX[K=95=]IN[K=85={P@-5|f@-5|}]KA[K=95={P@-5|f@-5|}]KB[K=95=]KL[K=95=]KM[K=95=]KR[K=85={P@-5|f@-5|}]KS[K=60={f@-5|P@-5|}]KU[K=95=]KV[K=95={f@-5|P@-5|}]KW[K=85={P@-5|f@-5|}]LC[K=66=]LI[K=95={f@-5|P@-5|}]LS[K=95=]MA[K=80={f@-5|P@-5|s@10|}]MF[K=95=]ML[K=85={f@-5|P@-5|}]DK[K=95=]MP[K=99=]MT[K=85={P@-5|f@-5|}]ND[K=95=]NF[K=95=]NH[K=95=]NW[K=95=]OF[K=99=]OP[K=95=]PA[K=85={f@-5|P@-5|}]RA[K=99=]RB[K=95=]RR[K=95=]RS[K=95=]RT[K=99=]SA[K=95=]SB[K=75={P@-5|}]SC[K=95=]SI[K=95=]SK[K=95=]SL[K=95=]SP[K=99=]ST[K=95=]TF[K=55={P@-5|f@-5|}]TK[K=95=]TL[K=95=]TM[K=95=]TS[K=95=]TU[K=95=]TY[K=85={f@-5|P@-5|}]TZ[K=45={P@-5|f@-5|}]UP[K=75={P@-5|f@-5|s@10|}]WD[K=95=]WH[K=95=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=95={f@-5|P@-5|}]ZF[K=60={f@-5|P@-5|}]ZX[K=95={P@-5|f@-5|}]ZY[K=85={f@-5|P@-5|}]ZZ[K=50={f@-5|P@-5|}]PT[K=95=]KX[K=95=]OS[K=60=]CL[K=60=]CG[K=60=]CR[K=60=]TA[K=95={P@-5|f@-5|}]TR[K=66=]AA[K=80={f@-5|P@-5|}]LA[K=95=]AY[K=95=]TW[K=80={P@-5|f@-5|}]KY[K=70={f@-5|P@-5|}]CI[B=85=(7)]EA[K=95={P@-5|f@-5|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [12][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][JO][Pack][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [BO][1][5][RC][0][1][FG][0][1][HO][0][1][HH][0][-1][HH][1][3][GE][0][1][HP][0][2][KZ][0][1][AC][0][4][AF][1][5][AL][0][1][AP][0][1][AR][0][1][AW][1][5][BB][0][4][BS][0][-1][CO][0][0][CV][0][2][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EL][0][1][EN][0][1][FC][0][2][FO][1][3][FT][0][2][FY][2][3][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][2][KF][1][5][KL][0][0][KM][0][1][KR][0][1][KS][0][1][KU][0][0][KV][0][1][KW][0][0][LI][0][1][LM][0][-1][LN][0][-1][LR][0][2][IU][0][2][LS][0][2][MA][0][1][MB][0][2][MF][0][2][ML][0][1][DK][0][2][MP][0][2][MT][0][1][ND][0][2][NF][0][2][OF][0][2][OP][0][2][OR][1][5][OT][1][6][PA][0][1][RA][0][2][RB][0][2][RD][1][3][RR][0][2][RS][0][1][RT][0][1][RX][1][1][SA][0][0][SB][0][2][SC][0][0][SH][0][-1][SH][1][3][SI][0][0][SK][0][0][SL][0][1][SM][0][-1][SM][2][3][SN][0][-1][SP][0][0][SR][2][2][SS][0][-1][ST][0][0][SY][0][0][TF][0][1][TK][0][1][TL][0][0][TM][0][1][TU][0][0][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][WD][0][2][XA][0][0][XE][0][0][XF][0][0][XK][0][0][XL][0][0][XM][0][0][XO][0][0][XP][0][0][XR][0][0][XT][0][0][XU][0][0][XX][0][0][XY][0][0][XZ][0][0][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][PB][0][2][KX][0][1][HT][1][5][OY][0][-1][OY][1][3][DD][0][2][DE][0][2][SW][0][2][FA][1][3][TA][0][1][AA][0][1][LA][0][1][AY][0][1][BX][1][1][FX][1][1][TW][0][1][FV][0][-1][FV][1][3][FB][1][3][AH][0][-1][AH][1][2][KY][0][1][GB][0][2][HE][0][-1][HE][1][3][SU][0][2][UU][0][2][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Strategic Bomber: Packed]######################## #Type Id# JO # Names (l-s-a-desc) # Strategic Bomber: Packed Str Bmr: Packed JO 3 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 160 #[Speed][Range][Road Use][No Crash]# [0][15][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]K[I]M[I]N[I]P[I]s[I]S[I]r[I]f[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][2] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [NB,T,F,T,T,0][VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][BO][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Advanced Bomber]######################## #Type Id# BA # Names (l-s-a-desc) # Advanced Bomber Advanced Bmr BA [=== [BA] ADVANCED BOMBER ===] [= Overview =] The Advanced Bomber is an enhanced version of the Strategic Bomber. It attacks at +5% and rips through columns of Infantry just as well, and it is faster and harder to spot. The resulting increased survivability helps offset its higher cost. Its higher speed makes it less fuel efficient so it does not have quite the range of the Strategic Bomber, but it still has a relatively long range of 84 squares. Like the Strategic Bomber, the Advanced Bomber can carry 2x Anti-Ship / Anti-Ground Missiles or a Nuclear Bomb. The great advantage of the Advanced Bomber is its +1 speed advantage over the Strategic Bomber and the fact that it has some "stealth" designed into it which makes it roughly -1 square to spot on low/mid altitude radars and regular spotting distance on high altitude radars rather than being +1 to spot compared to the Strategic Bomber. These two factors combine to make the Advanced Bomber MUCH harder for fighter type aircraft to intercept, and much easier for it to deliever a Nuclear Bomb to a target. Keep in mind that because of the high altitude this unit attacks from, it cannot hit very small or highly mobile targets. The Advanced Bomber CANNOT hit Hovercraft, nor can it hit any combat ships that are size 3 or smaller. [= Quick Facts =] !!!- The movement cost of bombing has been raised from 1 up to 2. If you move up next to a City and are unable to bomb even though you see 1/1 left on the Advanced Bombers movement points, this is why. !!!- Advanced Bombers can carry and use Nuclear Bombs as well as 2x Anti-Ship / 1x Anti-Ground Missiles! - Advanced Bombers are -10% to hit by all forms of AA compared to Strategic Bombers. - The Advanced Bomber has no defense against attack from fighter type aircraft. They CANNOT be attacked by helicopter type aircraft. - The Advanced Bomber is generally -1 to spot on enemy air search radars. [= Production/Construction =] Produced By: City: 36/32 [= Movement =] Range: 84 (12 Turns Aloft) Movement Points: 7 All: 1 Refueled By: Structures: CI, AB Air: KF [= Combat =] Move Attack: Hit Points: 2 Hit Damage: 3 Cannot Attack: Land: HO Sea: GB, PB, MB, SB, SD, SS, SU, UD, US, UU, BD, BS, LR, SW, CV, DD City Bomb Damage: 7% Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 3 Cannot See: Structures: SY Orbital: SM, LM, SN, LN, SC, ST, SA, SK Land: CO, HA, TK, TH, TL, TU, KL, KU, XK, XH, XA, XE, XI, XO, XP, XU, XL, XR Sea: SS, US, BS Air(Landed): SH, HE, HH, AH, FV Misc: SP Air: 4 [= Transport Information =] Portage Cost: 4 Carried By: Structures: CI(r), AB(r) Air: KF (r) = repairs 1 hit point / turn. Portage Capacity: 2 Carries: Air: VS, VG, NB [= Miscellaneous Information =] Supply Drain: 15 #END_DESC# #Mv Sound File# largejet_move.wav #F Sound File# EDEESTK_BO_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 112 #[Speed][Range][Road Use][No Crash]# [7][12][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][4][-1] # Scan while loaded # F # Portage [val][cap] # [4][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [NB,T,F,T,T,0][VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [3][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # GE[K=90={f@-5|P@-5|}]HP[K=99=]KZ[K=70={f@-5|P@-5|}]AB[K=95=]AC[K=75=]AL[K=80={P@-5|f@-5|}]AM[K=70=]AP[K=80={P@-5|f@-5|}]AR[K=80={P@-5|f@-5|}]BB[K=75=]BC[K=66=]BU[K=95=]CK[K=95=]CO[K=95=]DI[K=85={P@-5|f@-5|}]DL[K=95={P@-5|f@-5|}]DM[K=80={P@-5|f@-5|}]DN[K=95={f@-5|P@-5|}]DO[K=95=]DP[K=85={P@-5|f@-5|}]DT[K=85={f@-5|P@-5|}]EC[K=66=]EL[K=99=]EN[K=95={f@-5|P@-5|s@10|}]FC[K=90={M@-15|}]FT[K=80={M@-15|}]HA[K=95=]HF[K=95=]HX[K=95=]IN[K=90={P@-5|f@-5|}]KA[K=95={f@-5|P@-5|}]KB[K=95=]KL[K=95=]KM[K=95=]KR[K=90={f@-5|P@-5|}]KS[K=70={P@-5|f@-5|}]KU[K=95=]KV[K=95={f@-5|P@-5|}]KW[K=90={f@-5|P@-5|}]LC[K=70=]LI[K=95={f@-5|P@-5|}]LS[K=95=]MA[K=85={P@-5|f@-5|s@10|}]MF[K=95=]ML[K=90={P@-5|f@-5|}]DK[K=95=]MP[K=99=]MT[K=90={P@-5|f@-5|}]ND[K=95=]NF[K=95=]NH[K=95=]NW[K=95=]OF[K=99=]OP[K=95=]PA[K=90={f@-5|P@-5|}]RA[K=99=]RB[K=95=]RR[K=95=]RS[K=95=]RT[K=99=]SA[K=95=]SB[K=80={P@-5|}]SC[K=95=]SI[K=95=]SK[K=95=]SL[K=95=]SP[K=99=]ST[K=95=]TF[K=66={f@-6|P@-6|}]TK[K=95=]TL[K=95=]TM[K=95=]TS[K=95=]TU[K=95=]TY[K=90={P@-5|f@-5|}]TZ[K=55={f@-5|P@-5|}]UP[K=80={P@-5|f@-5|s@10|}]WD[K=95=]WH[K=95=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=95={P@-5|f@-5|}]ZF[K=70={f@-5|P@-5|}]ZX[K=95={f@-5|P@-5|}]ZY[K=90={P@-5|f@-5|}]ZZ[K=60={P@-5|f@-5|}]PT[K=95=]KX[K=95=]OS[K=66=]CL[K=66=]CG[K=66=]CR[K=66=]TA[K=95={f@-5|P@-5|}]TR[K=70=]AA[K=90={f@-5|P@-5|}]LA[K=95=]AY[K=95=]TW[K=85={f@-5|P@-5|}]KY[K=80={P@-5|f@-5|}]CI[B=90=(7)]EA[K=95={P@-5|f@-5|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [15][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][JA][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][FG][0][1][HO][0][1][HH][0][-1][HH][1][3][GE][0][1][HP][0][2][KZ][0][1][AF][1][5][AL][0][1][AM][0][2][AP][0][1][AR][0][1][AW][1][5][BC][0][2][BS][0][-1][CO][0][0][CV][0][2][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EC][0][2][EL][0][1][EN][0][1][FC][0][2][FO][1][3][FT][0][2][FY][2][3][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][2][KF][1][5][KL][0][0][KM][0][1][KR][0][1][KS][0][1][KU][0][0][KV][0][1][KW][0][0][LC][0][2][LI][0][1][LM][0][-1][LN][0][-1][LR][0][2][IU][0][2][LS][0][2][MA][0][1][MB][0][2][MF][0][2][ML][0][1][DK][0][2][MP][0][2][MT][0][1][ND][0][2][NF][0][2][OF][0][2][OP][0][2][OR][1][5][OT][1][6][PA][0][1][RA][0][2][RB][0][2][RD][1][3][RR][0][2][RS][0][1][RT][0][1][RX][1][1][SA][0][0][SB][0][2][SC][0][0][SH][0][-1][SH][1][3][SI][0][0][SK][0][0][SL][0][1][SM][0][-1][SM][2][3][SN][0][-1][SP][0][0][SR][2][2][SS][0][-1][ST][0][0][SY][0][0][TF][0][1][TK][0][1][TL][0][0][TM][0][1][TU][0][0][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][WD][0][2][XA][0][0][XE][0][0][XF][0][0][XK][0][0][XL][0][0][XM][0][0][XO][0][0][XP][0][0][XR][0][0][XT][0][0][XU][0][0][XX][0][0][XY][0][0][XZ][0][0][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][PB][0][2][KX][0][1][HT][1][5][OY][0][-1][OY][1][3][OS][0][2][CL][0][2][CG][0][2][DD][0][2][CR][0][2][DE][0][2][SW][0][2][FA][1][3][TA][0][1][TR][0][2][AA][0][1][LA][0][1][AY][0][1][BO][1][5][BX][1][1][FX][1][1][TW][0][1][FV][0][-1][FV][1][3][FB][1][3][AH][0][-1][AH][1][2][KY][0][1][GB][0][2][HE][0][-1][HE][1][3][SU][0][2][UU][0][2][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Advanced Bomber: Packed]######################## #Type Id# JA # Names (l-s-a-desc) # Advanced Bomber: Packed Adv Bmr: Packed JA 3 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 159 #[Speed][Range][Road Use][No Crash]# [0][12][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]K[I]M[I]N[I]S[I]s[I]r[I]P[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][2] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [NB,T,F,T,T,0][VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][BA][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Stealth Bomber]######################## #Type Id# BX # Names (l-s-a-desc) # Stealth Bomber Stealth Bmr BX [=== [BX] STEALTH BOMBER ===] [= Overview =] The Stealth Bomber is alot like the Strategic Bomber except that it is MUCH harder to spot and it attacks at +5% to hit. Due to the "stealth" technology built into the Stealth Bomber, Anti-Air Missiles are unable to get a "lock" on them and CANNOT hit or attack them. Also, the targetting and sighting of AA is greatly diminished so AA is MUCH less likely to hit a Stealth Bomber. (20% for BX vs 50% for BO) Stealth Bombers are spotted by most units at a distance of 1 except for mech units, recon drones, and trucks which cannot see them at all. Even satellites have a hard time seeing them with the Advanced Satellite only being able to see them 4 squares away. Stealth Bomber do not have an "Active" air search radar as the emissions from it would give away it's presence. They can only spot aircraft "optically" by seeing them. Keep in mind that because of the high altitude this unit attacks from, it cannot hit very small or highly mobile targets. The Advanced Bomber CANNOT hit Hovercraft, nor can it hit any combat ships that are size 3 or smaller. [= Quick Facts =] !!!- The movement cost of bombing has been raised from 1 up to 2. If you move up next to a city and are unable to bomb even though you see 1/1 left on the stealth bombers movement points, this is why. !!!- Stealth Bombers can carry and use Nuclear Bombs as well as 2x Anti-Ship / 1x Anti-Ground Missiles! - The Stealth Bomber has deceptive ground recon properties. Though it has a ground sight distance of 3 squares, it can see land units on those squares only at a distance of 1 square. - Stealth Bombers are easily killed by all fighter aircraft. They CANNOT be attacked by helicopters. [= Production/Construction =] Produced By: City: 45/40 [= Movement =] Range: 120 (20 Turns Aloft) Movement Points: 6 All: 1 Refueled By: Structures: CI, AB Air: KF [= Combat =] Move Attack: Hit Points: 2 Hit Damage: 3 Cannot Attack: Land: HO Sea: GB, PB, MB, SB, SD, SS, SU, UD, US, UU, BD, BS, LR, SW, CV, DD City Bomb Damage: 7% Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 3 Cannot See: Structures: SY Orbital: SM, LM, SN, LN, SC, ST, SA, SK Land: CO, HA, TK, TH, TL, TU, KL, KU, XK, XH, XA, XE, XI, XO, XP, XU, XL, XR Sea: SS, US, BS Air(Landed): SH, HE, HH, AH, FV Misc: SP Air: 2 [= Transport Information =] Portage Cost: 4 Carried By: Structures: CI(r), AB(r) Air: KF (r) = repairs 1 hit point / turn. Portage Capacity: 2 Carries: Air: VS, VG, NB [= Miscellaneous Information =] Supply Drain: 12 #END_DESC# #Mv Sound File# largejet_move.wav #F Sound File# EDEESTK_BO_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 59 #[Speed][Range][Road Use][No Crash]# [6][20][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [NB,T,F,T,T,0][VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [3][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # GE[K=90={f@-5|P@-5|}]HP[K=99=]KZ[K=90={f@-5|P@-5|}]AB[K=95=]AC[K=75=]AL[K=80={P@-5|f@-5|}]AM[K=70=]AP[K=80={P@-5|f@-5|}]AR[K=80={P@-5|f@-5|}]BB[K=75=]BC[K=66=]BU[K=95=]CK[K=95=]CO[K=95=]DI[K=85={P@-5|f@-5|}]DL[K=95={f@-5|P@-5|}]DM[K=80={P@-5|f@-5|}]DN[K=95={f@-5|P@-5|}]DO[K=95=]DP[K=85={P@-5|f@-5|}]DT[K=85={f@-5|P@-5|}]EC[K=66=]EL[K=99=]EN[K=95={f@-5|P@-5|s@10|}]FC[K=90={M@-15|}]FT[K=80={M@-15|}]HA[K=95=]HF[K=95=]HX[K=95=]IN[K=90={P@-5|f@-5|}]KA[K=95={f@-5|P@-5|}]KB[K=95=]KL[K=95=]KM[K=95=]KR[K=90={f@-5|P@-5|}]KS[K=95={P@-5|f@-5|}]KU[K=95=]KV[K=95={f@-5|P@-5|}]KW[K=90={f@-5|P@-5|}]LC[K=70=]LI[K=95={P@-5|f@-5|}]LS[K=95=]MA[K=85={P@-5|f@-5|s@10|}]MF[K=95=]ML[K=90={P@-5|f@-5|}]DK[K=95=]MP[K=99=]MT[K=90={P@-5|f@-5|}]ND[K=95=]NF[K=95=]NH[K=95=]NW[K=95=]OF[K=99=]OP[K=95=]PA[K=90={f@-5|P@-5|}]RA[K=99=]RB[K=95=]RR[K=95=]RS[K=95=]RT[K=99=]SA[K=95=]SB[K=80={P@-5|}]SC[K=95=]SI[K=95=]SK[K=95=]SL[K=95=]SP[K=99=]ST[K=95=]TF[K=75={f@-5|P@-5|}]TK[K=95=]TL[K=95=]TM[K=95=]TS[K=95=]TU[K=95=]TY[K=90={P@-5|f@-5|}]TZ[K=85={f@-5|P@-5|}]UP[K=80={P@-5|f@-5|s@10|}]WD[K=95=]WH[K=95=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=95={P@-5|f@-5|}]ZF[K=80={f@-5|P@-5|}]ZX[K=95={f@-5|P@-5|}]ZY[K=90={P@-5|f@-5|}]ZZ[K=90={P@-5|f@-5|}]PT[K=95=]KX[K=95=]OS[K=66=]CL[K=66=]CG[K=66=]CR[K=66=]TA[K=95={f@-5|P@-5|}]TR[K=70=]AA[K=95={f@-5|P@-5|}]LA[K=95=]AY[K=95=]TW[K=85={f@-5|P@-5|}]KY[K=90={P@-5|f@-5|}]CI[B=90=(7)]EA[K=95={P@-5|f@-5|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [12][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][JX][Pack][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [BX][1][1][FG][0][1][HO][0][1][HH][1][1][HH][0][-1][GE][0][1][HP][0][2][KZ][0][1][AC][0][4][AL][0][1][AP][0][1][AR][0][1][BB][0][4][BS][0][-1][CO][0][0][CV][0][2][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EL][0][1][EN][0][1][FC][0][2][FT][0][2][FY][2][1][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KL][0][0][KM][0][1][KR][0][1][KS][0][1][KU][0][0][KV][0][1][KW][0][0][LI][0][1][LM][0][-1][LN][0][-1][LR][0][2][IU][0][2][LS][0][2][MA][0][1][MB][0][2][MF][0][2][ML][0][1][DK][0][2][MP][0][2][MT][0][1][ND][0][2][NF][0][2][OF][0][2][OP][0][2][OR][1][3][OT][1][3][PA][0][1][RA][0][2][RB][0][2][RR][0][2][RS][0][1][RT][0][1][RX][1][1][SA][0][0][SB][0][2][SC][0][0][SH][1][1][SH][0][-1][SI][0][0][SK][0][0][SL][0][1][SM][0][-1][SM][2][1][SN][0][-1][SP][0][0][SR][2][1][SS][0][-1][ST][0][0][SY][0][0][TF][0][1][TK][0][1][TL][0][0][TM][0][1][TU][0][0][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][WD][0][2][XA][0][0][XE][0][0][XF][0][0][XK][0][0][XL][0][0][XM][0][0][XO][0][0][XP][0][0][XR][0][0][XT][0][0][XU][0][0][XX][0][0][XY][0][0][XZ][0][0][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][PB][0][2][KX][0][1][OY][0][-1][OY][1][1][DD][0][2][DE][0][2][SW][0][2][TA][0][1][AA][0][1][LA][0][1][AY][0][1][FX][1][1][TW][0][1][FV][0][-1][AH][0][-1][AH][1][1][KY][0][1][GB][0][2][HE][1][1][HE][0][-1][SU][0][2][UU][0][2][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Stealth Bomber: Packed]######################## #Type Id# JX # Names (l-s-a-desc) # Stealth Bomber: Packed Stl Bmr: Packed JX 3 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 165 #[Speed][Range][Road Use][No Crash]# [0][20][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]N[I]P[I]M[I]K[I]s[I]r[I]S[I]f[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][2] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [NB,T,F,T,T,0][VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][BX][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Nuclear Bomb]######################## #Type Id# NB # Names (l-s-a-desc) # Nuclear Bomb Nuclear Bomb NB <<< Nuclear Bomb (NB) >>> The Nuclear Bomb is the armament of the third leg of the "nuclear triad" of nuclear missiles, boomers, and bombers. It is meant to be carried by both the Bomber and the Stealth Bomber. It has only enough movemnt to move 1 square away from these carrying units which allows the Bomber and Stealth Bomber to hit anything next to them with "The Bomb". Anything hit with a nuclear bomb will almost certainly be destroyed leaving a nuclear fallow zone which cannot ever be entered. Quick Facts: The Nuclear Bomb is an "air" unit which means if dropped on the ground or moved into empty squares, it will die immediately. The only other unit that can carry the Nuclear Bomb is the Heavy Truck. Combat Hit Damage - 12 (Nuke) Hit Points - 1 Attack - 0 Defense - 0 Sighting Range - 0 for Ground, 0 Air, 0 for Sub and Orbital Movement Range - 1 Speed - 2 (Really 1) Production/Construction Time - 18/15 (City) Transporting Carried By - Bomber, Stealth Bomber, Heavy Truck, Carries - nothing. Portage Cost - 2 Portage Capacity - none. #END_DESC# #Mv Sound File# EDEESTK_BO_FIRE #F Sound File# huge_explosion.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 56 #[Speed][Range][Road Use][No Crash]# [2][1][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[2]D[2]f[2]h[2]K[2]M[2]N[2]P[2]r[2]s[2]S[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][-1][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [12][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # HO[K=99=]HH[B=99=(0)]GE[B=99=(0)]HP[B=99=(0)]KZ[B=99=(0)]AB[B=99=(0)]AC[B=99=(0)]AL[B=99=(0)]AM[B=99=(0)]AP[B=99=(0)]AR[B=99=(0)]BB[B=99=(0)]BC[B=99=(0)]BS[B=99=(0)]BU[B=99=(0)]CK[B=99=(0)]CO[B=99=(0)]CV[B=99=(0)]DI[B=99=(0)]DL[B=99=(0)]DM[B=99=(0)]DN[B=99=(0)]DO[B=99=(0)]DP[B=99=(0)]DT[B=99=(0)]EC[B=99=(0)]EL[B=99=(0)]EN[B=99=(0)]FC[B=95=(0){M@-5|}]FT[B=90=(0){M@-5|}]HA[B=99=(0)]HF[B=99=(0)]HX[B=99=(0)]IN[B=99=(0)]KA[B=99=(0)]KB[B=99=(0)]KE[B=99=(0)]KL[B=99=(0)]KM[B=99=(0)]KR[B=99=(0)]KU[B=99=(0)]KV[B=99=(0)]KW[B=99=(0)]LC[B=99=(0)]LI[B=99=(0)]LR[B=99=(0)]IU[B=99=(0)]LS[B=99=(0)]MA[B=99=(0)]MB[B=99=(0)]MF[B=99=(0)]ML[B=99=(0)]DK[B=99=(0)]MP[B=99=(0)]MT[B=99=(0)]ND[B=99=(0)]NF[B=99=(0)]NH[B=99=(0)]NW[B=99=(0)]OF[B=99=(0)]OP[B=99=(0)]PA[B=99=(0)]RA[B=99=(0)]RB[B=99=(0)]RD[B=99=(0)]RR[B=99=(0)]RS[B=99=(0)]RT[B=99=(0)]RX[B=99=(0)]SB[B=99=(0)]SH[B=99=(0)]SI[B=99=(0)]SL[B=99=(0)]SP[B=99=(0)]SS[B=99=(0)]SY[B=99=(0)]TF[B=99=(0)]TK[B=99=(0)]TL[B=99=(0)]TM[B=99=(0)]TS[B=99=(0)]TU[B=99=(0)]TY[B=99=(0)]TZ[B=99=(0)]UP[B=99=(0)]US[B=99=(0)]WD[B=99=(0)]WH[B=99=(0)]XA[B=95=(0)]XE[B=99=(0)]XF[B=99=(0)]XK[B=99=(0)]XL[B=99=(0)]XM[B=99=(0)]XO[B=99=(0)]XP[B=99=(0)]XR[B=99=(0)]XT[B=99=(0)]XU[B=99=(0)]XX[B=99=(0)]XY[B=99=(0)]XZ[B=99=(0)]ZB[B=99=(0)]ZF[B=99=(0)]ZX[B=99=(0)]ZY[B=99=(0)]ZZ[B=99=(0)]PB[B=99=(0)]PT[B=99=(0)]KX[B=99=(0)]OY[B=99=(0)]OS[B=99=(0)]CL[B=99=(0)]CG[B=99=(0)]DD[B=99=(0)]CR[B=99=(0)]DE[B=99=(0)]SW[B=99=(0)]TA[B=99=(0)]TR[B=99=(0)]AA[B=99=(0)]LA[B=99=(0)]AY[B=99=(0)]TW[B=99=(0)]AH[B=99=(0)]KY[B=99=(0)]GB[B=99=(0)]HE[B=99=(0)]SU[B=99=(0)]UU[B=99=(0)]CI[B=99=(0)] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # T # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [DO][0][0] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Seabee]######################## #Type Id# SB # Names (l-s-a-desc) # Seabee Seabee SB <<< Seabee (SB) >>> Seabees are an aquatic version of Engineers combined with a light transport. Their specialization is an extension of that of an Engineer in some ways, but limited in others. They can travel in rivers, shallow water and deep water, but move slower in rivers. They have the capability to build Roads across water. Seabees also perform the role of light transport. They have a portage capacity of 6 and can be used to ferry material around. They can drop Marines or Commandos in shallow water to assualt enemy shores but Sea Bees are very easily killed which means you may want to think twice about using them for this near enemy coasts. Seabees can also deploy/construct Sonar Buoys in 4 turns. These are excellent Sub detecting devices. Quick Facts: IMPORTANT: Seabees CANNOT "unload", they can only "drop" what they carry. This means they can only use Engineers, Marines and Commandos to assault enemy shores. IMPORTANT: Seabees must "produce" a Missile Carriage-Small (QS) before they can carry Small Missiles. It takes only 2 turns to produce and can only be produced while the Sea Bee is UN-HOSTED. They are now water units and cannot run all willy nilly around a continent nor over the hills and through the woods. They can build roads over water terrain 2 turns faster than Engineers. (river, swamp, shallow) They can deploy/construct Sonar Buoys. They can also pickup and refuel Patrol Boats, Corvettes, Mine Sweepers/Layers and Landing Craft that may have become stranded out at sea. They can also pickup but NOT refuel Seabees, Destroyers, Submarines and Advanced Submarines that may have become stranded in a river. They take 5 turns to lay a mine and 2 turns to disable a mine. Seabees can construct Sonar Buoys, Hydro-Electric Plants, Methane Plants, Oil Facilities, Oil Platforms, Docks, Ports, Fortifications and Forts. Combat Hit Damage - 1 Hit Points - 2 Attack - 0 Defense - 1 Sighting Range - 1 for Ground, 2 for Air, 0 for Orbital and Sub Movement Range - 90 (180) Speed - 3 / 3 / 2 / 2 (Deep / Shallow / River / Swamp) Production/Construction Time - 12/10 (City) Transporting Carried By - Port, City, Oiler Ship Carries - All land units, all missiles, Patrol boat. Portage Cost - 2 Portage Capacity - 6 #END_DESC# #Mv Sound File# EDEESTK_PB_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# T QS[2,2]QH[2,2] #Constructor Info# T SY[4]OF[8]MP[10]OP[12]DK[8]PT[12]FC[10]FT[20] #Repair Info# HP[1]CK[1]FT[1]MP[1]OP[1]PT[1] #Icon Data# 22 #[Speed][Range][Road Use][No Crash]# [6][180][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]h[I]M[I]K[I]f[I]C[I]D[I]N[I]s[2]S[2]r[3]P[4] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][6] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [SB,T,F,F,T,0][HO,T,F,F,T,0][GE,T,F,F,F,0][QS,T,F,T,F,0][QH,T,F,T,T,0][CO,T,F,T,F,0][CV,T,F,T,T,0][EN,T,F,F,T,0][HA,T,F,F,T,0][IN,T,F,F,T,0][JD,T,F,F,T,0][JL,T,F,F,T,0][JS,T,F,F,T,0][JT,T,F,F,T,0][LI,T,F,F,T,0][LR,T,F,T,T,0][IU,T,F,T,T,0][MA,T,F,F,T,0][MB,T,F,T,T,0][ML,T,F,F,F,0][MT,T,F,F,F,0][NB,T,T,F,F,0][PA,T,F,F,F,0][SA,F,F,F,F,0][SC,F,F,F,F,0][SI,T,F,F,T,0][SK,F,F,F,F,0][SL,T,F,F,F,0][ST,F,F,F,F,0][TL,T,F,F,F,0][TM,T,F,F,T,0][TU,T,F,F,F,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XF,T,F,F,T,0][XK,T,F,F,T,0][XL,T,F,F,T,0][XM,T,F,F,T,0][XO,T,F,F,T,0][XP,T,F,F,T,0][XR,T,F,F,T,0][XT,T,F,F,T,0][XU,T,F,F,T,0][XX,T,F,F,T,0][XY,T,F,F,T,0][XZ,T,F,F,T,0][YA,T,F,F,T,0][YB,T,F,F,T,0][YE,T,F,F,T,0][YH,T,F,F,T,0][YI,T,F,F,F,0][YK,T,F,F,T,0][YN,T,F,F,T,0][YO,T,F,F,T,0][YV,T,F,F,T,0][YW,T,F,F,F,0][YX,T,F,F,T,0][YY,T,F,F,T,0][ZB,T,F,F,T,0][ZX,T,F,F,T,0][PB,T,F,T,T,0][DD,T,F,T,T,0][DE,T,F,T,T,0][SW,T,F,T,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][TW,T,F,F,T,0][GB,T,F,T,T,0][SU,T,F,T,T,0][UU,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # SB[K=50={P@-10|}]GE[S=40={s@20|P@-10|}]HP[m=90=(0)]BS[K=5=]CK[m=80=(0)]CO[K=30={P@-20|s@20|}]DI[S=30={P@-10|}]DL[S=40={P@-10|}]DM[S=20={P@-10|}]DN[S=40={P@-10|}]DO[K=10={P@-20|}]DP[S=30={P@-10|}]DT[S=25={P@-10|}]EL[S=60={P@-10|s@20|}]EN[S=50={P@-10|s@10|}]FC[K=60={P@-5|}]FT[K=50={P@-5|}]HA[K=95=]HX[K=95=]IN[S=40={P@-10|s@20|}]KA[K=40={P@-5|}]KE[K=95=]KL[K=85=]KM[K=66={P@-6|}]KS[K=95=]KU[K=85=]KV[K=40={P@-5|}]LI[S=50={s@20|P@-10|}]MA[S=30={P@-10|s@10|}]DK[m=80=(0)]MP[c=90=(0)]MT[S=35={P@-10|s@20|}]OF[c=95=(0)]OP[m=80=(0)]PA[S=40={P@-10|s@20|}]RD[K=99=]RX[K=99=]SA[c=95=(0)]SC[c=95=(0)]SH[K=95=]SI[c=95=(0)]SK[c=95=(0)]SL[K=95=]SP[c=99=(0)]SS[K=5=]ST[c=95=(0)]SY[c=99=(0)]TK[K=75={P@-5|s@20|}]TL[K=85={s@20|}]TM[K=66={P@-6|s@19|}]TU[K=85={s@20|}]US[K=1=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]PT[m=70=(0)]KX[K=95=]TA[K=60={P@-5|s@20|}]AA[K=60={P@-5|s@20|}]LA[K=95=]AY[K=95=]KY[K=50={P@-5|}]CI[C=45=TLR(3){f@-5|P@-5|N@-10|h@-5|M@-15|K@-20|}]EA[K=50={P@-5|s@20|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IS][Moor][T][T] # Builds Roads # T # Destroys Roads # T # Road Times # C[1]M[6]K[6]P[4]r[4]s[6]N[3]D[2]f[3]h[3] # Unit Scan Ranges[type][sight type][range] # [SB][0][2][HP][0][2][AB][0][2][AC][0][3][AM][0][3][BB][0][3][BC][0][2][BS][0][-1][BU][0][3][CK][0][2][CO][0][0][CV][0][2][DO][0][0][EC][0][3][FC][0][2][FT][0][2][FY][2][1][HF][0][2][KE][1][1][LC][0][3][LR][0][2][IU][0][2][LS][0][2][MB][0][2][MF][0][2][DK][0][2][MP][0][2][ND][0][2][NF][0][2][NH][0][2][NW][0][2][OP][0][2][OR][1][3][OT][1][3][RR][0][2][RX][1][1][SS][0][0][TS][0][2][US][0][0][VA][1][1][VG][1][1][VS][1][1][WD][0][2][WH][0][2][PB][0][2][PT][0][2][OS][0][3][CL][0][3][CG][0][3][DD][0][2][CR][0][3][DE][0][2][SW][0][2][TR][0][3][BX][1][1][FX][1][1][AH][1][1][GB][0][2][SU][0][2][UU][0][2][CI][0][3] # Build Mines T/F[time] # T[5] # Scan Mines # T # Disable Mines T/F[time] # T[2] # Buy Points Cost # 0 #############################[Seabee: Moored]######################## #Type Id# IS # Names (l-s-a-desc) # Seabee: Moored Seabee: Moored IS 1 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 174 #[Speed][Range][Road Use][No Crash]# [0][180][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]s[I]S[I]N[I]M[I]K[I]P[I]f[I]h[I]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][6] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,F,T,0][QH,T,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][SB][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Patrol Boat: Torpedoes]######################## #Type Id# PB # Names (l-s-a-desc) # Patrol Boat: Torpedoes PT Boat: Torps PB <<< Patrol Boat (PB) >>> Patrol Boats are small, fast, somewhat armored boats, armed with small torpedoes meant to attack other ships. They can ranged fire upon other ships with their torpedoes. Their torpedoes are not as large as submarine torpedoes so they hit for less damage but they move faster in water and have a less noticable wake so they are a little better able to hit fast moving ships compared to regular submarine torpedos. Their lighter torpedoes run closer the the surface of the water are more easily thrown off course by the large waves in deep water. This results in a -15% to hit modifier against targets in deep water. They do NOT get the +15% to hit chance against large targets in shallow water that full sized torpedoes get. Patrol Boats CANNOT defensive fire with this attack. Firing at targets in a river or swamp will almost always miss. They can travel in shallow water, rivers, swamps and even deep water. Its movement rate is slowed in swamps and deep water, and in deep water it suffers big combat penalties to both attack and defense. The purpose of the Patrol boat is to exhert influence along coast lines against transports, destroyers and any other small ships that would be foolish enough to enter your shallow waters or get close to your coastal cities. Because of their small size, speed, and maneuverability, many other units cannot even attack Patrol Boats. All Bombers, Stealth Fighters, Submerged Subs and Recon Drones cannot move-attack Patrol Boats. Quick Facts: Has a ranged fire attack capability on other ships a distance of 3 squares for 2 damage per hit. Speed increased from 2 up to 4. Gets a defense bonus in swamps. Requires fuel and has a short range. It can be refueled by Cities, Docks, Ports, Refueling Trucks: Deployed and Seabees. Patrol Boats can be transported accross continents by Trucks. Patrol Boats can attack a Transport in deep water if the Transport is only 3 squares away from your coastal city. If your Patrol Boast doesn't have enough fuel to get back to a city, send out a Seabee to pick it up and tug it back. Combat Hit Damage - 2 Hit Points - 2 Attack - 2 Defense - 2 Sighting Range - 1 for Ground, 2 for Air, 0 for Orbital and Sub Movement Range - 60 (120) Speed - 2 / 4 / 4 / 2 (Deep / Shallow / River / Swamp) Production/Construction Time - 12/10 (City) Transporting Carried By - City, Port, Amphibious Assault Ship, Launching Truck, Seabees Carries - Anti-Ship Missile Portage Cost - 3 Portage Capacity - 0 #END_DESC# #Mv Sound File# smallboat_move.wav #F Sound File# s_sufire2.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 20 #[Speed][Range][Road Use][No Crash]# [8][120][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]N[I]h[I]M[I]K[I]f[I]S[3]s[2]r[2]P[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # PB[k=55={P@-10|}]HP[K=99=]AC[k=70={S@-10|}]AM[k=75={S@-10|}]BB[k=25={S@-10|}]BC[k=35={S@-10|}]BU[k=95=]CK[k=90=]CO[K=66={P@-21|}]CV[k=70={S@-10|}]DO[K=45={P@-20|}]EC[k=80={S@-10|}]HA[K=95=]HX[K=95=]KA[K=66={P@-6|}]KB[K=80=]KE[K=95=]KL[K=95=]KS[K=95=]KU[K=95=]KV[K=60={P@-5|}]LC[k=75={S@-10|}]LR[k=90={P@-5|}]IU[k=90={P@-5|}]MB[k=95={P@-10|}]DK[k=90=]MP[K=99=]OF[K=99=]OP[k=95=]RB[K=95=]RD[K=99=]RR[K=95=]RS[K=95=]RX[K=99=]SA[K=95=]SB[k=90={P@-10|S@-10|}]SC[K=95=]SH[K=95=]SI[K=95=]SK[K=95=]SL[K=95=]SP[K=99=]ST[K=95=]SY[K=99=]TK[K=95=]TL[K=95=]TU[K=95=]XA[K=95=]XE[K=95=]XF[K=95=]XK[K=95=]XL[K=95=]XM[K=95=]XO[K=95=]XP[K=95=]XR[K=95=]XT[K=95=]XU[K=95=]XX[K=95=]XY[K=95=]XZ[K=95=]ZB[K=80={P@-5|s@20|}]ZX[K=80={P@-5|s@20|}]PT[k=80=]KX[K=95=]OS[k=80={S@-10|}]CL[k=50={S@-10|}]CG[k=55={S@-10|}]DD[k=60={r@15|S@-10|}]CR[k=45={S@-10|}]DE[k=66={r@14|S@-11|}]SW[k=75={r@15|S@-10|}]TA[K=50={P@-5|}]TR[k=90={S@-10|}]AA[K=80={P@-5|s@20|}]LA[K=95=]AY[K=95=]KY[K=60={P@-5|}]GB[k=75={P@-10|}]SU[k=70={r@15|S@-10|}]UU[k=95=]EA[K=66={P@-11|s@19|}] # Range Fire - [range][damage][stealth fire][no tire] # [3][2][T][T] # Range Attacks - unit type[attack data] # AC[X=80={S@-15|}]AM[X=70={S@-15|}]BB[X=65={S@-15|}]BC[X=60={S@-15|}]BU[X=60={S@-15|}]CV[X=20={r@-20|S@-15|}]EC[X=60={S@-15|}]LC[X=70={S@-15|}]LR[X=40={r@-40|P@-40|}]OP[X=95=]SB[X=50={r@-50|P@-50|S@-15|}]OS[X=60={S@-15|}]CL[X=50={S@-15|}]CG[X=50={S@-15|}]DD[X=40={r@-40|S@-15|}]CR[X=60={S@-15|}]DE[X=30={S@-15|r@-30|}]SW[X=30={r@-30|S@-15|}]TR[X=70={S@-15|}]GB[X=35={P@-35|r@-35|}]SU[X=40={r@-40|S@-15|}]UU[X=40={r@-40|S@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][MB][Missiles Configuration][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][PB][0][1][HO][0][1][HH][0][1][GE][0][1][KZ][0][1][AC][0][3][AL][0][1][AM][0][3][AP][0][1][AR][0][1][BB][0][3][BS][0][-1][BU][0][3][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EC][0][3][EL][0][1][EN][0][1][FY][2][1][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LC][0][3][LI][0][1][MA][0][1][ML][0][1][MT][0][1][OR][1][3][OT][1][3][PA][0][1][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SL][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][OY][0][1][OS][0][3][CL][0][3][CG][0][3][CR][0][3][TA][0][1][TR][0][3][LA][0][1][AY][0][1][BX][1][1][FX][1][1][TW][0][1][FV][0][1][AH][1][1][AH][0][1][KY][0][1][HE][0][1][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 6 #############################[Patrol Boat: Missiles]######################## #Type Id# MB # Names (l-s-a-desc) # Patrol Boat: Missiles PT Boat: Missiles MB Can carry 1x Anti-Ground Missile or 3x Anti-Air/Anti-Ship Missiles. Consumes 2 supply drain. Can "morph" into a Torpedo Boat while hosted. Can move 4 squares in shallow water. #END_DESC# #Mv Sound File# smallboat_move.wav #F Sound File# smallmsl_move.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 107 #[Speed][Range][Road Use][No Crash]# [8][120][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]K[I]C[I]D[I]N[I]h[I]f[I]r[2]s[2]S[3]P[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][3] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VA,T,F,T,T,0][VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=50={P@-20|}]DO[K=35={P@-20|}]SI[K=95=]SY[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][PB][Torpedos Configuration][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][HO][0][1][HH][0][1][GE][0][1][KZ][0][1][AC][0][3][AL][0][1][AM][0][3][AP][0][1][AR][0][1][BB][0][3][BS][0][-1][BU][0][3][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EC][0][3][EL][0][1][EN][0][1][FY][2][1][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LC][0][3][LI][0][1][MA][0][1][ML][0][1][MT][0][1][OR][1][3][OT][1][3][PA][0][1][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SL][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][OY][0][1][OS][0][3][CL][0][3][CG][0][3][CR][0][3][TA][0][1][TR][0][3][LA][0][1][AY][0][1][BX][1][1][FX][1][1][TW][0][1][FV][0][1][AH][1][1][AH][0][1][KY][0][1][HE][0][1][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Gun Boat]######################## #Type Id# GB # Names (l-s-a-desc) # Gun Boat Gun Boat GB Has 3 hit points. Build time is 16/14 in a City. Can move-bomb Cities!!! (It is the only ship that can do this) Has a mortar attack equivalent to Infantry +5% and a firing range of 2. Can ranged fire upon aircraft equal to AA Brigade -10%. Cannot fire upon "high altitude" aircraft. Slightly easier to spot compared to Patrol Boats and Missile Boats. Carries all infantry types except Engineers. Can defensive fire. Consumes 5 supply drain. #END_DESC# #Mv Sound File# smallboat_move.wav #F Sound File# hvymg_fire.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 118 #[Speed][Range][Road Use][No Crash]# [7][120][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]N[I]K[I]M[I]f[I]h[I]s[2]S[3]r[2]P[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [GE,T,F,F,T,0][CO,T,F,T,T,0][IN,T,F,F,T,0][LI,T,F,F,T,0][MA,T,F,F,T,0][MT,T,F,F,T,0][PA,T,F,F,T,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XT,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # GB[K=50={P@-10|}]HO[K=55={P@-10|}]GE[D=60={P@-10|f@-15|M@-20|h@-10|s@20|r@10|}]HP[K=99=]KZ[K=90={P@-5|}]AB[M=80=]AC[K=50={S@-10|}]AM[K=55={S@-10|}]AP[K=50={P@-5|s@20|}]BU[K=95={S@-10|}]CK[S=90=]CO[K=80={P@-20|r@10|}]CV[K=45={S@-10|}]DI[D=50={f@-15|h@-10|M@-20|P@-10|}]DL[D=60={f@-15|P@-15|h@-10|M@-20|}]DM[D=45={P@-10|f@-15|h@-10|M@-20|}]DN[D=60={P@-10|f@-15|h@-10|M@-20|}]DO[K=60={P@-20|r@5|}]DP[D=50={P@-10|f@-15|h@-10|M@-20|}]DT[D=50={f@-15|P@-10|h@-10|M@-20|}]EC[K=60={S@-10|}]EL[D=80={f@-15|h@-10|M@-20|s@20|P@-10|r@10|}]EN[D=70={f@-15|h@-10|M@-20|P@-10|r@10|s@10|}]FC[M=60={f@-5|h@-10|M@-20|}]FT[M=50={f@-5|h@-10|M@-20|}]HA[D=95=]HF[M=80=]HX[k=95=]IN[D=60={f@-15|P@-10|h@-10|M@-20|s@20|r@10|}]KA[D=50={f@-15|h@-15|M@-25|P@-5|}]KB[K=80=]KE[K=95=]KL[D=95=]KM[K=95=]KS[D=95=]KU[D=95=]KV[D=40={f@-15|h@-15|M@-25|P@-5|}]KW[D=60={f@-15|h@-15|M@-25|P@-5|}]LC[K=55={S@-10|}]LI[D=70={f@-15|h@-10|M@-20|P@-10|s@20|r@10|}]LR[K=70={P@-5|}]IU[K=70={P@-5|S@10|}]LS[M=90=]MA[D=55={P@-10|f@-15|h@-10|M@-20|r@10|s@10|}]MB[K=70={P@-10|}]MF[M=90=]DK[S=90=]MP[k=99=]MT[D=60={P@-10|f@-15|h@-10|M@-20|s@20|r@10|}]ND[M=90=]NF[M=90=]NH[M=80=]NW[M=80=]OF[D=99=]OP[K=90=]PA[D=60={f@-15|P@-10|h@-10|M@-20|s@20|r@10|}]RA[k=99=]RB[k=95=]RD[k=99=]RR[k=95=]RS[k=95=]RT[D=99=]RX[k=99=]SA[K=95=]SB[K=70={P@-10|S@-10|}]SC[K=95=]SH[K=95=]SI[K=95=]SK[K=95=]SL[k=95=]SP[c=99=(0)]ST[K=95=]SY[K=99=]TF[K=55={P@-5|}]TK[D=95=]TL[D=95=]TM[D=90={s@20|}]TS[M=80=]TU[D=95=]TZ[K=90={P@-5|}]UP[K=50={P@-5|s@10|}]WD[M=90=]WH[M=80=]XA[D=95=]XE[D=95=]XF[D=95=]XK[D=95=]XL[D=95=]XM[D=95=]XO[D=95=]XP[D=95=]XR[D=95=]XT[D=95=]XU[D=95=]XX[D=95=]XY[D=95=]XZ[D=95=]ZB[K=80={P@-5|s@20|}]ZF[K=60={P@-5|s@20|}]ZX[K=80={s@20|P@-5|}]ZZ[K=90={P@-5|s@20|}]PB[K=30={P@-10|}]PT[S=80=]KX[k=95=]OS[K=60={S@-10|}]CL[K=25={S@-10|}]CG[K=30={S@-10|}]DD[K=35={r@15|S@-10|}]CR[K=20={S@-10|}]DE[K=40={r@15|S@-10|}]SW[K=50={r@15|S@-10|}]TA[D=40={f@-15|h@-15|M@-25|P@-5|s@20|r@10|}]TR[K=70={S@-10|}]AA[D=70={P@-5|h@-10|M@-20|f@-15|s@20|r@10|}]AY[D=95=]TW[K=55={P@-5|f@-15|s@20|h@-10|M@-20|}]KY[D=60={f@-15|h@-10|M@-20|P@-5|}]SU[K=45={r@15|S@-10|}]UU[K=95={S@-10|}]CI[B=60=(3){P@-5|N@-10|K@-20|M@-15|h@-5|f@-10|r@5|}]EA[D=60={f@-15|h@-15|M@-25|P@-10|s@20|r@10|}] # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # GB[X=15={P@-15|}]HO[X=25={h@-10|M@-20|P@-10|f@-10|}]HH[X=40={f@-10|P@-10|M@-15|h@-10|}]GE[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]HP[X=65=]KZ[X=40={h@-10|M@-20|P@-10|f@-10|}]AB[Z=55=]AP[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]AS[X=45={M@-10|K@-10|}]BT[X=30={M@-10|K@-10|}]CK[X=55=]CO[X=25={h@-10|M@-20|f@-15|P@-15|}]DI[X=25={h@-10|M@-20|f@-10|P@-10|}]DL[X=20={h@-10|M@-20|P@-10|f@-10|}]DM[X=20={h@-10|M@-20|P@-10|f@-10|}]DN[X=35={h@-10|M@-20|P@-10|f@-10|}]DO[X=15={h@-10|M@-20|f@-15|P@-15|}]DP[X=25={h@-10|M@-20|P@-10|f@-10|}]DT[X=25={h@-10|M@-20|P@-10|f@-10|}]EL[X=40={f@-10|P@-10|h@-10|M@-20|s@15|}]EN[X=45={M@-20|h@-10|P@-10|f@-10|}]FO[X=20={M@-10|K@-10|h@-5|}]HA[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]HF[Z=55=]HW[X=45={K@-10|M@-10|}]IN[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]KA[X=40={h@-10|M@-20|P@-10|f@-10|}]KB[X=40=]KE[X=55=]KL[X=50={h@-10|M@-20|f@-10|P@-10|}]KM[X=40={h@-10|M@-20|P@-15|f@-10|}]KR[X=20={h@-10|M@-20|f@-10|P@-10|}]KS[X=40={h@-10|M@-20|P@-10|f@-10|}]KU[X=50={h@-10|M@-20|P@-10|f@-10|}]KV[X=40={h@-10|M@-20|f@-10|P@-10|}]KW[X=30={h@-10|M@-20|P@-10|f@-10|}]LI[X=30={s@15|h@-10|M@-20|f@-10|P@-10|}]LR[X=20={P@-10|S@10|}]IU[X=35={P@-10|S@10|}]LS[Z=55=]MA[X=30={M@-20|h@-10|P@-10|f@-10|}]MB[X=25={P@-10|S@10|}]MF[Z=55=]ML[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]DK[Z=55=]MP[X=65=]MT[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]ND[Z=55=]NF[Z=55=]NH[Z=55=]NW[Z=55=]OF[X=65=]OP[X=55=]OR[X=70=]OT[X=75=]PA[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]RA[X=55=]RB[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=65=]SB[X=35={P@-10|}]SH[X=40={f@-10|P@-10|h@-10|M@-15|}]SL[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]SM[X=20=]SP[X=55={M@-20|h@-10|P@-15|f@-15|}]SR[X=65=]TF[X=30={h@-10|M@-20|P@-10|f@-10|}]TK[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TL[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TM[X=35={h@-10|M@-20|s@15|P@-10|f@-10|}]TS[Z=55=]TU[X=45={h@-10|M@-20|s@15|P@-10|f@-10|}]TY[X=20={h@-10|M@-20|P@-10|f@-10|}]TZ[X=30={h@-10|M@-20|f@-10|P@-10|}]UP[X=15={h@-10|M@-20|P@-10|f@-10|}]WD[Z=55=]WH[Z=55=]XA[X=55={f@-15|h@-10|M@-20|P@-15|}]XE[X=55={f@-15|h@-10|M@-20|P@-15|}]XF[X=40={f@-15|h@-10|M@-20|P@-15|}]XK[X=60={f@-15|h@-10|M@-20|P@-15|}]XM[X=30={M@-20|h@-10|P@-15|f@-15|}]XO[X=40={f@-15|h@-10|M@-20|P@-15|}]XP[X=30={f@-15|h@-10|M@-20|P@-15|}]XT[X=55={f@-15|h@-10|M@-20|P@-15|}]XU[X=30={f@-15|h@-10|M@-20|P@-15|}]XX[X=40={h@-10|f@-15|P@-15|M@-20|}]XY[X=35={f@-15|h@-10|M@-20|P@-15|}]XZ[X=40={h@-10|M@-20|f@-15|P@-15|}]ZB[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]ZF[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]ZX[X=25={f@-10|P@-10|h@-10|M@-20|s@15|}]ZY[X=15={h@-10|M@-20|s@15|P@-10|f@-10|}]ZZ[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]PB[X=25={P@-10|S@10|}]PT[Z=55=]AT[X=45={M@-10|K@-10|}]PD[X=45={K@-10|M@-10|}]OY[X=40={f@-5|h@-5|P@-5|M@-10|K@-10|}]TA[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}]AA[X=40={M@-20|h@-10|s@15|P@-10|f@-10|}]LA[X=35={h@-10|M@-20|P@-10|f@-10|s@15|}]AY[X=35={h@-10|M@-20|f@-10|P@-10|s@15|}]TW[X=25={h@-10|M@-20|s@15|P@-10|f@-10|}]FV[X=15={f@-5|P@-5|h@-10|M@-15|K@-15|}]FB[X=20={K@-10|M@-10|h@-5|}]FI[X=15={K@-10|M@-10|h@-5|}]BL[X=30={K@-10|M@-10|}]AH[X=20={h@-15|P@-15|f@-15|M@-20|}]KY[X=40={h@-10|M@-20|P@-10|f@-10|}]HE[X=30={h@-10|f@-10|P@-10|M@-15|}]CI[Y=30=(1){f@-5|P@-5|h@-5|M@-15|K@-20|}]EA[X=40={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IG][Moore][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][HO][0][1][HH][0][1][GE][0][1][KZ][0][1][AC][0][3][AL][0][1][AM][0][3][AP][0][1][AR][0][1][BB][0][3][BS][0][-1][BU][0][3][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EC][0][3][EL][0][1][EN][0][1][FY][2][1][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LC][0][3][LI][0][1][MA][0][1][ML][0][1][MT][0][1][OR][1][3][OT][1][3][PA][0][1][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SL][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][OY][0][1][OS][0][3][CL][0][3][CG][0][3][CR][0][3][TA][0][1][TR][0][3][LA][0][1][AY][0][1][BX][1][1][FX][1][1][TW][0][1][FV][0][1][AH][1][1][AH][0][1][KY][0][1][HE][0][1][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Gun Boat: Moored]######################## #Type Id# IG # Names (l-s-a-desc) # Gun Boat: Moored Gun Boat: Moored IG #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 201 #[Speed][Range][Road Use][No Crash]# [0][120][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]K[I]M[I]N[I]P[I]r[I]s[I]S[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][GB][Unmoore][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Corvette]######################## #Type Id# CV # Names (l-s-a-desc) # Corvette Corvette CV Consumes 2 supply drain. Can carry 2x Anti-Air missiles. Can move at a speed of 4 in open water. (It can even move at full speed in shallow water.) Immune to Bombers and Submerged Submarines. (Except Advanced Subs which have terrible combat odds against Corvetts) Surfaced submarines are an even match. Only "deep" level unit it can attack are regular subs and that's only if it has been spotted for the Corvette. #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 113 #[Speed][Range][Road Use][No Crash]# [9][150][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]K[I]C[I]D[I]N[I]f[I]h[I]P[I]s[2]S[2]r[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][4][-1] # Scan while loaded # F # Portage [val][cap] # [2][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VA,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CV[k=55=]HO[k=50={f@-10|h@-5|M@-15|P@-15|}]HH[K=95=]GE[K=50={s@20|}]HP[k=90=]KZ[k=80={P@-15|f@-15|h@-10|M@-20|}]AB[M=70=]AC[k=60=]AL[k=35={s@20|M@-25|f@-15|h@-15|P@-15|}]AM[k=66=]AP[k=50={f@-15|h@-10|M@-20|P@-15|s@20|}]AR[k=30={f@-15|P@-15|h@-15|M@-25|s@20|}]BC[k=20=]BS[K=95={s@15|}]BU[k=95=]CK[M=80=]CO[K=60=]DI[K=40=]DL[K=50=]DM[K=35=]DN[D=50={f@-15|P@-15|h@-10|M@-20|}]DO[K=40=]DP[K=40=]DT[K=40=]EC[k=70=]EL[D=70={h@-10|f@-15|P@-15|M@-20|s@20|}]EN[D=60={f@-15|P@-15|M@-20|h@-10|s@10|}]HA[k=95=]HF[M=70=]HX[k=95=]IN[K=50={s@20|}]KA[k=50={P@-15|f@-15|h@-15|M@-25|}]KB[k=80=]KE[K=95=]KL[k=95=]KM[k=95=]KR[k=70={f@-15|P@-15|h@-15|M@-25|}]KS[k=95=]KU[k=95=]KV[k=50={f@-15|P@-15|M@-25|h@-15|}]KW[k=55={f@-15|h@-15|M@-25|P@-15|}]LC[k=66=]LI[K=60={s@20|}]LR[k=80={P@-15|S@10|}]IU[k=80={P@-15|S@10|}]LS[M=80=]MA[K=45={s@10|}]MB[k=80={P@-15|S@10|}]MF[M=80=]ML[k=80={f@-15|P@-15|h@-15|M@-25|s@20|}]DK[M=80=]MP[k=99=]MT[K=50={s@20|}]ND[M=80=]NF[M=80=]NH[M=70=]NW[M=70=]OF[k=99=]OP[k=80=]PA[K=50={s@20|}]RA[k=99=]RB[k=95=]RD[k=99=]RR[k=95=]RS[k=95=]RT[k=99=]RX[k=99=]SA[k=95=]SB[k=80={P@-15|}]SC[k=95=]SD[K=95={s@5|}]SH[K=95=]SI[k=95=]SK[k=95=]SL[k=95=]SP[k=99=]SS[K=95={s@5|}]ST[k=95=]SY[K=99=]TF[k=55={f@-15|h@-10|M@-20|P@-15|}]TK[k=95=]TL[k=95=]TM[k=90={s@20|}]TS[M=70=]TU[k=95=]TY[k=35={M@-25|f@-15|h@-15|P@-15|}]TZ[k=80={M@-20|h@-10|f@-15|P@-15|}]UP[k=50={f@-15|h@-10|M@-20|P@-15|s@10|}]US[K=85={s@5|}]WD[M=80=]WH[M=70=]XA[k=95=]XE[k=95=]XF[k=95=]XK[k=95=]XL[k=95=]XM[k=95=]XO[k=95=]XP[k=95=]XR[k=95=]XT[k=95=]XU[k=95=]XX[k=95=]XY[k=95=]XZ[k=95=]ZB[k=80={f@-15|P@-15|h@-10|M@-20|s@20|}]ZF[k=60={f@-15|h@-10|M@-20|P@-15|s@20|}]ZX[k=80={s@20|f@-15|P@-15|M@-20|h@-10|}]ZY[k=40={M@-25|P@-15|f@-15|h@-15|s@20|}]ZZ[k=80={M@-25|f@-15|h@-15|P@-15|s@20|}]PB[k=40={P@-15|S@10|}]PT[M=70=]KX[k=95=]OY[K=95=]OS[k=70=]CL[k=35=]CG[k=40=]DD[k=45={r@15|}]CR[k=30=]DE[k=50={r@15|}]SW[k=60={r@15|}]TA[k=85={s@20|f@-15|P@-15|h@-10|M@-20|}]TR[k=80=]AA[k=85={s@20|f@-15|P@-15|h@-10|M@-20|}]LA[k=95=]AY[k=95=]TW[k=50={f@-15|P@-15|s@20|M@-20|h@-10|}]AH[K=50=]KY[k=60={f@-15|P@-15|h@-10|M@-20|}]GB[k=60={P@-15|S@10|}]HE[K=60=]SU[k=55={r@15|}]UU[k=95=]EA[k=60={s@20|M@-20|h@-10|f@-15|P@-15|}] # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # CV[X=35=]HO[X=20={h@-10|M@-20|f@-15|P@-15|}]HH[X=40={f@-10|P@-10|M@-15|h@-10|}]HP[X=40=]KZ[X=30={h@-10|M@-20|P@-15|f@-15|}]AB[Z=30=]AC[X=40={s@10|}]AM[X=40={s@10|}]AP[X=15={h@-10|M@-20|s@15|P@-15|f@-15|}]AS[X=45={K@-10|M@-10|}]BC[X=15={s@10|}]BT[X=30={M@-10|K@-10|}]BU[X=40={s@10|}]CK[X=40=]DN[X=25={h@-10|M@-20|P@-15|f@-15|}]EC[X=40={s@10|}]EL[X=30={h@-10|M@-20|P@-15|f@-15|s@15|}]EN[X=35={h@-10|M@-20|f@-15|P@-15|}]FO[X=20={h@-5|K@-10|M@-10|}]HA[X=30={h@-10|M@-20|P@-15|f@-15|s@15|}]HF[X=30=]HW[X=45={M@-10|K@-10|}]HX[X=30={s@15|M@-15|h@-5|f@-10|P@-10|}]KA[X=35={h@-10|M@-20|P@-15|f@-15|}]KB[X=35=]KE[X=55=]KL[X=45={f@-15|h@-10|M@-20|P@-15|}]KM[X=35={f@-15|h@-10|M@-20|P@-15|}]KR[X=20={f@-15|P@-15|h@-10|M@-20|}]KS[X=35={h@-10|M@-20|f@-15|P@-15|}]KU[X=45={h@-10|M@-20|P@-15|f@-15|}]KV[X=35={h@-10|M@-20|f@-15|P@-15|}]KW[X=25={h@-10|M@-20|P@-15|f@-15|}]LC[X=40={s@10|}]LR[X=20={P@-15|S@10|}]IU[X=35={P@-15|S@10|}]LS[Z=30=]MB[X=20={P@-15|S@10|}]MF[X=30=]ML[X=15={M@-20|f@-15|h@-10|P@-15|s@15|}]DK[Z=30=]MP[X=40=]ND[X=30=]NF[X=30=]NH[X=30=]NW[X=30=]OF[X=40=]OP[X=40=]OR[X=70=]OT[X=75=]RA[X=40=]RB[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RD[X=60=]RR[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=40=]RX[X=35=]SB[X=45={P@-15|}]SH[X=40={f@-10|P@-10|h@-10|M@-15|}]SL[X=30={h@-10|M@-20|P@-15|f@-15|s@15|}]SM[X=20=]SP[X=50={M@-20|h@-10|P@-15|f@-15|}]TF[X=25={h@-10|M@-20|f@-15|P@-15|}]TK[X=40={h@-10|M@-20|s@15|P@-15|f@-15|}]TL[X=40={h@-10|M@-20|s@15|f@-15|P@-15|}]TM[X=30={h@-10|M@-20|s@15|P@-15|f@-15|}]TS[Z=30=]TU[X=40={h@-10|M@-20|s@15|f@-15|P@-15|}]TY[X=20={h@-10|M@-20|f@-15|P@-15|}]TZ[X=25={h@-10|M@-20|P@-15|f@-15|}]UP[X=15={h@-10|M@-20|f@-15|P@-15|}]WD[Z=30=]WH[Z=30=]XA[X=50={P@-15|h@-10|M@-20|f@-15|}]XE[X=50={P@-15|M@-20|h@-10|f@-15|}]XF[X=35={f@-15|h@-10|M@-20|P@-15|}]XK[X=50={f@-15|h@-10|M@-20|P@-15|}]XM[X=30={M@-20|h@-10|P@-15|f@-15|}]XO[X=35={f@-15|h@-10|M@-20|P@-15|}]XP[X=30={f@-15|h@-10|M@-20|P@-15|}]XT[X=50={f@-15|h@-10|M@-20|P@-15|}]XU[X=30={f@-15|h@-10|M@-20|P@-15|}]XX[X=35={h@-10|f@-15|P@-15|M@-20|}]XY[X=30={f@-15|P@-15|h@-10|M@-20|}]XZ[X=35={h@-10|M@-20|f@-15|P@-15|}]ZB[X=20={h@-10|M@-20|s@15|P@-15|f@-15|}]ZF[X=20={h@-10|M@-20|s@15|f@-15|P@-15|}]ZX[X=20={h@-10|M@-20|s@15|P@-15|f@-15|}]ZY[X=15={h@-10|M@-20|s@15|f@-15|P@-15|}]ZZ[X=20={h@-10|M@-20|s@15|P@-15|f@-15|}]PB[X=20={P@-15|S@10|}]PT[Z=30=]KX[X=35={f@-10|P@-10|M@-15|h@-5|}]AT[X=45={K@-10|M@-10|}]PD[X=45={M@-10|K@-10|}]OY[X=40={f@-5|h@-5|P@-5|M@-10|K@-10|}]OS[X=40={s@10|}]CL[X=25=]CG[X=25=]DD[X=30={r@15|}]CR[X=20={s@10|}]DE[X=30=]SW[X=30=]TA[X=35={M@-20|h@-10|s@15|P@-15|f@-15|}]TR[X=50={s@10|}]AA[X=35={M@-20|h@-10|s@15|f@-15|P@-15|}]LA[X=30={h@-10|M@-20|f@-15|P@-15|s@15|}]AY[X=30={h@-10|M@-20|f@-15|P@-15|s@15|}]TW[X=20={h@-10|M@-20|s@15|P@-15|f@-15|}]FV[X=15={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[X=20={h@-5|K@-10|M@-10|}]FI[X=15={h@-5|M@-10|K@-10|}]BL[X=30={K@-10|M@-10|}]AH[X=20={h@-15|P@-15|f@-15|M@-20|}]KY[X=35={h@-10|M@-20|f@-15|P@-15|}]GB[X=15={P@-15|S@10|}]HE[X=30={h@-10|f@-10|P@-10|M@-15|}]SU[X=30={r@15|}]UU[X=30={r@15|}]EA[X=35={M@-20|h@-10|s@15|f@-15|P@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # T # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IV][Moor][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][HO][0][1][HH][0][1][HH][1][3][GE][0][1][KZ][0][1][AC][0][4][AF][1][5][AL][0][1][AM][0][3][AP][0][1][AR][0][1][AW][1][5][BB][0][4][BC][0][3][BS][0][1][BT][1][3][BU][0][3][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EC][0][3][EL][0][1][EN][0][1][FO][1][3][FY][2][3][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][2][KF][1][5][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LC][0][3][LI][0][1][MA][0][1][ML][0][1][MT][0][1][OP][0][3][OR][1][5][OT][1][6][PA][0][1][RB][0][1][RD][1][3][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][1][2][SI][0][1][SK][0][1][SL][0][1][SM][2][2][SR][2][2][SS][0][1][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][1][VA][1][2][VG][1][2][VS][1][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][HT][1][5][OY][0][1][OY][1][3][OS][0][3][CL][0][3][CG][0][3][DD][0][3][CR][0][3][FA][1][3][TA][0][1][TR][0][3][AA][0][1][LA][0][1][AY][0][1][BO][1][5][BA][1][3][BX][1][1][FX][1][1][TW][0][1][FV][0][1][FV][1][3][FB][1][3][AH][1][2][KY][0][1][HE][1][3][SU][0][3][UU][0][3][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 6 #############################[Corvette: Moored]######################## #Type Id# IV # Names (l-s-a-desc) # Corvette: Moored Corvette: Moored IV 1 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 167 #[Speed][Range][Road Use][No Crash]# [0][150][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]r[I]f[I]h[I]M[I]K[I]P[I]s[I]S[I]N[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [2][2] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VA,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][CV][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mine Sweeper/Layer]######################## #Type Id# SW # Names (l-s-a-desc) # Mine Sweeper/Layer Mine Swpr/Lyr SW 2 hit points, 3 drain, 16/14 build cost. Can spot and attack submerged units. Can create Sonar Buoy in 4 turns. Can lay mines in 3 turns and disable them in 1 turns. Can ranged fire upon aircraft equivalent to Frigate. #END_DESC# #Mv Sound File# EDEESTK_SHIP2_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# T SY[4] #Repair Info# NULL #Icon Data# 91 #[Speed][Range][Road Use][No Crash]# [9][165][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]K[I]M[I]P[I]f[I]h[I]N[I]S[2]D[I]r[4]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [0][1][4][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # SW[K=50=]HH[K=95=]HP[K=99=]BD[K=95={s@15|}]BS[K=90={s@15|}]CO[K=50={r@-15|}]DO[K=30={r@-15|}]KE[K=95=]LR[K=70={S@10|}]IU[K=70={P@-15|S@10|}]OP[K=70=]SB[K=70=]SD[K=95={s@15|}]SH[K=95=]SI[K=95=]SP[k=99=]SS[K=90={s@5|}]SY[K=99=]UD[K=95={s@15|}]US[K=80={s@5|}]OY[K=95=]TR[K=70=]AH[K=55=]HE[K=66=] # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # HH[X=45={f@-10|P@-10|M@-15|h@-10|}]AF[X=40={K@-10|M@-10|}]AS[X=50={M@-10|K@-10|}]AW[X=40={M@-10|K@-10|}]BT[X=35={K@-10|M@-10|}]FO[X=25={h@-5|K@-10|M@-10|}]KE[X=60=]KF[X=55=]LM[X=10=]OR[X=75=]OT[X=80=]RX[X=40=]SH[X=45={f@-10|P@-10|h@-10|M@-15|}]SM[X=25=]SN[X=10=]SR[X=70=]AT[X=50={K@-10|M@-10|}]PD[X=50={M@-10|K@-10|}]HT[X=40={K@-10|M@-10|}]OY[X=45={f@-5|h@-5|P@-5|M@-10|K@-10|}]FA[X=15={h@-5|K@-10|M@-10|}]BO[X=35={K@-10|M@-10|}]BA[X=25={K@-10|M@-10|}]FV[X=20={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[X=25={h@-5|K@-10|M@-10|}]FI[X=20={h@-5|M@-10|K@-10|}]BL[X=35={M@-10|K@-10|}]AH[X=25={h@-15|P@-15|f@-15|M@-20|}]HE[X=35={h@-10|f@-10|P@-10|M@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # T # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IW][Moor][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [SW][0][3][HH][0][1][HH][1][3][HP][0][2][AB][0][2][AC][0][4][AM][0][3][AW][1][5][BB][0][4][BC][0][3][BT][1][3][BU][0][3][CK][0][2][CO][0][0][CV][0][2][DO][0][0][EC][0][3][FC][0][2][FO][1][3][FT][0][2][FY][2][3][HF][0][2][KE][1][2][KF][1][5][LC][0][3][LR][0][2][IU][0][2][LS][0][2][MB][0][2][MF][0][2][DK][0][2][MP][0][2][ND][0][2][NF][0][2][NH][0][2][NW][0][2][OP][0][3][OR][1][5][OT][1][6][RD][1][3][RR][0][2][RX][1][1][SB][0][3][SH][1][3][SR][2][2][TS][0][2][VA][1][2][VG][1][2][VS][1][2][WD][0][2][WH][0][2][PB][0][2][PT][0][2][HT][1][5][OY][1][3][OS][0][3][CL][0][3][CG][0][3][DD][0][3][CR][0][3][DE][0][3][FA][1][3][TR][0][3][BO][1][5][BA][1][3][BX][1][1][FX][1][1][FV][1][3][FB][1][3][AH][1][2][GB][0][2][HE][1][3][SU][0][3][UU][0][3][CI][0][2] # Build Mines T/F[time] # T[3] # Scan Mines # T # Disable Mines T/F[time] # T[1] # Buy Points Cost # 0 #############################[Mine Sweeper/Layer: Moored]######################## #Type Id# IW # Names (l-s-a-desc) # Mine Sweeper/Layer: Moored Swp/Lyr: Moored IW 1 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 168 #[Speed][Range][Road Use][No Crash]# [0][165][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]N[I]K[I]P[I]s[I]S[I]C[I]D[I]r[I]f[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][SW][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Frigate]######################## #Type Id# DE # Names (l-s-a-desc) # Frigate Frigate DE 2 hit points, 3 drain, 16/14 build cost. Consumes 3 supply drain. Can carry 2x VA/VS/VO Can spot and attack deep Submarines. Can ranged fire upon Cities. (15% to bomb) #END_DESC# #Mv Sound File# EDEESTK_SHIP2_MV #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 185 #[Speed][Range][Road Use][No Crash]# [9][165][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]K[I]P[I]h[I]S[2]C[I]D[I]N[I]f[I]r[4]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [0][2][4][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VA,T,F,T,T,0][VO,T,F,F,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # DE[k=55={r@15|}]HO[k=55={f@-10|h@-5|M@-15|P@-15|}]HH[K=95=]GE[K=55={s@20|}]HP[k=95=]KZ[k=85={P@-15|f@-15|h@-10|M@-20|}]AB[M=75=]AC[k=66=]AL[k=40={f@-15|P@-15|h@-15|M@-25|s@20|}]AM[k=70=]AP[k=55={f@-15|h@-10|M@-20|P@-15|s@20|}]AR[k=35={s@20|h@-15|M@-25|f@-15|P@-15|}]BB[k=15=]BC[k=25=]BD[K=95={s@15|}]BS[K=90={s@15|}]BU[k=95=]CK[M=85=]CO[K=66={r@-16|}]CV[k=60=]DI[K=45=]DL[K=55={r@-15|}]DM[K=40=]DN[D=55={M@-20|P@-15|f@-15|h@-10|}]DO[K=45={r@-15|}]DP[K=45=]DT[K=45=]EC[k=75=]EL[D=75={s@20|f@-15|P@-15|M@-20|h@-10|}]EN[D=66={f@-16|h@-11|M@-21|P@-16|s@9|}]HA[k=95=]HF[M=75=]HX[k=95=]IN[K=55={s@20|}]KA[k=55={P@-15|f@-15|h@-15|M@-25|}]KB[k=85=]KE[K=95=]KL[k=95=]KM[k=95=]KR[k=75={f@-15|P@-15|h@-15|M@-25|}]KS[k=95=]KU[k=95=]KV[k=55={f@-15|P@-15|M@-25|h@-15|}]KW[k=60={f@-15|h@-15|M@-25|P@-15|}]LC[k=70=]LI[K=66={r@-16|s@19|}]LR[k=85={P@-15|S@10|}]IU[k=85={P@-15|S@10|}]LS[M=85=]MA[K=50={s@10|}]MB[k=85={P@-15|S@10|}]MF[M=85=]ML[k=85={f@-15|P@-15|h@-15|M@-25|s@20|}]DK[M=85=]MP[k=99=]MT[K=55={s@20|}]ND[M=85=]NF[M=85=]NH[M=75=]NW[M=75=]OF[k=99=]OP[k=85=]PA[K=55={s@20|}]RA[k=99=]RB[k=95=]RD[k=99=]RR[k=95=]RS[k=95=]RT[k=99=]RX[k=99=]SA[k=95=]SB[k=85={P@-15|}]SC[k=95=]SD[K=95={s@15|}]SH[K=95=]SI[k=95=]SK[k=95=]SL[k=95=]SP[k=99=]SS[K=90={s@5|}]ST[k=95=]SY[K=99=]TF[k=60={f@-15|h@-10|M@-20|P@-15|}]TK[k=95=]TL[k=95=]TM[k=95=]TS[M=75=]TU[k=95=]TY[k=40={M@-25|f@-15|h@-15|P@-15|}]TZ[k=85={M@-20|h@-10|f@-15|P@-15|}]UD[K=90={s@15|}]UP[k=55={f@-15|h@-10|M@-20|P@-15|s@10|}]US[K=80={s@5|}]WD[M=85=]WH[M=75=]XA[k=95=]XE[k=95=]XF[k=95=]XK[k=95=]XL[k=95=]XM[k=95=]XO[k=95=]XP[k=95=]XR[k=95=]XT[k=95=]XU[k=95=]XX[k=95=]XY[k=95=]XZ[k=95=]ZB[k=85={P@-15|f@-15|h@-10|M@-20|s@20|}]ZF[k=66={f@-16|h@-11|M@-21|P@-16|s@19|}]ZX[k=85={s@20|f@-15|P@-15|M@-20|h@-10|}]ZY[k=45={M@-25|P@-15|f@-15|h@-15|s@20|}]ZZ[k=85={M@-25|f@-15|h@-15|P@-15|s@20|}]PB[k=45={P@-15|S@10|}]PT[M=75=]KX[k=95=]OY[K=95=]OS[k=75=]CL[k=40=]CG[k=45=]DD[k=50={r@15|}]CR[k=35=]SW[k=66={r@15|}]TA[k=90={s@20|M@-20|h@-10|f@-15|P@-15|}]TR[k=85=]AA[k=90={s@20|r@-15|M@-20|h@-10|f@-15|P@-15|}]LA[k=95=]AY[k=95=]TW[k=55={f@-15|h@-10|M@-20|P@-15|s@20|}]AH[K=55=]KY[k=66={f@-16|h@-11|M@-21|P@-16|}]GB[k=66={P@-16|S@9|}]HE[K=66=]SU[k=60={r@15|}]UU[k=95=]EA[k=66={P@-16|f@-16|h@-11|M@-21|s@19|}] # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # DE[X=35=]HO[X=25={h@-10|M@-20|f@-15|P@-15|}]HH[X=45={f@-10|P@-10|M@-15|h@-10|}]HP[X=50=]KZ[X=35={h@-10|M@-20|P@-15|f@-15|}]AB[Z=40=]AC[X=45={s@10|}]AF[X=40={K@-10|M@-10|}]AL[X=15={h@-10|M@-20|s@15|P@-15|f@-15|}]AM[X=45={s@10|}]AP[X=20={h@-10|M@-20|s@15|f@-15|P@-15|}]AS[X=50={M@-10|K@-10|}]AW[X=40={K@-10|M@-10|}]BB[X=15={s@10|}]BC[X=20={s@10|}]BT[X=35={M@-10|K@-10|}]BU[X=45={s@10|}]CK[X=40=]CV[X=40=]DN[X=30={h@-10|M@-20|P@-15|f@-15|}]EC[X=45={s@10|}]EL[X=35={h@-10|M@-20|P@-15|f@-15|s@15|}]EN[X=40={h@-10|M@-20|f@-15|P@-15|}]FC[X=15={h@-10|M@-20|P@-10|f@-10|}]FO[X=25={h@-5|K@-10|M@-10|}]HA[X=35={h@-10|M@-20|P@-15|f@-15|s@15|}]HF[X=40=]HW[X=50={K@-10|M@-10|}]HX[X=35={s@15|M@-15|h@-5|f@-10|P@-10|}]KA[X=40={h@-10|M@-20|P@-15|f@-15|}]KB[X=40=]KE[X=60=]KF[X=55=]KL[X=50={f@-15|h@-10|M@-20|P@-15|}]KM[X=40={f@-15|h@-10|M@-20|P@-15|}]KR[X=25={f@-15|h@-10|M@-20|P@-15|}]KS[X=40={h@-10|M@-20|f@-15|P@-15|}]KU[X=50={h@-10|M@-20|P@-15|f@-15|}]KV[X=40={h@-10|M@-20|f@-15|P@-15|}]KW[X=30={h@-10|M@-20|P@-15|f@-15|}]LC[X=45={s@10|}]LM[X=10=]LR[X=25={P@-15|S@10|}]IU[X=40={P@-15|S@10|}]LS[Z=40=]MB[X=25={P@-15|S@10|}]MF[X=40=]ML[X=20={M@-20|f@-15|h@-10|s@15|P@-15|}]DK[Z=50=]MP[X=50=]ND[X=40=]NF[X=50=]NH[X=40=]NW[X=40=]OF[X=50=]OP[X=50=]OR[X=75=]OT[X=80=]RA[X=50=]RB[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=45={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=50=]RX[X=40=]SB[X=50={P@-15|}]SH[X=45={f@-10|P@-10|h@-10|M@-15|}]SL[X=35={h@-10|M@-20|P@-15|f@-15|s@15|}]SM[X=25=]SN[X=10=]SP[X=55={M@-20|h@-10|P@-15|f@-15|}]SR[X=70=]TF[X=30={h@-10|M@-20|P@-15|f@-15|}]TK[X=45={h@-10|M@-20|s@15|f@-15|P@-15|}]TL[X=45={h@-10|M@-20|s@15|P@-15|f@-15|}]TM[X=35={h@-10|M@-20|s@15|f@-15|P@-15|}]TS[Z=40=]TU[X=45={h@-10|M@-20|s@15|P@-15|f@-15|}]TY[X=25={h@-10|M@-20|P@-15|f@-15|}]TZ[X=30={h@-10|M@-20|f@-15|P@-15|}]UP[X=20={h@-10|M@-20|P@-15|f@-15|}]WD[Z=40=]WH[Z=40=]XA[X=55={P@-15|h@-10|M@-20|f@-15|}]XE[X=55={P@-15|M@-20|h@-10|f@-15|}]XF[X=40={f@-15|h@-10|M@-20|P@-15|}]XK[X=55={f@-15|h@-10|M@-20|P@-15|}]XL[X=30={f@-15|P@-15|h@-10|M@-20|}]XM[X=35={M@-20|h@-10|P@-15|f@-15|}]XO[X=40={f@-15|h@-10|M@-20|P@-15|}]XP[X=35={f@-15|h@-10|M@-20|P@-15|}]XT[X=55={f@-15|h@-10|M@-20|P@-15|}]XU[X=35={f@-15|h@-10|M@-20|P@-15|}]XX[X=40={h@-10|f@-15|P@-15|M@-20|}]XY[X=35={f@-15|P@-15|h@-10|M@-20|}]XZ[X=40={h@-10|M@-20|f@-15|P@-15|}]ZB[X=25={h@-10|M@-20|s@15|f@-15|P@-15|}]ZF[X=25={h@-10|M@-20|s@15|P@-15|f@-15|}]ZX[X=25={h@-10|M@-20|s@15|f@-15|P@-15|}]ZY[X=20={h@-10|M@-20|s@15|P@-15|f@-15|}]ZZ[X=25={h@-10|M@-20|s@15|f@-15|P@-15|}]PB[X=25={P@-15|S@10|}]PT[Z=40=]KX[X=40={f@-10|P@-10|M@-15|h@-5|}]AT[X=50={K@-10|M@-10|}]PD[X=50={M@-10|K@-10|}]HT[X=40={K@-10|M@-10|}]OY[X=45={f@-5|h@-5|P@-5|M@-10|K@-10|}]OS[X=45={s@10|}]CL[X=30=]CG[X=30=]DD[X=35={r@15|}]CR[X=25={s@10|}]SW[X=35=]FA[X=15={h@-5|K@-10|M@-10|}]TA[X=40={M@-20|h@-10|s@15|f@-15|P@-15|}]TR[X=55={s@10|}]AA[X=40={M@-20|h@-10|s@15|f@-15|P@-15|}]LA[X=35={h@-10|M@-20|f@-15|P@-15|s@15|}]AY[X=35={h@-10|M@-20|P@-15|f@-15|s@15|}]BO[X=35={K@-10|M@-10|}]BA[X=25={K@-10|M@-10|}]TW[X=25={h@-10|M@-20|s@15|f@-15|P@-15|}]FV[X=20={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[X=25={h@-5|K@-10|M@-10|}]FI[X=20={K@-10|M@-10|h@-5|}]BL[X=35={K@-10|M@-10|}]AH[X=25={h@-15|P@-15|f@-15|M@-20|}]KY[X=40={h@-10|M@-20|f@-15|P@-15|}]GB[X=20={P@-15|S@10|}]HE[X=35={h@-10|f@-10|P@-10|M@-15|}]SU[X=35={r@15|}]UU[X=35={r@15|}]CI[Y=15=(1){h@-5|M@-15|K@-20|f@-10|P@-10|}]EA[X=40={M@-20|h@-10|s@15|f@-15|P@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # T # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IF][Moor][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][DE][0][3][HO][0][1][HH][0][1][HH][1][3][GE][0][1][KZ][0][1][AC][0][4][AF][1][5][AL][0][1][AM][0][3][AP][0][1][AR][0][1][AW][1][5][BB][0][4][BC][0][3][BS][0][1][BT][1][3][BU][0][3][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EC][0][3][EL][0][1][EN][0][1][FO][1][3][FY][2][3][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][2][KF][1][5][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LC][0][3][LI][0][1][MA][0][1][ML][0][1][MT][0][1][OP][0][3][OR][1][5][OT][1][6][PA][0][1][RB][0][1][RD][1][3][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][0][1][SH][1][3][SI][0][1][SK][0][1][SL][0][1][SM][2][2][SR][2][2][SS][0][1][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][1][VA][1][2][VG][1][2][VS][1][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][HT][1][5][OY][0][1][OY][1][3][OS][0][3][CL][0][3][CG][0][3][DD][0][3][CR][0][3][SW][0][3][FA][1][3][TA][0][1][TR][0][3][AA][0][1][LA][0][1][AY][0][1][BO][1][5][BA][1][3][BX][1][1][FX][1][1][TW][0][1][FV][0][1][FV][1][3][FB][1][3][AH][0][1][AH][1][2][KY][0][1][HE][0][1][HE][1][3][SU][0][3][UU][0][3][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Frigate: Moored]######################## #Type Id# IF # Names (l-s-a-desc) # Frigate: Moored Frigate: Moored IF 1 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 186 #[Speed][Range][Road Use][No Crash]# [0][165][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]P[I]N[I]M[I]K[I]S[I]s[I]r[I]f[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VA,T,F,T,T,0][VO,T,F,F,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][DE][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Destroyer]######################## #Type Id# DD # Names (l-s-a-desc) # Destroyer Destroyer DD <<< Destroyer (DD) >>> Swift and agile, Destroyers perform a variety of tasks well. They are fast sea units allowing them to successfully chase or flee other slower ships and make good explorers. Their fast Production Time makes them relatively easy to amass in large numbers. Destroyers also have a light AA capability which makes them capable of ranged fire upon aircraft equivalent to an AA brigade. Destroyers are excellent for chasing down weak or damage enemy ships, escorting Transports, protecting friendly shorelines from incursions by enemy Transports, scouting unexplored terrain and hunting down enemy Submarines. They can detect Submerged Submarines. They will engage Deep Submarines if they can locate them. Quick Facts: Destroyers now have a light gun short ranged fire attack with a distance of 2 squares that it can use against ships and weak non-infantry land units and static land targets. Destroyers can also ranged fire upon aircraft equivalent to an AA brigade. They CAN defensive fire as well. Destroyers have a portage capacity of 2 and can carry/launch Small Missiles. (VG/VA/VS/VO) Destroyers can shore attack mechanized land units though they are not good at it and can expect to take damage if they engange such units. They can also shore attack static land units fairly well. (They do not have the volume of fire to engage a dispersed target like Infantry.) Can ranged fire upon Cities. (25% to bomb) Ground spotting is 2 squares though they can still only spot submerged subs and most land units at 1. Combat Hit Damage - 1 Hit Points - 3 Attack - 2 Defense - 2 Range Fire Range - 1 Range Fire Damage - 1 Sighting Range - 2 for Ground (1 SS, BS), 4 for Air, 0 for Orbital and Sub Movement Range - 90 (180) Speed - 4 / 3 / 2 (Deep / Shallow / River) Production/Construction Time - 20/18 (City) Transporting Carried By - City, Port, Oiler Ship Carries - Anti-Air Missile, Anti-Ship Missile Portage Cost - 3 Portage Capacity - 2 #END_DESC# #Mv Sound File# EDEESTK_SHIP2_MV #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ARTHIT1 #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 18 #[Speed][Range][Road Use][No Crash]# [9][180][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]P[I]N[I]h[I]M[I]K[I]f[I]S[2]r[4]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [0][2][4][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VA,T,F,T,T,0][VG,T,F,T,T,0][VO,T,F,F,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # DD[k=55={r@15|}]HO[k=60={h@-5|f@-10|M@-15|P@-15|}]HH[K=95=]GE[K=60={r@-15|s@20|}]HP[k=95=]KZ[k=90={P@-15|f@-15|h@-10|M@-20|}]AB[M=80=]AC[k=70=]AL[k=45={P@-15|M@-25|h@-15|f@-15|s@20|}]AM[k=75=]AP[k=60={f@-15|h@-10|M@-20|P@-15|s@20|}]AR[k=40={P@-15|f@-15|h@-15|M@-25|s@20|}]BB[k=20=]BC[k=30=]BD[K=95={s@15|}]BS[K=85={s@15|}]BU[k=95=]CK[k=90=]CO[K=70={r@-15|}]CV[k=66=]DI[K=50={r@-15|}]DL[K=60={r@-15|}]DM[K=45={r@-15|}]DN[D=60={h@-10|f@-15|P@-15|M@-20|}]DO[K=50={r@-15|}]DP[K=50={r@-15|}]DT[K=50={r@-15|}]EC[k=80=]EL[D=80={f@-15|P@-15|h@-10|M@-20|s@20|}]EN[D=70={P@-15|M@-20|h@-10|f@-15|s@10|}]HA[k=95=]HF[M=80=]HX[k=95=]IN[K=60={r@-15|s@20|}]KA[k=60={M@-25|f@-15|h@-15|P@-15|}]KB[k=90=]KE[K=95=]KL[k=95=]KM[k=95=]KR[k=80={f@-15|P@-15|M@-25|h@-15|}]KS[k=95=]KU[k=95=]KV[k=60={f@-15|P@-15|M@-25|h@-15|}]KW[k=66={f@-16|h@-16|M@-26|P@-16|}]LC[k=75=]LI[K=70={r@-15|s@20|}]LR[k=90={P@-15|S@10|}]IU[k=90={P@-15|S@10|}]LS[M=90=]MA[K=55={r@-15|s@10|}]MB[k=90={P@-15|S@10|}]MF[M=90=]ML[k=90={P@-15|f@-15|M@-25|h@-15|s@20|}]DK[M=90=]MP[k=99=]MT[K=60={r@-15|s@20|}]ND[M=90=]NF[M=90=]NH[M=80=]NW[M=80=]OF[k=99=]OP[k=90=]PA[K=60={r@-15|s@20|}]RA[k=99=]RB[k=95=]RD[k=99=]RR[k=95=]RS[k=95=]RT[k=99=]RX[k=99=]SA[k=95=]SB[k=90={P@-15|}]SC[k=95=]SD[K=95={s@15|}]SH[K=95={r@-15|}]SI[k=95=]SK[k=95=]SL[k=95=]SP[k=99=]SS[K=85={s@5|}]ST[k=95=]SY[K=99=]TF[k=66={P@-16|M@-21|h@-11|f@-16|}]TK[k=95=]TL[k=95=]TM[k=95=]TS[M=80=]TU[k=95=]TY[k=45={P@-15|f@-15|h@-15|M@-25|}]TZ[k=90={h@-10|f@-15|P@-15|M@-20|}]UD[K=90={s@15|}]UP[k=60={P@-15|f@-15|h@-10|M@-20|s@10|}]US[K=75={s@5|}]WD[M=90=]WH[M=80=]XA[k=95=]XE[k=95=]XF[k=95=]XK[k=95=]XL[k=95=]XM[k=95=]XO[k=95=]XP[k=95=]XR[k=95=]XT[k=95=]XU[k=95=]XX[k=95=]XY[k=95=]XZ[k=95=]ZB[k=90={f@-15|P@-15|M@-20|h@-10|s@20|}]ZF[k=70={f@-15|h@-10|M@-20|P@-15|s@20|}]ZX[k=90={s@20|f@-15|P@-15|M@-20|h@-10|}]ZY[k=50={M@-25|P@-15|f@-15|h@-15|s@20|}]ZZ[k=90={f@-15|h@-15|P@-15|M@-25|s@20|}]PB[k=50={P@-15|S@10|}]PT[M=80=]KX[k=95=]OY[K=95=]OS[k=80=]CL[k=45=]CG[k=50=]CR[k=40=]DE[k=60={r@15|}]SW[k=70={r@15|}]TA[k=95=]TR[k=90=]AA[k=95=]LA[k=95=]AY[k=95=]TW[k=60={f@-15|P@-15|s@20|h@-10|M@-20|}]AH[K=60=]KY[k=70={f@-15|P@-15|h@-10|M@-20|}]GB[k=70={P@-15|S@10|}]HE[K=70=]SU[k=66={r@14|}]UU[k=95=]EA[k=70={P@-15|f@-15|h@-10|M@-20|s@20|}] # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # DD[X=40={r@15|}]HO[X=30={h@-10|M@-20|f@-15|P@-15|}]HH[X=50={f@-10|P@-10|M@-15|h@-10|}]HP[X=60=]KZ[X=40={h@-10|M@-20|P@-15|f@-15|}]AB[Z=50=]AC[X=50={s@10|}]AF[X=45={M@-10|K@-10|}]AL[X=20={h@-10|M@-20|s@15|P@-15|f@-15|}]AM[X=50={s@10|}]AP[X=25={h@-10|M@-20|s@15|f@-15|P@-15|}]AR[X=15={h@-10|M@-20|s@15|P@-15|f@-15|}]AS[X=55={M@-10|K@-10|}]AW[X=45={M@-10|K@-10|}]BB[X=20={s@10|}]BC[X=25={s@10|}]BT[X=40={M@-10|K@-10|}]BU[X=50={s@10|}]CK[X=50=]CV[X=45=]DN[X=35={h@-10|M@-20|f@-15|P@-15|}]EC[X=50={s@10|}]EL[X=40={h@-10|M@-20|P@-15|f@-15|s@15|}]EN[X=45={h@-10|M@-20|f@-15|P@-15|}]FC[X=25={h@-10|M@-20|P@-10|f@-10|}]FO[X=30={h@-5|K@-10|M@-10|}]FT[X=15={h@-10|M@-20|f@-10|P@-10|}]FY[X=15={K@-5|M@-5|}]HA[X=40={h@-10|M@-20|P@-15|f@-15|s@15|}]HF[X=50=]HW[X=55={K@-10|M@-10|}]HX[X=40={s@15|M@-15|h@-5|f@-10|P@-10|}]KA[X=45={h@-10|M@-20|P@-15|f@-15|}]KB[X=45=]KE[X=65=]KF[X=60=]KL[X=55={f@-15|h@-10|M@-20|P@-15|}]KM[X=45={f@-15|h@-10|M@-20|P@-15|}]KR[X=30={f@-15|h@-10|P@-15|M@-20|}]KS[X=45={h@-10|M@-20|f@-15|P@-15|}]KU[X=55={h@-10|M@-20|P@-15|f@-15|}]KV[X=45={h@-10|M@-20|f@-15|P@-15|}]KW[X=35={h@-10|M@-20|P@-15|f@-15|}]LC[X=50={s@10|}]LM[X=15=]LR[X=30={P@-15|S@10|}]IU[X=45={P@-15|S@10|}]LS[Z=50=]MB[X=30={P@-15|S@10|}]MF[X=50=]ML[X=25={f@-15|h@-10|P@-15|M@-20|s@15|}]DK[Z=50=]MP[X=60=]ND[X=50=]NF[X=50=]NH[X=50=]NW[X=50=]OF[X=60=]OP[X=60=]OR[X=80=]OT[X=85=]RA[X=60=]RB[X=50={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=50={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=50={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=60=]SB[X=55={P@-15|}]SH[X=50={f@-10|P@-10|h@-10|M@-15|}]SL[X=40={h@-10|M@-20|P@-15|f@-15|s@15|}]SM[X=30=]SN[X=15=]SP[X=60={M@-20|h@-10|f@-15|P@-15|}]SR[X=75=]TF[X=35={h@-10|M@-20|P@-15|f@-15|}]TK[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]TL[X=50={h@-10|M@-20|s@15|P@-15|f@-15|}]TM[X=40={h@-10|M@-20|s@15|f@-15|P@-15|}]TS[Z=50=]TU[X=50={h@-10|M@-20|s@15|P@-15|f@-15|}]TY[X=30={h@-10|M@-20|P@-15|f@-15|}]TZ[X=35={h@-10|M@-20|f@-15|P@-15|}]UP[X=25={h@-10|M@-20|P@-15|f@-15|}]WD[Z=50=]WH[Z=50=]XA[X=60={f@-15|h@-10|M@-20|P@-15|}]XE[X=60={f@-15|h@-10|M@-20|P@-15|}]XF[X=45={f@-15|h@-10|M@-20|P@-15|}]XK[X=60={f@-15|h@-10|M@-20|P@-15|}]XL[X=35={f@-15|h@-10|M@-20|P@-15|}]XM[X=40={M@-20|h@-10|f@-15|P@-15|}]XO[X=45={f@-15|h@-10|M@-20|P@-15|}]XP[X=40={f@-15|h@-10|M@-20|P@-15|}]XR[X=30={f@-15|h@-10|M@-20|P@-15|}]XT[X=60={f@-15|h@-10|M@-20|P@-15|}]XU[X=40={f@-15|h@-10|M@-20|P@-15|}]XX[X=45={h@-10|f@-15|P@-15|M@-20|}]XY[X=40={f@-15|h@-10|M@-20|P@-15|}]XZ[X=45={h@-10|M@-20|f@-15|P@-15|}]ZB[X=30={h@-10|M@-20|s@15|f@-15|P@-15|}]ZF[X=30={h@-10|M@-20|s@15|P@-15|f@-15|}]ZX[X=30={h@-10|M@-20|s@15|P@-15|f@-15|}]ZY[X=25={h@-10|M@-20|s@15|P@-15|f@-15|}]ZZ[X=30={h@-10|M@-20|s@15|P@-15|f@-15|}]PB[X=30={P@-15|S@10|}]PT[Z=50=]KX[X=45={f@-10|P@-10|M@-15|h@-5|}]AT[X=55={K@-10|M@-10|}]PD[X=55={K@-10|M@-10|}]HT[X=45={M@-10|K@-10|}]OY[X=50={f@-5|h@-5|P@-5|M@-10|K@-10|}]OS[X=50={s@10|}]CL[X=35=]CG[X=35=]CR[X=30={s@10|}]DE[X=40=]SW[X=40=]FA[X=20={h@-5|K@-10|M@-10|}]FN[X=15={K@-5|M@-5|}]TA[X=45={M@-20|h@-10|s@15|f@-15|P@-15|}]TR[X=60={s@10|}]AA[X=45={M@-20|h@-10|s@15|f@-15|P@-15|}]LA[X=40={h@-10|M@-20|f@-15|P@-15|s@15|}]AY[X=40={h@-10|M@-20|f@-15|P@-15|s@15|}]BO[X=40={M@-10|K@-10|}]BA[X=30={K@-10|M@-10|}]TW[X=30={h@-10|M@-20|s@15|f@-15|P@-15|}]FV[X=25={M@-15|K@-15|h@-10|f@-5|P@-5|}]FB[X=30={h@-5|M@-10|K@-10|}]FI[X=25={h@-5|K@-10|M@-10|}]BL[X=40={K@-10|M@-10|}]AH[X=30={h@-15|P@-15|f@-15|M@-20|}]KY[X=45={h@-10|M@-20|f@-15|P@-15|}]GB[X=25={P@-15|S@10|}]HE[X=40={h@-10|f@-10|P@-10|M@-15|}]SU[X=40={r@15|}]UU[X=40={r@15|}]CI[Y=25=(1){h@-5|M@-15|K@-20|P@-10|f@-10|}]EA[X=45={M@-20|h@-10|s@15|f@-15|P@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # T # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][ID][Moor][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][DD][0][3][HO][0][1][HH][0][1][HH][1][3][GE][0][1][KZ][0][1][AC][0][4][AF][1][5][AL][0][1][AM][0][3][AP][0][1][AR][0][1][AW][1][5][BB][0][4][BC][0][3][BS][0][1][BU][0][3][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EC][0][3][EL][0][1][EN][0][1][FO][1][3][FY][2][3][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][2][KF][1][5][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LC][0][3][LI][0][1][MA][0][1][ML][0][1][MT][0][1][OP][0][3][OR][1][5][OT][1][6][PA][0][1][RB][0][1][RD][1][3][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][1][3][SI][0][1][SK][0][1][SL][0][1][SM][2][2][SR][2][2][SS][0][1][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][1][VA][1][2][VG][1][2][VS][1][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][HT][1][5][OY][0][1][OY][1][3][OS][0][3][CL][0][3][CG][0][3][CR][0][3][DE][0][3][SW][0][3][FA][1][3][TA][0][1][TR][0][3][AA][0][1][LA][0][1][AY][0][1][BO][1][5][BA][1][3][BX][1][1][FX][1][1][TW][0][1][FV][0][1][FV][1][3][FB][1][3][AH][1][2][KY][0][1][HE][1][3][SU][0][3][UU][0][3][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Destroyer: Moored]######################## #Type Id# ID # Names (l-s-a-desc) # Destroyer: Moored Destroyer: Moored ID 1 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 169 #[Speed][Range][Road Use][No Crash]# [0][180][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]D[I]C[I]P[I]M[I]K[I]S[I]N[I]s[I]r[I]f[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VA,T,F,T,T,0][VG,T,F,T,T,0][VO,T,F,F,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][DD][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Guided Missile Cruiser]######################## #Type Id# CG # Names (l-s-a-desc) # Guided Missile Cruiser Missile Cruiser CG Consumes 6 supply drain. #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 213 #[Speed][Range][Road Use][No Crash]# [9][210][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]M[I]K[I]f[I]h[I]r[I]P[I]N[I]S[2]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [1][2][5][-1] # Scan while loaded # F # Portage [val][cap] # [4][5] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VA,T,F,T,T,0][VG,T,F,T,T,0][VO,T,F,F,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][5][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CG[k=55=]HO[k=60={h@-5|f@-10|M@-15|P@-15|}]HH[K=95=]GE[K=60={r@-15|s@20|}]HP[k=95=]KZ[k=90={P@-15|f@-15|h@-10|M@-20|}]AB[M=80=]AC[k=75=]AL[k=45={P@-15|M@-25|h@-15|f@-15|s@20|}]AM[k=80=]AP[k=60={f@-15|h@-10|M@-20|P@-15|s@20|}]AR[k=40={P@-15|f@-15|h@-15|M@-25|s@20|}]BB[k=30=]BC[k=35=]BD[K=95={s@15|}]BS[K=70={s@15|}]BU[k=95=]CK[k=90=]CO[K=70={r@-15|}]CV[k=70=]DI[K=50={r@-15|}]DL[K=60={r@-15|}]DM[K=45={r@-15|}]DN[D=60={h@-10|f@-15|P@-15|M@-20|}]DO[K=50={r@-15|}]DP[K=50={r@-15|}]DT[K=50={r@-15|}]EC[k=85=]EL[D=80={f@-15|P@-15|h@-10|M@-20|s@20|}]EN[D=70={P@-15|M@-20|h@-10|f@-15|s@10|}]HA[k=95=]HF[M=80=]HX[k=95=]IN[K=60={r@-15|s@20|}]KA[k=60={M@-25|f@-15|h@-15|P@-15|}]KB[k=90=]KE[K=95=]KL[k=95=]KM[k=95=]KR[k=80={f@-15|P@-15|M@-25|h@-15|}]KS[k=95=]KU[k=95=]KV[k=60={f@-15|P@-15|M@-25|h@-15|}]KW[k=66={f@-16|h@-16|M@-26|P@-16|}]LC[k=80=]LI[K=70={r@-15|s@20|}]LR[k=95={P@-15|S@10|}]IU[k=90={P@-15|S@10|}]LS[M=90=]MA[K=55={r@-15|s@10|}]MB[k=95={P@-15|S@10|}]MF[M=90=]ML[k=90={P@-15|f@-15|M@-25|h@-15|s@20|}]DK[M=90=]MP[k=99=]MT[K=60={r@-15|s@20|}]ND[M=90=]NF[M=90=]NH[M=80=]NW[M=80=]OF[k=99=]OP[k=90=]PA[K=60={r@-15|s@20|}]RA[k=99=]RB[k=95=]RD[k=99=]RR[k=95=]RS[k=95=]RT[k=99=]RX[k=99=]SA[k=95=]SB[k=95={P@-15|}]SC[k=95=]SD[K=95={s@15|}]SH[K=95={r@-15|}]SI[k=95=]SK[k=95=]SL[k=95=]SP[k=99=]SS[K=70={s@5|}]ST[k=95=]SY[K=99=]TF[k=66={P@-16|M@-21|h@-11|f@-16|}]TK[k=95=]TL[k=95=]TM[k=95=]TS[M=80=]TU[k=95=]TY[k=45={P@-15|f@-15|h@-15|M@-25|}]TZ[k=90={h@-10|f@-15|P@-15|M@-20|}]UD[K=90={s@15|}]UP[k=60={P@-15|f@-15|h@-10|M@-20|s@10|}]US[K=60={s@5|}]WD[M=90=]WH[M=80=]XA[k=95=]XE[k=95=]XF[k=95=]XK[k=95=]XL[k=95=]XM[k=95=]XO[k=95=]XP[k=95=]XR[k=95=]XT[k=95=]XU[k=95=]XX[k=95=]XY[k=95=]XZ[k=95=]ZB[k=90={f@-15|P@-15|M@-20|h@-10|s@20|}]ZF[k=70={f@-15|h@-10|M@-20|P@-15|s@20|}]ZX[k=90={s@20|f@-15|P@-15|M@-20|h@-10|}]ZY[k=50={M@-25|P@-15|f@-15|h@-15|s@20|}]ZZ[k=90={f@-15|h@-15|P@-15|M@-25|s@20|}]PB[k=55={P@-15|S@10|}]PT[M=80=]KX[k=95=]OY[K=95=]OS[k=85=]CL[k=50=]DD[k=60={r@15|}]CR[k=45=]DE[k=66={r@14|}]SW[k=75={r@15|}]TA[k=95=]TR[k=95=]AA[k=95=]LA[k=95=]AY[k=95=]TW[k=60={f@-15|P@-15|s@20|h@-10|M@-20|}]AH[K=60=]KY[k=70={f@-15|P@-15|h@-10|M@-20|}]GB[k=75={P@-15|S@10|}]HE[K=70=]SU[k=70={r@15|}]UU[k=95=]EA[k=70={P@-15|f@-15|h@-10|M@-20|s@20|}] # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # CG[X=35=]HO[X=30={h@-10|M@-20|f@-15|P@-15|}]HH[X=60={f@-10|P@-10|M@-15|h@-10|}]HP[X=60=]KZ[X=40={h@-10|M@-20|P@-15|f@-15|}]AB[Z=50=]AC[X=50={s@10|}]AF[X=55={M@-10|K@-10|}]AL[X=20={h@-10|M@-20|s@15|P@-15|f@-15|}]AM[X=50={s@10|}]AP[X=25={h@-10|M@-20|s@15|f@-15|P@-15|}]AR[X=15={h@-10|M@-20|s@15|P@-15|f@-15|}]AS[X=65={M@-10|K@-10|}]AW[X=55={M@-10|K@-10|}]BB[X=20={s@10|}]BC[X=25={s@10|}]BT[X=50={M@-10|K@-10|}]BU[X=50={s@10|}]CK[X=50=]CV[X=45=]DN[X=30={h@-10|M@-20|f@-15|P@-15|}]EC[X=50={s@10|}]EL[X=40={h@-10|M@-20|P@-15|f@-15|s@15|}]EN[X=45={h@-10|M@-20|f@-15|P@-15|}]FC[X=25={h@-10|M@-20|P@-10|f@-10|}]FO[X=40={h@-5|K@-10|M@-10|}]FT[X=15={h@-10|M@-20|f@-10|P@-10|}]FY[X=25={K@-5|M@-5|}]HA[X=40={h@-10|M@-20|P@-15|f@-15|s@15|}]HF[X=50=]HW[X=65={K@-10|M@-10|}]HX[X=40={s@15|M@-15|h@-5|f@-10|P@-10|}]KA[X=45={h@-10|M@-20|P@-15|f@-15|}]KB[X=45=]KE[X=75=]KF[X=70=]KL[X=55={f@-15|h@-10|M@-20|P@-15|}]KM[X=45={f@-15|h@-10|M@-20|P@-15|}]KR[X=30={f@-15|h@-10|P@-15|M@-20|}]KS[X=45={h@-10|M@-20|f@-15|P@-15|}]KU[X=55={h@-10|M@-20|P@-15|f@-15|}]KV[X=45={h@-10|M@-20|f@-15|P@-15|}]KW[X=35={h@-10|M@-20|P@-15|f@-15|}]LC[X=50={s@10|}]LM[X=25=]LN[X=10=]LR[X=30={P@-15|S@10|}]IU[X=65={P@-15|S@10|}]LS[Z=50=]MB[X=30={P@-15|S@10|}]MF[X=50=]ML[X=25={f@-15|h@-10|P@-15|M@-20|s@15|}]DK[Z=50=]MP[X=60=]ND[X=50=]NF[X=50=]NH[X=50=]NW[X=50=]OF[X=60=]OP[X=60=]OR[X=90=]OT[X=95=]RA[X=60=]RB[X=50={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=50={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=50={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=60=]SB[X=55={P@-15|}]SH[X=60={f@-10|P@-10|h@-10|M@-15|}]SL[X=40={h@-10|M@-20|P@-15|f@-15|s@15|}]SM[X=40=]SN[X=25=]SP[X=60={M@-20|h@-10|f@-15|P@-15|}]SR[X=85=]TF[X=35={h@-10|M@-20|P@-15|f@-15|}]TK[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]TL[X=50={h@-10|M@-20|s@15|P@-15|f@-15|}]TM[X=40={h@-10|M@-20|s@15|f@-15|P@-15|}]TS[Z=50=]TU[X=50={h@-10|M@-20|s@15|P@-15|f@-15|}]TY[X=30={h@-10|M@-20|P@-15|f@-15|}]TZ[X=35={h@-10|M@-20|f@-15|P@-15|}]UP[X=25={h@-10|M@-20|P@-15|f@-15|}]WD[Z=50=]WH[Z=50=]XA[X=60={f@-15|h@-10|M@-20|P@-15|}]XE[X=60={f@-15|h@-10|M@-20|P@-15|}]XF[X=45={f@-15|h@-10|M@-20|P@-15|}]XK[X=60={f@-15|h@-10|M@-20|P@-15|}]XL[X=35={f@-15|h@-10|M@-20|P@-15|}]XM[X=40={M@-20|h@-10|f@-15|P@-15|}]XO[X=45={f@-15|h@-10|M@-20|P@-15|}]XP[X=40={f@-15|h@-10|M@-20|P@-15|}]XR[X=30={f@-15|h@-10|M@-20|P@-15|}]XT[X=60={f@-15|h@-10|M@-20|P@-15|}]XU[X=40={f@-15|h@-10|M@-20|P@-15|}]XX[X=45={h@-10|f@-15|P@-15|M@-20|}]XY[X=40={f@-15|h@-10|M@-20|P@-15|}]XZ[X=45={h@-10|M@-20|f@-15|P@-15|}]ZB[X=30={h@-10|M@-20|s@15|f@-15|P@-15|}]ZF[X=30={h@-10|M@-20|s@15|P@-15|f@-15|}]ZX[X=30={h@-10|M@-20|s@15|P@-15|f@-15|}]ZY[X=25={h@-10|M@-20|s@15|P@-15|f@-15|}]ZZ[X=30={h@-10|M@-20|s@15|P@-15|f@-15|}]PB[X=30={P@-15|S@10|}]PT[Z=50=]KX[X=45={f@-10|P@-10|M@-15|h@-5|}]AT[X=65={K@-10|M@-10|}]PD[X=65={K@-10|M@-10|}]HT[X=55={M@-10|K@-10|}]OY[X=60={f@-5|h@-5|P@-5|M@-10|K@-10|}]OS[X=50={s@10|}]CL[X=35=]DD[X=40={r@15|}]CR[X=30={s@10|}]DE[X=40=]SW[X=40=]FA[X=30={h@-5|K@-10|M@-10|}]FN[X=25={K@-5|M@-5|}]TA[X=45={M@-20|h@-10|s@15|f@-15|P@-15|}]TR[X=60={s@10|}]AA[X=45={M@-20|h@-10|s@15|f@-15|P@-15|}]LA[X=40={h@-10|M@-20|f@-15|P@-15|s@15|}]AY[X=40={h@-10|M@-20|f@-15|P@-15|s@15|}]BO[X=50={M@-10|K@-10|}]BA[X=40={K@-10|M@-10|}]BX[X=20={M@-10|K@-10|}]FX[X=15={K@-10|M@-10|}]TW[X=30={h@-10|M@-20|s@15|f@-15|P@-15|}]FV[X=35={M@-15|K@-15|h@-10|f@-5|P@-5|}]FB[X=40={h@-5|M@-10|K@-10|}]FI[X=35={h@-5|K@-10|M@-10|}]BL[X=50={K@-10|M@-10|}]AH[X=40={h@-15|P@-15|f@-15|M@-20|}]KY[X=45={h@-10|M@-20|f@-15|P@-15|}]GB[X=25={P@-15|S@10|}]HE[X=50={h@-10|f@-10|P@-10|M@-15|}]SU[X=40={r@15|}]UU[X=40={r@15|}]CI[Y=25=(1){h@-5|M@-15|K@-20|P@-10|f@-10|}]EA[X=45={M@-20|h@-10|s@15|f@-15|P@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [6][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [8][16] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # T # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IQ][Moor][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [CG][0][4][HH][0][1][HH][1][4][AC][0][5][AF][1][6][AM][0][4][AW][1][6][BB][0][5][BC][0][4][BT][1][4][BU][0][4][CO][0][0][CV][0][3][DO][0][0][EC][0][4][EL][0][1][FO][1][3][FY][2][4][KE][1][2][KF][1][6][KL][0][1][KU][0][1][KW][0][1][LC][0][4][LM][0][1][LN][0][1][OP][0][3][OR][1][6][OT][1][7][RD][1][4][SA][0][1][SB][0][3][SC][0][1][SH][0][1][SH][1][4][SI][0][1][SK][0][1][SM][2][3][SP][0][1][SR][2][3][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][1][VA][1][3][VG][1][3][VS][1][3][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZX][0][1][HT][1][6][OY][0][1][OY][1][4][OS][0][4][CL][0][4][DD][0][3][CR][0][4][DE][0][3][SW][0][3][FA][1][4][TR][0][4][BO][1][6][BA][1][4][BX][1][1][FX][1][1][FV][0][1][FV][1][3][FB][1][4][AH][0][1][AH][1][2][GB][0][3][HE][0][1][HE][1][4][SU][0][3][UU][0][3] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Guided Missile Cruiser: Moored]######################## #Type Id# IQ # Names (l-s-a-desc) # Guided Missile Cruiser: Moored Missile Cruiser: Moored IQ #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 214 #[Speed][Range][Road Use][No Crash]# [0][210][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]K[I]M[I]N[I]S[I]s[I]r[I]P[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][5] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VA,T,F,T,T,0][VG,T,F,T,T,0][VO,T,F,F,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][5][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [8][16] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][CG][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Light Cruiser]######################## #Type Id# CL # Names (l-s-a-desc) # Light Cruiser Light Cruiser CL [=== [CL] LIGHT CRUISER ===] [= Overview =] Light Cruisers are like a smaller Cruiser with a couple medium guns, a missile tube, and some armor removed to create a cheaper and faster ship. The fewer medium guns means the Light Cruiser does not have ranged fire characteristics that are as good as a Cruiser, but it is still capable of ranged fire against Infantry and Cities. They fight and defend similar to a regular Cruiser that has 2 fewer hit points. They are excellent for escorting Transports, and decent at weakening enemy land defenses and Submarine hunting. (They can detect Submerged Submarines at a range of 2). Light Cruisers also have POWERFUL anti-air capabilities. They can defensive range fire upon air units equivalent to an AA unit. In addition, they can carry 2 Small Missiles of any type. The Light Cruisers cannons can also allow it to engage the enemy without getting damaged via range fire combat. The Light Cruiser is capable of "defensive fire" against units that move into its firing range of 3. Light Cruisers also have a built in Helipad for Sea Helicopters! These can be used to supplement the Light Cruisers anti-submarine capabilites. [= Quick Facts =] !!!- The Light Cruiser must either "produce" a Missile Carriage: Small (QS) or have one loaded onto it before it can carry/launch any Small Missiles. It takes only 2 turns to produce a QS and it occupies no load space. It can only be produced UNHOSTED. !!!- The Light Cruiser is the only capital ship that can move at full speed in shallow water. !!!- Light Cruisers can carry 1x Anti-Ground/2x any other small missiles. - The ranged fire of a Light Cruiser vs air units is equivalent to an AA battery. - The Light Cruiser has a good air search radar with a base detection distance of 5. - The Ligh Cruiser has very good land spotting abilities and is one of the few mobile ground units that can see land units 2 squares away. (There are some small land units that still can only bee seen at a distance of 1 square) - The Light Cruiser has a good sonar with a range of 2 squares. - The Light Cruiser as a range of 210. It can be refueled by Cities, Ports, and Oiler Ships. [= Production/Construction =] Produced By: City: 30/27 [= Movement =] Range: 210 Movment Points: 3 Shallow: 3 Deep: 2 [= Combat =] Move Attack: Hit Points: 5 Hit Damage: 2 Can Attack: Land: All Sea: All Air: RD, SH, KE, HE, HH, AH Cannot Attack: Structures: CI Ranged Fire: Defensive Fire: Yes Range: 3 Damage: 1 Can Hit: Structures: All Land: All Cannot Hit: Orbital: SM, LM, SN, LN, SC, SA, ST, SK, SR, OR, OT, VO Sea: SD, SS, UD, US, BD, BS Air: RD, SH, KE, VA, VS, VG City Bomb Damage: 3% [= Base Spotting Ranges =] Sub: 1 Ground: 2 Cannot See: CO Air: 5 [= Transport Information =] Portage Cost: 4 Carried By: Structures: CI(r), PT(r), CK Sea: OS (r) = repairs 1 hit point / turn. Portage Capacity: 2 Carries: Orbital: VO Misc: QS (VA, VS, VG, VO) Air: SH [= Miscellaneous Information =] Supply Drain: 6 #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# T QS[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 52 #[Speed][Range][Road Use][No Crash]# [9][210][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]K[I]f[I]r[I]P[I]D[I]N[I]C[I]h[I]S[2]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [1][2][5][-1] # Scan while loaded # F # Portage [val][cap] # [4][2] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,T,T,0][QF,T,F,T,T,0][SH,T,F,T,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][5][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CL[k=55=]HO[k=66={f@-6|M@-11|P@-11|}]HH[K=95=]GE[k=66={f@-11|h@-6|M@-16|P@-11|s@19|}]HP[k=99=]KZ[k=95=]AB[k=85=]AC[k=80=]AL[k=50={P@-10|M@-20|h@-10|f@-10|s@20|}]AM[k=85=]AP[k=66={f@-11|h@-6|M@-16|P@-11|s@19|}]AR[k=45={P@-10|M@-15|h@-10|f@-10|s@20|}]BB[k=35=]BC[k=40=]BD[K=95={s@15|}]BS[K=70={s@15|}]BU[k=95=]CK[k=95=]CO[K=80=]CV[k=75=]DI[k=55={h@-5|M@-15|f@-5|P@-5|}]DL[k=66={f@-11|h@-6|M@-16|P@-11|}]DM[k=50={f@-10|h@-5|M@-15|P@-10|}]DN[k=66={f@-11|h@-6|M@-16|P@-11|}]DP[k=55={f@-10|P@-10|h@-5|M@-15|}]DT[k=55={f@-10|P@-10|h@-10|M@-15|}]EC[k=90=]EL[k=85={h@-5|f@-10|P@-10|M@-15|s@20|}]EN[k=75={f@-10|h@-5|M@-15|P@-10|s@10|}]FC[k=66={h@-6|M@-21|}]FT[k=55={M@-20|h@-5|}]HA[k=95=]HF[k=90=]HX[k=95=]IN[k=66={f@-11|h@-6|M@-16|P@-11|s@19|}]KA[k=66={f@-11|h@-11|M@-21|P@-11|}]KB[k=95=]KE[K=95=]KL[k=95=]KM[k=95=]KR[k=85={f@-10|P@-10|h@-10|M@-20|}]KS[k=95=]KU[k=95=]KV[k=66={f@-11|h@-11|M@-21|P@-11|}]KW[k=75={M@-20|f@-10|h@-10|P@-10|}]LC[k=85=]LI[k=75={s@20|P@-10|f@-10|h@-5|M@-15|}]LR[k=95={P@-10|S@10|}]IU[k=95={P@-10|S@10|}]LS[k=95=]MA[k=60={f@-10|h@-5|M@-15|P@-10|s@10|}]MB[k=95={P@-10|S@10|}]MF[k=95=]ML[k=95={s@20|}]DK[k=95=]MP[k=99=]MT[k=66={f@-11|h@-6|M@-16|P@-11|s@19|}]ND[k=95=]NF[k=95=]NH[k=90=]NW[k=90=]OF[k=99=]OP[k=95=]PA[k=66={f@-11|h@-6|M@-16|P@-11|s@19|}]RA[k=99=]RB[k=95=]RD[k=99=]RR[k=95=]RS[k=95=]RT[k=99=]RX[k=99=]SA[k=95=]SB[k=95={P@-10|}]SC[k=95=]SD[K=95={s@15|}]SH[K=95=]SI[k=95=]SK[k=95=]SL[k=95=]SP[k=99=]SS[K=70=]ST[k=95=]SY[K=99=]TF[k=70={P@-10|f@-10|M@-15|h@-5|}]TK[k=95=]TL[k=95=]TM[k=95=]TS[k=85=]TU[k=95=]TY[k=50={f@-10|h@-10|M@-20|P@-10|}]TZ[k=95=]UD[K=90={s@15|}]UP[k=66={f@-11|h@-6|M@-16|P@-11|s@9|}]US[K=60=]WD[k=95=]WH[k=85=]XA[k=95=]XE[k=95=]XF[k=95=]XK[k=95=]XL[k=95=]XM[k=95=]XO[k=95=]XP[k=95=]XR[k=95=]XT[k=95=]XU[k=95=]XX[k=95=]XY[k=95=]XZ[k=95=]ZB[k=95={s@20|}]ZF[k=75={f@-10|h@-5|M@-15|P@-10|s@20|}]ZX[k=95={s@20|}]ZY[k=55={f@-10|h@-10|P@-10|M@-20|s@20|}]ZZ[k=95={s@20|}]PB[k=60={P@-10|S@10|}]PT[k=85=]KX[k=95=]OY[K=95=]OS[k=90=]CG[k=60=]DD[k=66={r@14|}]CR[k=50=]DE[k=70={r@15|}]SW[k=80={r@15|}]TA[k=95=]TR[k=95=]AA[k=95=]LA[k=95=]AY[k=95=]TW[k=66={f@-11|h@-6|M@-16|P@-11|s@19|}]AH[K=70=]KY[k=75={f@-10|P@-10|h@-5|M@-15|}]GB[k=80={P@-10|S@10|}]HE[K=80=]SU[k=75={r@15|}]UU[k=95=]EA[k=75={s@20|M@-15|h@-5|f@-10|P@-10|}] # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # CL[X=45=]HO[X=40={h@-10|M@-20|P@-15|f@-15|}]HH[X=60={f@-10|P@-10|M@-15|h@-10|}]GE[X=45={h@-10|M@-20|s@15|P@-15|f@-15|}]HP[X=80=]KZ[X=50={h@-10|M@-20|f@-15|P@-15|}]AB[X=70=]AC[X=60={s@10|}]AF[X=55={M@-10|K@-10|}]AL[X=30={h@-10|M@-20|s@15|P@-15|f@-15|}]AM[X=60={s@10|}]AP[X=35={h@-10|M@-20|s@15|f@-15|P@-15|}]AR[X=25={h@-10|M@-20|s@15|P@-15|f@-15|}]AS[X=65={K@-10|M@-10|}]AW[X=55={M@-10|K@-10|}]BB[X=30={s@10|}]BC[X=35={s@10|}]BT[X=50={M@-10|K@-10|}]BU[X=60={s@10|}]CK[X=70=]CO[X=35={h@-10|M@-20|f@-15|P@-15|}]CV[X=55=]DI[X=30={h@-10|M@-20|f@-15|P@-15|}]DL[X=25={h@-10|M@-20|P@-15|f@-15|}]DM[X=25={h@-10|M@-20|f@-15|P@-15|}]DN[X=40={h@-10|M@-20|P@-15|f@-15|}]DO[X=20={h@-10|M@-20|f@-15|P@-15|}]DP[X=30={h@-10|M@-20|f@-15|P@-15|}]DT[X=30={h@-10|M@-20|P@-15|f@-15|}]EC[X=60={s@10|}]EL[X=50={h@-10|M@-20|f@-15|P@-15|s@15|}]EN[X=55={h@-10|M@-20|P@-15|f@-15|}]FC[X=45={M@-20|h@-10|f@-10|P@-10|}]FO[X=40={h@-5|K@-10|M@-10|}]FT[X=35={M@-20|h@-10|P@-10|f@-10|}]FY[X=25={K@-5|M@-5|}]HA[X=50={h@-10|M@-20|f@-15|P@-15|s@15|}]HF[X=70=]HW[X=65={K@-10|M@-10|}]HX[X=50={s@15|M@-15|h@-5|f@-10|P@-10|}]IN[X=45={M@-20|h@-10|s@15|P@-15|f@-15|}]KA[X=55={h@-10|M@-20|f@-15|P@-15|}]KB[X=55=]KF[X=70=]KL[X=65={f@-15|h@-10|M@-20|P@-15|}]KM[X=55={f@-15|h@-10|M@-20|P@-15|}]KR[X=40={f@-15|h@-10|P@-15|M@-20|}]KS[X=55={h@-10|M@-20|P@-15|f@-15|}]KU[X=65={h@-10|M@-20|f@-15|P@-15|}]KV[X=55={h@-10|M@-20|P@-15|f@-15|}]KW[X=45={h@-10|M@-20|f@-15|P@-15|}]LC[X=60={s@10|}]LI[X=40={s@15|M@-20|h@-10|P@-15|f@-15|}]LM[X=25=]LN[X=10=]LR[X=40={P@-15|S@10|}]IU[X=55={P@-15|S@10|}]LS[X=70=]MA[X=40={h@-10|M@-20|P@-15|f@-15|}]MB[X=40={P@-15|S@10|}]MF[X=70=]ML[X=35={f@-15|h@-10|P@-15|M@-20|s@15|}]DK[X=70=]MP[X=80=]MT[X=45={h@-10|M@-20|s@15|P@-15|f@-15|}]ND[X=70=]NF[X=70=]NH[X=70=]NW[X=70=]OF[X=80=]OP[X=80=]OR[X=90=]OT[X=95=]PA[X=45={h@-10|M@-20|s@15|f@-15|P@-15|}]RA[X=80=]RB[X=60={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=60={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=60={s@15|f@-10|P@-10|h@-5|M@-15|}]RT[X=80=]SB[X=65={P@-15|}]SL[X=50={h@-10|M@-20|P@-15|f@-15|s@15|}]SM[X=40=]SN[X=25=]SP[X=70={M@-20|h@-10|f@-15|P@-15|}]SR[X=85=]TF[X=45={h@-10|M@-20|P@-15|f@-15|}]TK[X=60={h@-10|M@-20|s@15|f@-15|P@-15|}]TL[X=60={h@-10|M@-20|s@15|P@-15|f@-15|}]TM[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]TS[X=70=]TU[X=60={h@-10|M@-20|s@15|P@-15|f@-15|}]TY[X=40={h@-10|M@-20|P@-15|f@-15|}]TZ[X=45={h@-10|M@-20|f@-15|P@-15|}]UP[X=35={h@-10|M@-20|P@-15|f@-15|}]WD[X=70=]WH[X=70=]XA[X=70={f@-15|h@-10|M@-20|P@-15|}]XE[X=70={f@-15|h@-10|M@-20|P@-15|}]XF[X=55={f@-15|h@-10|M@-20|P@-15|}]XK[X=70={f@-15|h@-10|M@-20|P@-15|}]XL[X=45={f@-15|h@-10|M@-20|P@-15|}]XM[X=50={M@-20|h@-10|P@-15|f@-15|}]XO[X=55={f@-15|h@-10|M@-20|P@-15|}]XP[X=50={f@-15|h@-10|M@-20|P@-15|}]XR[X=40={f@-15|h@-10|M@-20|P@-15|}]XT[X=70={f@-15|h@-10|M@-20|P@-15|}]XU[X=50={f@-15|h@-10|M@-20|P@-15|}]XX[X=55={h@-10|f@-15|P@-15|M@-20|}]XY[X=50={f@-15|h@-10|M@-20|P@-15|}]XZ[X=55={h@-10|M@-20|f@-15|P@-15|}]ZB[X=40={h@-10|M@-20|s@15|f@-15|P@-15|}]ZF[X=40={h@-10|M@-20|s@15|P@-15|f@-15|}]ZX[X=40={h@-10|M@-20|s@15|f@-15|P@-15|}]ZY[X=35={h@-10|M@-20|s@15|P@-15|f@-15|}]ZZ[X=40={h@-10|M@-20|s@15|f@-15|P@-15|}]PB[X=40={P@-15|S@10|}]PT[X=70=]KX[X=55={f@-10|P@-10|M@-15|h@-5|}]AT[X=65={K@-10|M@-10|}]PD[X=65={M@-10|K@-10|}]HT[X=55={M@-10|K@-10|}]OY[X=60={f@-5|h@-5|P@-5|M@-10|K@-10|}]OS[X=60=]CG[X=45=]DD[X=50={r@15|}]CR[X=40={s@10|}]DE[X=50=]SW[X=50=]FA[X=30={h@-5|M@-10|K@-10|}]FN[X=25={M@-5|K@-5|}]TA[X=55={h@-10|M@-20|s@15|f@-15|P@-15|}]TR[X=70={s@10|}]AA[X=55={h@-10|M@-20|s@15|f@-15|P@-15|}]LA[X=50={h@-10|M@-20|P@-15|f@-15|s@15|}]AY[X=50={h@-10|M@-20|f@-15|P@-15|s@15|}]BO[X=50={K@-10|M@-10|}]BA[X=40={K@-10|M@-10|}]BX[X=20={K@-10|M@-10|}]FX[X=15={h@-5|K@-10|M@-10|}]TW[X=40={h@-10|M@-20|s@15|f@-15|P@-15|}]FV[X=35={M@-15|K@-15|h@-10|f@-5|P@-5|}]FB[X=40={h@-5|M@-10|K@-10|}]FI[X=35={h@-5|K@-10|M@-10|}]BL[X=50={K@-10|M@-10|}]AH[X=40={h@-15|P@-15|f@-15|M@-20|}]KY[X=55={h@-10|M@-20|P@-15|f@-15|}]GB[X=35={P@-15|S@10|}]HE[X=50={h@-10|f@-10|P@-10|M@-15|}]SU[X=50={r@15|}]UU[X=50={r@15|}]CI[Y=45=(3){h@-5|M@-15|K@-20|P@-10|f@-10|}]EA[X=55={h@-10|M@-20|s@15|P@-10|f@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [6][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [8][16] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # T # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IL][Moor][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [CL][0][4][HH][0][1][HH][1][4][AC][0][5][AF][1][6][AM][0][4][AW][1][6][BB][0][5][BC][0][4][BT][1][4][BU][0][4][CO][0][0][CV][0][3][DO][0][0][EC][0][4][EL][0][1][FO][1][3][FY][2][4][KE][1][2][KF][1][6][KL][0][1][KU][0][1][KW][0][1][LC][0][4][LM][0][1][LN][0][1][OP][0][3][OR][1][6][OT][1][7][RD][1][4][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][0][1][SH][1][4][SI][0][1][SK][0][1][SM][2][3][SP][0][1][SR][2][3][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][1][VA][1][3][VG][1][3][VS][1][3][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZX][0][1][HT][1][6][OY][0][1][OY][1][4][OS][0][4][CG][0][4][DD][0][3][CR][0][4][DE][0][3][SW][0][3][FA][1][4][TR][0][4][BO][1][6][BA][1][4][BX][1][1][FX][1][1][FV][0][1][FV][1][3][FB][1][4][AH][0][1][AH][1][2][GB][0][3][HE][0][1][HE][1][4][SU][0][3][UU][0][3] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Light Cruiser: Moored]######################## #Type Id# IL # Names (l-s-a-desc) # Light Cruiser: Moored Lt Cruiser: Moored IL 2 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 170 #[Speed][Range][Road Use][No Crash]# [0][210][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]r[I]s[I]S[I]M[I]N[I]P[I]h[I]f[I]K[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][2] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,F,T,0][SH,T,F,T,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][5][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [8][16] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][CL][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Heavy Cruiser]######################## #Type Id# CR # Names (l-s-a-desc) # Heavy Cruiser Heavy Cruiser CR <<< Heavy Cruiser (CR) >>> Heavy Cruisers fight well and are capable of shore bombardment. They are excellent for escorting Transports and weakening enemy land defenses. Heavy Cruisers also have POWERFUL anti-air capabilities. They can defensive range fire upon air units equivalent to an AA unit. In addition, they can carry up to 3x Anti-Air/Anti-Ship/Anti-Orbital Small Missiles or 1x Anti-Ground Missiles. The Heavy Cruisers cannons can also allow it to engage the enemy without getting damaged via range fire combat, and disrupt city's production. It is capable of Defensive Fire vs ground units that move into its firing range of 3. Heavy Cruisers also have a helipad for Sea Helicopters! These can be used to supplement the Heavy Cruisers anti-submarine abilities and resupply it with more small missiles. Quick Facts: IMPORTANT: The Heavy Cruiser must "produce" a Missile Carriage: Small (QS) before it can carry/launch any Small Missiles. It takes only 2 turns to produce a QS and does NOT occupy any load space. It can only be produced UN-HOSTED. The ranged fire of a Heavy Cruiser vs ground units is equivalent to the ranged fire of a Light Artillery piece. The ranged fire of a Heavy Cruiser vs air units is equivalent to an AA battery. The Heavy Cruiser has a good search radar with a base detection distance of 5. Requires fuel and has a range of 120. It can be refueled by cities, ports, and oiler ships. Combat Hit Damage - 2 Hit Points - 7 Attack - 2 Defense - 2 Range Fire Range - 2 Range Fire Damage - 1 Sighting Range - 2 for Ground (1 SS/BS), 5 for Air, 0 for Orbital and Sub Movement Range - 120 (240) Speed - 4 / 2 (Deep / Shallow) Production/Construction Time - 38/34 (City) Transporting Carried By - City, Port, Oiler Ship Carries - All Small Missiles, Sea Helicopter Portage Cost - 5 Portage Capacity - 3 #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# T QS[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 21 #[Speed][Range][Road Use][No Crash]# [8][240][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]P[I]N[I]h[I]M[I]K[I]r[I]f[I]s[3]S[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][5][-1] # Scan while loaded # F # Portage [val][cap] # [5][3] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,T,T,0][QF,T,F,T,T,0][SH,T,F,T,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][7][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CR[k=55=]HO[k=75={M@-10|f@-5|P@-10|}]HH[K=95=]GE[k=75={f@-10|h@-5|M@-15|P@-10|s@20|}]HP[k=99=]KZ[k=95=]AB[k=95=]AC[k=85=]AL[k=60={f@-10|P@-10|h@-10|M@-20|s@20|}]AM[k=90=]AP[k=75={M@-15|f@-10|P@-10|h@-5|s@20|}]AR[k=55={f@-10|P@-10|M@-20|h@-10|s@20|}]BB[k=40=]BC[k=45=]BS[K=10=]BU[k=95=]CK[k=95=]CO[K=80=]CV[k=80=]DI[k=66={h@-6|M@-16|f@-6|P@-6|}]DL[k=75={M@-15|h@-5|f@-10|P@-10|}]DM[k=60={P@-10|f@-10|h@-5|M@-15|}]DN[k=75={f@-10|h@-5|M@-15|P@-10|}]DP[k=66={f@-11|h@-6|M@-16|P@-11|}]DT[k=66={f@-11|h@-11|P@-11|M@-16|}]EC[k=95=]EL[k=95={f@-10|P@-10|M@-15|s@20|h@-5|}]EN[k=85={M@-15|f@-10|P@-10|h@-5|s@10|}]FC[k=75={h@-5|M@-20|}]FT[k=66={h@-6|M@-21|}]HA[k=95=]HF[k=95=]HX[k=95=]IN[k=75={f@-10|h@-5|M@-15|P@-10|s@20|}]KA[k=75={M@-20|f@-10|h@-10|P@-10|}]KB[k=95=]KE[K=95=]KL[k=95=]KM[k=95=]KR[k=95=]KS[k=95=]KU[k=95=]KV[k=75={M@-20|f@-10|P@-10|h@-10|}]KW[k=80={f@-10|h@-10|P@-10|M@-20|}]LC[k=90=]LI[k=85={s@20|M@-15|h@-5|f@-10|P@-10|}]LR[k=95={P@-10|S@10|}]IU[k=95={P@-10|S@10|}]LS[k=95=]MA[k=70={f@-10|h@-5|M@-15|P@-10|s@10|}]MB[k=95={P@-10|S@10|}]MF[k=95=]ML[k=95={s@20|}]DK[k=95=]MP[k=99=]MT[k=75={f@-10|h@-5|M@-15|P@-10|s@20|}]ND[k=95=]NF[k=95=]NH[k=95=]NW[k=95=]OF[k=99=]OP[k=95=]PA[k=75={f@-10|h@-5|M@-15|P@-10|s@20|}]RA[k=99=]RB[k=95=]RD[k=99=]RR[k=95=]RS[k=95=]RT[k=99=]RX[k=99=]SA[k=95=]SB[k=95={P@-10|}]SC[k=95=]SH[K=95=]SI[k=95=]SK[k=95=]SL[k=95=]SP[k=99=]SS[K=10=]ST[k=95=]SY[K=99=]TF[k=80={f@-10|h@-5|M@-15|P@-10|}]TK[k=95=]TL[k=95=]TM[k=95=]TS[k=95=]TU[k=95=]TY[k=60={f@-10|h@-10|M@-20|P@-10|}]TZ[k=95=]UP[k=75={f@-10|h@-5|M@-15|P@-10|s@10|}]US[K=5=]WD[k=95=]WH[k=95=]XA[k=95=]XE[k=95=]XF[k=95=]XK[k=95=]XL[k=95=]XM[k=95=]XO[k=95=]XP[k=95=]XR[k=95=]XT[k=95=]XU[k=95=]XX[k=95=]XY[k=95=]XZ[k=95=]ZB[k=95={s@20|}]ZF[k=85={f@-10|h@-5|M@-15|P@-10|s@20|}]ZX[k=95={s@20|}]ZY[k=65={f@-10|P@-10|h@-10|M@-20|s@20|}]ZZ[k=95={s@20|}]PB[k=66={P@-11|S@9|}]PT[k=95=]KX[k=95=]OY[K=95=]OS[k=95=]CL[k=60=]CG[k=66=]DD[k=70={r@15|}]DE[k=75={r@15|}]SW[k=85={r@15|}]TA[k=95=]TR[k=95=]AA[k=95=]LA[k=95=]AY[k=95=]TW[k=75={f@-10|P@-10|s@20|h@-5|M@-15|}]AH[K=70=]KY[k=85={f@-10|P@-10|h@-5|M@-15|}]GB[k=85={P@-10|S@10|}]HE[K=80=]SU[k=80={r@15|}]UU[k=95=]EA[k=85={s@20|f@-10|P@-10|h@-5|M@-15|}] # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # CR[X=45=]HO[X=50={h@-10|M@-20|P@-15|f@-15|}]HH[X=60={f@-10|P@-10|M@-15|h@-10|}]GE[X=55={M@-20|h@-10|s@15|P@-15|f@-15|}]HP[X=90=]KZ[X=60={h@-10|M@-20|P@-15|f@-15|}]AB[X=80=]AC[X=65={s@10|}]AF[X=55={K@-10|M@-10|}]AL[X=40={h@-10|M@-20|s@15|P@-15|f@-15|}]AM[X=65={s@10|}]AP[X=45={M@-20|h@-10|s@15|f@-15|P@-15|}]AR[X=35={M@-20|h@-10|s@15|P@-15|f@-15|}]AS[X=65={K@-10|M@-10|}]AW[X=55={K@-10|M@-10|}]BB[X=35={s@10|}]BC[X=40={s@10|}]BT[X=50={K@-10|M@-10|}]BU[X=65={s@10|}]CK[X=80=]CO[X=45={h@-10|M@-20|f@-15|P@-15|}]CV[X=60=]DI[X=40={M@-20|h@-10|f@-15|P@-15|}]DL[X=35={h@-10|M@-20|P@-15|f@-15|}]DM[X=35={h@-10|M@-20|f@-15|P@-15|}]DN[X=50={h@-10|M@-20|P@-15|f@-15|}]DO[X=30={f@-15|P@-15|h@-10|M@-20|}]DP[X=40={M@-20|h@-10|f@-15|P@-15|}]DT[X=40={h@-10|M@-20|P@-15|f@-15|}]EC[X=65={s@10|}]EL[X=60={h@-10|M@-20|P@-15|f@-15|s@15|}]EN[X=65={M@-20|h@-10|f@-15|P@-15|}]FC[X=55={h@-10|M@-20|P@-10|f@-10|}]FO[X=40={h@-5|K@-10|M@-10|}]FT[X=45={h@-10|M@-20|f@-10|P@-10|}]FY[X=25={K@-5|M@-5|}]HA[X=60={h@-10|M@-20|f@-15|P@-15|s@15|}]HF[X=80=]HW[X=65={K@-10|M@-10|}]HX[X=60={s@15|M@-15|h@-5|f@-10|P@-10|}]IN[X=55={M@-20|h@-10|s@15|f@-15|P@-15|}]KA[X=65={h@-10|M@-20|P@-15|f@-15|}]KB[X=65=]KF[X=70=]KL[X=75={f@-15|h@-10|M@-20|P@-15|}]KM[X=65={f@-15|h@-10|M@-20|P@-15|}]KR[X=50={f@-15|h@-10|P@-15|M@-20|}]KS[X=65={h@-10|M@-20|f@-15|P@-15|}]KU[X=75={h@-10|M@-20|P@-15|f@-15|}]KV[X=65={M@-20|h@-10|f@-15|P@-15|}]KW[X=55={h@-10|M@-20|P@-15|f@-15|}]LC[X=65={s@10|}]LI[X=50={s@15|f@-15|h@-10|P@-15|M@-20|}]LM[X=25=]LN[X=10=]LR[X=50={P@-15|S@10|}]IU[X=65={P@-15|S@10|}]LS[X=80=]MA[X=50={M@-20|h@-10|P@-15|f@-15|}]MB[X=50={P@-15|S@10|}]MF[X=80=]ML[X=45={f@-15|h@-10|M@-20|P@-15|s@15|}]DK[X=80=]MP[X=90=]MT[X=55={h@-10|M@-20|s@15|P@-15|f@-15|}]ND[X=80=]NF[X=80=]NH[X=80=]NW[X=80=]OF[X=90=]OP[X=90=]OR[X=90=]OT[X=95=]PA[X=55={h@-10|M@-20|s@15|f@-15|P@-15|}]RA[X=90=]RB[X=70={s@15|P@-10|h@-5|M@-15|f@-10|}]RR[X=70={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=70={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=90=]SB[X=70={P@-15|}]SL[X=60={h@-10|M@-20|P@-15|f@-15|s@15|}]SM[X=40=]SN[X=25=]SP[X=80={P@-15|f@-15|M@-20|h@-10|}]SR[X=85=]TF[X=55={h@-10|M@-20|P@-15|f@-15|}]TK[X=70={M@-20|h@-10|s@15|f@-15|P@-15|}]TL[X=70={h@-10|M@-20|s@15|P@-15|f@-15|}]TM[X=60={h@-10|M@-20|s@15|f@-15|P@-15|}]TS[X=80=]TU[X=70={h@-10|M@-20|s@15|P@-15|f@-15|}]TY[X=50={h@-10|M@-20|P@-15|f@-15|}]TZ[X=55={h@-10|M@-20|f@-15|P@-15|}]UP[X=45={h@-10|M@-20|P@-15|f@-15|}]WD[X=80=]WH[X=80=]XA[X=80={f@-15|h@-10|M@-20|P@-15|}]XE[X=80={f@-15|h@-10|M@-20|P@-15|}]XF[X=65={f@-15|h@-10|M@-20|P@-15|}]XK[X=80={f@-15|h@-10|M@-20|P@-15|}]XL[X=55={f@-15|h@-10|M@-20|P@-15|}]XM[X=60={M@-20|h@-10|f@-15|P@-15|}]XO[X=65={f@-15|h@-10|M@-20|P@-15|}]XP[X=60={f@-15|h@-10|M@-20|P@-15|}]XR[X=50={f@-15|P@-15|h@-10|M@-20|}]XT[X=80={f@-15|h@-10|M@-20|P@-15|}]XU[X=60={f@-15|h@-10|M@-20|P@-15|}]XX[X=65={h@-10|f@-15|P@-15|M@-20|}]XY[X=60={f@-15|h@-10|M@-20|P@-15|}]XZ[X=65={h@-10|M@-20|f@-15|P@-15|}]ZB[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]ZF[X=50={h@-10|M@-20|s@15|P@-15|f@-15|}]ZX[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]ZY[X=45={h@-10|M@-20|s@15|P@-15|f@-15|}]ZZ[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]PB[X=50={P@-15|S@10|}]PT[X=80=]KX[X=65={f@-10|P@-10|M@-15|h@-5|}]AT[X=65={K@-10|M@-10|}]PD[X=65={M@-10|K@-10|}]HT[X=55={K@-10|M@-10|}]OY[X=60={f@-5|h@-5|P@-5|M@-10|K@-10|}]OS[X=65={s@10|}]CL[X=50=]CG[X=50=]DD[X=55={r@15|}]DE[X=55=]SW[X=55=]FA[X=30={M@-10|h@-5|K@-10|}]FN[X=25={M@-5|K@-5|}]TA[X=65={h@-10|M@-20|s@15|f@-15|P@-15|}]TR[X=75={s@10|}]AA[X=65={M@-20|h@-10|s@15|f@-15|P@-15|}]LA[X=60={M@-20|h@-10|f@-15|P@-15|s@15|}]AY[X=60={h@-10|M@-20|f@-15|P@-15|s@15|}]BO[X=50={M@-10|K@-10|}]BA[X=40={K@-10|M@-10|}]BX[X=20={K@-10|M@-10|}]FX[X=15={h@-5|K@-10|M@-10|}]TW[X=50={h@-10|M@-20|s@15|f@-15|P@-15|}]FV[X=35={M@-15|K@-15|h@-10|f@-5|P@-5|}]FB[X=40={K@-10|M@-10|h@-5|}]FI[X=35={h@-5|K@-10|M@-10|}]BL[X=50={M@-10|K@-10|}]AH[X=40={h@-15|P@-15|f@-15|M@-20|}]KY[X=65={h@-10|M@-20|f@-15|P@-15|}]GB[X=45={P@-15|S@10|}]HE[X=50={h@-10|f@-10|P@-10|M@-15|}]SU[X=55={r@15|}]UU[X=55={r@15|}]CI[Y=55=(3){h@-5|M@-15|K@-20|P@-10|f@-10|}]EA[X=65={h@-10|M@-20|s@15|f@-15|P@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [7][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [8][16] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IR][Moor][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [CR][0][4][HH][1][4][AC][0][5][AF][1][6][AM][0][4][AW][1][6][BB][0][5][BC][0][4][BS][0][0][BT][1][4][BU][0][4][CO][0][0][CV][0][3][DO][0][0][EC][0][4][EL][0][1][FO][1][3][FY][2][4][KE][1][2][KF][1][6][KL][0][1][KU][0][1][KW][0][1][LC][0][4][LM][0][1][LN][0][1][OP][0][3][OR][1][6][OT][1][7][RD][1][4][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][0][1][SH][1][4][SI][0][1][SK][0][1][SM][0][1][SM][2][3][SN][0][1][SP][0][1][SR][2][3][SS][0][0][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][0][VA][1][3][VG][1][3][VS][1][3][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZX][0][1][HT][1][6][OY][0][1][OY][1][4][OS][0][4][CL][0][4][CG][0][4][DD][0][3][DE][0][3][SW][0][3][FA][1][4][TR][0][4][BO][1][6][BA][1][4][BX][1][1][FX][1][1][FV][0][1][FV][1][3][FB][1][4][AH][0][1][AH][1][2][GB][0][3][HE][0][1][HE][1][4][SU][0][3][UU][0][3] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Heavy Cruiser: Moored]######################## #Type Id# IR # Names (l-s-a-desc) # Heavy Cruiser: Moored Cruiser: Moored IR 2 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 171 #[Speed][Range][Road Use][No Crash]# [0][240][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]N[I]M[I]P[I]S[I]s[I]f[I]h[I]K[I]C[I]D[I]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [5][3] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,F,T,0][SH,T,F,T,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][7][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [8][16] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][CR][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Battlecruiser]######################## #Type Id# BC # Names (l-s-a-desc) # Battlecruiser Battlecruiser BC [=== [BC] BATTLECRUISER ===] [= Overview =] Battlecruisers are Cruisers that have had their AA guns, Helipad, and Sonar removed and their missile tubes downgraded to make room for the huge guns of a Battleship plus some additional armor and a better radar. The large amounts of damage they can take make them durable and very hard to kill. Battlecruisers are best used to gain sea superiority by sinking enemy ships. They also perform well as softeners for a prelude to an invasion by use of their shore bombardment ability. Battlecruisers build faster than Battleships but the trade off for this faster build time is fewer hit points, less movement range, and a slight degree of extra vulnerability. The Battlecruisers also has very powerful cannons to conduct range fire combat. These cannons can disrupt a City's production and lower its production efficiency. Though the Battlecruiser cannot carry the wide variety of missiles the Cruiser can carry, they still can carry 1x Anti-Ground/3x Anti-Ship Missiles. (VG/VS) These help to supplement the Battlecruisers already potent firepower. Battlecruisers are very large targets with poor manueverability. Their huge firepower compensates for this against air threats, but against Submerged Submarines, Battlecruisers are sitting ducks. The threat of Submarines leaves you no choice but to escort your Battlecruisers with "screening" ships such as Corvettes and Destroyers. NEVER operate a Battlecruiser out in open water all by itself or you're just asking to have it sunk by a Submarine. [= Quick Facts =] !!!- The ranged fire of a Battlecruiser is equivalent to the ranged fire of a Heavy Artillery piece. This means that the Battlecruiser has a firing range of 4. !!!- Battlecruisers can carry 1x Anti-Ground/3x Anti-Ship Missiles. - The Battlecruiser has very good land spotting abilities and is one of the few mobile ground unit that can see land units 2 squares away. (There are some small land units that still can only bee seen at a distance of 1) - The Battlecruiser has a good air search radar with a base search distance of 5 squares. [= Production/Construction =] Produced By: City: 48/43 [= Movement =] Range: 270 Movment Points: 8 Shallow: 3 Deep: 2 [= Combat =] Move Attack: Hit Points: 9 Hit Damage: 3 Can Attack: Land: All Sea: SS(s), US(s) Air: RD, SH, KE, HE, HH, AH Cannot Attack: Structures: CI Sea: SD, SS, UD, US, BD, BS (s) = attacking this target has suicidal odds of success. Ranged Fire: Defensive Fire: Yes Range: 4 Damage: 2 Can Hit: Structures: All Land: All Cannot Hit: Sea: SD, SS, UD, US, BD, BS City Bomb Damage: 5% [= Base Spotting Ranges =] Ground: 2 Cannot See: CO, SS, US, BS Air: 4 [= Transport Information =] Portage Cost: 5 Carried By: Structures: CI(r), PT(r), CK Sea: OS (r) = repairs 1 hit point / turn. Portage Capacity: 3 Carries: Air: VG, VS [= Miscellaneous Information =] Supply Drain: 9 #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# hvyarty_fire.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 53 #[Speed][Range][Road Use][No Crash]# [8][270][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]N[I]D[I]f[I]h[I]M[I]K[I]P[I]r[I]S[2]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][5][-1] # Scan while loaded # F # Portage [val][cap] # [5][3] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [3][9][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BC[k=55=]HO[k=80=]HH[K=95=]GE[k=80={M@-10|f@-5|P@-5|s@20|}]HP[k=99=]KZ[k=95=]AB[k=95=]AC[k=95=]AL[k=66={f@-6|h@-6|M@-16|P@-6|s@19|}]AM[k=95=]AP[k=80={s@20|}]AR[k=60={f@-5|P@-5|M@-15|h@-5|s@20|}]BB[k=55=]BS[K=10=]BU[k=95=]CK[k=95=]CO[K=95=]CV[k=90=]DI[k=70={M@-10|}]DL[k=80={M@-10|f@-5|P@-5|}]DM[k=66={f@-6|P@-6|M@-11|}]DN[k=80={P@-5|f@-5|M@-10|}]DP[k=70={f@-5|M@-10|P@-5|}]DT[k=70={f@-5|P@-5|M@-10|}]EC[k=95=]EL[k=99=]EN[k=90={P@-5|f@-5|M@-10|s@10|}]FC[k=80={M@-15|}]FT[k=70={M@-15|}]HA[k=95=]HF[k=95=]HX[k=95=]IN[k=80={P@-5|f@-5|M@-10|s@20|}]KA[k=80={f@-5|h@-5|P@-5|M@-15|}]KB[k=99=]KE[K=95=]KL[k=95=]KM[k=95=]KR[k=95=]KS[k=95=]KU[k=95=]KV[k=80={f@-5|P@-5|M@-15|h@-5|}]KW[k=85=]LC[k=95=]LI[k=90={s@20|P@-5|f@-5|M@-10|}]LR[k=95={P@-5|S@10|}]IU[k=95={P@-5|S@10|}]LS[k=95=]MA[k=75={f@-5|M@-10|P@-5|s@10|}]MB[k=95={P@-5|S@10|}]MF[k=95=]ML[k=95={s@20|}]DK[k=95=]MP[k=99=]MT[k=80={P@-5|f@-5|M@-10|s@20|}]ND[k=95=]NF[k=95=]NH[k=95=]NW[k=95=]OF[k=99=]OP[k=99=]PA[k=80={f@-5|P@-5|M@-10|s@20|}]RA[k=99=]RB[k=95=]RD[k=99=]RR[k=99=]RS[k=99=]RT[k=99=]RX[k=99=]SA[k=95=]SB[k=95={P@-5|}]SC[k=95=]SH[K=95=]SI[k=95=]SK[k=95=]SL[k=99=]SP[k=99=]SS[K=10=]ST[k=95=]SY[K=99=]TF[k=85=]TK[k=95=]TL[k=95=]TM[k=95=]TS[k=95=]TU[k=95=]TY[k=66={f@-6|h@-6|M@-16|P@-6|}]TZ[k=95=]UP[k=80={s@10|}]US[K=5=]WD[k=99=]WH[k=95=]XA[k=99=]XE[k=99=]XF[k=99=]XK[k=99=]XL[k=99=]XM[k=99=]XO[k=99=]XP[k=99=]XR[k=99=]XT[k=99=]XU[k=99=]XX[k=99=]XY[k=99=]XZ[k=99=]ZB[k=99=]ZF[k=90={s@20|}]ZX[k=99=]ZY[k=70={M@-15|f@-5|h@-5|P@-5|s@20|}]ZZ[k=95={s@20|}]PB[k=80={P@-5|S@10|}]PT[k=95=]KX[k=95=]OY[K=95=]OS[k=95=]CL[k=70=]CG[k=75=]DD[k=80={r@15|}]CR[k=66=]DE[k=85={r@14|}]SW[k=95={r@15|}]TA[k=99=]TR[k=99=]AA[k=99=]LA[k=95=]AY[k=95=]TW[k=80={s@20|}]AH[K=60=]KY[k=90={f@-5|P@-5|M@-10|}]GB[k=95={P@-5|S@10|}]HE[K=70=]SU[k=90={r@15|}]UU[k=95=]EA[k=90={f@-5|P@-5|M@-10|s@20|}] # Range Fire - [range][damage][stealth fire][no tire] # [4][2][F][T] # Range Attacks - unit type[attack data] # BC[X=50=]HO[X=65={h@-5|M@-15|P@-10|f@-10|}]GE[X=70={M@-15|h@-5|s@15|P@-10|f@-10|}]HP[X=95=]KZ[X=75={h@-5|M@-15|P@-10|f@-10|}]AB[X=90=]AC[X=75={s@10|}]AL[X=55={h@-5|M@-15|s@15|P@-10|f@-10|}]AM[X=75={s@10|}]AP[X=60={M@-15|h@-5|s@15|f@-10|P@-10|}]AR[X=50={M@-15|h@-5|s@15|P@-10|f@-10|}]BB[X=45={s@10|}]BU[X=75={s@10|}]CK[X=90=]CO[X=60={h@-5|M@-15|f@-10|P@-10|}]CV[X=70=]DI[X=60={h@-5|M@-15|f@-10|P@-10|}]DL[X=55={h@-5|M@-15|P@-10|f@-10|}]DM[X=55={M@-15|h@-5|f@-10|P@-10|}]DN[X=70={h@-5|M@-15|P@-10|f@-10|}]DO[X=50={h@-5|M@-15|f@-10|P@-10|}]DP[X=60={h@-5|M@-15|f@-10|P@-10|}]DT[X=60={h@-5|M@-15|P@-10|f@-10|}]EC[X=75={s@10|}]EL[X=75={M@-15|h@-5|P@-10|f@-10|s@15|}]EN[X=80={M@-15|h@-5|f@-10|P@-10|}]FC[X=70={h@-5|M@-20|P@-5|f@-5|}]FT[X=60={M@-20|h@-5|f@-5|P@-5|}]HA[X=75={M@-15|h@-5|f@-10|P@-10|s@15|}]HF[X=90=]HX[X=75={s@15|f@-5|P@-5|M@-10|}]IN[X=70={M@-15|h@-5|s@15|f@-10|P@-10|}]KA[X=80={h@-5|M@-15|P@-10|f@-10|}]KB[X=80=]KL[X=90={P@-10|f@-10|M@-15|h@-5|}]KM[X=80={P@-10|M@-15|h@-5|f@-10|}]KR[X=65={M@-15|P@-10|f@-10|h@-5|}]KS[X=80={h@-5|M@-15|f@-10|P@-10|}]KU[X=90={h@-5|M@-15|P@-10|f@-10|}]KV[X=80={M@-15|h@-5|f@-10|P@-10|}]KW[X=70={h@-5|M@-15|P@-10|f@-10|}]LC[X=75={s@10|}]LI[X=65={s@15|h@-5|f@-10|M@-15|P@-10|}]LR[X=65={P@-10|S@10|}]IU[X=80={P@-10|S@10|}]LS[X=90=]MA[X=65={M@-15|h@-5|P@-10|f@-10|}]MB[X=65={P@-10|S@10|}]MF[X=90=]ML[X=60={f@-10|P@-10|h@-5|M@-15|s@15|}]DK[X=90=]MP[X=95=]MT[X=70={M@-15|h@-5|s@15|P@-10|f@-10|}]ND[X=90=]NF[X=90=]NH[X=90=]NW[X=90=]OF[X=95=]OP[X=95=]PA[X=70={h@-5|M@-15|s@15|f@-10|P@-10|}]RA[X=95=]RB[X=85={s@15|P@-5|f@-5|M@-10|}]RR[X=85={s@15|P@-5|f@-5|M@-10|}]RS[X=85={s@15|P@-5|f@-5|M@-10|}]RT[X=95=]SB[X=80={P@-10|}]SL[X=75={h@-5|M@-15|P@-10|f@-10|s@15|}]SP[X=90={M@-15|P@-10|f@-10|h@-5|}]TF[X=70={h@-5|M@-15|P@-10|f@-10|}]TK[X=85={M@-15|h@-5|s@15|f@-10|P@-10|}]TL[X=85={h@-5|M@-15|s@15|P@-10|f@-10|}]TM[X=75={M@-15|h@-5|s@15|f@-10|P@-10|}]TS[X=90=]TU[X=85={h@-5|M@-15|s@15|P@-10|f@-10|}]TY[X=65={M@-15|h@-5|P@-10|f@-10|}]TZ[X=70={M@-15|h@-5|f@-10|P@-10|}]UP[X=60={h@-5|M@-15|P@-10|f@-10|}]WD[X=90=]WH[X=90=]XA[X=95={P@-10|M@-15|h@-5|f@-10|}]XE[X=95={P@-10|f@-10|M@-15|h@-5|}]XF[X=80={P@-10|f@-10|h@-5|M@-15|}]XK[X=95={P@-10|f@-10|M@-15|h@-5|}]XL[X=70={M@-15|P@-10|f@-10|h@-5|}]XM[X=75={P@-10|f@-10|h@-5|M@-15|}]XO[X=80={P@-10|f@-10|M@-15|h@-5|}]XP[X=75={f@-10|h@-5|M@-15|P@-10|}]XR[X=65={P@-10|f@-10|M@-15|h@-5|}]XT[X=95={f@-10|h@-5|M@-15|P@-10|}]XU[X=75={P@-10|f@-10|M@-15|h@-5|}]XX[X=80={h@-5|f@-10|P@-10|M@-15|}]XY[X=75={P@-10|f@-10|h@-5|M@-15|}]XZ[X=80={h@-5|M@-15|f@-10|P@-10|}]ZB[X=65={M@-15|h@-5|s@15|f@-10|P@-10|}]ZF[X=65={h@-5|M@-15|s@15|P@-10|f@-10|}]ZX[X=65={P@-10|M@-15|h@-5|s@15|f@-10|}]ZY[X=60={M@-15|h@-5|s@15|f@-10|P@-10|}]ZZ[X=65={h@-5|M@-15|s@15|P@-10|f@-10|}]PB[X=65={P@-10|S@10|}]PT[X=90=]KX[X=80={M@-10|P@-5|f@-5|}]OS[X=75={s@10|}]CL[X=60=]CG[X=60=]DD[X=65={r@15|}]CR[X=55={s@10|}]DE[X=65=]SW[X=50=]TA[X=80={h@-5|M@-15|s@15|f@-10|P@-10|}]TR[X=85={s@10|}]AA[X=80={M@-15|h@-5|s@15|f@-10|P@-10|}]LA[X=75={M@-15|h@-5|f@-10|P@-10|s@15|}]AY[X=75={h@-5|M@-15|f@-10|P@-10|s@15|}]TW[X=65={h@-5|M@-15|s@15|f@-10|P@-10|}]KY[X=80={M@-15|h@-5|f@-10|P@-10|}]GB[X=60={P@-10|S@10|}]SU[X=65={r@15|}]UU[X=65={r@15|}]CI[Y=70=(5){M@-10|K@-15|P@-5|f@-5|}]EA[X=80={h@-5|M@-15|s@15|f@-10|P@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [9][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [12][24] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IC][Moor][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [BC][0][4][HH][0][1][HH][1][4][AC][0][5][AF][1][6][AM][0][4][AW][1][6][BB][0][5][BS][0][0][BT][1][4][BU][0][4][CO][0][0][CV][0][3][DL][0][1][DO][0][0][EC][0][4][FO][1][3][FY][2][4][KE][1][2][KF][1][6][KL][0][1][KU][0][1][KW][0][1][LC][0][4][LM][0][1][LN][0][1][OP][0][3][OR][1][6][OT][1][7][RD][1][4][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][0][1][SH][1][4][SI][0][1][SK][0][1][SM][0][1][SM][2][3][SN][0][1][SP][0][1][SR][2][3][SS][0][0][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][0][VA][1][3][VG][1][3][VS][1][3][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][HT][1][6][OY][0][1][OY][1][4][OS][0][4][CL][0][4][CG][0][4][DD][0][3][CR][0][4][DE][0][3][SW][0][3][FA][1][4][TR][0][4][BO][1][6][BA][1][4][BX][1][1][FX][1][1][FV][0][1][FV][1][3][FB][1][4][AH][0][1][AH][1][2][GB][0][3][HE][0][1][HE][1][4][SU][0][3][UU][0][3] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Battlecruiser: Moored]######################## #Type Id# IC # Names (l-s-a-desc) # Battlecruiser: Moored Battlecruiser: Moored IC #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 172 #[Speed][Range][Road Use][No Crash]# [1][250][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]S[I]s[I]f[I]h[I]r[I]N[I]M[I]P[I]K[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [5][3] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][9][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [8][16] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][BC][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Battleship]######################## #Type Id# BB # Names (l-s-a-desc) # Battleship Battleship BB [=== [BB] BATTLESHIP ===] [= Overview =] Battleships are the largest and most powerful of all the ground units in the game. The large amounts of damage they can take make them durable and very hard to kill. Battleships are best used to gain sea superiority by sinking enemy ships. They also perform well as softeners for a prelude to an invasion by use of their shore bombardment ability. Due to their enormous production times, Battleships are far too valuable to be wasted on simple chores such as shoreline patrol and Transport escort. The Battleship also has very powerful cannons to conduct range fire combat. These cannons can disrupt a city's production. The Battleship is capable of Defensive Fire. To supplement it's cannons, the Battleship also can carry 2x Anti-Ground/4x Anti-Ship Missiles. (VG/VS) The Battleship can use these missiles to reach even farther than their guns and greatly increase the amount of firepower the Battleship can put out within a given time frame. Battleships are very large targets with poor manueverability. Their huge firepower compensates for this against air threats, but against Submerged Submarines, Battleships are sitting ducks. The threat of Submarines leaves you no choice but to escort your Battleship with "screening" ships such as Corvettes and Destroyers. NEVER operate a Battleship out in open water all by itself or you're just asking to have it sunk by a Submarine. [= Quick Facts =] !!!- The ranged fire of a Battleship is equivalent to the ranged fire of a Heavy Artillery piece. This means that the Battleship now has a firing range of 4. !!!- The Battleship can carry 2x Anti-Ground/4x Anti-Ship Missiles. - The Battleship has very good land spotting abilities and is one of the few mobile ground units that can see land units 2 squares away. (There are some small land units that still can only bee seen at a distance of 1 square) - It has a very good air search radar with a base search distance of 6 squares. [= Production/Construction =] Produced By: City: 60/54 [= Movement =] Range: 300 Movment Points: 8 Shallow: 3 Deep: 2 [= Combat =] Move Attack: Hit Points: 12 Hit Damage: 3 Can Attack: Land: All Sea: SS(s), US(s) Air: RD, SH, KE, HE, HH, AH Cannot Attack: Structures: CI Sea: SD, SS, UD, US, BD, BS (s) = attacking this target has suicidal odds of success. Ranged Fire: Defensive Fire: Yes Range: 4 Damage: 2 Can Hit: Structures: All Land: All Cannot Hit: Sea: SD, SS, BD, BS City Bomb Damage: 5% [= Base Spotting Ranges =] Ground: 2 Cannot See: CO, SS, US, BS Air: 6 [= Transport Information =] Portage Cost: 6 Carried By: Structures: CI(r), PT(r), CK Sea: OS (r) = repairs 1 hit point / turn. Portage Capacity: 4 Carries: Air: VG, VS [= Miscellaneous Information =] Supply Drain: 10 #END_DESC# #Mv Sound File# EDEESTK_SHIP2_MV #F Sound File# hvyarty_fire.wav #D Sound File# huge_explosion.wav #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 7 #[Speed][Range][Road Use][No Crash]# [8][300][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]P[I]N[I]h[I]M[I]K[I]r[I]f[I]s[3]S[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][6][-1] # Scan while loaded # F # Portage [val][cap] # [6][4] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [3][12][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BB[k=55=]HO[k=85=]HH[K=95=]GE[k=85={M@-10|f@-5|P@-5|s@20|}]HP[k=99=]KZ[k=95=]AB[k=95=]AC[k=95=]AL[k=70={f@-5|h@-5|M@-15|P@-5|s@20|}]AM[k=95=]AP[k=85={s@20|}]AR[k=66={f@-6|h@-6|M@-16|P@-6|s@19|}]BC[k=55=]BS[K=10=]BU[k=95=]CK[k=95=]CO[K=95=]CV[k=95=]DI[k=75={M@-10|}]DL[k=85={P@-5|f@-5|M@-10|}]DM[k=70={f@-5|M@-10|P@-5|}]DN[k=85={M@-10|P@-5|f@-5|}]DP[k=75={f@-5|M@-10|P@-5|}]DT[k=75={f@-5|P@-5|M@-10|}]EC[k=95=]EL[k=99=]EN[k=95={P@-5|f@-5|M@-10|s@10|}]FC[k=85={M@-15|}]FT[k=75={M@-15|}]HA[k=95=]HF[k=95=]HX[k=95=]IN[k=85={P@-5|f@-5|M@-10|s@20|}]KA[k=85={f@-5|h@-5|P@-5|M@-15|}]KB[k=99=]KE[K=95=]KL[k=95=]KM[k=95=]KR[k=95=]KS[k=95=]KU[k=95=]KV[k=85={f@-5|P@-5|M@-15|h@-5|}]KW[k=90=]LC[k=95=]LI[k=95={f@-5|M@-10|s@20|P@-5|}]LR[k=95={P@-5|S@10|}]IU[k=95={P@-5|S@10|}]LS[k=95=]MA[k=80={P@-5|M@-10|f@-5|s@10|}]MB[k=95={P@-5|S@10|}]MF[k=95=]ML[k=95={s@20|}]DK[k=95=]MP[k=99=]MT[k=85={f@-5|P@-5|M@-10|s@20|}]ND[k=95=]NF[k=95=]NH[k=95=]NW[k=95=]OF[k=99=]OP[k=99=]PA[k=85={f@-5|M@-10|P@-5|s@20|}]RA[k=99=]RB[k=95=]RD[k=99=]RR[k=99=]RS[k=99=]RT[k=99=]RX[k=99=]SA[k=95=]SB[k=95={P@-5|}]SC[k=95=]SH[K=95=]SI[k=95=]SK[k=95=]SL[k=99=]SP[k=99=]SS[K=10=]ST[k=95=]SY[K=99=]TF[k=90=]TK[k=95=]TL[k=95=]TM[k=95=]TS[k=95=]TU[k=95=]TY[k=70={f@-5|h@-5|P@-5|M@-15|}]TZ[k=95=]UP[k=85={s@10|}]US[K=5=]WD[k=99=]WH[k=95=]XA[k=99=]XE[k=99=]XF[k=99=]XK[k=99=]XL[k=99=]XM[k=99=]XO[k=99=]XP[k=99=]XR[k=99=]XT[k=99=]XU[k=99=]XX[k=99=]XY[k=99=]XZ[k=99=]ZB[k=99=]ZF[k=95={s@20|}]ZX[k=99=]ZY[k=75={f@-5|h@-5|P@-5|M@-15|s@20|}]ZZ[k=95={s@20|}]PB[k=80={P@-5|S@10|}]PT[k=95=]KX[k=95=]OY[K=95=]OS[k=95=]CL[k=75=]CG[k=80=]DD[k=85={r@15|}]CR[k=70=]DE[k=90={r@15|}]SW[k=95={r@15|}]TA[k=99=]TR[k=99=]AA[k=99=]LA[k=95=]AY[k=95=]TW[k=85={s@20|}]AH[K=66=]KY[k=95={f@-5|P@-5|M@-10|}]GB[k=95={P@-5|S@10|}]HE[K=75=]SU[k=95={r@15|}]UU[k=95=]EA[k=95={s@20|M@-10|f@-5|P@-5|}] # Range Fire - [range][damage][stealth fire][no tire] # [3][2][F][T] # Range Attacks - unit type[attack data] # BB[X=45=]HO[X=65={h@-5|M@-15|P@-10|f@-10|}]GE[X=70={M@-15|h@-5|s@15|P@-10|f@-10|}]HP[X=95=]KZ[X=75={h@-5|M@-15|P@-10|f@-10|}]AB[X=90=]AC[X=75={s@10|}]AL[X=55={h@-5|M@-15|s@15|P@-10|f@-10|}]AM[X=75={s@10|}]AP[X=60={M@-15|h@-5|s@15|f@-10|P@-10|}]AR[X=50={M@-15|h@-5|s@15|P@-10|f@-10|}]BC[X=50={s@10|}]BU[X=75={s@10|}]CK[X=90=]CO[X=60={h@-5|M@-15|P@-10|f@-10|}]CV[X=70=]DI[X=60={h@-5|M@-15|f@-10|P@-10|}]DL[X=55={h@-5|M@-15|P@-10|f@-10|}]DM[X=55={h@-5|M@-15|f@-10|P@-10|}]DN[X=70={h@-5|M@-15|P@-10|f@-10|}]DO[X=50={M@-15|h@-5|P@-10|f@-10|}]DP[X=60={M@-15|h@-5|f@-10|P@-10|}]DT[X=60={h@-5|M@-15|P@-10|f@-10|}]EC[X=75={s@10|}]EL[X=75={M@-15|h@-5|P@-10|f@-10|s@15|}]EN[X=80={M@-15|h@-5|f@-10|P@-10|}]FC[X=70={h@-5|M@-20|P@-5|f@-5|}]FT[X=60={M@-20|h@-5|f@-5|P@-5|}]HA[X=75={M@-15|h@-5|f@-10|P@-10|s@15|}]HF[X=90=]HX[X=75={s@15|f@-5|P@-5|M@-10|}]IN[X=70={M@-15|h@-5|s@15|f@-10|P@-10|}]KA[X=80={h@-5|M@-15|P@-10|f@-10|}]KB[X=80=]KL[X=90={P@-10|f@-10|M@-15|h@-5|}]KM[X=80={P@-10|M@-15|h@-5|f@-10|}]KR[X=65={M@-15|P@-10|f@-10|h@-5|}]KS[X=80={h@-5|M@-15|f@-10|P@-10|}]KU[X=90={h@-5|M@-15|P@-10|f@-10|}]KV[X=80={M@-15|h@-5|f@-10|P@-10|}]KW[X=70={h@-5|M@-15|P@-10|f@-10|}]LC[X=75={s@10|}]LI[X=65={s@15|h@-5|f@-10|M@-15|P@-10|}]LR[X=65={P@-10|S@10|}]IU[X=80={P@-10|S@10|}]LS[X=90=]MA[X=65={M@-15|h@-5|P@-10|f@-10|}]MB[X=65={P@-10|S@10|}]MF[X=90=]ML[X=60={f@-10|P@-10|h@-5|M@-15|s@15|}]DK[X=90=]MP[X=95=]MT[X=70={h@-5|M@-15|s@15|P@-10|f@-10|}]ND[X=90=]NF[X=90=]NH[X=90=]NW[X=90=]OF[X=95=]OP[X=95=]PA[X=70={h@-5|M@-15|s@15|f@-10|P@-10|}]RA[X=95=]RB[X=85={s@15|f@-5|P@-5|M@-10|}]RR[X=85={s@15|f@-5|P@-5|M@-10|}]RS[X=85={s@15|f@-5|P@-5|M@-10|}]RT[X=95=]SB[X=80={P@-10|}]SL[X=75={h@-5|M@-15|P@-10|f@-10|s@15|}]SP[X=90={M@-15|P@-10|f@-10|h@-5|}]TF[X=70={M@-15|h@-5|P@-10|f@-10|}]TK[X=85={M@-15|h@-5|s@15|f@-10|P@-10|}]TL[X=85={h@-5|M@-15|s@15|P@-10|f@-10|}]TM[X=75={M@-15|h@-5|s@15|f@-10|P@-10|}]TS[X=90=]TU[X=85={h@-5|M@-15|s@15|P@-10|f@-10|}]TY[X=65={h@-5|M@-15|P@-10|f@-10|}]TZ[X=70={M@-15|h@-5|f@-10|P@-10|}]UP[X=60={h@-5|M@-15|P@-10|f@-10|}]WD[X=90=]WH[X=90=]XA[X=95={P@-10|M@-15|h@-5|f@-10|}]XE[X=95={P@-10|f@-10|M@-15|h@-5|}]XF[X=80={P@-10|f@-10|h@-5|M@-15|}]XK[X=95={P@-10|f@-10|M@-15|h@-5|}]XL[X=70={M@-15|P@-10|f@-10|h@-5|}]XM[X=75={M@-15|P@-10|f@-10|h@-5|}]XO[X=80={P@-10|f@-10|M@-15|h@-5|}]XP[X=75={f@-10|h@-5|M@-15|P@-10|}]XR[X=65={P@-10|f@-10|M@-15|h@-5|}]XT[X=95={f@-10|h@-5|M@-15|P@-10|}]XU[X=75={P@-10|f@-10|M@-15|h@-5|}]XX[X=80={f@-10|M@-15|P@-10|h@-5|}]XY[X=75={P@-10|f@-10|h@-5|M@-15|}]XZ[X=80={P@-10|f@-10|M@-15|h@-5|}]ZB[X=65={h@-5|M@-15|s@15|f@-10|P@-10|}]ZF[X=65={h@-5|M@-15|s@15|P@-10|f@-10|}]ZX[X=65={h@-5|M@-15|s@15|f@-10|P@-10|}]ZY[X=60={M@-15|h@-5|s@15|P@-10|f@-10|}]ZZ[X=65={h@-5|M@-15|s@15|f@-10|P@-10|}]PB[X=65={P@-10|S@10|}]PT[X=90=]KX[X=80={M@-10|f@-5|P@-5|}]OS[X=75={s@10|}]CL[X=60=]CG[X=60=]DD[X=65={r@15|}]CR[X=55={s@10|}]DE[X=65=]SW[X=50=]TA[X=80={h@-5|M@-15|s@15|f@-10|P@-10|}]TR[X=85={s@10|}]AA[X=80={M@-15|h@-5|s@15|f@-10|P@-10|}]LA[X=75={M@-15|h@-5|f@-10|P@-10|s@15|}]AY[X=75={h@-5|M@-15|f@-10|P@-10|s@15|}]TW[X=65={h@-5|M@-15|s@15|f@-10|P@-10|}]KY[X=80={M@-15|h@-5|f@-10|P@-10|}]GB[X=60={P@-10|S@10|}]SU[X=65={r@15|}]UU[X=65={r@15|}]CI[Y=70=(5){K@-15|M@-10|P@-5|f@-5|}]EA[X=80={h@-5|M@-15|s@15|f@-10|P@-10|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [10][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [8][16] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IB][Moor][T][T] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [BB][0][5][HH][0][1][HH][1][5][AC][0][5][AF][1][7][AM][0][4][AW][1][7][BC][0][4][BS][0][0][BT][1][5][BU][0][4][CO][0][0][CV][0][3][DL][0][1][DO][0][0][EC][0][4][FO][1][4][FY][2][5][KE][1][3][KF][1][7][KL][0][1][KU][0][1][KW][0][1][LC][0][4][LM][0][1][LN][0][1][MB][0][3][OP][0][4][OR][1][7][OT][1][7][RD][1][5][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][0][1][SH][1][4][SI][0][1][SK][0][1][SM][0][1][SM][2][4][SN][0][1][SP][0][1][SR][2][4][SS][0][0][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][0][VA][1][3][VG][1][3][VS][1][3][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][PB][0][3][HT][1][7][OY][0][1][OY][1][5][OS][0][4][CL][0][4][CG][0][4][DD][0][3][CR][0][4][DE][0][3][SW][0][3][FA][1][4][TR][0][4][BO][1][7][BA][1][5][BX][1][1][FX][1][1][FV][0][1][FV][1][4][FB][1][5][AH][0][1][AH][1][3][GB][0][4][HE][0][1][HE][1][5][SU][0][3][UU][0][3] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Battleship: Moored]######################## #Type Id# IB # Names (l-s-a-desc) # Battleship: Moored Battleship: Moored IB 3 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# huge_explosion.wav #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 173 #[Speed][Range][Road Use][No Crash]# [0][300][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]N[I]K[I]P[I]S[I]s[I]f[I]h[I]C[I]D[I]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [6][4] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][12][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [8][16] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][BB][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Submarine]######################## #Type Id# SU # Names (l-s-a-desc) # Submarine Submarine (~) SU <<< Surfaced Submarine (SU) >>> The Surfaced Submarine is the only mode of the submarine unit that can be produced. It moves and fights ground and sea units like a Corvette. It fights air units like a Gunboat. Submarines even have cabin space for a Commando team. The unit can Change/Morph into the Submerged Submarine (action is called "Submerge"). Quick Facts: IMPORTANT: Submarines can only dock and be repaired when they are SURFACED. Submarines can deploy 1x Commandos. Surfaced Submarines can ranged fire upon a variety of units and structures. Their anti-ground and anti-sea ranged fire is equal to a Corvette. Their anti-air fire is equal to a Gunboat. Combat Hit Damage - 1 Hit Points - 2 Attack - 2 Defense - 2 Sighting Range - 1 for Ground, 2 for Air, 0 for Orbital and Sub Movement Range - 150 Speed - 3 / 3 / 2 (Deep / Shallow / River) Production/Construction Time - 16/14 (City) Transporting Carried By - City, Port, Oiler Ship Carries - Commando Portage Cost - 3 Portage Capacity - 1 #END_DESC# #Mv Sound File# s_ship.wav #F Sound File# EDEESTK_LT_DF #D Sound File# EDEESTK_ARTHIT1 #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 15 #[Speed][Range][Road Use][No Crash]# [7][150][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]P[I]N[I]h[I]M[I]K[I]f[I]S[2]s[2]r[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][1] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [CO,T,F,T,F,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # SU[k=55={r@15|}]HO[k=50={P@-15|r@-15|h@-5|f@-10|M@-15|}]GE[K=50={r@-15|s@20|}]HP[k=90=]KZ[k=80={f@-15|P@-15|M@-20|h@-10|}]AB[M=70=]AC[k=60=]AL[k=35={s@20|M@-25|f@-15|h@-15|P@-15|}]AM[k=66=]AP[k=50={f@-15|P@-15|h@-10|M@-20|s@20|}]AR[k=30={f@-15|h@-15|P@-15|M@-25|s@20|}]BC[k=20=]BU[k=95=]CK[M=80=]CO[K=66={r@-16|}]CV[k=55=]DI[K=40={r@-15|}]DL[K=50={r@-15|}]DM[K=35={r@-15|}]DN[D=50={M@-20|h@-10|f@-15|P@-15|}]DO[K=45={r@-15|}]DP[K=40={r@-15|}]DT[K=40={r@-15|}]EC[k=70=]EL[D=70={f@-15|P@-15|h@-10|M@-20|s@20|}]EN[D=60={P@-15|f@-15|M@-20|h@-10|s@10|}]HA[k=95=]HF[M=70=]HX[k=95=]IN[K=50={r@-15|s@20|}]KA[k=50={f@-15|h@-15|P@-15|M@-25|}]KB[k=80=]KL[k=95=]KM[k=95=]KR[k=70={f@-15|P@-15|h@-15|M@-25|}]KS[k=95=]KU[k=95=]KV[k=50={f@-15|h@-15|M@-25|P@-15|}]KW[k=55={f@-15|h@-15|M@-25|P@-15|}]LC[k=66=]LI[K=60={s@20|r@-15|}]LR[k=80={P@-15|S@10|}]IU[k=80={P@-15|S@10|}]LS[M=80=]MA[K=45={r@-15|s@10|}]MB[k=80={P@-15|S@10|}]MF[M=80=]ML[k=80={f@-15|P@-15|h@-15|M@-25|s@20|}]DK[M=80=]MP[k=99=]MT[K=50={s@20|}]ND[M=80=]NF[M=80=]NH[M=70=]NW[M=70=]OF[k=99=]OP[k=80=]PA[K=50={r@-15|s@20|}]RA[k=99=]RB[k=95=]RD[k=99=]RR[k=95=]RS[k=95=]RT[k=99=]RX[k=99=]SA[k=95=]SB[k=80={P@-15|}]SC[k=95=]SI[k=95=]SK[k=95=]SL[k=95=]SP[k=99=]ST[k=95=]SY[K=99=]TF[k=55={f@-15|P@-15|h@-10|M@-20|}]TK[k=95=]TL[k=95=]TM[k=90={s@20|}]TS[M=70=]TU[k=95=]TY[k=35={f@-15|h@-15|P@-15|M@-25|}]TZ[k=80={P@-15|f@-15|h@-10|M@-20|}]UP[k=50={f@-15|h@-10|M@-20|P@-15|s@10|}]WD[M=80=]WH[M=70=]XA[k=95=]XE[k=95=]XF[k=95=]XK[k=95=]XL[k=95=]XM[k=95=]XO[k=95=]XP[k=95=]XT[k=95=]XU[k=95=]XX[k=95=]XY[k=95=]XZ[k=95=]ZB[k=80={f@-15|P@-15|h@-10|M@-20|s@20|}]ZF[k=60={P@-15|M@-20|h@-10|f@-15|s@20|}]ZX[k=80={s@20|f@-15|P@-15|M@-20|h@-10|}]ZY[k=40={f@-15|h@-15|P@-15|M@-25|s@20|}]ZZ[k=80={P@-15|h@-15|f@-15|M@-25|s@20|}]PB[k=40={P@-15|S@10|}]PT[M=70=]KX[k=95=]OS[k=70=]CL[k=35=]CG[k=40=]DD[k=45={r@15|}]CR[k=30=]DE[k=50={r@15|}]SW[k=60={r@15|}]TA[k=85={f@-15|P@-15|h@-10|M@-20|s@20|}]TR[k=80=]AA[k=85={s@20|r@-15|P@-15|f@-15|h@-10|M@-20|}]LA[k=95=]AY[k=95=]TW[k=50={P@-15|f@-15|s@20|M@-20|h@-10|}]KY[k=60={f@-15|P@-15|h@-10|M@-20|}]GB[k=60={P@-15|S@10|}]UU[k=95=]EA[k=60={f@-15|P@-15|h@-10|M@-20|s@20|}] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # SU[X=30={r@15|}]HO[X=20={M@-20|h@-10|f@-15|P@-15|}]HH[X=40={f@-10|P@-10|M@-15|h@-10|}]HP[X=40=]KZ[X=30={h@-10|M@-20|P@-15|f@-15|}]AB[Z=30=]AC[X=40={s@10|}]AM[X=40={s@10|}]AP[X=15={h@-10|M@-20|s@15|P@-15|f@-15|}]AS[X=45={K@-10|M@-10|}]BC[X=15={s@10|}]BT[X=30={M@-10|K@-10|}]BU[X=45={s@10|}]CK[X=30=]CV[X=35=]DN[X=25={h@-10|M@-20|P@-15|f@-15|}]EC[X=40={s@10|}]EL[X=30={h@-10|M@-20|P@-15|f@-15|s@15|}]EN[X=35={h@-10|M@-20|f@-15|P@-15|}]FO[X=20={K@-10|M@-10|h@-5|}]HA[X=30={h@-10|M@-20|P@-15|f@-15|s@15|}]HF[X=30=]HW[X=45={M@-10|K@-10|}]HX[X=30={s@15|M@-15|h@-5|f@-10|P@-10|}]KA[X=35={h@-10|M@-20|P@-15|f@-15|}]KB[X=35=]KE[X=55=]KL[X=45={f@-15|h@-10|M@-20|P@-15|}]KM[X=35={f@-15|h@-10|M@-20|P@-15|}]KR[X=20={f@-15|P@-15|h@-10|M@-20|}]KS[X=35={h@-10|M@-20|f@-15|P@-15|}]KU[X=45={h@-10|M@-20|P@-15|f@-15|}]KV[X=35={h@-10|M@-20|f@-15|P@-15|}]KW[X=25={h@-10|M@-20|P@-15|f@-15|}]LC[X=40={s@10|}]LR[X=20={P@-15|S@10|}]IU[X=35={P@-15|S@10|}]LS[Z=30=]MB[X=15={P@-15|S@10|}]MF[X=30=]ML[X=15={f@-15|P@-15|h@-10|M@-20|s@15|}]DK[Z=30=]MP[X=40=]ND[X=30=]NF[X=30=]NH[X=30=]NW[X=30=]OF[X=40=]OP[X=40=]OR[X=70=]OT[X=75=]RA[X=40=]RB[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RR[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RS[X=40={s@15|P@-10|f@-10|h@-5|M@-15|}]RT[X=40=]SB[X=45={P@-15|}]SH[X=40={f@-10|P@-10|h@-10|M@-15|}]SL[X=30={h@-10|M@-20|P@-15|f@-15|s@15|}]SM[X=20=]SP[X=50={M@-20|h@-10|P@-15|f@-15|}]TF[X=25={h@-10|M@-20|P@-15|f@-15|}]TK[X=40={h@-10|M@-20|s@15|f@-15|P@-15|}]TL[X=40={h@-10|M@-20|s@15|P@-15|f@-15|}]TM[X=30={h@-10|M@-20|s@15|f@-15|P@-15|}]TS[Z=30=]TU[X=40={h@-10|M@-20|s@15|P@-15|f@-15|}]TY[X=20={h@-10|M@-20|P@-15|f@-15|}]TZ[X=25={h@-10|M@-20|f@-15|P@-15|}]UP[X=15={M@-20|h@-10|P@-15|f@-15|}]WD[Z=30=]WH[Z=30=]XA[X=50={f@-15|h@-10|M@-20|P@-15|}]XE[X=50={f@-15|h@-10|M@-20|P@-15|}]XF[X=35={f@-15|P@-15|h@-10|M@-20|}]XK[X=50={f@-15|h@-10|M@-20|P@-15|}]XM[X=40={M@-20|h@-10|f@-15|P@-15|}]XO[X=35={f@-15|P@-15|h@-10|M@-20|}]XP[X=30={f@-15|P@-15|M@-20|h@-10|}]XT[X=50={P@-15|M@-20|h@-10|f@-15|}]XU[X=30={P@-15|M@-20|h@-10|f@-15|}]XX[X=35={h@-10|f@-15|P@-15|M@-20|}]XY[X=30={M@-20|P@-15|f@-15|h@-10|}]XZ[X=35={h@-10|M@-20|f@-15|P@-15|}]ZB[X=20={h@-10|M@-20|s@15|f@-15|P@-15|}]ZF[X=20={h@-10|M@-20|s@15|P@-15|f@-15|}]ZX[X=20={h@-10|M@-20|s@15|f@-15|P@-15|}]ZY[X=15={h@-10|M@-20|s@15|P@-15|f@-15|}]ZZ[X=20={h@-10|M@-20|s@15|f@-15|P@-15|}]PB[X=15={P@-15|S@10|}]PT[Z=30=]KX[X=35={f@-10|P@-10|M@-15|h@-5|}]AT[X=45={K@-10|M@-10|}]PD[X=45={K@-10|M@-10|}]OY[X=40={f@-5|h@-5|P@-5|M@-10|K@-10|}]OS[X=40={s@10|}]CL[X=25=]CG[X=25=]DD[X=30={r@15|}]CR[X=20={s@10|}]DE[X=30=]SW[X=30=]TA[X=35={h@-10|M@-20|s@15|f@-15|P@-15|}]TR[X=50={s@10|}]AA[X=35={h@-10|M@-20|s@15|f@-15|P@-15|}]LA[X=30={h@-10|M@-20|f@-15|P@-15|s@15|}]AY[X=30={h@-10|M@-20|f@-15|P@-15|s@15|}]TW[X=20={h@-10|M@-20|s@15|f@-15|P@-15|}]FV[X=15={h@-10|M@-15|K@-15|f@-5|P@-5|}]FB[X=20={h@-5|M@-10|K@-10|}]FI[X=15={h@-5|M@-10|K@-10|}]BL[X=30={K@-10|M@-10|}]AH[X=20={h@-15|P@-15|f@-15|M@-20|}]KY[X=35={h@-10|M@-20|f@-15|P@-15|}]GB[X=15={P@-15|S@10|}]HE[X=30={h@-10|f@-10|P@-10|M@-15|}]UU[X=30={r@15|}]EA[X=35={h@-10|M@-20|s@15|f@-15|P@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][SS][Submerge][T][F] # Builds Roads # F # Destroys Roads # T # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][FG][0][1][HO][0][1][HH][0][1][GE][0][1][KZ][0][1][AC][0][3][AL][0][1][AP][0][1][AR][0][1][BB][0][3][BS][0][1][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EN][0][1][FY][2][1][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LI][0][1][LM][0][1][LN][0][1][MA][0][1][ML][0][1][MT][0][1][PA][0][1][RB][0][1][RS][0][1][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SL][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][1][ST][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][OY][0][1][TA][0][1][LA][0][1][AY][0][1][TW][0][1][FV][0][1][AH][0][1][AH][1][1][KY][0][1][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Submarine]######################## #Type Id# SS # Names (l-s-a-desc) # Submarine Submarine SS <<< Submerged Submarine (SS) >>> The Submerged Sub is the deadliest form of the Submarine. At periscope depth, it awaits for hapless Transports to cruise by. It also can spoil the day for Battleships and Cruisers with its heavy damage capability. Destroyers, Light Cruisers and Cruisers can detect it one square away, Submarines can see each other 2 squares away, Boomers can see Submarines 3 squares away. The Submerged Submarine is most effective in offensive operations due to the fact that it can engage in RANGED FIRE out to a distance of 3 squares vs other ships. (Cannot fire upon Patrol Boats, Corvettes or 'Deep' level units) In addition to its ranged fire, the Submerged Sub also has cabin space for a team of Commandos! Submerged Subs can Change/Morph into the Surfaced Submarine (action is called "Surface"). Submerged Subs can Dive to become a Deep Submarine. Quick Facts: IMPORTANT: Submarines can only be hosted when they are SURFACED. Commando units CANNOT get back inside a Submerged Submarine once they have disembarked. You will have to surface in order to get them back. Submerged Submarines CANNOT range fire upon 'Deep' level units, Corvettes nor Patrol Boats, and they can't move attack Patrol Boats or Corvettes either. Has a decent sonar that can spot other ships a few squares out. (SS/BS 2, DD 3, TR/CR 4, BB/AC 5) CANNOT be attacked by air units except for the Sea Helicopter and Anti-Submarine Planes. Combat Hit Damage - 3 Hit Points - 2 Attack - 2 Defense - 2 Range Fire Range - 3 Range Fire Damage - 3 Sighting Range - 1 for Ground, 1 for Sub, 0 for Air and Orbital, Movement Range - 150 Speed - 3 / 3 (Deep / Shallow) Production/Construction Time - NA Transporting Carried By - City, Port Carries - Commando Portage Cost - 3 Portage Capacity - 1 #END_DESC# #Mv Sound File# EDEESTK_SU_MV #F Sound File# EDEESTK_SD_FIRE #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 16 #[Speed][Range][Road Use][No Crash]# [3][150][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]P[I]N[I]h[I]M[I]K[I]r[I]f[I]s[1]S[1] # base scan ranges[SUB][GRND][OVFLT][ORB] # [1][1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [3][1] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [CO,T,F,T,F,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [3][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # SS[K=50=]HP[k=99=]AC[K=95=]AM[K=95=]AS[K=1=]BB[K=90=]BC[K=90=]BD[K=75={s@15|}]BS[K=50={s@15|}]BU[K=95=]CK[k=95=]CO[K=50=]EC[K=95=]KE[K=5=]LC[K=95=]LR[K=95={S@10|}]IU[K=95={S@10|}]DK[K=95=]OP[k=95=]SA[K=95=]SB[K=95=]SC[K=95=]SD[K=75={s@15|}]SH[K=5=]SI[K=95=]SK[K=95=]ST[K=95=]SY[K=99=]UD[K=65={s@15|}]US[K=40=]PT[K=95=]OS[K=95=]CL[K=50=]CG[K=50=]DD[K=30=]CR[K=90=]DE[K=20=]SW[K=20=]TR[K=95=]SU[K=95=]UU[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [3][3][T][T] # Range Attacks - unit type[attack data] # SS[X=40=]AC[X=80={s@15|}]AM[X=70={s@15|}]BB[X=70={s@15|}]BC[X=60={s@15|}]BS[X=60={s@15|}]BU[X=60={s@15|}]EC[X=60={s@15|}]LC[X=70={s@15|}]OP[X=95=]SB[X=50={r@-50|P@-50|}]US[X=30=]OS[X=60={s@15|}]CL[X=40=]CG[X=40=]DD[X=30={r@-30|}]CR[X=60={s@15|}]DE[X=20={r@-20|}]SW[X=20={r@-20|}]TR[X=70={s@15|}]GB[X=25={r@-25|P@-25|S@10|}]SU[X=30={r@-30|}]UU[X=30={r@-30|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # T # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # T[SD] # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # T # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][SU][Surface][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [SS][0][2][RC][0][-1][FG][0][-1][HO][0][-1][HH][0][-1][GE][0][-1][KZ][0][-1][AB][0][-1][AC][0][5][AL][0][-1][AM][0][4][AP][0][-1][AR][0][-1][AS][1][0][BB][0][5][BC][0][4][BS][0][2][BU][0][3][CK][0][-1][CO][0][0][CV][0][2][DI][0][-1][DL][0][-1][DM][0][-1][DN][0][-1][DO][0][0][DP][0][-1][DT][0][-1][EC][0][4][EL][0][-1][EN][0][-1][FC][0][-1][FT][0][-1][HA][0][-1][HF][0][-1][HX][0][-1][IN][0][-1][KA][0][-1][KB][0][-1][KE][1][0][KL][0][-1][KM][0][-1][KR][0][-1][KS][0][-1][KU][0][-1][KV][0][-1][KW][0][-1][LC][0][4][LI][0][-1][LM][0][-1][LN][0][-1][LR][0][2][IU][0][2][LS][0][-1][MA][0][-1][MB][0][3][MF][0][-1][ML][0][-1][DK][0][2][MP][0][-1][MT][0][-1][ND][0][-1][NF][0][-1][NH][0][-1][NW][0][-1][OF][0][-1][OP][0][3][PA][0][-1][RA][0][-1][RB][0][-1][RR][0][-1][RS][0][-1][RT][0][-1][SB][0][3][SC][0][-1][SH][0][-1][SH][1][0][SI][0][0][SL][0][-1][SM][0][-1][SN][0][-1][SP][0][-1][ST][0][-1][TF][0][-1][TK][0][-1][TL][0][-1][TM][0][-1][TS][0][-1][TU][0][-1][TY][0][-1][TZ][0][-1][UP][0][-1][US][0][2][WD][0][-1][WH][0][-1][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XY][0][-1][XZ][0][-1][ZB][0][-1][ZF][0][-1][ZX][0][-1][ZY][0][-1][ZZ][0][-1][PB][0][3][PT][0][3][KX][0][-1][OY][0][-1][OS][0][4][CL][0][4][CG][0][4][DD][0][3][CR][0][4][DE][0][3][SW][0][2][TA][0][-1][TR][0][4][AA][0][-1][LA][0][-1][AY][0][-1][TW][0][-1][FV][0][-1][AH][0][-1][KY][0][-1][GB][0][3][HE][0][-1][SU][0][3][UU][0][3][EA][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Submarine]######################## #Type Id# SD # Names (l-s-a-desc) # Submarine Submarine (_) SD <<< Deep Submarine (SD) >>> When a Submarine goes Deep, it is time to hide. Entering the Sub-ground level, he cannot be touched by aircraft and most ships. Only the Destroyer, Sea Helicopter or another Submarine can engage him, and that is only if they locate his position. Deep Submarines can Rise to become Submerged Submarines. Quick Facts: IMPORTANT: Deep Submarines CANNOT deploy their Commando team they're carrying! They must be submerged or surfaced. IMPORTANT: Submarines can only be repaired when they are SURFACED. Deep Submarines can carry 1x Commando units but may NOT deploy them. Combat Hit Damage - 1 Hit Points - 2 Attack - 1 Defense - 2 Sighting Range - 1 for Ground, 1 for Sub, 0 for Air and Orbital, Movement Range - 150 Speed - 2 / 1 (Deep / Shallow) Production/Construction Time - NA Transporting Carried By - nothing Carries - Commando Portage Cost - 3 Portage Capacity - 1 #END_DESC# #Mv Sound File# EDEESTK_SD_MV #F Sound File# EDEESTK_SD_FIRE #D Sound File# EDEESTK_ARTHIT1 #Class Info# 5 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 17 #[Speed][Range][Road Use][No Crash]# [2][150][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]P[I]N[I]h[I]M[I]K[I]r[I]f[I]S[1]s[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [1][1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [3][1] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [CO,T,F,T,F,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # T # Rise Change Type T/F[TYPE] # T[SS] # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][-1][HO][0][-1][HH][0][-1][KZ][0][-1][AB][0][-1][AC][0][3][AL][0][-1][AM][0][2][AP][0][-1][AR][0][-1][BB][0][3][BC][0][2][CK][0][-1][CO][0][-1][DI][0][-1][DL][0][-1][DM][0][-1][DN][0][-1][DO][0][-1][DP][0][-1][DT][0][-1][EC][0][2][EL][0][-1][EN][0][-1][FC][0][-1][FT][0][-1][HA][0][-1][HF][0][-1][HX][0][-1][IN][0][-1][KA][0][-1][KB][0][-1][KL][0][-1][KM][0][-1][KR][0][-1][KS][0][-1][KU][0][-1][KV][0][-1][KW][0][-1][LC][0][2][LI][0][-1][LM][0][-1][LN][0][-1][LS][0][-1][MA][0][-1][MF][0][-1][ML][0][-1][MP][0][-1][MT][0][-1][ND][0][-1][NF][0][-1][NH][0][-1][NW][0][-1][OF][0][-1][OP][0][2][PA][0][-1][RA][0][-1][RB][0][-1][RR][0][-1][RS][0][-1][RT][0][-1][SA][0][-1][SB][0][2][SC][0][-1][SH][0][-1][SK][0][-1][SL][0][-1][SM][0][-1][SN][0][-1][ST][0][-1][SY][0][0][TF][0][-1][TK][0][-1][TL][0][-1][TM][0][-1][TS][0][-1][TU][0][-1][TY][0][-1][TZ][0][-1][UP][0][-1][VO][0][-1][WD][0][-1][WH][0][-1][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XY][0][-1][XZ][0][-1][ZB][0][-1][ZF][0][-1][ZX][0][-1][ZY][0][-1][ZZ][0][-1][KX][0][-1][OS][0][2][CL][0][2][CG][0][2][DD][0][2][CR][0][2][TA][0][-1][TR][0][2][AA][0][-1][LA][0][-1][AY][0][-1][TW][0][-1][FV][0][-1][AH][0][-1][KY][0][-1][GB][0][2][HE][0][-1][CI][0][-1][EA][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Advanced Submarine]######################## #Type Id# UU # Names (l-s-a-desc) # Advanced Submarine Adv Submarine (~) UU Build time 22/20, 3 hit points, 2 drain. can carry 2x Anti-Ship/1x Anti-Ground missiles. speed 4 deep water. speed 3 shallow water. speed 2 rivers. #END_DESC# #Mv Sound File# s_ship.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 126 #[Speed][Range][Road Use][No Crash]# [9][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]N[I]P[I]K[I]M[I]f[I]h[I]S[2]s[3]r[4] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=50={r@-15|}]DO[K=30={r@-15|}]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]ST[K=95=]SY[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][US][Submerge][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][FG][0][1][HO][0][1][HH][0][1][GE][0][1][KZ][0][1][AC][0][3][AL][0][1][AP][0][1][AR][0][1][BB][0][3][BS][0][1][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EL][0][1][EN][0][1][FY][2][1][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LI][0][1][LM][0][1][LN][0][1][MA][0][1][ML][0][1][MT][0][1][PA][0][1][RB][0][1][RS][0][1][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SL][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][1][ST][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][OY][0][1][TA][0][1][LA][0][1][AY][0][1][TW][0][1][FV][0][1][AH][0][1][AH][1][1][KY][0][1][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Advanced Submarine]######################## #Type Id# US # Names (l-s-a-desc) # Advanced Submarine Adv Submarine US Range fire 4 squares, 4 damage. Speed 3 in shallow/deep water. #END_DESC# #Mv Sound File# EDEESTK_SU_MV #F Sound File# EDEESTK_SD_FIRE #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 125 #[Speed][Range][Road Use][No Crash]# [6][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]M[I]C[I]D[I]f[I]h[I]P[I]r[I]N[I]s[2]S[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [2][1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [4][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # US[K=55=]HP[k=99=]AC[K=95=]AM[K=95=]AS[K=1=]BB[K=95=]BC[K=95=]BD[K=90={s@15|}]BS[K=66={s@14|}]BU[K=95=]CK[k=95=]CO[K=60=]CV[K=20=]EC[K=95=]KE[K=5=]LC[K=95=]LR[K=95={S@10|}]IU[K=95={S@10|}]DK[K=95=]OP[k=95=]SA[K=95=]SB[K=95=]SC[K=95=]SD[K=90={s@15|}]SH[K=5=]SI[K=95=]SK[K=95=]SS[K=66=]ST[K=95=]SY[K=99=]UD[K=80={s@15|}]PT[K=95=]OS[K=95=]CL[K=60=]CG[K=60=]DD[K=40=]CR[K=95=]DE[K=30=]SW[K=30=]TR[K=95=]SU[K=95=]UU[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [4][4][T][T] # Range Attacks - unit type[attack data] # US[X=40=]AC[X=90={s@15|}]AM[X=80={s@15|}]BB[X=80={s@15|}]BC[X=70={s@15|}]BD[X=80={s@15|}]BS[X=70={s@15|}]BU[X=70={s@15|}]CV[X=20={r@-20|}]EC[X=70={s@15|}]LC[X=80={s@15|}]OP[X=95=]SB[X=60={r@-60|P@-60|}]SD[X=60={s@15|}]SS[X=50=]UD[X=50={s@15|}]OS[X=70={s@15|}]CL[X=50=]CG[X=50=]DD[X=40={r@-40|}]CR[X=70={s@15|}]DE[X=30={r@-30|}]SW[X=30={r@-30|}]TR[X=80={s@15|}]GB[X=35={P@-35|r@-35|S@10|}]SU[X=40={r@-40|}]UU[X=40={r@-40|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # T # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # T[UD] # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # T # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][UU][Surface][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][-1][US][0][2][HO][0][-1][HH][0][-1][GE][0][-1][KZ][0][-1][AB][0][-1][AC][0][6][AL][0][-1][AM][0][5][AP][0][-1][AR][0][-1][AS][1][0][BB][0][6][BC][0][5][BS][0][3][BU][0][4][CK][0][-1][CO][0][0][CV][0][3][DI][0][-1][DL][0][-1][DM][0][-1][DN][0][-1][DO][0][0][DP][0][-1][DT][0][-1][EC][0][5][EL][0][-1][EN][0][-1][FC][0][-1][FT][0][-1][HA][0][-1][HF][0][-1][HX][0][-1][IN][0][-1][KA][0][-1][KB][0][-1][KE][1][0][KL][0][-1][KM][0][-1][KR][0][-1][KS][0][-1][KU][0][-1][KV][0][-1][KW][0][-1][LC][0][5][LI][0][-1][LM][0][-1][LN][0][-1][LR][0][3][IU][0][3][LS][0][-1][MA][0][-1][MB][0][4][MF][0][-1][ML][0][-1][DK][0][2][MP][0][-1][MT][0][-1][ND][0][-1][NF][0][-1][NH][0][-1][NW][0][-1][OF][0][-1][OP][0][4][PA][0][-1][RA][0][-1][RB][0][-1][RR][0][-1][RS][0][-1][RT][0][-1][SB][0][4][SC][0][-1][SH][0][-1][SH][1][0][SI][0][0][SL][0][-1][SN][0][-1][SP][0][-1][SS][0][3][ST][0][-1][SY][0][2][TF][0][-1][TK][0][-1][TL][0][-1][TM][0][-1][TS][0][-1][TU][0][-1][TY][0][-1][TZ][0][-1][UD][3][1][UP][0][-1][WD][0][-1][WH][0][-1][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XZ][0][-1][ZB][0][-1][ZF][0][-1][ZX][0][-1][ZY][0][-1][ZZ][0][-1][PB][0][4][PT][0][3][KX][0][-1][OY][0][-1][OS][0][5][CL][0][5][CG][0][5][DD][0][4][CR][0][5][DE][0][4][SW][0][3][TA][0][-1][TR][0][5][AA][0][-1][LA][0][-1][AY][0][-1][TW][0][-1][FV][0][-1][AH][0][-1][KY][0][-1][GB][0][4][HE][0][-1][SU][0][4][UU][0][3][EA][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Advanced Submarine]######################## #Type Id# UD # Names (l-s-a-desc) # Advanced Submarine Adv Submarine (_) UD speed 3 in deep water. speed 2 in shallow water. #END_DESC# #Mv Sound File# EDEESTK_SD_MV #F Sound File# EDEESTK_SD_FIRE #D Sound File# EDEESTK_ARTHIT1 #Class Info# 5 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 124 #[Speed][Range][Road Use][No Crash]# [6][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]D[I]C[I]P[I]N[I]f[I]h[I]K[I]r[I]s[3]S[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [2][1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [3][2] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VG,T,F,T,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # T # Rise Change Type T/F[TYPE] # T[US] # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][-1][UD][3][1][HO][0][-1][HH][0][-1][GE][0][-1][KZ][0][-1][AB][0][-1][AC][0][4][AL][0][-1][AM][0][3][AP][0][-1][AR][0][-1][BB][0][4][BC][0][3][BS][0][2][BU][0][2][CK][0][-1][CO][0][-1][CV][0][2][DI][0][-1][DL][0][-1][DM][0][-1][DN][0][-1][DO][0][-1][DP][0][-1][DT][0][-1][EC][0][3][EL][0][-1][EN][0][-1][FC][0][-1][FT][0][-1][HA][0][-1][HF][0][-1][HX][0][-1][IN][0][-1][KA][0][-1][KB][0][-1][KL][0][-1][KM][0][-1][KR][0][-1][KS][0][-1][KU][0][-1][KV][0][-1][KW][0][-1][LC][0][3][LI][0][-1][LM][0][-1][LN][0][-1][LR][0][2][LS][0][-1][MA][0][-1][MB][0][2][MF][0][-1][ML][0][-1][MP][0][-1][MT][0][-1][ND][0][-1][NF][0][-1][NH][0][-1][NW][0][-1][OF][0][-1][OP][0][3][PA][0][-1][RA][0][-1][RB][0][-1][RR][0][-1][RS][0][-1][RT][0][-1][SA][0][-1][SB][0][3][SC][0][-1][SH][0][-1][SK][0][-1][SL][0][-1][SM][0][-1][SN][0][-1][SP][0][-1][SS][0][2][ST][0][-1][TF][0][-1][TK][0][-1][TL][0][-1][TM][0][-1][TS][0][-1][TU][0][-1][TY][0][-1][TZ][0][-1][UP][0][-1][VO][0][-1][WD][0][-1][WH][0][-1][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XZ][0][-1][ZB][0][-1][ZF][0][-1][ZX][0][-1][ZY][0][-1][ZZ][0][-1][PB][0][2][PT][0][2][KX][0][-1][OS][0][3][CL][0][3][CG][0][3][DD][0][3][CR][0][3][DE][0][2][SW][0][2][TA][0][-1][TR][0][3][AA][0][-1][LA][0][-1][AY][0][-1][TW][0][-1][FV][0][-1][AH][0][-1][KY][0][-1][GB][0][3][HE][0][-1][SU][0][2][UU][0][2][CI][0][-1][EA][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Boomer]######################## #Type Id# BU # Names (l-s-a-desc) # Boomer Boomer (~) BU [=== [BU] SURFACED BOOMER ===] [= Overview =] The Boomer is a large, nuclear powered missile submarine. Its fairly steep cost is offset by the fact that once it is built, it will probably never be killed because it is so hard to spot and can generally stay far out of harms way. The Boomer is a "rich mans" unit and is too expensive to be worth building early in the game. Boomers can carry all small missiles except Anti-Air Missiels, Short Range / Long Range Missiles, and Short Range Nukes but not Long Range Nukes. (Long Range Nukes are huge intercontinental missiles in silos) Surfaced Boomers can move through deep water at a speed of 3. This small advantag is generally not worth the risks that having your Boomer surfaced exposes it to. Do NOT keep the Boomer in this state for long. [= Quick Facts = !!!- The Surfaced Boomer can be attacked by just about anything and everything and has VERY bad odds of survival. You should only have the Boomer in this state when you're moving in and out of a host unit such as a City, Port or Oiler Ship. !!!- The Surfaced Boomer CAN launch any missiles its carrying. !!!- Boomers can only be repaired when they are in this surfaced state. !!!- Boomers CANNOT spot "deep" units in this surfaced state. - The Boomer moves poorly in shallow water and suffers combat penalties in shallow water. Though it can "dive" in shallow water, it cannot move around in shallow water at the deepest dive level. - The sonar on a Boomer spots enemy ships equivalent to a Submarine sonar +1 more square for all dive depths. - Boomers have "stealth" designed into them so even though they are physically larger than a Submarine, they are spotted by other units equivalent to a Submarine. - Boomers are nuclear powered and do NOT require refueling. [= Production/Construction =] Produced By: City: 30/27 [= Movement =] Range: Unlimited Movment Points: 8 Deep: 2 Shallow: 3 [= Combat =] Defense: Hit Points: 4 Hit Damage: 1 Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 2 Cannot See: CO Air: 2 [= Transport Information =] Portage Cost: 4 Carried By: Structures: CI(r), PT(r), CK Sea: OS (r) = repairs 1 hit point / turn. Portage Capacity: 6 Carries: Orbital: VG, VO, SM, LM, SN [= Miscellaneous Information =] Supply Drain: 3 Morphs Into: BS (Unhosted Only) #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 38 #[Speed][Range][Road Use][No Crash]# [8][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]N[I]K[I]P[I]f[I]h[I]M[I]r[I]S[2]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][6] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [LM,F,F,F,T,0][SM,F,F,F,T,0][SN,F,F,F,T,0][VG,T,F,T,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][4][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=50=]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]ST[K=95=]SY[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][BS][Submerge][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][HO][0][1][HH][0][1][GE][0][1][KZ][0][1][AC][0][3][AL][0][1][AP][0][1][AR][0][1][BB][0][3][BS][0][1][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EL][0][1][EN][0][1][FY][2][1][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LI][0][1][LM][0][1][LN][0][1][MA][0][1][ML][0][1][MT][0][1][PA][0][1][RB][0][1][RS][0][1][RT][0][1][RX][1][1][SC][0][1][SH][0][1][SI][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][1][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][1][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZY][0][1][ZZ][0][1][KX][0][1][OY][0][1][TA][0][1][AA][0][1][LA][0][1][AY][0][1][TW][0][1][FV][0][1][AH][1][1][AH][0][1][KY][0][1][HE][0][1][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Boomer]######################## #Type Id# BS # Names (l-s-a-desc) # Boomer Boomer BS [=== [BS] SUBMERGED BOOMER ===] [= Overview =] The Submerged Boomer is a Boomer that has "dove" to its middle dive level. In this state its sonar works the best and it can launch any of its missiles, remain very hard to spot, and move in both deep and shallow water. This is the state it is meant to operate in most of the time. Boomers can carry all small missiles except Anti-Air Missiels, Short Range / Long Range Missiles, and Short Range Nukes but not Long Range Nukes. (Long Range Nukes are huge intercontinental missiles in silos) Submerged Boomers can only be move engaged by surface ships or aircraft that are capable of anti-submarine duties and enemy subs. The surface ships that can attack a Submerged Boomer are: Corvettes, Destroyers, Light Cruisers, and Cruisers. The aircraft that can attack a Submerged Boomer are: Sea Helicopters and Anti-Submarine Planes. [= Quick Facts =] !!!- The Submerged Boomer CAN launch any missiles its carrying. !!!- Boomers can only be repaired when they are SURFACED, Submerged Boomer must "morph" into a Surfaced Boomer before they can dock and be repaired. - The Boomer moves poorly in shallow water (unless it is surfaced) and suffers combat penalties in shallow water. Though it can "dive" in shallow water, it cannot move around in shallow water at the deepest dive level. - The sonar on a Boomer spots enemy ships equivalent to a Submarine sonar +1 more square for all dive depths. - Boomers have "stealth" designed into them so even though they are physically larger than a Submarine, they are spotted by other units equivalent to a Submarine. - The Submerged Boomer CAN be attacked by Sea Helicopters and Anti-Submarine Planes but NOT Torpedo Fighters or Torpedo Bombers. [= Production/Construction =] [= Movement =] Range: Unlimited Movment Points: 6 Deep: 2 Shallow: 4 [= Combat =] Defense: Hit Points: 4 Hit Damage: 4 Can Attack: Structures: SY, CK, DK, PT, OP Land: CO Air: KE(s), SH(s), AS(s) Cannot Attack: Sea: CV, SW (s) = attacking this target has suicidal odds of success. Ranged Fire: Defensive Fire: No Range: 4 Damage: 4 Can Hit: Structures: OP Cannot Hit: Sea: SD, UD, BD, MB, PB Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Sub: 2 Ground: 1 (CV 3, DD 4, TR 5, BB 6) Can See: Structures: SY, OP Sea: GE, PB, MB, LR, SB, SW, CV, DD, SD, SS, SU, UD, US, UU, BD, BS, BU, OS, TR, AM, CL, CR, BC, BB, EC, LC, AC [= Transport Information =] Portage Cost: 4 Carried By: Nothing Portage Capacity: 6 Carries: Orbital: VG, VO, SM, LM, SN [= Miscellaneous Information =] Supply Drain: 3 Dives Into: BD Morphs Into: BU (Unhosted Only) #END_DESC# #Mv Sound File# EDEESTK_SU_MV #F Sound File# EDEESTK_SD_FIRE #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 39 #[Speed][Range][Road Use][No Crash]# [6][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]N[I]D[I]C[I]P[I]r[I]h[I]f[I]M[I]S[2]s[4] # base scan ranges[SUB][GRND][OVFLT][ORB] # [2][1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [4][6] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [LM,F,F,F,T,0][SM,F,F,F,T,0][SN,F,F,F,T,0][VG,T,F,T,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [4][4][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BS[K=50=]HP[k=99=]AC[K=95=]AM[K=95=]AS[K=1=]BB[K=90=]BC[K=90=]BD[K=75=]BU[K=95={s@-15|}]CK[k=95=]CO[K=50={s@-15|}]EC[K=95=]KE[K=5=]LC[K=95=]LR[K=95={S@10|}]IU[K=95={S@10|}]DK[K=95=]OP[k=95=]SA[K=95=]SB[K=95=]SC[K=95=]SD[K=75={s@-15|}]SH[K=5=]SI[K=95=]SK[K=95=]SS[K=50={s@-15|}]ST[K=95=]SY[K=99=]UD[K=66={s@-16|}]US[K=40={s@-15|}]PT[K=95=]OS[K=95=]CL[K=50={s@-15|}]CG[K=50={s@-15|}]DD[K=30=]CR[K=90=]DE[K=20=]SW[K=20=]TR[K=95=]SU[K=95={s@-15|}]UU[K=95={s@-15|}] # Range Fire - [range][damage][stealth fire][no tire] # [4][4][T][T] # Range Attacks - unit type[attack data] # BS[X=70={s@15|}]AC[X=90={s@15|}]AM[X=80={s@15|}]BB[X=80={s@15|}]BC[X=70={s@15|}]BU[X=70={s@15|}]CV[X=20={r@-20|}]EC[X=70={s@15|}]LC[X=80={s@15|}]OP[X=95=]SB[X=60={P@-60|r@-60|}]SS[X=50=]US[X=40=]OS[X=70={s@15|}]CL[X=50=]CG[X=50=]DD[X=40={r@-40|}]CR[X=70={s@15|}]DE[X=30={r@-30|}]SW[X=30={r@-30|}]TR[X=80={s@15|}]GB[X=35={r@-35|P@-35|S@10|}]SU[X=40={r@-40|}]UU[X=40={r@-40|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # T # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # T[BD] # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][BU][Surface][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [BS][0][3][RC][0][-1][HO][0][-1][HH][0][-1][GE][0][-1][KZ][0][-1][AB][0][-1][AC][0][6][AL][0][-1][AM][0][5][AP][0][-1][AR][0][-1][AS][1][0][BB][0][6][BC][0][5][BU][0][4][CK][0][-1][CO][0][0][CV][0][3][DI][0][-1][DL][0][-1][DM][0][-1][DN][0][-1][DO][0][0][DP][0][-1][DT][0][-1][EC][0][5][EL][0][-1][EN][0][-1][FC][0][-1][FT][0][-1][HA][0][-1][HF][0][-1][HX][0][-1][IN][0][-1][KA][0][-1][KB][0][-1][KE][1][0][KL][0][-1][KM][0][-1][KR][0][-1][KS][0][-1][KU][0][-1][KV][0][-1][KW][0][-1][LC][0][5][LI][0][-1][LM][0][-1][LN][0][-1][LR][0][3][IU][0][3][LS][0][-1][MA][0][-1][MB][0][4][MF][0][-1][ML][0][-1][DK][0][2][MP][0][-1][MT][0][-1][ND][0][-1][NF][0][-1][NH][0][-1][NW][0][-1][OF][0][-1][OP][0][4][PA][0][-1][RA][0][-1][RB][0][-1][RR][0][-1][RS][0][-1][RT][0][-1][SB][0][4][SC][0][-1][SH][0][-1][SH][1][0][SI][0][0][SL][0][-1][SN][0][-1][SP][0][-1][SS][0][3][ST][0][-1][SY][0][2][TF][0][-1][TK][0][-1][TL][0][-1][TM][0][-1][TS][0][-1][TU][0][-1][TY][0][-1][TZ][0][-1][UD][3][1][UP][0][-1][US][0][2][WD][0][-1][WH][0][-1][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XZ][0][-1][ZB][0][-1][ZF][0][-1][ZX][0][-1][ZY][0][-1][ZZ][0][-1][PB][0][4][PT][0][3][KX][0][-1][OY][0][-1][OS][0][5][CL][0][5][CG][0][5][DD][0][4][CR][0][5][DE][0][4][SW][0][3][TA][0][-1][TR][0][5][AA][0][-1][LA][0][-1][AY][0][-1][TW][0][-1][FV][0][-1][AH][0][-1][KY][0][-1][GB][0][4][HE][0][-1][SU][0][4][UU][0][3][EA][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Boomer]######################## #Type Id# BD # Names (l-s-a-desc) # Boomer Boomer (_) BD [=== [BD] DEEP BOOMER ===] [= Overview =] The Deep Boomer is a Boomer that has "dove" to its lowest dive level. In this state it is extremely hard to spot and cannot be attacked by any aircraft. The drawback to this state is a very slow movement speed and an inability to launch any of the missiles it is carrying. Boomers can carry all small missiles except Anti-Air Missiels, Short Range / Long Range Missiles, and Short Range Nukes but not Long Range Nukes. (Long Range Nukes are huge intercontinental missiles in silos) Deep Boomers can only be move engaged by surface ships that are capable of anti-submarine duties and enemy subs. The surface ships that can attack a Deep Boomer are: Corvettes, Destroyers, Light Cruisers, and Cruisers. [= Quick Facts =] !!!- The Deep Boomer CANNOT launch any of its missiles! It must be submerged or surfaced to launch. !!!- Boomers can only be repaired when they are SURFACED, Deep Boomer must "rise" and then "morph" into a Surfaced Boomer before they can dock and be repaired. - The Boomer moves poorly in shallow water (unless it is surfaced) and suffers combat penalties in shallow water. Though it can "dive" in shallow water, it cannot move around in shallow water at the deepest dive level. - The sonar on a Boomer spots enemy ships equivalent to a Submarine sonar +1 more square for all dive depths. - Boomers have "stealth" designed into them so even though they are physically larger than a Submarine, they are spotted by other units equivalent to a Submarine. [= Production/Construction =] [= Movement =] Range: Unlimited Movment Points: 6 Deep: 3 Shallow: Can Rise [= Combat =] Defense: Hit Points: 4 Hit Damage: 1 Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Sub: 2 Ground: 0 (CV 2, TR 3, BB 4) Can See: Structures: OP Sea: GE, PB, MB, LR, SB, SW, CV, DD, SD, SS, SU, UD, US, UU, BD, BS, BU, OS, TR, AM, CL, CR, BC, BB, EC, LC, AC [= Transport Information =] Portage Cost: 4 Carried By: Nothing Portage Capacity: 6 Carries: Orbital: VG, VO, SM, LM, SN [= Miscellaneous Information =] Supply Drain: 3 Rises Into: BS #END_DESC# #Mv Sound File# EDEESTK_SD_MV #F Sound File# EDEESTK_SD_FIRE #D Sound File# EDEESTK_ARTHIT1 #Class Info# 5 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 40 #[Speed][Range][Road Use][No Crash]# [6][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# r[I]K[I]M[I]N[I]D[I]C[I]f[I]h[I]P[I]E[I]s[99]S[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [2][1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [4][6] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [LM,F,F,F,T,0][SM,F,F,F,T,0][SN,F,F,F,T,0][VG,T,F,T,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][4][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # T # Rise Change Type T/F[TYPE] # T[BS] # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][-1][HO][0][-1][HH][0][-1][GE][0][-1][KZ][0][-1][AB][0][-1][AC][0][4][AL][0][-1][AM][0][3][AP][0][-1][AR][0][-1][BB][0][4][BC][0][3][BS][0][2][BU][0][2][CK][0][-1][CO][0][-1][CV][0][2][DI][0][-1][DL][0][-1][DM][0][-1][DN][0][-1][DO][0][-1][DP][0][-1][DT][0][-1][EC][0][3][EL][0][-1][EN][0][-1][FC][0][-1][FT][0][-1][HA][0][-1][HF][0][-1][HX][0][-1][IN][0][-1][KA][0][-1][KB][0][-1][KL][0][-1][KM][0][-1][KR][0][-1][KS][0][-1][KU][0][-1][KV][0][-1][KW][0][-1][LC][0][3][LI][0][-1][LM][0][-1][LN][0][-1][LR][0][2][LS][0][-1][MA][0][-1][MB][0][2][MF][0][-1][ML][0][-1][MP][0][-1][MT][0][-1][ND][0][-1][NF][0][-1][NH][0][-1][NW][0][-1][OF][0][-1][OP][0][3][PA][0][-1][RA][0][-1][RB][0][-1][RR][0][-1][RS][0][-1][RT][0][-1][SA][0][-1][SB][0][3][SC][0][-1][SH][0][-1][SK][0][-1][SL][0][-1][SM][0][-1][SN][0][-1][SP][0][-1][SS][0][2][ST][0][-1][TF][0][-1][TK][0][-1][TL][0][-1][TM][0][-1][TS][0][-1][TU][0][-1][TY][0][-1][TZ][0][-1][UD][3][1][UP][0][-1][VO][0][-1][WD][0][-1][WH][0][-1][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XZ][0][-1][ZB][0][-1][ZF][0][-1][ZX][0][-1][ZY][0][-1][ZZ][0][-1][PB][0][2][PT][0][2][KX][0][-1][OS][0][3][CL][0][3][CG][0][3][DD][0][3][CR][0][3][DE][0][2][SW][0][2][TA][0][-1][TR][0][3][AA][0][-1][LA][0][-1][AY][0][-1][TW][0][-1][FV][0][-1][AH][0][-1][KY][0][-1][GB][0][3][HE][0][-1][SU][0][2][UU][0][2][CI][0][-1][EA][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Landing Craft]######################## #Type Id# LR # Names (l-s-a-desc) # Landing Craft Landing Craft LR Carries all infantry types and non-mechanized indirect fire units except for Heavy Artillery, Trucks, Half Tracks Mech AA, Mech SAM and Hovercraft. Can be carried by Seabees, Transports and Amphibious Assault Ships, Trucks, Deployed Refueling Trucks and other standard structures. Consumes 2 supply drain. #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 122 #[Speed][Range][Road Use][No Crash]# [6][120][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]M[I]D[I]h[I]f[I]N[I]r[2]s[2]C[I]S[3]P[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][4] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [XB,T,F,F,T,0][HO,T,F,F,T,0][GE,T,F,F,T,0][CO,T,F,T,T,0][EL,T,F,F,T,0][EN,T,F,F,T,0][IN,T,F,F,T,0][LI,T,F,F,T,0][MA,T,F,F,T,0][MT,T,F,F,T,0][PA,T,F,F,T,0][SL,T,F,F,T,0][TK,T,F,F,F,0][TL,T,F,F,F,0][TU,T,F,F,F,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XF,T,F,F,T,0][XK,T,F,F,F,0][XO,T,F,F,T,0][XT,T,F,F,T,0][XX,T,F,F,T,0][XZ,T,F,F,T,0][ZB,T,F,F,T,0][ZF,T,F,F,T,0][ZX,T,F,F,T,0][ZZ,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][TW,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BS[K=5={S@-20|}]CO[K=20={s@20|P@-30|}]KE[K=95={S@-15|}]RD[K=95=]RX[K=95=]SA[K=95=]SC[K=95=]SH[K=85={S@-15|}]SI[K=95=]SK[K=95=]SP[K=99=]SS[K=5={S@-20|}]ST[K=95=]SY[K=99=]US[K=1={S@-20|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IU][Moor][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][HO][0][1][GE][0][1][KZ][0][1][AC][0][3][AL][0][1][AP][0][1][AR][0][1][BB][0][3][BS][0][0][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EL][0][1][EN][0][1][FY][2][1][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LI][0][1][MA][0][1][ML][0][1][MT][0][1][OR][1][3][OT][1][3][PA][0][1][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SC][0][1][SI][0][1][SK][0][1][SL][0][1][SS][0][0][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][0][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][OY][0][1][TA][0][1][AA][0][1][LA][0][1][AY][0][1][BX][1][1][FX][1][1][TW][0][1][AH][1][1][KY][0][1][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 2 #############################[Landing Craft: Moored]######################## #Type Id# IU # Names (l-s-a-desc) # Landing Craft: Moored Landing Craft: Moored IU 1 drain. #END_DESC# #Mv Sound File# s_ship.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 0 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 190 #[Speed][Range][Road Use][No Crash]# [1][120][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]K[I]M[I]N[I]s[99]S[99]r[99]P[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][4] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [XB,T,F,F,T,0][HO,T,F,F,T,0][GE,T,F,F,T,0][CO,T,F,T,T,0][EL,T,F,F,T,0][EN,T,F,F,T,0][IN,T,F,F,T,0][LI,T,F,F,T,0][MA,T,F,F,T,0][MT,T,F,F,T,0][PA,T,F,F,T,0][SL,T,F,F,T,0][TK,T,F,F,F,0][TL,T,F,F,F,0][TU,T,F,F,F,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XF,T,F,F,T,0][XK,T,F,F,F,0][XO,T,F,F,T,0][XT,T,F,F,T,0][XX,T,F,F,T,0][XZ,T,F,F,T,0][ZB,T,F,F,T,0][ZF,T,F,F,T,0][ZX,T,F,F,T,0][ZZ,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][TW,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][LR][Unmoor][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][HO][0][1][GE][0][1][KZ][0][1][AC][0][3][AL][0][1][AP][0][1][AR][0][1][BB][0][3][BS][0][0][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DP][0][1][DT][0][1][EL][0][1][EN][0][1][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LI][0][1][MA][0][1][ML][0][1][MT][0][1][OR][1][3][OT][1][3][PA][0][1][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SC][0][1][SI][0][1][SK][0][1][SL][0][1][SS][0][0][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][0][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][TA][0][1][AA][0][1][LA][0][1][AY][0][1][BX][1][1][FX][1][1][TW][0][1][AH][1][1][KY][0][1][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Transport]######################## #Type Id# TR # Names (l-s-a-desc) # Transport Transport TR <<< Transports (TR) >>> Transports are capable of carrying various unit types over water and are an effective way to capture cities on other land masses when carrying Infantry or Armor. Units on a Transport CANNOT attack off of the Transport. They must first be unloaded off the Transport onto an open square that is free of enemy units. Transports start with a hold capacity of 7; i.e., they can hold up to 3 Infantry. If they are damaged, their hold capacity is reduced by two for every increment of damage taken. If the number of Infantry held on a Transport exceed its holding capacity, the excess units are eliminated. If a Transport is sunk, all units of the Transport are destroyed as well. Transports fare poorly in combat and should be kept out of it at all costs. Since the loss of a single Transport can also result in the loss of its entire cargo, they should not go unescorted even in relatively safe areas. For similar reasons, enemy Transports are always targets of opportunity. Submarines are the bane of all Transports. Quick Facts: !!! Transports do NOT allow "bombard" type attacks from them. In other words, the units they carry CANNOT attack from within the Transport. They must first be unloaded onto open terrain that is clear of enemy units. It lacks an Air search or Surface search radar and is limited to sight for spotting enemies. Can only attack sonar buoys and Sea Helicopters with any decent chance of success. Build time greatly reduced from 30/25 down to 18/16. Combat Hit Damage - 1 Hit Points - 4 Attack - 1 Defense - 1 Sighting Range - 2 for Ground, 2 for Air, 0 for Orbital and Sub Movement Range - 120 (240) Speed - 4 / 2 (Deep / Shallow) Production/Construction Time - 18/16 (City), 27/24 (Port) Transporting Carried By - City, Port, Oiler Ship Carries - Anti Aircraft, Armor, Engineer, Flag, The General, Heavy Artillery, Infantry, Light Artillery, Long Range Missile, Short Range Nuclear Missile, Long Range Nuclear Missile, Scout Satellite, Armed Satellite, Supply Unit, Truck Portage Cost - 4 Portage Capacity - 7 #END_DESC# #Mv Sound File# EDEESTK_SHIP2_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# T QH[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 19 #[Speed][Range][Road Use][No Crash]# [8][240][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]P[I]N[I]h[I]M[I]K[I]r[I]f[I]S[2]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][7] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FG,T,F,F,F,0][HO,T,F,F,T,0][GE,T,F,F,F,0][QH,T,F,T,T,0][AL,T,F,F,T,0][AP,T,F,F,T,0][AR,T,F,F,T,0][CO,T,F,T,F,0][EL,F,F,F,T,0][EN,T,F,F,T,0][HA,T,F,F,T,0][HX,T,F,F,T,0][IN,T,F,F,T,0][JA,T,F,F,T,0][JD,T,F,F,T,0][JL,T,F,F,T,0][JO,T,F,F,T,0][JS,T,F,F,T,0][JT,T,F,F,T,0][JW,T,F,F,T,0][JX,T,F,F,T,0][LI,T,F,F,T,0][IU,T,F,F,T,0][MA,T,F,F,T,0][ML,T,F,F,T,0][MT,T,F,F,T,0][PA,T,F,F,F,0][SA,T,F,F,F,0][SC,T,F,F,F,0][SI,T,F,F,T,0][SK,T,F,F,F,0][SL,T,F,F,F,0][SP,T,F,F,F,0][ST,T,F,F,F,0][TK,T,F,F,T,0][TL,T,F,F,T,0][TM,T,F,F,F,0][TU,T,F,F,T,0][UP,T,F,F,T,0][XA,T,F,F,T,0][XE,T,F,F,F,0][XF,T,F,F,T,0][XK,T,F,F,F,0][XL,T,F,F,T,0][XM,T,F,F,T,0][XO,T,F,F,F,0][XP,T,F,F,F,0][XR,T,F,F,F,0][XT,T,F,F,T,0][XU,T,F,F,F,0][XX,T,F,F,T,0][XY,T,F,F,T,0][XZ,T,F,F,T,0][YA,T,F,F,T,0][YB,T,F,F,T,0][YE,T,F,F,T,0][YH,T,F,F,T,0][YI,T,F,F,F,0][YK,T,F,F,T,0][YN,T,F,F,T,0][YO,T,F,F,T,0][YR,T,F,F,T,0][YS,T,F,F,T,0][YT,T,F,F,T,0][YV,T,F,F,T,0][YW,T,F,F,F,0][YX,T,F,F,T,0][YY,T,F,F,T,0][ZB,T,F,F,T,0][ZF,T,F,F,T,0][ZX,T,F,F,T,0][ZY,T,F,F,T,0][ZZ,T,F,F,T,0][JH,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][TW,T,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][4][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BS[K=5=]CO[K=50=]KE[K=95=]SH[K=85=]SI[K=95=]SS[K=5=]SY[K=99=]US[K=1=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IT][Moor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][FG][0][1][HO][0][1][HH][0][1][KZ][0][1][AL][0][1][AP][0][1][AR][0][1][AW][1][3][BS][0][0][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EL][0][1][EN][0][1][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KF][1][3][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LI][0][1][LM][0][1][LN][0][1][MA][0][1][ML][0][1][MT][0][1][OR][1][3][OT][1][4][RB][0][1][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SK][0][1][SL][0][1][SM][0][1][SN][0][1][SS][0][0][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][0][VA][1][1][VG][1][1][VS][1][1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][HT][1][3][OY][0][1][TA][0][1][AA][0][1][LA][0][1][AY][0][1][BO][1][3][BX][1][1][FX][1][1][TW][0][1][FV][0][1][AH][0][1][AH][1][1][KY][0][1][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 6 #############################[Transport: Moored]######################## #Type Id# IT # Names (l-s-a-desc) # Transport: Moored Transport: Moored IT 1 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 176 #[Speed][Range][Road Use][No Crash]# [0][240][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]r[I]M[I]N[I]P[I]K[I]s[I]S[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][7] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QH,T,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][4][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][TR][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Amphibious Assault Ship]######################## #Type Id# AM # Names (l-s-a-desc) # Amphibious Assault Ship Amph Asslt Ship AM [=== [AM] AMPHIBIOUS ASSAULT SHIP ===] [= Overview =] Amphibious Assault Ships are capable of carrying a variety of infantry, non-heavy indirect fire units, amphibious mechanized units and vertical takeoff aircraft (except regular Helicopters) over water and are an effective way to capture cities on other land masses when carrying combat units. Amphibious Assault Ships have a holding capacity of 9 load points; i.e., they can hold up to 3 Marines. If they are damaged, their hold capacity is reduced for every increment of damage taken. If the number of units held on a Amphibious Assault Ship exceeds its holding capacity, the excess units are eliminated. If an Amphibious Assualt Ship is sunk, all units on it are destroyed as well. Amphibious Assualt Ships are fairly hard to kill, but fare poorly in combat and should be kept out of it. Since the loss of an Amphibious Assault Ship can also result in the loss of its entire cargo, they should not go unescorted even in relatively safe areas. Submarines are the bane of all Amphibious Assault Ships. The threat of subs leaves you no choice but to escort your Amphibious Assault Ships with at least a Corvette or two. Amphibious Assault Ships are large ships with lots of space. Since this space has not been devoted to cannons, some of it has been devoted to an extra complement of AA guns. These extra AA guns fire equivalent to an AA brigade against light bombers, Helicopters and the very low flying VTOL Figther, Fighter Bomber and Torpedo fighters. They CAN defensive fire. [= Quick Facts =] !!!- Amphibious Assault Ships DO allow bombard type attacks. This allows any ground units they carry to attack Cities straight from water. !!!- Amphibious Assault Ships CANNOT refuel all the various units they are capable of carrying. They can only refuel 'amphibious' units and aircraft. - The only fighter type aircraft that the Amphibious Assault Ship can carry is the VTOL Fighter. [= Production/Construction =] Produced By: City: 30/26 [= Movement =] Range: 270 Movment Points: 8 Shallow: 3 Deep: 2 [= Combat =] Move Attack: Hit Points: 5 Hit Damage: 1 Can Attack: Structures: SY Sea: SS(s), US(s) Air: RD, SH, KE (s) = attacking this target has suicidal odds of success. Ranged Fire: Defensive Fire: Yes Range: 1 Damage: 1 Can Hit: Air: AH, HE, FV, FB, FO, BL, BT Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 2 Cannot See: CO, SS, US, BS Air: 6 [= Transport Information =] Portage Cost: 5 Carried By: Structures: CI(r), PT(r), CK Sea: OS (r) = repairs 1 hit point / turn. Portage Capacity: 9 Carries: Land: CO, EN, MA, DM, IN, MT, PA, AA, XA, EA, XE, TA, XT, AY, SL, LA, TW, HO, XO, UP, XU, ZB, XB, ZX, XX, ZF, XF, ZZ, XZ Sea: LR, IU Air: RD, SH, AH, YK, HH, YH, FV, YV [= Miscellaneous Information =] Supply Drain: 5 #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# aa_fire.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 48 #[Speed][Range][Road Use][No Crash]# [8][270][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]r[I]P[I]N[I]M[I]K[I]S[2]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][6][-1] # Scan while loaded # F # Portage [val][cap] # [5][9] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [XB,T,F,F,T,0][HO,T,F,T,T,0][HH,T,F,T,T,0][CO,T,F,T,T,0][DM,T,F,T,T,0][EL,F,F,F,T,0][EN,T,F,T,T,0][IN,T,F,F,T,0][LI,T,F,F,T,0][LR,T,F,T,T,0][IU,T,F,T,T,0][MA,T,F,T,T,0][MT,T,F,F,T,0][PA,T,F,F,T,0][RD,T,F,T,T,0][RX,T,F,T,T,0][SH,T,F,T,T,0][SL,T,F,F,T,0][UP,T,F,T,T,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XF,T,F,F,T,0][XO,T,F,T,T,0][XT,T,F,F,T,0][XU,T,F,T,T,0][XX,T,F,F,T,0][XZ,T,F,F,T,0][YH,T,F,T,T,0][YK,T,F,T,T,0][YV,T,F,T,T,0][YY,T,F,T,T,0][ZB,T,F,F,T,0][ZF,T,F,F,T,0][ZX,T,F,F,T,0][ZZ,T,F,F,T,0][OY,T,F,T,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][TW,T,F,T,T,0][FV,T,F,T,T,0][AH,T,F,T,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][5][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BS[K=5=]CO[K=50=]KE[K=95=]RD[k=99=]RX[k=99=]SA[K=95=]SC[K=95=]SH[K=90=]SI[K=95=]SK[K=95=]SS[K=5=]ST[K=95=]SY[K=99=]US[K=1=] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # BT[X=40={K@-10|M@-10|}]FO[X=30={M@-10|K@-10|h@-5|}]FV[X=25={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[X=30={h@-5|M@-10|K@-10|}]BL[X=40={M@-10|K@-10|}]AH[X=30={h@-15|P@-15|f@-15|M@-20|}]HE[X=40={h@-10|f@-10|P@-10|M@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IM][Moor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AM][0][4][RC][0][1][FG][0][1][HO][0][1][HH][0][1][HH][1][5][GE][0][1][KZ][0][1][AC][0][5][AF][1][7][AL][0][1][AP][0][1][AR][0][1][AW][1][7][BB][0][5][BC][0][4][BS][0][0][BT][1][5][BU][0][4][CO][0][0][CV][0][3][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EC][0][4][EL][0][1][EN][0][1][FO][1][4][FY][2][5][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][3][KF][1][7][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LC][0][4][LI][0][1][LM][0][1][LN][0][1][MA][0][1][MB][0][3][ML][0][1][MT][0][1][OP][0][4][OR][1][7][OT][1][8][PA][0][1][RB][0][1][RD][1][5][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][0][1][SH][1][4][SI][0][1][SK][0][1][SL][0][1][SM][0][1][SM][2][4][SN][0][1][SP][0][1][SR][2][4][SS][0][0][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][0][VA][1][3][VG][1][3][VS][1][3][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][PB][0][3][KX][0][1][HT][1][7][OY][0][1][OY][1][5][OS][0][4][CL][0][4][CG][0][4][DD][0][3][CR][0][4][DE][0][3][SW][0][3][FA][1][4][TA][0][1][TR][0][4][AA][0][1][LA][0][1][AY][0][1][BO][1][7][BA][1][5][BX][1][1][FX][1][1][TW][0][1][FV][0][1][FV][1][4][FB][1][5][AH][0][1][AH][1][3][KY][0][1][GB][0][4][HE][0][1][HE][1][5][SU][0][3][UU][0][3][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Amphibious Assault Ship: Moored]######################## #Type Id# IM # Names (l-s-a-desc) # Amphibious Assault Ship: Moored Amph Aslt: Moored IM 2 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 177 #[Speed][Range][Road Use][No Crash]# [0][270][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]s[I]S[I]M[I]N[I]K[I]P[I]f[I]h[I]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [5][9] # Load Not Moving Only # F # Unload While Hosted Only # T # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HH,T,F,T,T,0][RD,T,F,T,T,0][RX,T,F,T,T,0][SH,T,F,T,T,0][YH,T,F,T,T,0][YK,T,F,T,T,0][YV,T,F,T,T,0][YY,T,F,T,T,0][OY,T,F,T,T,0][FV,T,F,T,T,0][AH,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][5][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][AM][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Escort Carrier]######################## #Type Id# EC # Names (l-s-a-desc) # Escort Carrier Escort Carrier EC Can only carry VTOL Fighters, Torpedo Fighters, Sea Helicopters, Hawkeyes, and Recon Drones. #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# aa_fire.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 84 #[Speed][Range][Road Use][No Crash]# [8][240][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]r[I]C[I]D[I]h[I]f[I]M[I]K[I]P[I]S[2]N[I]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][5][-1] # Scan while loaded # F # Portage [val][cap] # [4][5] # Load Not Moving Only # F # Unload While Hosted Only # T # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FO,T,F,T,T,0][HW,T,F,T,F,0][RD,T,F,T,F,0][RX,T,F,T,T,0][SH,T,F,T,F,0][YO,T,F,T,T,0][YV,T,F,T,T,0][YW,T,F,T,T,0][FV,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][4][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BS[K=5=]CO[K=50=]KE[K=95=]RD[k=99=]RX[k=99=]SA[K=95=]SC[K=95=]SH[K=90=]SI[K=95=]SK[K=95=]SS[K=5=]ST[K=95=]SY[K=99=]US[K=1=] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # BT[X=35={K@-10|M@-10|}]FO[X=25={K@-10|M@-10|h@-5|}]FV[X=20={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[X=25={h@-5|M@-10|K@-10|}]BL[X=35={K@-10|M@-10|}]AH[X=25={h@-15|f@-15|P@-15|M@-20|}]HE[X=35={h@-10|f@-10|P@-10|M@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IE][Moor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [EC][0][3][RC][0][1][FG][0][1][HO][0][1][HH][0][1][HH][1][3][GE][0][1][KZ][0][1][AC][0][5][AF][1][6][AL][0][1][AM][0][4][AP][0][1][AR][0][1][AW][1][6][BB][0][5][BC][0][4][BS][0][0][BT][1][4][BU][0][4][CO][0][0][CV][0][3][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EL][0][1][EN][0][1][FO][1][3][FY][2][4][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][2][KF][1][6][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LC][0][4][LI][0][1][LM][0][1][LN][0][1][MA][0][1][ML][0][1][MT][0][1][OP][0][3][OR][1][6][OT][1][7][PA][0][1][RB][0][1][RD][1][4][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][0][1][SH][1][3][SI][0][1][SK][0][1][SL][0][1][SM][0][1][SM][2][3][SN][0][1][SP][0][1][SR][2][3][SS][0][0][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][0][VA][1][3][VG][1][3][VS][1][3][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][HT][1][6][OY][0][1][OY][1][4][OS][0][4][CL][0][4][CG][0][4][DD][0][3][CR][0][4][DE][0][3][SW][0][3][FA][1][4][TA][0][1][TR][0][4][AA][0][1][LA][0][1][AY][0][1][BO][1][6][BA][1][4][BX][1][1][FX][1][1][TW][0][1][FV][0][1][FV][1][3][FB][1][4][AH][0][1][AH][1][2][KY][0][1][GB][0][3][HE][0][1][HE][1][3][SU][0][3][UU][0][3][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Escort Carrier: Moored]######################## #Type Id# IE # Names (l-s-a-desc) # Escort Carrier: Moored Esc Carrier: Moored IE 1 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 178 #[Speed][Range][Road Use][No Crash]# [0][240][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]s[I]f[I]h[I]S[I]M[I]K[I]P[I]r[I]N[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][5] # Load Not Moving Only # F # Unload While Hosted Only # T # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FO,T,F,T,T,0][HW,T,F,T,F,0][RD,T,F,T,F,0][RX,T,F,T,T,0][SH,T,F,T,F,0][YO,T,F,T,T,0][YV,T,F,T,T,0][YW,T,F,T,T,0][FV,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][4][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][EC][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Light Carrier]######################## #Type Id# LC # Names (l-s-a-desc) # Light Carrier Light Carrier LC <<< Light Carrier (LC) >>> Almost as hard to produce as a Cruiser, Light Carriers are a helpful part of any major fleet action. The strength of a Light Carrier lies in its ability to transport Fighters to vital areas on the map. As such, a Light Carrier and its Fighters are best used as invasion support troops, as a defensive screen for large sea task forces and as a staging area for land based Fighters to extend their range. A Light Carrier with a few Fighters on it, can also make an excellent scout force. Light Carriers can hold up to 3 Fighters at any one time. Each 2 points of damage inflicted on a Light Carrier reduces the number of Fighters it can carry by 1. Any excess Fighters over that amount at the time the damage is taken, are eliminated. Because Fighters may stay in the air for several turns, it is actually possible to base more than 3 Fighters off a single Light Carrier. This is, however, a difficult juggling feet. Light Carriers are difficult to replace and the loss of it may also mean the loss of many other units. Because of this, Light Carriers should be protected almost as well as Transports. Light Carriers function best when fully loaded with Fighters and escorted by other capital ships. Light Carriers are large ships with lots of space. Since this space has not been devoted to cannons, some of it has been devoted to an extra 1/2 complement of AA guns. These 1/2 AA guns are not nearly as good as full AA guns, but they provide additional protection against the large, unmaneuverable bomber aircraft. They CAN defensive fire. (20% vs BX, 45% vs BO, 55% vs BL, BT, AF) Quick Facts: Light Carriers are NOT nuclear and require refueling if they stay out a sea for a long time. They have a fairly long range of 125. Light Carriers CANNOT carry Light Bombers or Torpedo Bombers. They have a very good air search radar with a base spotting radius of 6 squares. Combat Hit Damage - 1 Hit Points - 6 Attack - 1 Defense - 2 Sighting Range - 2 for Ground, 6 for Air, 0 for Orbital and Sub Movement Range - 125 (250) Speed - 4 / 2 (Deep / Shallow) Production/Construction Time - 36/32 (City) Transporting Carried By - City, Port, Oiler Ship Carries - Fighter, Fighter Bomber, VTOL Fighter, Recon Drone, AWAC, Sea Helicopter. Portage Cost - 5 Portage Capacity - 7 #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# aa_fire.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 62 #[Speed][Range][Road Use][No Crash]# [8][250][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]K[I]C[I]D[I]f[I]N[I]h[I]P[I]r[I]S[2]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][6][-1] # Scan while loaded # F # Portage [val][cap] # [5][7] # Load Not Moving Only # F # Unload While Hosted Only # T # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FO,T,F,T,T,0][HW,T,F,T,F,0][RD,T,F,T,F,0][RX,T,F,T,T,0][SH,T,F,T,F,0][YB,T,F,T,T,0][YI,T,F,T,T,0][YO,T,F,T,T,0][YV,T,F,T,T,0][YW,T,F,T,T,0][FV,T,F,T,T,0][FB,T,F,T,T,0][FI,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][6][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BS[K=5=]CO[K=50=]KE[K=95=]RD[k=99=]RX[k=99=]SA[K=95=]SC[K=95=]SH[K=90=]SI[K=95=]SK[K=95=]SS[K=5=]ST[K=95=]SY[K=99=]US[K=1=] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # BT[X=40={K@-10|M@-10|}]FO[X=30={K@-10|M@-10|h@-5|}]FV[X=25={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[X=30={h@-5|M@-10|K@-10|}]BL[X=40={M@-10|K@-10|}]AH[X=30={h@-15|P@-15|f@-15|M@-20|}]HE[X=40={h@-10|f@-10|P@-10|M@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][II][Moor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [LC][0][4][RC][0][1][FG][0][1][HO][0][1][HH][0][1][HH][1][5][GE][0][1][KZ][0][1][AC][0][5][AF][1][7][AL][0][1][AM][0][4][AP][0][1][AR][0][1][AW][1][7][BB][0][5][BC][0][4][BS][0][0][BT][1][5][BU][0][4][CO][0][0][CV][0][3][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EC][0][4][EL][0][1][EN][0][1][FO][1][4][FY][2][5][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][3][KF][1][7][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LI][0][1][LM][0][1][LN][0][1][MA][0][1][MB][0][3][ML][0][1][MT][0][1][OP][0][4][OR][1][7][OT][1][8][PA][0][1][RB][0][1][RD][1][5][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][0][1][SH][1][4][SI][0][1][SK][0][1][SL][0][1][SM][0][1][SM][2][4][SN][0][1][SP][0][1][SR][2][4][SS][0][0][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][0][VA][1][3][VG][1][3][VS][1][3][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][PB][0][3][KX][0][1][HT][1][6][OY][0][1][OY][1][5][OS][0][4][CL][0][4][CG][0][4][DD][0][3][CR][0][4][DE][0][3][SW][0][3][FA][1][4][TA][0][1][TR][0][4][AA][0][1][LA][0][1][AY][0][1][BO][1][7][BA][1][5][BX][1][1][FX][1][1][TW][0][1][FV][0][1][FV][1][4][FB][1][5][AH][0][1][AH][1][3][KY][0][1][GB][0][4][HE][0][1][HE][1][5][SU][0][3][UU][0][3][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Light Carrier: Moored]######################## #Type Id# II # Names (l-s-a-desc) # Light Carrier: Moored Lt Carrier: Moored II 2 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 179 #[Speed][Range][Road Use][No Crash]# [0][270][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]S[I]s[I]r[I]f[I]h[I]M[I]N[I]P[I]K[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [5][7] # Load Not Moving Only # F # Unload While Hosted Only # T # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FO,T,F,T,T,0][HW,T,F,T,T,0][RD,T,F,T,T,0][RX,T,F,T,T,0][SH,T,F,T,T,0][YB,T,F,T,T,0][YI,T,F,T,T,0][YO,T,F,T,T,0][YV,T,F,T,T,0][YW,T,F,T,T,0][FV,T,F,T,T,0][FB,T,F,T,T,0][FI,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][6][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][LC][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Aircraft Carrier]######################## #Type Id# AC # Names (l-s-a-desc) # Aircraft Carrier Aircraft Carrier AC [=== [AC] AIRCRAFT CARRIER ===] [= Overview =] Almost as hard to produce as a Battleship, Carriers are a vital part of any major fleet action. The strength of a Carrier lies in its ability to transport Fighter type aircraft to vital areas on the map. As such, a Carrier and its Fighters are best used as invasion support troops, as a defensive screen for large sea task forces and as a staging area for land based Fighters to extend their range. A Carrier with a few Fighters on it, can also make an excellent scout force. Carriers can hold up to 4 Fighters at any one time. Each 2 points of damage inflicted on a Carrier reduces the number of Fighters it can carry. Any excess Fighters over that amount at the time the damage is taken, are eliminated. Because Fighters may stay in the air for several turns, it is actually possible to base more than 4 Fighter type aircraft off a single Carrier. This is, however, a difficult juggling feat. Carriers are difficult to replace and the loss of a Carrier may also mean the loss of many other units. Because of this, Carriers MUST be protected with escort vessels such as Corvettes and Destroyers. Carriers function best when fully loaded with Fighter type aircraft and escorted by other combat ships. Aircraft Carriers are large ships with lots of space. Since this space has not been devoted to cannons, some of it has been devoted to an extra complement of AA guns. These extra AA guns fire equivalent to an AA brigade against light bombers, Helicopters and the very low flying VTOL Figther, Fighter Bomber and Torpedo fighters. They CAN defensive fire. [= Quick Facts =] !!!- Carriers must use the "Launch" command ('B' Key) in order to use the aircraft they carry. - Carriers have the MOST powerful air/surface search radar carried by a mobile ground level unit. It allows them to spot Fighters 7 squares away. - Carriers are nuclear powered and do not require fuel. [= Production/Construction =] Produced By: City: 48/43 [= Movement =] Range: Unlimited Movment Points: 9 Shallow: 4 Deep: 2 [= Combat =] Move Attack: Hit Points: 8 Hit Damage: 1 Can Attack: Structures: SY Sea: SS(s), US(s) Air: RD, SH, KE (s) = attacking this target has suicidal odds of success. Ranged Fire: Defensive Fire: Yes Range: 1 Damage: 1 Can Hit: Air: AH, HE, FV, FB, FO, BL, BT Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 2 Cannot See: CO, SS, US, BS Air: 7 [= Transport Information =] Portage Cost: 6 Carried By: Structures: CI(r), PT(r), CK Sea: OS (r) = repairs 1 hit point / turn. Portage Capacity: 9 Carries: Air: RD, HW, FV, YV, FO, YO, FI, YI, FB, YB, SH [= Miscellaneous Information =] Supply Drain: 5 #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# aa_fire.wav #D Sound File# huge_explosion.wav #Class Info# 2 #Producer Info# F NULL #Constructor Info# T NULL #Repair Info# NULL #Icon Data# 6 #[Speed][Range][Road Use][No Crash]# [9][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]P[I]N[I]h[I]M[I]K[I]r[I]f[I]S[2]s[4] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][7][-1] # Scan while loaded # F # Portage [val][cap] # [6][9] # Load Not Moving Only # F # Unload While Hosted Only # T # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FO,T,F,T,T,0][HW,T,F,T,F,0][RD,T,F,T,F,0][RX,T,F,T,T,0][SH,T,F,T,F,0][YB,T,F,T,T,0][YI,T,F,T,T,0][YO,T,F,T,T,0][YV,T,F,T,T,0][YW,T,F,T,T,0][FV,T,F,T,T,0][FB,T,F,T,T,0][FI,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][8][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BS[K=5=]CO[K=50=]KE[K=95=]RD[k=99=]RX[k=99=]SA[K=95=]SC[K=95=]SH[K=90=]SI[K=95=]SK[K=95=]SS[K=5=]ST[K=95=]SY[K=99=]US[K=1=] # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # BT[X=45={K@-10|M@-10|}]FO[X=35={M@-10|K@-10|h@-5|}]FV[X=30={h@-10|K@-15|M@-15|f@-5|P@-5|}]FB[X=35={M@-10|h@-5|K@-10|}]BL[X=45={M@-10|K@-10|}]AH[X=35={h@-15|P@-15|f@-15|M@-20|}]HE[X=45={h@-10|f@-10|P@-10|M@-15|}] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IA][Moor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][6][RC][0][1][FG][0][1][HO][0][1][HH][0][1][HH][1][6][GE][0][1][KZ][0][1][AF][1][8][AL][0][1][AM][0][5][AP][0][1][AR][0][1][AW][1][8][BB][0][6][BC][0][5][BS][0][0][BT][1][6][BU][0][5][CO][0][0][CV][0][3][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EC][0][5][EL][0][1][EN][0][1][FO][1][5][FY][2][6][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][3][KF][1][8][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LC][0][5][LI][0][1][LM][0][1][LN][0][1][LR][0][3][IU][0][3][MA][0][1][MB][0][3][ML][0][1][MT][0][1][OP][0][5][OR][1][8][OT][1][9][PA][0][1][RB][0][1][RD][1][5][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SB][0][4][SC][0][1][SH][1][5][SI][0][1][SK][0][1][SL][0][1][SM][0][1][SM][2][5][SN][0][1][SP][0][1][SR][2][4][SS][0][0][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][0][VA][1][4][VG][1][4][VS][1][4][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZZ][0][1][PB][0][3][KX][0][1][HT][1][8][OY][0][1][OY][1][6][OS][0][5][CL][0][5][CG][0][5][DD][0][4][CR][0][5][DE][0][4][SW][0][4][FA][1][5][TA][0][1][TR][0][5][AA][0][1][LA][0][1][AY][0][1][BO][1][8][BA][1][6][BX][1][1][FX][1][1][TW][0][1][FV][0][1][FV][1][5][FB][1][6][AH][0][1][AH][1][3][KY][0][1][GB][0][4][HE][0][1][HE][1][6][SU][0][4][UU][0][4][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Aircraft Carrier: Moored]######################## #Type Id# IA # Names (l-s-a-desc) # Aircraft Carrier: Moored Air Carrier: Moored IA #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# huge_explosion.wav #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 180 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]D[I]C[I]S[I]s[I]r[I]f[I]h[I]M[I]N[I]P[I]K[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [6][9] # Load Not Moving Only # F # Unload While Hosted Only # T # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FO,T,F,T,T,0][HW,T,F,T,F,0][RD,T,F,T,F,0][RX,T,F,T,T,0][SH,T,F,T,F,0][YB,T,F,T,T,0][YI,T,F,T,T,0][YO,T,F,T,T,0][YV,T,F,T,T,0][YW,T,F,T,T,0][FV,T,F,T,T,0][FB,T,F,T,T,0][FI,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][8][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][AC][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Scout Satellite]######################## #Type Id# SC # Names (l-s-a-desc) # Scout Satellite Scout Satellite SC <<< Scout Satellite (SC) >>> The Scout satellite is an orbital unit with a large ground visual range, the ultimate in exploration technology. When not in orbit the Scout Satellite is incapable of moving on its own. It must be launched from a city. The Scout Satellite is capable of sacrificially attacking other orbital units by ramming them directly. The Scout Satellite does not spot all units the same within a given level. It has a harder time seeing small things like trucks, sonar buoys, or things that are close to the ground like helicopters. Also, Scout Satellites have a terrible orbital spotting range of 1. Quick Facts: Watch out for cities, air bases, radar towers, and AWACs. These units can see the Scout Satellite. (2 for cites and air bases, 1 for radar towers and AWACs) Scout Satellites can be shot down by all of the heavy missiles and Armed Satellites. Scout Satellites carry an explosive charge on board and are great at killing other orbital units if they can manage to ram them. Combat Hit Damage - 1 Hit Points - 1 Attack - 0 Defense - 1 Sighting Range - 1 for Orbital, 2 Air, and 6 Ground, 0 for Sub Movement Range - NA Speed - 5 Production/Construction Time - 20/18 (City) Transporting Carried By - Transport, Seabee, Truck, Port, Airbase, Fort, Air Transport, City Carries - nothing Portage Cost - 1 Portage Capacity - none #END_DESC# #Mv Sound File# EDEESTK_SC_MV #F Sound File# EDEESTK_HA_DF #D Sound File# EDEESTK_ME_DIE #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 11 #[Speed][Range][Road Use][No Crash]# [5][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][6][2][1] # Scan while loaded # F # Portage [val][cap] # [1][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # SC[K=95=]LM[K=35=]LN[K=20=]OR[K=70=]OT[K=70=]SA[K=90=]SI[K=95=]SK[K=80=]SN[K=35=]ST[K=90=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [100][100] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [SC][0][-1][FG][0][4][HH][0][5][BS][0][0][CO][0][0][DL][0][5][DO][0][-1][KL][0][4][KM][0][5][KU][0][4][KW][0][5][LM][0][-1][LN][0][-1][RX][1][1][SA][0][-1][SH][0][4][SI][0][-1][SK][0][-1][SN][0][-1][SP][0][4][SS][0][0][ST][0][-1][SY][0][4][TL][0][5][TU][0][5][US][0][0][VA][1][1][VG][1][1][VS][1][1][XA][0][4][XE][0][4][XF][0][5][XK][0][5][XL][0][5][XM][0][5][XO][0][5][XP][0][5][XR][0][5][XT][0][4][XU][0][5][XX][0][5][XY][0][5][XZ][0][5][OY][0][5][TA][0][5][AA][0][5][BX][1][1][FX][1][1][FV][0][4][AH][0][4][HE][0][5][EA][0][5] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Advanced Satellite]######################## #Type Id# SA # Names (l-s-a-desc) # Advanced Satellite Adv Satellite SA Speed 5, drain 1. 9 Ground, 3 Air, 2 Orbital spotting. #END_DESC# #Mv Sound File# EDEESTK_SC_MV #F Sound File# EDEESTK_HA_DF #D Sound File# EDEESTK_ME_DIE #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 87 #[Speed][Range][Road Use][No Crash]# [5][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][9][3][2] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # SA[K=95=]LM[K=45=]LN[K=30=]OR[K=80=]OT[K=80=]SC[K=99=]SI[K=99=]SK[K=90=]SN[K=45=]ST[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [100][100] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [SA][0][-1][FG][0][6][HH][0][7][BS][0][1][CO][0][1][DL][0][8][DO][0][0][KL][0][7][KM][0][8][KU][0][7][KW][0][8][LM][0][-1][LN][0][-1][RX][1][2][SC][0][-1][SH][0][6][SI][0][-1][SK][0][-1][SN][0][-1][SP][0][6][SS][0][1][ST][0][-1][SY][0][6][TL][0][8][TU][0][8][US][0][1][VA][1][2][VG][1][2][VS][1][2][XA][0][7][XE][0][7][XF][0][8][XK][0][8][XL][0][8][XM][0][8][XO][0][8][XP][0][8][XR][0][8][XT][0][7][XU][0][8][XX][0][8][XY][0][8][XZ][0][8][OY][0][7][TA][0][8][AA][0][8][BX][1][2][FX][1][2][FV][0][6][AH][0][6][HE][0][7][EA][0][8] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Missile Satellite]######################## #Type Id# SI # Names (l-s-a-desc) # Missile Satellite Missile Satellite SI Speed 5, drain 0, missile range 7. Carries 3x Anti-Orbital Missiles (VO). #END_DESC# #Mv Sound File# EDEESTK_SC_MV #F Sound File# EDEESTK_HA_DF #D Sound File# EDEESTK_ME_DIE #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 204 #[Speed][Range][Road Use][No Crash]# [5][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][3][6] # Scan while loaded # F # Portage [val][cap] # [1][3] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # SI[K=95=]LM[K=35=]LN[K=20=]OR[K=70=]OT[K=70=]SA[K=90=]SC[K=95=]SK[K=80=]SN[K=35=]ST[K=90=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [100][100] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [SI][2][4][SI][0][-1][HH][0][-1][BS][0][-1][CO][0][-1][DL][0][-1][DO][0][-1][KE][1][0][KL][0][-1][KU][0][-1][KW][0][-1][LM][0][-1][LN][0][-1][RX][1][2][SA][0][-1][SC][2][4][SC][0][-1][SH][0][-1][SK][0][-1][SM][0][-1][SM][2][4][SN][0][-1][SP][0][-1][SR][2][4][SS][0][-1][ST][0][-1][SY][0][-1][US][0][-1][VA][1][2][VG][1][2][VO][2][4][VS][1][2][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XY][0][-1][XZ][0][-1][OY][0][-1][TA][0][-1][AA][0][-1][BX][1][2][FX][1][2][FV][0][-1][AH][0][-1][AH][1][1][HE][0][-1][EA][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Armed Satellite]######################## #Type Id# ST # Names (l-s-a-desc) # Armed Satellite Armed Satellite ST <<< Armed Satellite (ST) >>> The Armed Satellite is very different from a Scout Satellite. It is an orbital defense satellite with a range fire capable laser. It is only able to attack other orbital units. It's spotting properties are radically different from the Scout Satellite. It's orbital and air spotting is much better, but its gound spotting is MUCH worse. It has a very good orbital spotting range of 9. The Armed Satellite is capable of defensive fire, and with it's long reach of 5 makes an excellent defender against missile attacks on your cities. When you need to move and shoot in the same turn, the Armed Satellite can lauch 1x Anti-Orbital Missiles as well. Quick Facts: IMPORTANT: Be aware that the Armed Satellite CAN fire upon heavy missiles that have re-entered. They are nearly guarrenteed to hit any missile they can manage to move attack. Armed Satellites have really poor ground spotting ability. If your after recon, don't build this unit. Watch out for cities, radar towers, and SR-71 Blackbirds. These units can see the Armed Satellite. Combat Hit Damage - 1 Hit Points - 1 Attack - 2 Defense - 2 Range Fire Range - 5 Range Fire Damage - 1 Sighting Range - 9 for Orbital, 1 Ground, and 5 Air, 0 for Sub Movement Range - NA Speed - 5 Production/Construction Time - 30/27 (City) Transporting Carried By - Transport, Seabee, Truck, Port, Airbase, Fort, Air Transport, City Carries - Anti-Orbital Missile Portage Cost - 2 Portage Capacity - 1 #END_DESC# #Mv Sound File# EDEESTK_SC_MV #F Sound File# EDEESTK_ST_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 29 #[Speed][Range][Road Use][No Crash]# [5][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][5][9] # Scan while loaded # F # Portage [val][cap] # [2][1] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # ST[K=50=]SK[K=40=] # Range Fire - [range][damage][stealth fire][no tire] # [5][1][T][T] # Range Attacks - unit type[attack data] # ST[X=70=]FY[X=40=]LM[X=80=]LN[X=75=]OR[X=90=]OT[X=85=]SA[X=70=]SC[X=80=]SI[X=80=]SK[X=60=]SM[X=85=]SN[X=80=]SR[X=40=]VO[X=40=] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [100][100] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [ST][0][-1][HH][0][0][BS][0][-1][CO][0][-1][DL][0][0][DO][0][-1][FT][0][2][KE][1][2][KL][0][0][KU][0][0][KW][0][0][LM][0][-1][LN][0][-1][RX][1][4][SA][0][-1][SC][0][-1][SC][2][6][SH][0][0][SI][2][6][SI][0][-1][SK][0][-1][SM][0][-1][SM][2][6][SN][0][-1][SP][0][0][SR][2][6][SS][0][-1][SY][0][-1][US][0][-1][VA][1][4][VG][1][4][VO][2][6][VS][1][4][XA][0][-1][XE][0][-1][XF][0][0][XK][0][0][XL][0][0][XM][0][0][XO][0][0][XP][0][0][XR][0][0][XT][0][-1][XU][0][0][XX][0][0][XY][0][0][XZ][0][0][OY][0][0][TA][0][0][AA][0][0][BX][1][4][FX][1][4][FV][0][-1][AH][1][3][AH][0][-1][HE][0][0][CI][0][2][EA][0][0] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Killer Satellite]######################## #Type Id# SK # Names (l-s-a-desc) # Killer Satellite Killer Satellite SK Speed 6, fire range 6, supply drain 1. #END_DESC# #Mv Sound File# EDEESTK_SC_MV #F Sound File# EDEESTK_ST_FIRE #D Sound File# EDEESTK_ME_DIE #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 88 #[Speed][Range][Road Use][No Crash]# [6][0][F][T] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][7][12] # Scan while loaded # F # Portage [val][cap] # [2][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # SK[K=50=]ST[K=60=] # Range Fire - [range][damage][stealth fire][no tire] # [6][1][T][T] # Range Attacks - unit type[attack data] # SK[X=70=]FY[X=60=]LM[X=90=]LN[X=85=]OR[X=95=]OT[X=90=]SA[X=80=]SC[X=90=]SI[X=90=]SM[X=95=]SN[X=90=]SR[X=60=]ST[X=80=]VO[X=60=] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [100][100] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [SK][0][-1][HH][0][1][BS][0][-1][CO][0][-1][DL][0][1][DO][0][-1][FT][0][3][KE][1][3][KL][0][1][KU][0][1][KW][0][1][LM][0][-1][LN][0][-1][RX][1][6][SA][0][-1][SC][0][-1][SC][2][8][SH][0][1][SI][2][8][SI][0][-1][SM][0][-1][SM][2][8][SN][0][-1][SP][0][1][SR][2][8][SS][0][-1][ST][0][-1][SY][0][0][US][0][-1][VA][1][6][VG][1][6][VO][2][8][VS][1][6][XA][0][0][XE][0][0][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][0][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][OY][0][1][TA][0][1][AA][0][1][BX][1][6][FX][1][6][FV][0][0][AH][0][0][AH][1][5][HE][0][1][CI][0][3][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Orbital Retriever]######################## #Type Id# OR # Names (l-s-a-desc) # Orbital Retriever Orbital Retriever OR #END_DESC# #Mv Sound File# EDEESTK_MI_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 90 #[Speed][Range][Road Use][No Crash]# [9][9][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][4][-1][3] # Scan while loaded # F # Portage [val][cap] # [4][4] # Load Not Moving Only # F # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [SA,T,F,F,T,0][SC,T,F,F,T,0][SI,T,F,F,T,0][SK,T,F,F,T,0][ST,T,F,F,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [8][0][0][0][0] # Can Reenter # T # Reentry [speed][range][cost] # [2][1][1] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YR][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][-1][HO][0][-1][HH][0][-1][GE][0][-1][HP][0][-1][KZ][0][-1][AB][0][-1][AC][0][-1][AL][0][-1][AM][0][-1][AP][0][-1][AR][0][-1][BB][0][-1][BC][0][-1][BS][0][-1][BU][0][-1][CK][0][-1][CO][0][-1][CV][0][-1][DI][0][-1][DL][0][-1][DM][0][-1][DN][0][-1][DO][0][-1][DP][0][-1][DT][0][-1][EC][0][-1][EL][0][-1][EN][0][-1][FC][0][-1][FT][0][-1][HA][0][-1][HF][0][-1][HX][0][-1][IN][0][-1][KA][0][-1][KB][0][-1][KL][0][-1][KM][0][-1][KR][0][-1][KS][0][-1][KU][0][-1][KV][0][-1][KW][0][-1][LC][0][-1][LI][0][-1][LM][0][-1][LN][0][-1][LR][0][-1][IU][0][-1][LS][0][-1][MA][0][-1][MB][0][-1][MF][0][-1][ML][0][-1][DK][0][-1][MP][0][-1][MT][0][-1][ND][0][-1][NF][0][-1][NH][0][-1][NW][0][-1][OF][0][-1][OP][0][-1][PA][0][-1][RB][0][-1][RR][0][-1][RS][0][-1][RT][0][-1][RX][1][1][SA][0][-1][SB][0][-1][SC][0][-1][SH][0][-1][SI][0][-1][SK][0][-1][SL][0][-1][SM][0][-1][SN][0][-1][SP][0][-1][SS][0][-1][ST][0][-1][SY][0][0][TF][0][-1][TK][0][-1][TL][0][-1][TM][0][-1][TS][0][-1][TU][0][-1][TY][0][-1][TZ][0][-1][UP][0][-1][US][0][-1][WD][0][-1][WH][0][-1][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XY][0][-1][XZ][0][-1][ZB][0][-1][ZF][0][-1][ZX][0][-1][ZY][0][-1][ZZ][0][-1][PB][0][-1][PT][0][-1][KX][0][-1][OY][0][-1][OS][0][-1][CL][0][-1][CG][0][-1][DD][0][-1][CR][0][-1][DE][0][-1][SW][0][-1][TA][0][-1][TR][0][-1][AA][0][-1][LA][0][-1][AY][0][-1][TW][0][-1][AH][0][-1][KY][0][-1][GB][0][-1][HE][0][-1][SU][0][-1][UU][0][-1][CI][0][2][EA][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Orbital Retriever: Packed]######################## #Type Id# YR # Names (l-s-a-desc) # Orbital Retriever: Packed Orb Ret: Packed YR #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# huge_explosion.wav #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 157 #[Speed][Range][Road Use][No Crash]# [0][9][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]N[I]M[I]K[I]P[I]r[I]s[I]S[I]C[I]D[I]f[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][OR][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Orbital Transport]######################## #Type Id# OT # Names (l-s-a-desc) # Orbital Transport Orbital Transport OT <<< Orbital Transport (OT) >>> The Orbital Transport is a space going cargo craft that can move things around FAST. They can carry 4 load points worth of equipment, but they compensate for this relatively small load by being able to move heavy equipment like Armor and Heavy Artillery around at a speed of 9! The Orbital Transport requires a MASSIVE amount of fuel to operate and therefore consumes 12 supply points per turn. It is hard to miss a bright, very fast moving fireball hurtling through the sky which is what the Orbital Transport looks like. Of all the units, the Orbital Transport is the easiest to spot once it re-enters. It is spotted equivalent to a Strategic Bomber +1 sqare. Quick Facts: IMPORTANT: In order to land the Orbital Transport, you must MANUALLY command it to land using the "Land" command. ('A' Key) Landing this way consumes 1 movement point, so be sure you have at least 1 movement point left when you land or your Orbital Transport will crash! The Orbital Transport CANNOT carry Infantry units. They cannot withstand the G-Forces like hardware can. The Orbital Transport has very deceptive spotting characteristics. It can see the ground 4 squares out, but it can't actually see any units at the ground level other than Cites (2 squares), Air Bases (1 square), and Ports (1 square). Also, in the Orbital Plane, it can only see Satellites at 1 sqaure, and Long Range Missiles / Short Range Nukes at 2 sqaures. Obital Transport are huge defensless targets which are easily killed by Fighter aircraft and Armed Satellites. ** Fighter Aircraft won't work, they cannot engage ** re-entry level units. Combat Hit Damage - 1 Hit Points - 2 Attack - 0 Defense - 0 Sighting Range - 4 for Ground, 0 for Air, 4 for Orbital, 0 for Sub Movement Range - 9 turns in orbit, 1 turn in reentry Speed - 9 in orbit, 2 in re-entry, 1 to re-enter atmosphere. Production/Construction Time - 30/27 (City) Transporting Carried By - City, Air Base Carries - All mech units, all missiles, Supply Unit, Satellites. Portage Cost - 5 Portage Capacity - 4 #END_DESC# #Mv Sound File# EDEESTK_MI_MV #F Sound File# s_lufire1.wav #D Sound File# huge_explosion.wav #Class Info# 4 #Producer Info# T QS[2,2]QH[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 61 #[Speed][Range][Road Use][No Crash]# [9][9][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][4][-1][3] # Scan while loaded # F # Portage [val][cap] # [5][4] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,T,T,0][QH,T,F,T,T,0][HA,T,F,F,T,0][HX,T,F,F,T,0][JD,T,F,F,T,0][JL,T,F,F,T,0][JS,T,F,F,T,0][JT,T,F,F,T,0][KB,T,F,F,T,0][LM,T,F,F,T,0][LN,T,F,F,T,0][NB,T,T,F,F,0][SA,T,F,F,T,0][SC,T,F,F,T,0][SI,T,F,F,T,0][SK,T,F,F,T,0][SL,T,F,F,F,0][SM,T,F,F,T,0][SN,T,F,F,T,0][SP,T,F,F,F,0][ST,T,F,F,T,0][TL,F,F,F,F,0][TM,T,F,F,F,0][TU,F,F,F,F,0][VA,T,F,F,F,0][VG,T,F,F,F,0][VO,T,F,F,F,0][VS,T,F,F,F,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XF,T,F,F,T,0][XK,T,F,F,T,0][XL,T,F,F,T,0][XM,T,F,F,T,0][XO,T,F,F,T,0][XP,T,F,F,T,0][XR,T,F,F,T,0][XT,T,F,F,T,0][XU,T,F,F,T,0][XX,T,F,F,T,0][XY,T,F,F,T,0][XZ,T,F,F,T,0][YA,T,F,F,T,0][YB,T,F,F,T,0][YE,T,F,F,T,0][YH,T,F,F,T,0][YI,T,F,F,T,0][YK,T,F,F,T,0][YN,T,F,F,T,0][YO,T,F,F,T,0][YV,T,F,F,T,0][YW,T,F,F,T,0][YX,T,F,F,T,0][YY,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][TW,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [12][0][0][0][0] # Can Reenter # T # Reentry [speed][range][cost] # [2][1][1] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][YT][Pack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][-1][HO][0][-1][HH][0][-1][GE][0][-1][HP][0][-1][KZ][0][-1][AB][0][-1][AC][0][-1][AL][0][-1][AM][0][-1][AP][0][-1][AR][0][-1][BB][0][-1][BC][0][-1][BS][0][-1][BU][0][-1][CK][0][-1][CO][0][-1][CV][0][-1][DI][0][-1][DL][0][-1][DM][0][-1][DN][0][-1][DO][0][-1][DP][0][-1][DT][0][-1][EC][0][-1][EL][0][-1][EN][0][-1][FC][0][-1][FT][0][-1][HA][0][-1][HF][0][-1][HX][0][-1][IN][0][-1][KA][0][-1][KB][0][-1][KL][0][-1][KM][0][-1][KR][0][-1][KS][0][-1][KU][0][-1][KV][0][-1][KW][0][-1][LC][0][-1][LI][0][-1][LM][0][-1][LN][0][-1][LR][0][-1][IU][0][-1][LS][0][-1][MA][0][-1][MB][0][-1][MF][0][-1][ML][0][-1][DK][0][-1][MP][0][-1][MT][0][-1][ND][0][-1][NF][0][-1][NH][0][-1][NW][0][-1][OF][0][-1][OP][0][-1][PA][0][-1][RB][0][-1][RR][0][-1][RS][0][-1][RT][0][-1][RX][1][1][SA][0][-1][SB][0][-1][SC][0][-1][SH][0][-1][SI][0][-1][SK][0][-1][SL][0][-1][SM][0][-1][SN][0][-1][SP][0][-1][SS][0][-1][ST][0][-1][SY][0][0][TF][0][-1][TK][0][-1][TL][0][-1][TM][0][-1][TS][0][-1][TU][0][-1][TY][0][-1][TZ][0][-1][UP][0][-1][US][0][-1][WD][0][-1][WH][0][-1][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XY][0][-1][XZ][0][-1][ZB][0][-1][ZF][0][-1][ZX][0][-1][ZY][0][-1][ZZ][0][-1][PB][0][-1][PT][0][-1][KX][0][-1][OY][0][-1][OS][0][-1][CL][0][-1][CG][0][-1][DD][0][-1][CR][0][-1][DE][0][-1][SW][0][-1][TA][0][-1][TR][0][-1][AA][0][-1][LA][0][-1][AY][0][-1][TW][0][-1][AH][0][-1][KY][0][-1][GB][0][-1][HE][0][-1][SU][0][-1][UU][0][-1][CI][0][2][EA][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Orbital Transport: Packed]######################## #Type Id# YT # Names (l-s-a-desc) # Orbital Transport: Packed Orb Trans: Packed YT #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# huge_explosion.wav #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 156 #[Speed][Range][Road Use][No Crash]# [0][9][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]h[I]f[I]K[I]M[I]N[I]P[I]S[I]s[I]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [5][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][OT][Unpack][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Launching Truck]######################## #Type Id# TL # Names (l-s-a-desc) # Launching Truck Launching Truck TL <<< Launching Truck (TL) >>> The launching truck is a truck that has been re-configured to carry/launch heavy missiles, anti-ground missiles and satellties, The launching truck itself is incapable of direct combat. The launching truck has a small profile and is difficult to spot, even from the air. Most things can only see it at a distance of 1. The launching truck is "helpless" vs many units and gets NO COMBAT bonus from terrain vs armored units and air units. It does get terrain bonuses vs ranged fire % chance to hit though. Quick facts: Launching Trucks consume 2 supply drain. The Launching Truck has a speed of 4 though this gets cut down by any kind of terrain other than clear. Combat Hit Damage - 1 Hit Points - 1 Attack - 0 Defense - 0 Sighting Range - 1 for Ground, 2 for Air, 0 for Orbital and Sub Movement Range - 60 Speed - 4 Production/Construction Time - 8/7 (CI) Transporting Carried By - Transport, Seabee, Heavy Truck, Port, Airbase, Amphibious Assault Ship, Fort, City, Heavy Helicopter, Warehouse. Carries - Long Range Missile, Short Range Nuke, VTOL Fighter, all Helicopters, Patrol Boat. Portage Cost - 2 Portage Capacity - 2 #END_DESC# #Mv Sound File# EDEESTK_TK_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# T NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 70 #[Speed][Range][Road Use][No Crash]# [4][60][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]r[I]C[1]f[2]h[2]M[99]P[99]N[3]D[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [LM,T,F,F,T,0][SA,T,F,F,F,0][SC,T,F,F,F,0][SI,T,F,F,T,0][SK,T,F,F,F,0][SM,T,F,F,T,0][SN,T,F,F,T,0][ST,T,F,F,F,0][VG,T,F,T,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={M@-20|h@-10|r@-10|N@-15|f@-30|P@-40|}]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]ST[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][KL][Deploy Launcher][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][0][1][FX][0][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Launching Truck: Deployed]######################## #Type Id# KL # Names (l-s-a-desc) # Launching Truck: Deployed Lchg Trk: Deployed KL Consumes 1 supply drain. Orbital spotting range of 2. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 92 #[Speed][Range][Road Use][No Crash]# [1][60][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]r[I]C[99]D[99]P[99]M[99]f[99]h[99]N[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][2] # Scan while loaded # F # Portage [val][cap] # [2][2] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [LM,T,F,F,T,0][SA,T,F,F,F,0][SC,T,F,F,F,0][SI,T,F,F,T,0][SK,T,F,F,F,0][SM,T,F,F,T,0][SN,T,F,F,T,0][ST,T,F,F,F,0][VG,T,F,T,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][TL][Close Launcher][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Heavy Missile Truck]######################## #Type Id# TM # Names (l-s-a-desc) # Heavy Missile Truck Hvy Msl Truck TM <<< Heavy Missile Truck (TM) >>> The Heavy Missile Truck is capable of many things except direct combat. It can refuel, transport, and launch satellites, anti-ground missiles and all heavy missiles, even Long Range Nukes! The Heavy Missile Truck is "helpless" vs many units and gets NO COMBAT bonus from terrain vs mechanized units, ships or bombers. It does have a very limited ability to defend itself from non-bomber air attack and gets terrain bonuses vs air units, infantry units, and ranged fire. The Heavy Missile Truck can take 2 hits which doesn't help much vs mech units, but does matter vs Infantry and air units, especially if the Heavy Missile Truck can use a road to get up into a mountain or into a forest. The Heavy Missile Truck is HUGE and can barely move through forests, but since it's so big and moves on treads, it can move through snow without any movement penalty. Hills slow them down a bit. Quick facts: The Heavy Missile Truck and Missile Carriage provide the only way to move Long Range Nuclear Missiles around. It occupies 3 load slots and can carry 4 load points. (4x VG/VO/SM, 4x LM/SN, 1x LN) These can be loaded with their missiles onto Transports to give you the ability to launch heavy missiles from the sea surface. Combat Hit Damage - 1 Hit Points - 2 Attack - 0 Defense - 0 Sighting Range - 1 for Ground, 2 for Air, 3 for Orbital, 0 for Sub Movement Range - 60 Speed - 2 Production/Construction Time - 12/10 (City) Transporting Carried By - Amphibious Assult Ship, City, Fort, Port, Airbase, Warehouse. Carries - All Missiles Portage Cost - 3 Portage Capacity - 4 #END_DESC# #Mv Sound File# s_army.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# T NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 50 #[Speed][Range][Road Use][No Crash]# [3][60][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]r[I]C[1]D[1]N[1]s[I]S[I]M[99]P[99]f[3]h[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][4] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [LM,T,F,F,T,0][LN,T,F,F,T,0][SA,T,F,F,F,0][SC,T,F,F,F,0][SI,T,F,F,T,0][SK,T,F,F,F,0][SM,T,F,F,T,0][SN,T,F,F,T,0][ST,T,F,F,F,0][VG,T,F,T,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={M@-20|r@-10|P@-40|f@-30|}]DO[K=5={r@-10|P@-40|M@-20|f@-30|}]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]ST[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][KM][Deploy Launcher][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Heavy Missile Truck: Deployed]######################## #Type Id# KM # Names (l-s-a-desc) # Heavy Missile Truck: Deployed Hvy Msl Trk: Deployed KM Consumes 2 supply drain. Orbital spotting range of 3. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 95 #[Speed][Range][Road Use][No Crash]# [1][60][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]S[I]K[I]s[I]r[I]C[99]D[99]M[99]N[99]P[99]f[99]h[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][3] # Scan while loaded # F # Portage [val][cap] # [3][4] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [LM,T,F,F,T,0][LN,T,F,F,T,0][SA,T,F,F,F,0][SC,T,F,F,F,0][SI,T,F,F,T,0][SK,T,F,F,F,0][SM,T,F,F,T,0][SN,T,F,F,T,0][ST,T,F,F,F,0][VG,T,F,T,T,0][VO,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][TM][Close Launcher][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SC][2][2][SI][2][2][SR][2][2][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VO][2][2][VS][1][1][BX][1][1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Truck]######################## #Type Id# TK # Names (l-s-a-desc) # Truck Truck TK [=== [TK] TRUCK ===] [= Overview =] Truck are used to move units around more quickly, both offensively, defensively and in a utility sense. They have a relatively large load capacity of 6 which can be used to move alot of cargo. Once it has "produced" a missile carriage: small (QS), a Truck can even carry small missiles into and out of a Missile Factory. A missile carriage: heavy (QH) or missile carriage: universal (QU) can be used to move heavy missiles around on a Truck. It takes time to unload in the field which is represented by the fact that trucks CANNOT "Unload" their loads, ONLY "Drop" their loads. This means any load a truck is carrying cannot move in the same turn as the truck. The truck is "helpless" vs many units and gets NO COMBAT bonus from terrain vs armored units and air units. It does get terrain bonuses vs ranged fire % chance to hit though. [= Quick Facts =] !!!- Trucks CANNOT "unload" their cargo, they must "drop" it. This means nothing can move off of a Truck, only dropped under it. !!!- Trucks can move small missiles into and out of a Missile Factory. (This requires theTruck having "produced" a Missile Carriage: Small (QS)) !!!- Trucks must produce a missile carriage before they can carry any small or heavy missiles. They can produce 2 kinds of carriages, small (QS) or heavy (QH). These only take 2 turns to produce but can only be produced out in open ground. The Truck must be UN- HOSTED. !!!- Trucks's must "morph" into a "packed" Truck (XK) before they can be loaded onto any kind of Air Transport, Heavy Helicopter, Seabee or Orbital Transport. They CANNOT carry anything in this morphed version except for their missile carriages so be sure that they are EMPTY of any units before you give them the morph command, or such units will be DESTROYED. - The Truck has a speed of 4 though this gets cut down by any kind of terrain other than clear. - Trucks CANNOT move into rivers, swamps, or mountains without the help of a road. - The Truck has a range of 60 and requires fuel. It can be refueld by Cities, "deployed" Refueling Trucks, Weapons Depots, and Warehouses. [= Production/Construction =] Produced By: City: 8/7 Warehouse: 16/14 [= Movement =] Roads: Yes Range: 60 Movement Points: 3 Clear: 1 Desert, Forest, Hills: 2 Snow: 3 Mountians: Droppable Refueled By: Structures: CI, FT, WH Land: KU [= Combat =] Move Attack: Hit Points: 2 Hit Damage: 1 Can Attack: Land: CO(s) (s) = attacking this target has suicidal odds of success. Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 2 Cannot See: FX, BX [= Transport Information =] Portage Cost: 3 Carried By: Structures: CI, LS, AB, DK, PT, TS, FT, WH Land: TK, KU Sea: LR, TR, AM Portage Capacity: 6 Carries: Misc: QS(VA, VS, VG, VO), QH(SM, LM, SN, LN, VO), QU(all missiles), SP Sea: GB, PB, MB, LR Air: SH, HE, HH, AH, FV, RD Cannot Carry: Land: KL, KS, KV, KY, KW, KU, KM, KA [= Miscellaneous Information =] Supply Drain: 4 Morphs Into: XK #END_DESC# #Mv Sound File# EDEESTK_TK_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# T QS[2,2]QH[2,2]QU[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 4 #[Speed][Range][Road Use][No Crash]# [4][60][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]S[I]s[I]h[2]D[2]C[1]M[99]r[99]P[99]N[3]f[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][6] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # T # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FG,T,F,F,F,0][HO,T,F,F,T,0][HH,T,F,F,F,0][GE,T,F,T,F,0][QS,T,F,T,T,0][QH,T,F,T,T,0][QU,T,F,T,T,0][AL,T,F,F,T,0][AP,T,F,F,T,0][AR,T,F,F,T,0][CO,T,F,T,F,0][EL,F,F,T,T,0][EN,T,F,T,F,0][HA,T,F,T,T,0][IG,T,F,F,T,0][IN,T,F,T,T,0][JD,T,F,F,T,0][JL,T,F,F,T,0][JS,T,F,F,T,0][JT,T,F,F,T,0][LI,T,F,T,T,0][IU,T,F,F,T,0][MA,T,F,T,T,0][MB,T,F,F,F,0][ML,T,F,F,T,0][MT,T,F,T,T,0][NB,T,T,F,F,0][PA,T,F,T,F,0][RD,T,T,F,F,0][RX,T,T,F,T,0][SA,F,F,F,F,0][SC,F,F,F,F,0][SH,T,F,F,F,0][SI,T,F,F,T,0][SK,F,F,F,F,0][SL,T,F,T,T,0][SP,T,F,F,F,0][ST,F,F,F,F,0][TL,T,F,F,T,0][TM,T,F,F,T,0][TU,T,F,F,T,0][UP,T,F,F,T,0][XA,T,F,T,T,0][XE,T,F,T,T,0][XF,T,F,F,T,0][XK,F,F,F,T,0][XL,F,F,F,T,0][XM,T,F,F,T,0][XO,F,F,F,T,0][XP,F,F,F,T,0][XR,F,F,F,T,0][XT,T,F,T,T,0][XU,F,F,F,T,0][XX,T,F,F,T,0][XY,T,F,F,T,0][XZ,T,F,F,T,0][YA,T,F,F,T,0][YB,T,F,F,T,0][YE,T,F,F,T,0][YH,T,F,F,T,0][YI,T,F,F,F,0][YK,T,F,F,T,0][YN,T,F,F,T,0][YO,T,F,F,T,0][YV,T,F,F,T,0][YW,T,F,F,F,0][YX,T,F,F,T,0][YY,T,F,F,T,0][ZB,T,F,F,T,0][ZF,T,F,F,T,0][ZX,T,F,F,T,0][ZY,T,F,F,T,0][ZZ,T,F,F,T,0][PB,T,F,F,T,0][OY,T,F,F,F,0][TA,T,F,T,T,0][AA,T,F,T,T,0][LA,T,F,T,T,0][AY,T,F,T,T,0][TW,T,F,F,T,0][FV,T,F,F,F,0][AH,T,F,F,F,0][HE,T,F,F,F,0][EA,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={M@-20|h@-10|r@-10|N@-15|P@-40|f@-30|}]SA[c=95=(0)]SC[c=95=(0)]SI[c=95=(0)]SK[c=95=(0)]ST[c=95=(0)] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][XK][Pack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Truck: Packed]######################## #Type Id# XK # Names (l-s-a-desc) # Truck: Packed Truck: Packed XK #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 97 #[Speed][Range][Road Use][No Crash]# [1][60][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]s[I]S[I]K[I]C[99]D[99]N[99]f[99]h[99]M[99]P[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [2][6] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,F,T,0][QH,T,F,F,T,0][QU,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][TK][Unpack][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Refueling Truck]######################## #Type Id# TU # Names (l-s-a-desc) # Refueling Truck Refueling Truck TU Has unlimited movement range. 4 supply drain. #END_DESC# #Mv Sound File# EDEESTK_TK_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 93 #[Speed][Range][Road Use][No Crash]# [4][0][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]r[I]h[2]D[2]C[1]f[2]M[I]P[I]N[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5={h@-10|N@-15|M@-20|r@-10|f@-30|P@-40|}]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]ST[K=95=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][KU][Deploy Fuel Line][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Refueling Truck: Deployed]######################## #Type Id# KU # Names (l-s-a-desc) # Refueling Truck: Deployed Rflg Trk: Deployed KU #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 94 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]K[I]s[I]S[I]r[I]M[I]f[I]P[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [2][10] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HO,T,F,T,T,0][HH,T,F,T,T,0][AL,T,F,T,T,0][AP,T,F,T,T,0][AR,T,F,T,T,0][LR,T,F,T,T,0][MB,T,F,T,T,0][ML,T,F,T,T,0][SH,T,F,T,T,0][TK,T,F,T,T,0][TL,T,F,T,T,0][TM,T,F,T,T,0][UP,T,F,T,T,0][XX,T,F,T,T,0][ZB,T,F,T,T,0][ZF,T,F,T,T,0][ZX,T,F,T,T,0][ZY,T,F,T,T,0][ZZ,T,F,T,T,0][PB,T,F,T,T,0][OY,T,F,T,T,0][TW,T,F,T,T,0][FV,T,F,T,T,0][AH,T,F,T,T,0][GB,T,F,T,T,0][HE,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][TU][Recoil Fuel Line][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Air Fueler]######################## #Type Id# AF # Names (l-s-a-desc) # Air Fueler Air Fueler AF [=== [AF] AIR FUELER ===] [= Overview =] The Air Fueler can fly deep into uncontrolled air-space and refuel other air units in mid-air after it has "morphed" into its "deployed" mode, greatly extending their range. The Air Fueler has ZERO combat ability and is a sitting duck to anything that can attack it. It only gets a small terrain bonus vs short range missiles in mountains and peaks. [= Quick Facts =] - It has a Portage Capacity of 8 in its "deployed" mode which means it can refuel a fully loaded Heavy Air Transport in mid-air. - It consumes +2 more supply drain when in the "deployed" mode. - Air Fuelers are more easily spotted than other air units. Anything with a radar built into it will spot Air Fuelers at +1 distance beyond what that units Air Spotting rating would suggest. - The Air Fueler has deceptive ground recon properties. Though it has a ground sight distance of 3 squares, it can see land units on those squares generally only at a distance of 1 square. [= Production/Construction =] Produced By: City: 20/18 [= Movement =] Range: 90 (15 Turns Aloft) Movement Points: 6 All: 1 Refueled By: Structures: CI, AB [= Combat =] Defense: Hit Points: 2 Hit Damage: 1 Siege Combat Bonuses: Does not participate in siege combat. [= Base Spotting Ranges =] Ground: 3 Cannot See: Structures: SY Orbital: SM, LM, SN, LN, SC, ST, SA, SK Land: CO, HA, TK, TH, TL, TU, KL, KU, XK, XH, XA, XE, XI, XO, XP, XU, XL, XR Sea: SS, US, BS Air(Landed): SH, HE, HH, AH, FV Misc: SP Air: 4 [= Transport Information =] Portage Cost: 4 Carried By: Structures: CI, AB [= Miscellaneous Information =] Supply Drain: 6 Morphs Into: KF (Unhosted Only) #END_DESC# #Mv Sound File# largejet_move.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 43 #[Speed][Range][Road Use][No Crash]# [6][15][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][3][-1] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [T][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5=]DO[K=5=]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [6][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][KF][Deploy Fuel Lines][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][AF][1][4][FG][0][1][HO][0][1][HH][0][-1][HH][1][2][GE][0][1][HP][0][2][KZ][0][1][AC][0][4][AL][0][1][AP][0][1][AR][0][1][AW][1][4][BB][0][4][BS][0][-1][CO][0][0][CV][0][2][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EL][0][1][EN][0][1][FC][0][2][FO][1][2][FT][0][2][FY][2][2][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KF][1][4][KL][0][-1][KM][0][1][KR][0][1][KS][0][1][KU][0][-1][KV][0][1][KW][0][-1][LI][0][1][LM][0][-1][LN][0][-1][LR][0][2][IU][0][2][LS][0][2][MA][0][1][MB][0][2][MF][0][2][ML][0][1][DK][0][2][MP][0][2][MT][0][1][ND][0][2][NF][0][2][OF][0][2][OP][0][2][OR][1][4][OT][1][5][PA][0][1][RA][0][2][RB][0][2][RD][1][2][RR][0][2][RS][0][1][RT][0][1][RX][1][1][SA][0][-1][SB][0][2][SC][0][-1][SH][0][-1][SH][1][2][SI][0][-1][SK][0][-1][SL][0][1][SM][0][-1][SM][2][1][SN][0][-1][SP][0][0][SR][2][2][SS][0][-1][ST][0][-1][SY][0][0][TF][0][1][TK][0][1][TL][0][-1][TM][0][1][TU][0][-1][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][WD][0][2][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XY][0][-1][XZ][0][-1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][PB][0][2][KX][0][1][HT][1][4][OY][0][-1][OY][1][2][DD][0][2][DE][0][2][SW][0][2][FA][1][2][TA][0][1][AA][0][1][LA][0][1][AY][0][1][BO][1][4][BX][1][1][FX][1][1][TW][0][1][FV][0][-1][FV][1][2][FB][1][2][AH][0][-1][AH][1][1][KY][0][1][GB][0][2][HE][0][-1][HE][1][2][SU][0][2][UU][0][2][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Air Fueler: Fuel Lines Deployed]######################## #Type Id# KF # Names (l-s-a-desc) # Air Fueler: Fuel Lines Deployed Air Fulr: Lines Deployed KF Portage Capacity: 8 Cannot Carry: Air: RD, SH, KE, HE, AH, AF, KF, VA, VS, VG #END_DESC# #Mv Sound File# largejet_move.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 115 #[Speed][Range][Road Use][No Crash]# [6][15][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[2]D[2]f[2]h[2]K[2]M[2]N[2]P[2]r[2]S[2]s[2] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][3][3][-1] # Scan while loaded # F # Portage [val][cap] # [4][8] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HH,T,F,T,T,0][AS,T,F,T,T,0][AW,T,F,T,T,0][BT,T,F,T,T,0][FO,T,F,T,T,0][HW,T,F,T,T,0][SH,T,F,T,T,0][AT,T,F,T,T,0][PD,T,F,T,T,0][HT,T,F,T,T,0][OY,T,F,T,T,0][FA,T,F,T,T,0][FN,T,F,T,T,0][BO,T,F,T,T,0][BA,T,F,T,T,0][BX,T,F,T,T,0][FX,T,F,T,T,0][FV,T,F,T,T,0][FB,T,F,T,T,0][FI,T,F,T,T,0][BL,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=5=]DO[K=5=]SA[K=95=]SC[K=95=]SI[K=95=]SK[K=95=]SP[K=99=]ST[K=95=]SY[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [8][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][AF][Recoil Fuel Lines][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][KF][1][4][FG][0][1][HO][0][1][HH][0][-1][HH][1][2][GE][0][1][HP][0][2][KZ][0][1][AC][0][4][AF][1][4][AL][0][1][AP][0][1][AR][0][1][AW][1][4][BB][0][4][BS][0][-1][CO][0][0][CV][0][2][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EL][0][1][EN][0][1][FC][0][2][FO][1][2][FT][0][2][FY][2][2][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][1][KL][0][-1][KM][0][1][KR][0][1][KS][0][1][KU][0][-1][KV][0][1][KW][0][-1][LI][0][1][LM][0][-1][LN][0][-1][LR][0][2][IU][0][2][LS][0][2][MA][0][1][MB][0][2][MF][0][2][ML][0][1][DK][0][2][MP][0][2][MT][0][1][ND][0][2][NF][0][2][OF][0][2][OP][0][2][OR][1][4][OT][1][5][PA][0][1][RA][0][2][RB][0][2][RD][1][2][RR][0][2][RS][0][1][RT][0][1][RX][1][1][SA][0][-1][SB][0][2][SC][0][-1][SH][0][-1][SH][1][2][SI][0][-1][SK][0][-1][SL][0][1][SM][0][-1][SM][2][1][SN][0][-1][SP][0][0][SR][2][2][SS][0][-1][ST][0][-1][SY][0][0][TF][0][1][TK][0][1][TL][0][-1][TM][0][1][TU][0][-1][TY][0][1][TZ][0][1][UP][0][1][US][0][-1][VA][1][1][VG][1][1][VS][1][1][WD][0][2][XA][0][-1][XE][0][-1][XF][0][-1][XK][0][-1][XL][0][-1][XM][0][-1][XO][0][-1][XP][0][-1][XR][0][-1][XT][0][-1][XU][0][-1][XX][0][-1][XY][0][-1][XZ][0][-1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][PB][0][2][KX][0][1][HT][1][4][OY][0][-1][OY][1][2][DD][0][2][DE][0][2][SW][0][2][FA][1][2][TA][0][1][AA][0][1][LA][0][1][AY][0][1][BO][1][4][BX][1][1][FX][1][1][TW][0][1][FV][0][-1][FV][1][2][FB][1][2][AH][0][-1][AH][1][1][KY][0][1][GB][0][2][HE][0][-1][HE][1][2][SU][0][2][UU][0][2][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Fleet Oiler]######################## #Type Id# OS # Names (l-s-a-desc) # Fleet Oiler Fleet Oiler OS <<< Fleet Oiler (OS) >>> The Fleet Oiler provides several miscellaneous combat support duties. It refuels and resupplies missiles to other large ships. It is the size of a Transport, but with large fuel tanks and a fueling crane instead of open space to hold cargo. It can "carry" 16 points of ship space, enough space to allow it to refuel a fully loaded Amphibious Assault Ship or totally resupply a Cruiser with Small Missiles or a Boomer with heavy missiles. It is able to carry missiles ONLY by "producing" a Missile Carriage-Universal (QU). It can produce this in 2 turns and it consumes 4 points of the Fleet Oilers 16 load spaces. The Universal Missile Carriage only carries missiles, it CANNOT "launch" heavy missiles and it CANNOT refuel Small Missiles. It can carry 8 load points worth of missiles. Like the Transport, the Fleet Oiler can only attack enemy sonar buoys and nothing else. Also, like the Transport, the Fleet Oiler is armed with a CIWS (Close In Weapon System) to shoot down incoming small missiles and poses a threat to enemy aircraft. This gives the Fleet Oiler a modest defense capability. Quick Facts: IMPORTANT: The Fleet Oiler CANNOT "unload" any ships it carries, it can only "drop" them. This prevents the Fleet Oiler from being able to add it's movement to the movement of ships it carries within the same turn. IMPORTANT: "Produce" a Missile Carriage within the Fleet Oiler in just 2 turns to give it the ability to carry missiles with which to resupply your other ships out at sea! IMPORTANT: Fleet Oilers can only carry SURFACED Submarines and Boomers. It has a basic Air search / Surface search radar similar to a Destroyer. Has so much fuel that it is considered to be unlimited for game purposes and never needs refueling. Combat Hit Damage - 1 Hit Points - 4 Attack - 1 Defense - 1 Sighting Range - 2 for Ground, 4 for Air, 0 for Orbital and Sub Movement Range - NA Speed - 4 / 2 (Deep / Shallow) Production/Construction Time - 24/21 (City) Transporting Carried By - City, Port Carries - Destroyer, Transport, Light Cruiser, Cruiser, Amphibious Assault Ship, Light Carrier, Battlecruiser, Battleship, Submarine, Boomer, Carrier, Fleet Oiler, all Missiles. Produces - Missile Carriage-Universal. Portage Cost - 4 Portage Capacity - 16 #END_DESC# #Mv Sound File# EDEESTK_SHIP_MV #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# T QU[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 51 #[Speed][Range][Road Use][No Crash]# [8][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]N[I]M[I]K[I]P[I]r[I]S[2]s[3] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][4][-1] # Scan while loaded # F # Portage [val][cap] # [4][16] # Load Not Moving Only # F # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TF # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [OS,T,F,F,F,0][QU,T,F,T,T,0][AC,T,F,F,F,0][AM,T,F,T,T,0][BB,T,F,T,T,0][BC,T,F,T,T,0][BU,T,F,F,T,0][CV,T,F,T,T,0][EC,T,F,T,T,0][LC,T,F,T,T,0][SB,T,F,T,F,0][CL,T,F,T,T,0][CG,T,F,T,T,0][DD,T,F,T,T,0][CR,T,F,T,T,0][DE,T,F,T,T,0][SW,T,F,T,T,0][TR,T,F,T,T,0][SU,T,F,T,T,0][UU,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][4][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # BS[K=5=]CO[K=50=]KE[K=95=]SH[K=85=]SI[K=95=]SS[K=5=]SY[K=99=]US[K=1=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [5][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][IO][Moor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RC][0][1][OS][0][3][HO][0][1][HH][1][3][GE][0][1][KZ][0][1][AC][0][4][AF][1][5][AL][0][1][AM][0][3][AP][0][1][AR][0][1][AW][1][5][BB][0][4][BC][0][3][BS][0][0][BT][1][3][BU][0][3][CO][0][0][DI][0][1][DL][0][1][DM][0][1][DN][0][1][DO][0][0][DP][0][1][DT][0][1][EC][0][3][EL][0][1][EN][0][1][FO][1][3][FY][2][3][HA][0][1][HX][0][1][IN][0][1][KA][0][1][KB][0][1][KE][1][2][KF][1][5][KL][0][1][KM][0][1][KR][0][1][KS][0][1][KU][0][1][KV][0][1][KW][0][1][LC][0][3][LI][0][1][MA][0][1][ML][0][1][MT][0][1][OR][1][5][OT][1][6][PA][0][1][RB][0][1][RD][1][3][RS][0][1][RT][0][1][RX][1][1][SA][0][1][SB][0][3][SC][0][1][SH][1][3][SI][0][1][SK][0][1][SL][0][1][SM][2][2][SR][2][2][SS][0][0][ST][0][1][SY][0][1][TF][0][1][TK][0][1][TL][0][1][TM][0][1][TU][0][1][TY][0][1][TZ][0][1][UP][0][1][US][0][0][VA][1][2][VG][1][2][VS][1][2][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][ZB][0][1][ZF][0][1][ZX][0][1][ZY][0][1][ZZ][0][1][KX][0][1][HT][1][5][OY][0][1][OY][1][3][CL][0][3][CG][0][3][DD][0][3][CR][0][3][DE][0][3][SW][0][3][FA][1][3][TA][0][1][TR][0][3][AA][0][1][LA][0][1][AY][0][1][BO][1][5][BA][1][3][BX][1][1][FX][1][1][TW][0][1][FV][1][3][FB][1][3][AH][1][2][KY][0][1][HE][1][3][SU][0][3][UU][0][3][EA][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Fleet Oiler: Moored]######################## #Type Id# IO # Names (l-s-a-desc) # Fleet Oiler: Moored Fleet Oiler: Moored IO 2 drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ARTHIT1 #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 175 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]s[I]S[I]r[I]f[I]h[I]M[I]N[I]P[I]K[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][0][-1] # Scan while loaded # F # Portage [val][cap] # [4][16] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QU,T,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][4][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][OS][Unmoor][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Supply Train]######################## #Type Id# RS # Names (l-s-a-desc) # Supply Train Supply Train RS Speed 4. Capacity 6. Consumes 0 supply drain. #END_DESC# #Mv Sound File# train.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# T QS[2,2]QH[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 131 #[Speed][Range][Road Use][No Crash]# [4][0][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]h[I]f[I]P[I]M[I]K[I]N[I]r[I]s[I]S[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][6] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,T,T,0][QH,T,F,T,T,0][QU,T,F,T,T,0][LM,F,F,F,T,0][LN,F,F,F,T,0][NB,T,T,F,T,0][RD,T,F,F,F,0][RX,T,F,F,T,0][SA,T,F,F,T,0][SC,T,F,F,T,0][SI,T,F,F,T,0][SK,T,F,F,T,0][SM,F,F,F,T,0][SN,F,F,F,T,0][SP,T,F,F,T,0][ST,T,F,F,T,0][VA,T,F,F,T,0][VG,T,F,F,T,0][VO,T,F,F,T,0][VS,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=1=]DO[K=1=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Train]######################## #Type Id# RR # Names (l-s-a-desc) # Train Train RR Build time 8/7 by City, 16/14 by Train Station. Speed 4. Capacity 10. Drain 1. AA/TA Brigades and Infantry can ranged fire out of it. #END_DESC# #Mv Sound File# train.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# T QS[2,2]QH[2,2]QU[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 116 #[Speed][Range][Road Use][No Crash]# [4][0][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]K[I]M[I]P[I]N[I]S[I]s[I]r[I]h[I]f[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [5][10] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [GE,T,F,F,T,0][QS,T,F,T,T,0][QH,T,F,T,T,0][QU,T,F,T,T,0][CO,T,F,F,T,0][EN,T,F,F,T,0][HA,T,F,F,T,0][HX,T,F,F,T,0][IG,T,F,F,T,0][IN,T,F,F,T,0][JA,T,F,F,T,0][JD,T,F,F,T,0][JL,T,F,F,T,0][JO,T,F,F,T,0][JS,T,F,F,T,0][JT,T,F,F,T,0][JW,T,F,F,T,0][JX,T,F,F,T,0][KB,T,F,F,T,0][LI,T,F,F,T,0][LM,T,F,F,T,0][LN,T,F,F,T,0][IU,T,F,F,T,0][MA,T,F,F,T,0][MB,T,F,F,T,0][MT,T,F,F,T,0][NB,T,T,F,T,0][PA,T,F,F,T,0][RD,T,F,F,F,0][RX,T,F,F,T,0][SA,T,F,F,T,0][SC,T,F,F,T,0][SH,T,F,F,F,0][SI,T,F,F,T,0][SK,T,F,F,T,0][SL,T,F,F,F,0][SM,T,F,F,T,0][SN,T,F,F,T,0][SP,T,F,F,T,0][ST,T,F,F,T,0][TL,T,F,F,T,0][TM,T,F,F,T,0][TU,T,F,F,T,0][VA,T,F,F,T,0][VG,T,F,F,T,0][VO,T,F,F,T,0][VS,T,F,F,T,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XF,T,F,F,T,0][XK,T,F,F,T,0][XL,T,F,F,T,0][XM,T,F,F,T,0][XO,T,F,F,T,0][XP,T,F,F,T,0][XR,T,F,F,T,0][XT,T,F,F,T,0][XU,T,F,F,T,0][XX,T,F,F,T,0][XY,T,F,F,T,0][XZ,T,F,F,T,0][YA,T,F,F,T,0][YB,T,F,F,T,0][YE,T,F,F,T,0][YH,T,F,F,T,0][YI,T,F,F,T,0][YK,T,F,F,T,0][YN,T,F,F,T,0][YO,T,F,F,T,0][YR,T,F,F,T,0][YS,T,F,F,T,0][YT,T,F,F,T,0][YV,T,F,F,T,0][YW,T,F,F,T,0][YX,T,F,F,T,0][YY,T,F,F,T,0][PB,T,F,F,T,0][JH,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][TW,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=1=]DO[K=1=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # T # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Bullet Train]######################## #Type Id# RB # Names (l-s-a-desc) # Bullet Train Bullet Train RB Can only carry Infantry, Small Missiles, light and medium non-mechanized indirect fire units. Cannot carry Light Engineers, Engineers nor Marines. Speed 6. Capacity 8. #END_DESC# #Mv Sound File# bullet_train.wav #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# T QS[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 123 #[Speed][Range][Road Use][No Crash]# [6][0][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]P[I]r[I]s[I]S[I]N[I]K[I]M[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][8] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [GE,T,F,F,T,0][QS,T,F,T,T,0][CO,T,F,F,T,0][IN,T,F,F,T,0][LI,T,F,F,T,0][LM,T,F,F,F,0][MT,T,F,F,T,0][NB,T,T,F,F,0][PA,T,F,F,T,0][RD,T,F,F,F,0][RX,T,F,F,T,0][SA,T,F,F,F,0][SC,T,F,F,F,0][SI,T,F,F,T,0][SK,T,F,F,F,0][SL,T,F,F,T,0][SM,T,F,F,F,0][SN,T,F,F,F,0][SP,T,F,F,F,0][ST,T,F,F,F,0][VA,T,F,F,F,0][VG,T,F,F,F,0][VO,T,F,F,F,0][VS,T,F,F,F,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XT,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # CO[K=1=]DO[K=1=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][0][DO][0][0][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Supply Unit]######################## #Type Id# SP # Names (l-s-a-desc) # Supply Unit Supply SP <<< Supply Unit (SP) >>> The supply unit is used by the player to aid in specific unit production supply or to help reduce the effects of the resource drain for a turn. It is the "rainy day unit" that you can produce and stock pile. This unit can only move on roads at a rate of 2 squares per turn and must be in a city to be used. Quick Facts: Can be consumed to provide +4 supply drain for 1 turn. Can be consumed to proved -1 turns of production to a cities production. Consumes 0 supply drain. Combat Hit Damage - 1 Hit Points - 1 Attack - 0 Defense - 0 Sighting Range - none Movement Range - NA Speed - 0 Production/Construction Time - 6/5(CI), 9/8(WH) Transporting Carried By - Transport, Heavy Truck, Port, Airbase, Fort, Air Transport, City, Seabee, Sea Helicopter. Carries - NA Portage Cost - 2 Portage Capacity - none #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_MT_HT #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 26 #[Speed][Range][Road Use][No Crash]# [2][0][T][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]s[I]S[I]K[I]M[99]h[99]f[99]P[99]N[99]C[99]D[99]r[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][-1][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # T # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # T # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][1] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Anti-Air Missile]######################## #Type Id# VA # Names (l-s-a-desc) # Anti-Air Missile Anti-Air Missile VA <<< Anti-Aircraft Missile (VA) >>> The Anti-Aircraft Missile is a 1 shot unit that is very effective as an anti-air unit. It is built in Missile Factories and can be launched from a variety of units. One of the Anti-Aircraft Missiles strongest attributes is the fact that they cannot be interdicted, its target must hope the missile misses. Anti-Aircraft batteries CANNOT fire upon Anti-Aircraft Missiles. Quick Facts: IMPORTANT: These missile can only be "produced" at a Missile Factory. Cities CANNOT make them. Consumes 0 supply. Combat Hit Damage - 1 Hit Points - 1 Attack - 2 Defense - 2 Sighting Range - 0 Movement Range - 1 turn of flight. Speed - 4 Production/Construction Time - 6/5 (Missile Factory) Transporting Carried By - Missile Carriage-Universal, Missile Carriage-Small, Heavy Truck, Destroyer, Light Cruiser, Cruiser, Anti-Aircraft, Sea Helicopter, Air Transport, Orbital Transport. Carries - nothing Portage Cost - 1 Portage Capacity - none #END_DESC# #Mv Sound File# smallmsl_move.wav #F Sound File# EDEESTK_HA_DF #D Sound File# EDEESTK_BZ_DF #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 72 #[Speed][Range][Road Use][No Crash]# [4][1][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][1][-1] # Scan while loaded # F # Portage [val][cap] # [1][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # HH[K=70={h@-15|f@-15|M@-20|P@-15|}]AF[K=70={K@-10|M@-10|}]AS[K=80={K@-10|M@-10|}]AW[K=70={K@-10|M@-10|}]BT[K=65={K@-10|M@-10|}]FO[K=50={h@-10|K@-15|M@-15|}]FY[K=35={K@-10|M@-10|}]HW[K=85={K@-10|M@-10|}]KE[K=95=]KF[K=85=]RD[K=95=]SH[K=70={P@-15|f@-15|h@-15|M@-20|}]AT[K=80={K@-10|M@-10|}]PD[K=80={M@-10|K@-10|}]HT[K=60={K@-10|M@-10|}]OY[K=70={h@-10|f@-10|P@-10|K@-15|M@-15|}]FA[K=35={h@-10|K@-15|M@-15|}]FN[K=35={K@-10|M@-10|}]BO[K=65={K@-10|M@-10|}]BA[K=50={K@-10|M@-10|}]FV[K=45={h@-15|K@-20|M@-20|P@-10|f@-10|}]FB[K=50={h@-10|K@-15|M@-15|}]FI[K=50={M@-15|K@-15|h@-10|}]BL[K=65={K@-10|M@-10|}]AH[K=50={f@-20|h@-20|P@-20|M@-25|}]HE[K=60={f@-15|h@-15|P@-15|M@-20|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [RX][1][0][BX][1][0][FX][1][0] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Anti-Ship Missile]######################## #Type Id# VS # Names (l-s-a-desc) # Anti-Ship Missile Anti-Ship Missile VS <<< Anti-Ship Missile (VS) >>> The Anti-Ship Missile is a 1 shot unit that is very effective as an anti-ship unit. It is built in Missile Factories and can be launch from a variety of units. One of the Anti-Ship Missiles strongest attributes is the fact that they cannot be interdicted, its target must hope the missile misses. Anti-Aircraft batteries CANNOT fire upon Anti-Ship Missiles. Quick Facts: IMPORTANT: These missiles can only be "produced" at a Missile Factory. Cities CANNOT make them. Can spot surfaced sea units at a range of 1. Consumes 0 supply. Cannot fly over Peaks, Mountains, Forest, Swamp or Hills. Combat Hit Damage - 1 Hit Points - 1 Attack - 2 Defense - 2 Sighting Range - 1 Surfaced Sea Units Movement Range - 1 turn of flight. Speed - 4 Production/Construction Time - 6/5 (Missile Factory) Transporting Carried By - Missile Carriage-Universal, Missile Carriage-Small, Heavy Truck, Destroyer, Light Cruiser, Cruiser, Patrol Boat, Sea Helicopter, Air Transport, Orbital Transport. Carries - nothing Portage Cost - 1 Portage Capacity - none #END_DESC# #Mv Sound File# smallmsl_move.wav #F Sound File# EDEESTK_HA_DF #D Sound File# EDEESTK_BZ_DF #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 73 #[Speed][Range][Road Use][No Crash]# [4][1][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]K[I]f[I]P[I]h[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][-1][-1] # Scan while loaded # F # Portage [val][cap] # [1][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # AC[K=40=]AM[K=40=]BB[K=35=]BC[K=40=]BU[K=75=]CV[K=55=]EC[K=45=]LC[K=40=]SB[K=80={P@-15|}]SY[K=99=]OS[K=45=]CL[K=40=]CG[K=40=]DD[K=45=]CR[K=40=]DE[K=50=]SW[K=50=]TR[K=75=]GB[K=55={P@-15|S@10|}]SU[K=65=]UU[K=65=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][1][AM][0][1][BB][0][1][BC][0][1][BS][0][-1][BU][0][1][CV][0][1][EC][0][1][LC][0][1][LR][0][1][IU][0][1][MB][0][1][SB][0][1][SS][0][-1][US][0][-1][PB][0][1][OS][0][1][CL][0][1][CG][0][1][DD][0][1][CR][0][1][DE][0][1][SW][0][1][TR][0][1][GB][0][1][SU][0][1][UU][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Anti-Ground Missile]######################## #Type Id# VG # Names (l-s-a-desc) # Anti-Ground Missile Anti-Ground Missile VG <<< Anti-Ground Missile (VG) >>> The Anti-Ground Missile is a 1 shot unit that is very effective as an anti-land unit. They can also be fired against ships but they do not peform this role as well as Anti-Ship Missiles. (-10% vs CIWS) It is built in Missile Factories and can be launch from a variety of units. One of the Anti-Ground Missiles strongest attributes is the fact that they cannot be interdicted, its target must hope the missile misses. Anti-Aircraft batteries CANNOT fire upon Anti-Ground Missiles. Quick Facts: IMPORTANT: These missile can only be "produced" at a Missile Factory. Cities CANNOT make them. Consumes 0 supply. Combat Hit Damage - 1 Hit Points - 1 Attack - 2 Defense - 2 Sighting Range - 1 Non-Infantry Land units Surfaced Sea Units, 0 for Light Trucks Movement Range - 1 turn of flight. Speed - 6 Production/Construction Time - 12/10 (Missile Factory) Transporting Carried By - Missile Carriage-Universal, Missile Carriage-Small, Heavy Truck, Light Cruiser, Cruiser, Battlecruiser, Battleship, MLRS, Sea Helicopter, Air Transport, Orbital Transport. Carries - nothing Portage Cost - 2 Portage Capacity - none #END_DESC# #Mv Sound File# smallmsl_move.wav #F Sound File# EDEESTK_HA_DF #D Sound File# EDEESTK_BZ_DF #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 74 #[Speed][Range][Road Use][No Crash]# [6][1][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][0][-1][-1] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # HO[K=60={P@-15|f@-15|}]GE[K=65={P@-15|f@-15|s@15|}]HP[K=80=]KZ[K=75={f@-15|P@-15|}]AB[S=70=]AC[K=30=]AL[K=45={f@-15|P@-15|s@15|}]AM[K=30=]AP[K=50={f@-15|P@-15|s@15|}]AR[K=40={f@-15|P@-15|s@15|}]BB[K=25=]BC[K=30=]BU[K=70=]CK[K=80=]CO[K=55={P@-15|f@-15|}]CV[K=45=]DI[K=50={P@-15|f@-15|}]DL[K=45={f@-15|P@-15|}]DM[K=45={f@-15|P@-15|}]DN[K=60={f@-15|P@-15|}]DO[K=40={f@-15|P@-15|}]DP[K=50={f@-15|P@-15|}]DT[K=50={f@-15|P@-15|h@-5|M@-10|}]EC[K=35=]EL[K=70={f@-15|P@-15|s@15|}]EN[K=75={f@-15|P@-15|s@10|}]FC[K=50={h@-10|M@-20|f@-10|P@-10|}]FT[K=35={h@-10|M@-20|f@-10|P@-10|}]HA[K=70={f@-15|P@-15|s@15|}]HF[K=70=]HX[K=70={s@15|f@-10|P@-10|}]IN[K=65={f@-15|P@-15|s@15|}]KA[K=75={f@-15|P@-15|}]KB[K=75=]KL[K=80={P@-15|f@-15|}]KM[K=70={f@-15|P@-15|}]KR[K=55={f@-15|P@-15|}]KS[K=75={f@-15|P@-15|}]KU[K=80={P@-15|f@-15|}]KV[K=75={P@-15|f@-15|}]KW[K=65={f@-15|P@-15|}]LC[K=30=]LI[K=60={P@-15|f@-15|s@15|}]LR[K=60={P@-15|S@10|}]IU[K=75={P@-15|S@10|}]LS[S=80=]MA[K=60={f@-15|P@-15|s@10|}]MB[K=60={P@-15|S@10|}]MF[K=80=]ML[K=50={f@-15|P@-15|s@15|}]DK[K=80=]MP[K=80={P@-10|}]MT[K=65={f@-15|P@-15|h@-5|M@-10|s@15|}]ND[K=80=]NF[K=80=]NH[K=70=]NW[K=70=]OF[K=90={f@-10|P@-10|}]OP[K=80=]PA[K=65={f@-15|P@-15|s@15|}]RA[K=80={f@-10|}]RB[K=80={s@15|}]RR[K=80={s@15|}]RS[K=80={s@15|}]RT[K=90={f@-10|}]SB[K=75={P@-15|}]SL[K=70={f@-15|P@-15|s@15|}]SP[K=90={P@-15|f@-15|}]SY[K=95=]TF[K=65={f@-15|P@-15|}]TK[K=75={f@-15|P@-15|s@15|}]TL[K=75={f@-15|P@-15|s@15|}]TM[K=65={f@-15|P@-15|s@15|}]TS[S=70=]TU[K=75={P@-15|f@-15|s@15|}]TY[K=55={P@-15|f@-15|}]TZ[K=65={f@-15|P@-15|}]UP[K=50={P@-15|f@-15|s@10|}]WD[S=80=]WH[S=70=]XA[K=90={P@-15|f@-15|}]XE[K=90={P@-15|f@-15|}]XF[K=70={f@-15|P@-15|}]XK[K=90={P@-15|f@-15|}]XL[K=60={f@-15|P@-15|}]XM[K=65={f@-15|P@-15|}]XO[K=75={P@-15|f@-15|}]XP[K=65={P@-15|f@-15|}]XR[K=55={f@-15|P@-15|}]XT[K=90={f@-15|P@-15|}]XU[K=65={f@-15|P@-15|}]XX[K=70={P@-15|f@-15|}]XY[K=65={P@-15|f@-15|}]XZ[K=70={P@-15|f@-15|}]ZB[K=60={f@-15|P@-15|s@15|}]ZF[K=60={f@-15|P@-15|s@15|}]ZX[K=60={f@-15|P@-15|s@15|}]ZY[K=50={f@-15|P@-15|s@15|}]ZZ[K=60={f@-15|P@-15|s@15|}]PB[K=60={P@-15|S@10|}]PT[S=70=]KX[K=75={f@-10|P@-10|}]OS[K=35=]CL[K=30=]CG[K=30=]DD[K=35=]CR[K=30=]DE[K=40=]SW[K=40=]TA[K=75={f@-15|P@-15|s@15|}]TR[K=70=]AA[K=75={f@-15|P@-15|s@15|}]LA[K=70={f@-15|P@-15|s@15|}]AY[K=70={f@-15|P@-15|s@15|}]TW[K=60={f@-15|P@-15|s@15|}]KY[K=75={f@-15|P@-15|}]GB[K=50={P@-15|S@10|}]SU[K=60=]UU[K=60=]CI[B=65=(3){f@-10|P@-10|}]EA[K=75={f@-15|P@-15|s@15|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [BS][0][-1][CO][0][0][DO][0][0][SS][0][-1][US][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Anti-Orbital Missile]######################## #Type Id# VO # Names (l-s-a-desc) # Anti-Orbital Missile Anti-Orbital Missile VO #END_DESC# #Mv Sound File# smallmsl_move.wav #F Sound File# EDEESTK_HA_DF #D Sound File# EDEESTK_BZ_DF #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 89 #[Speed][Range][Road Use][No Crash]# [7][1][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][2] # Scan while loaded # F # Portage [val][cap] # [1][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][T][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # VO[K=70=]FY[K=85=]LM[K=85=]LN[K=75=]OR[K=90=]OT[K=95=]SA[K=90=]SC[K=95=]SI[K=95=]SK[K=80=]SM[K=95=]SN[K=85=]SR[K=85=]ST[K=90=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Short Range Missile]######################## #Type Id# SM # Names (l-s-a-desc) # Short Range Missile SR Missle SM Short Range Missiles can be used to shoot down orbital level units. Can move on re-entry. Build time 12/10 in Heavy Missile Factory. (HF) #END_DESC# #Mv Sound File# EDEESTK_MI_MV #F Sound File# EDEESTK_HA_DF #D Sound File# EDEESTK_MT_HT #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 33 #[Speed][Range][Road Use][No Crash]# [9][1][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][1] # Scan while loaded # F # Portage [val][cap] # [1][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][T] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [2][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # SM[K=85=]HP[K=90=]KZ[K=70={P@-10|f@-10|}]AB[K=80=]AC[K=80=]AM[K=80=]BB[K=75=]BC[K=80=]BU[K=80=]CK[K=90=]CV[K=80=]DN[K=70={P@-10|f@-10|}]EC[K=80=]EL[K=75={f@-10|P@-10|s@15|}]EN[K=80={f@-10|P@-10|s@10|}]FC[K=65={f@-5|h@-5|P@-5|M@-20|}]FT[K=50={P@-5|f@-5|h@-5|M@-25|}]HA[K=80={s@15|f@-10|P@-10|}]HF[K=80=]HX[K=80={P@-5|f@-5|s@15|}]KA[K=85={P@-10|f@-10|}]KB[K=80=]KL[K=90={f@-10|P@-10|}]KM[K=80={f@-10|P@-10|}]KR[K=65={P@-10|f@-10|}]KS[K=85={f@-10|P@-10|}]KU[K=90={f@-10|P@-10|}]KV[K=85={P@-10|f@-10|}]LC[K=80=]LM[K=70=]LN[K=55=]LS[K=90=]MF[K=90=]ML[K=60={P@-10|f@-10|s@15|}]DK[K=90=]MP[K=90={P@-5|}]ND[K=90=]NF[K=90=]NH[K=80=]NW[K=80=]OF[K=95={f@-5|P@-5|}]OP[K=90=]OR[K=90=]OT[K=90=]RA[K=90={f@-5|}]RB[K=90={s@15|}]RD[K=99=]RR[K=90={s@15|}]RS[K=90={s@15|}]RT[K=95={f@-5|}]RX[K=99=]SA[K=80=]SB[K=90={P@-10|}]SC[K=90=]SI[K=90=]SK[K=80=]SL[K=80=]SN[K=70=]SP[K=95={f@-10|P@-10|}]SR[K=70=]ST[K=90=]SY[K=99=]TF[K=66={f@-11|P@-11|}]TK[K=85={s@15|f@-10|P@-10|}]TL[K=85={f@-10|P@-10|s@15|}]TM[K=75={f@-10|P@-10|s@15|}]TS[K=80=]TU[K=85={f@-10|P@-10|s@15|}]TY[K=70={f@-10|P@-10|}]TZ[K=66={f@-11|P@-11|}]WD[K=90=]WH[K=80=]XA[K=95=]XE[K=95=]XF[K=80={P@-10|f@-10|}]XK[K=95=]XL[K=70={P@-10|f@-10|}]XM[K=75={P@-10|f@-10|}]XO[K=80={P@-10|f@-10|}]XP[K=75={P@-10|f@-10|}]XR[K=65={P@-10|f@-10|}]XT[K=95=]XU[K=75={P@-10|f@-10|}]XX[K=80={P@-10|f@-10|}]XY[K=75={f@-10|P@-10|}]XZ[K=80={f@-10|P@-10|}]ZB[K=65={P@-10|f@-10|}]ZF[K=65={f@-10|P@-10|s@15|}]ZX[K=65={f@-10|P@-10|s@15|}]ZY[K=60={P@-10|f@-10|s@15|}]ZZ[K=65={P@-10|f@-10|s@15|}]PT[K=80=]KX[K=85={P@-5|f@-5|}]OS[K=90=]CL[K=70=]CG[K=70=]DD[K=80={r@15|}]CR[K=70=]DE[K=80={r@15|}]SW[K=80={r@15|}]TA[K=85={f@-10|P@-10|}]TR[K=90=]AA[K=85={f@-10|P@-10|s@15|}]LA[K=80={f@-10|P@-10|s@15|}]AY[K=80={P@-10|f@-10|s@15|}]KY[K=85={f@-10|P@-10|}]SU[K=80={r@15|}]UU[K=80=]CI[B=80=(5){f@-5|P@-5|}]EA[K=85={f@-10|P@-10|s@15|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # T # Reentry [speed][range][cost] # [2][1][1] # Can Launch # F # Can Detonate # T # Is a Nuke # F # Hits To Exp Level [2][3] # [100][100] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[LR Msl / SN Nuke]######################## #Type Id# LM # Names (l-s-a-desc) # LR Msl / SN Nuke LR Msl / SN Nuke LM <<< Long Range Missile (LM) >>> The Missile is capable of striking behind an enemy's lines. It must be launched from a city, and is capable of traveling for several turns, making it impervious to ground and air units during that time. The missile eventually will re-enter the atmosphere and have a limited range to detonate at a target. While in orbit, if a missile attacks another unit, regardless of the outcome of the attack, the missile is destroyed. When in re-entry, the missile is vulnerable to anti-aircraft fire, as well as attacks from other orbital units. Quick Facts: IMPORTANT: If you target a city, you must have 1/1 movement remaining on the missile to bomb the city. If the missile is down to 0/0 when you detonate over a city, the missile will never damage the city. This is because the movement cost of bombing has been increased from 1 up to 2. (This is not a factor for nuclear missiles because the nuke effect will annihilate the city at 0/0 anyway) CANNOT hit regular armor. (Armor is a dispersed target which is tough enough to withstand the blast) Has an Orbital Spotting range of 1. Consumes 0 supply. Portage Cost raised from 1 up to 2. Can be launched by Launching Trucks, Heavy Missile Trucks and Forts. Combat Hit Damage - 4 Hit Points - 1 Attack - 2 Defense - 2 Sighting Range - none Movement Range - 3 turns in orbit, 1 turn in reentry Speed - 12 in orbit, 3 in re-entry, 1 to re-enter atmosphere. Production/Construction Time - 18/15 (Heavy Missile Factory) Transporting Carried By - Transport, Truck, Port, Airbase, Fort, Air Transport, City, Seabee, Boomer, Heavy Missile Truck Carries - nothing Portage Cost - 2 Portage Capacity - none #END_DESC# #Mv Sound File# EDEESTK_MI_MV #F Sound File# huge_explosion.wav #D Sound File# s_explo0.wav #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 12 #[Speed][Range][Road Use][No Crash]# [12][3][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][0] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [4][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # LM[K=85=]HO[K=75={f@-5|P@-5|}]GE[K=80={P@-5|f@-5|}]HP[K=95=]KZ[K=95={f@-5|P@-5|}]AB[K=95=]AC[K=90=]AL[K=66={f@-6|P@-6|s@14|}]AM[K=90=]AP[K=70={P@-5|f@-5|s@15|}]BB[K=90=]BC[K=90=]BU[K=90=]CK[K=95=]CO[K=70={f@-5|P@-5|}]CV[K=90=]DI[K=70={f@-5|P@-5|}]DL[K=65={P@-5|f@-5|}]DM[K=65={P@-5|f@-5|}]DN[K=80={f@-5|P@-5|}]DO[K=60={P@-5|f@-5|}]DP[K=70={P@-5|f@-5|}]DT[K=70={f@-5|P@-5|}]EC[K=90=]EL[K=85={P@-5|f@-5|}]EN[K=90={f@-5|P@-5|s@10|}]FC[K=80={M@-15|}]FT[K=65={M@-15|}]HA[K=90={f@-5|P@-5|s@15|}]HF[K=90=]HX[K=90={s@15|}]IN[K=80={P@-5|f@-5|s@15|}]KA[K=95={f@-5|P@-5|}]KB[K=90=]KL[K=95={P@-5|f@-5|}]KM[K=90={f@-5|P@-5|}]KR[K=75={f@-5|P@-5|}]KS[K=95={P@-5|f@-5|}]KU[K=95={P@-5|f@-5|}]KV[K=95={f@-5|P@-5|}]KW[K=80={f@-5|P@-5|}]LC[K=90=]LI[K=75={s@15|f@-5|P@-5|}]LN[K=70=]LR[K=80={P@-5|S@10|}]IU[K=95={P@-5|S@10|}]LS[K=95=]MA[K=75={P@-5|f@-5|s@10|}]MB[K=80={P@-5|S@10|}]MF[K=95=]ML[K=70={f@-5|P@-5|s@15|}]DK[K=95=]MP[K=95=]MT[K=80={P@-5|f@-5|}]ND[K=95=]NF[K=95=]NH[K=90=]NW[K=90=]OF[K=99=]OP[K=95=]OR[K=95=]OT[K=95=]PA[K=80={P@-5|f@-5|}]RA[K=95=]RB[K=95={s@15|}]RD[K=99=]RR[K=95={s@15|}]RS[K=95={s@15|}]RT[K=99=]RX[K=99=]SA[K=90=]SB[K=95={P@-5|}]SC[K=95=]SI[K=95=]SK[K=90=]SL[K=90={P@-5|f@-5|s@15|}]SM[K=95=]SN[K=85=]SP[K=99={f@-4|P@-4|}]SR[K=85=]ST[K=95=]SY[K=99=]TF[K=80={f@-5|P@-5|}]TK[K=95={s@15|f@-5|P@-5|}]TL[K=95={P@-5|f@-5|s@15|}]TM[K=85={f@-5|P@-5|s@15|}]TS[K=90=]TU[K=95={f@-5|P@-5|s@15|}]TY[K=75={P@-5|f@-5|}]TZ[K=80={f@-5|P@-5|}]UP[K=70={f@-5|P@-5|s@10|}]WD[K=95=]WH[K=90=]XA[K=99=]XE[K=99=]XF[K=90={f@-5|P@-5|}]XK[K=99=]XL[K=80={f@-5|P@-5|}]XM[K=85={f@-5|P@-5|}]XO[K=90={f@-5|P@-5|}]XP[K=85={f@-5|P@-5|}]XR[K=75={f@-5|P@-5|}]XT[K=99=]XU[K=85={f@-5|P@-5|}]XX[K=90={f@-5|P@-5|}]XY[K=85={P@-5|f@-5|}]XZ[K=90={P@-5|f@-5|}]ZB[K=75={f@-5|P@-5|}]ZF[K=75={P@-5|f@-5|s@15|}]ZX[K=75={P@-5|f@-5|}]ZY[K=70={f@-5|P@-5|s@15|}]ZZ[K=75={f@-5|P@-5|s@15|}]PB[K=80={P@-5|S@10|}]PT[K=90=]KX[K=95=]OS[K=95=]CL[K=80=]CG[K=80=]DD[K=90={r@15|}]CR[K=80=]DE[K=90={r@15|}]SW[K=90={r@15|}]TA[K=95={P@-5|f@-5|s@15|}]TR[K=95=]AA[K=95={f@-5|P@-5|s@15|}]LA[K=90={P@-5|f@-5|s@15|}]AY[K=90={f@-5|P@-5|s@15|}]TW[K=75={f@-5|P@-5|s@15|}]KY[K=95={P@-5|f@-5|}]GB[K=70={P@-5|S@10|}]SU[K=90={r@15|}]UU[K=90=]CI[B=90=(10)]EA[K=95={P@-5|f@-5|s@15|}] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # T # Reentry [speed][range][cost] # [3][1][1] # Can Launch # F # Can Detonate # T # Is a Nuke # F # Hits To Exp Level [2][3] # [100][100] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[LR Msl / SN Nuke]######################## #Type Id# SN # Names (l-s-a-desc) # LR Msl / SN Nuke LR Msl / SN Nuke SN <<< Short Range Nuke (SN) >>> The Short Range Nuke Missile is capable of striking behind an enemy's lines. It must be launched from a City, Fort or Launching Truck, and is capable of traveling for several turns, making it impervious to ground and air units during that time. The missile eventually will re-enter the atmosphere and have a limited range to detonate at a target. While in orbit, if a missile attacks another unit, regardless of the outcome of the attack, the missile is destroyed. When in re-entry, the missile is vulnerable to anti-aircraft fire, as well as attacks from other orbital units. Quick Facts: Looks and behaves like a Long Range Missile except for its longer range. Can you manage to bluff your opponent into thinking it's merely an LM? Can be launched by Launching Trucks and Forts. Portage Cost increased from 1 up to 2. Combat Hit Damage - 12 Hit Points - 1 Attack - 2 Defense - 2 Sighting Range - none Movement Range - 3 turns in orbit, 1 turn in reentry Speed - 12 in orbit, 3 in re-entry, 1 to re-enter atmosphere. Production/Construction Time - 36/30 (Heavy Missile Factory) Transporting Carried By - Transport, Seabee, Truck, Port, Airbase, Fort, Air Transport, City, Boomer Carries - nothing Portage Cost - 2 Portage Capacity - none #END_DESC# #Mv Sound File# EDEESTK_MI_MV #F Sound File# huge_explosion.wav #D Sound File# s_explo0.wav #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 106 #[Speed][Range][Road Use][No Crash]# [12][3][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][0] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [12][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # SN[K=99=]HO[K=99=]HH[K=99=]GE[K=99=]HP[K=99=]KZ[K=99=]AB[K=99=]AC[K=99=]AL[K=99=]AM[K=99=]AP[K=99=]AR[K=99=]BB[K=95=]BC[K=99=]BS[K=99=]BU[K=99=]CK[K=99=]CV[K=99=]DI[K=99=]DL[K=99=]DM[K=99=]DN[K=99=]DO[K=99=]DP[K=99=]DT[K=99=]EC[K=99=]EL[K=99=]EN[K=99=]FC[K=95={M@-5|}]FT[K=80={M@-10|}]HA[K=99=]HF[K=99=]HX[K=99=]IN[K=99=]KA[K=99=]KB[K=99=]KE[K=99=]KL[K=99=]KM[K=99=]KR[K=99=]KS[K=99=]KU[K=99=]KV[K=99=]KW[K=99=]LC[K=99=]LI[K=99=]LM[K=99=]LN[K=99=]LR[K=99=]IU[K=99=]LS[K=99=]MA[K=99=]MB[K=99=]MF[K=99=]ML[K=99=]DK[K=99=]MP[K=99=]MT[K=99=]ND[K=99=]NF[K=99=]NH[K=99=]NW[K=99=]OF[K=99=]OP[K=99=]OR[K=99=]OT[K=99=]PA[K=99=]RA[K=99=]RB[K=99=]RD[K=99=]RR[K=99=]RS[K=99=]RT[K=99=]RX[K=99=]SA[K=99=]SB[K=99=]SC[K=99=]SH[K=99=]SI[K=99=]SK[K=99=]SL[K=99=]SM[K=99=]SP[K=99=]SR[K=99=]SS[K=99=]ST[K=99=]SY[K=99=]TF[K=99=]TK[K=99=]TL[K=99=]TM[K=99=]TS[K=99=]TU[K=99=]TY[K=99=]TZ[K=99=]UP[K=99=]US[K=99=]WD[K=99=]WH[K=99=]XA[K=99=]XE[K=99=]XF[K=99=]XK[K=99=]XM[K=99=]XO[K=99=]XP[K=99=]XR[K=99=]XT[K=99=]XU[K=99=]XX[K=99=]XY[K=99=]XZ[K=99=]ZB[K=99=]ZF[K=99=]ZX[K=99=]ZY[K=99=]ZZ[K=99=]PB[K=99=]PT[K=99=]KX[K=99=]OY[K=99=]OS[K=99=]CL[K=99=]CG[K=99=]DD[K=99=]CR[K=99=]DE[K=99=]SW[K=99=]TA[K=99=]TR[K=99=]AA[K=99=]LA[K=99=]AY[K=99=]TW[K=99=]AH[l=99=]KY[K=99=]GB[K=99=]HE[l=99=]SU[K=99=]UU[K=99=]CI[B=99=(0)]EA[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # T # Reentry [speed][range][cost] # [3][1][1] # Can Launch # F # Can Detonate # T # Is a Nuke # T # Hits To Exp Level [2][3] # [100][100] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Long Range Nuke]######################## #Type Id# LN # Names (l-s-a-desc) # Long Range Nuke LR Nuke LN <<< Long Range Nuke (LN) >>> The Missile is capable of striking behind an enemy's lines. It is capable of traveling for several turns, making it impervious to ground and air units during that time. The missile eventually will re-enter the atmosphere and have a limited range to detonate at a target. While in orbit, if a missile attacks another unit, regardless of the outcome of the attack, the missile is destroyed. When in re-entry, the missile is vulnerable to anti-aircraft fire, as well as attacks from other orbital units. Nuclear missiles function much like the conventional missiles. The only difference comes at detonation time... Quick Facts: Consumes 1 supply drain. These missiles are housed in huge silos and can only be moved from their cities of origion by the Truck, Heavy Missile Truck, Seabees, Transport, Oiler Ship, Heavy Air Transport, or Orbital Transport. Luckily, they have an incredible range of almost 140 squares so they usually don't need to be transported far to get in range of hitting the enemy. These missiles are VERY hard for AA to interdict. The only thing that has a good chance to kill them are dedicated anti-orbital units. Combat Hit Damage - 12 Hit Points - 1 Attack - 2 Defense - 2 Sighting Range - none Movement Range - 9 turns in orbit, 1 turn in re-entry Speed - 15 in orbit, 4 in re-entry, 1 to re-enter atmosphere. Production/Construction Time - 60/54 (HF) Transporting Carried By - City, Fort, Heavy Missile Truck Carries - nothing Portage Cost - 3 Portage Capacity - none #END_DESC# #Mv Sound File# EDEESTK_MI_MV #F Sound File# huge_explosion.wav #D Sound File# s_explo0.wav #Class Info# 4 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 34 #[Speed][Range][Road Use][No Crash]# [15][9][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][0] # Scan while loaded # F # Portage [val][cap] # [4][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [12][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # LN[K=99=]HO[K=99=]HH[K=99=]GE[K=99=]HP[K=99=]KZ[K=99=]AB[K=99=]AC[K=99=]AL[K=99=]AM[K=99=]AP[K=99=]AR[K=99=]BB[K=99=]BC[K=99=]BS[K=99=]BU[K=99=]CK[K=99=]CO[K=99=]CV[K=99=]DI[K=99=]DL[K=99=]DM[K=99=]DN[K=99=]DO[K=99=]DP[K=99=]DT[K=99=]EC[K=99=]EL[K=99=]EN[K=99=]FC[K=95={M@-5|}]FT[K=80={M@-5|}]HA[K=99=]HF[K=99=]HX[K=99=]IN[K=99=]KA[K=99=]KB[K=99=]KE[K=99=]KL[K=99=]KM[K=99=]KR[K=99=]KS[K=99=]KU[K=99=]KV[K=99=]KW[K=99=]LC[K=99=]LI[K=99=]LM[K=99=]LR[K=99=]IU[K=99=]LS[K=99=]MA[K=99=]MB[K=99=]MF[K=99=]ML[K=99=]DK[K=99=]MP[K=99=]MT[K=99=]ND[K=99=]NF[K=99=]NH[K=99=]NW[K=99=]OF[K=99=]OP[K=99=]OR[K=99=]OT[K=99=]PA[K=99=]RA[K=99=]RB[K=99=]RD[K=99=]RR[K=99=]RS[K=99=]RT[K=99=]RX[K=99=]SA[K=99=]SB[K=99=]SC[K=99=]SH[K=99=]SI[K=99=]SK[K=99=]SL[K=99=]SM[K=99=]SN[K=99=]SP[K=99=]SR[K=99=]SS[K=99=]ST[K=99=]SY[K=99=]TF[K=99=]TK[K=99=]TL[K=99=]TM[K=99=]TS[K=99=]TU[K=99=]TY[K=99=]TZ[K=99=]UP[K=99=]US[K=99=]WD[K=99=]WH[K=99=]XA[K=99=]XE[K=99=]XF[K=99=]XK[K=99=]XL[K=99=]XM[K=99=]XO[K=99=]XP[K=99=]XR[K=99=]XT[K=99=]XU[K=99=]XX[K=99=]XY[K=99=]XZ[K=99=]ZB[K=99=]ZF[K=99=]ZX[K=99=]ZY[K=99=]ZZ[K=99=]PB[K=99=]PT[K=99=]KX[K=99=]OY[K=99=]OS[K=99=]CL[K=99=]CG[K=99=]DD[K=99=]CR[K=99=]DE[K=99=]SW[K=99=]TA[K=99=]TR[K=99=]AA[K=99=]LA[K=99=]AY[K=99=]TW[K=99=]AH[l=99=]KY[K=99=]GB[K=99=]HE[l=99=]SU[K=99=]UU[K=99=]CI[B=99=(0)]EA[K=99=] # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # T # Reentry [speed][range][cost] # [4][1][1] # Can Launch # F # Can Detonate # T # Is a Nuke # T # Hits To Exp Level [2][3] # [100][100] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Missile Carriage: Small]######################## #Type Id# QS # Names (l-s-a-desc) # Missile Carriage: Small Msl Carr: Small QS <<< Missile Carriage-Small (QS) >>> The Missile Carriage-Small is not really a "unit", but instead is a way to give Trucks and Seabees a way to carry small missiles without being able to fly small missiles into these units and land on them. It can be produced and carried by Weapons Trucks, Trucks and Seabees. It carries all small missiles and can refuel them. Quick facts: IMPORTANT: These carriages can ONLY be produced while UN-HOSTED. In other words, the producing unit must be out in the open rather than carried by anything. IMPORTANT: Consumes 1 supply drain. It is "produced" in 2 turns, occupies 1 load slots and can carry 6 load points. (6x VA/VS/VG/VO) Combat Hit Damage - 0 Hit Points - 0 Attack - 0 Defense - 0 Sighting Range - None Movement Range - NA Speed - 0 Production/Construction Time - 2/2 (TK/SB) Transporting Carried By - Heavy Truck, Sea Bee. Carries - Small Missiles Portage Cost - 1 Portage Capacity - 6 #END_DESC# #Mv Sound File# NULL #F Sound File# NULL #D Sound File# EDEESTK_MT_HT #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 75 #[Speed][Range][Road Use][No Crash]# [3][1][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]K[I]M[I]N[I]P[I]r[I]S[I]s[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [0][6] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VA,T,F,T,T,0][VG,T,F,T,T,0][VO,T,F,F,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][QF][KW,CL,CR (Launch VO)][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Missile Carriage: Fueled]######################## #Type Id# QF # Names (l-s-a-desc) # Missile Carriage: Fueled Msl Carr: Fueled QF <<< Missile Carriage-Fueled (QF) >>> !!!- This mode of Missile Carriage is required in order for Light Cruisers, Cruisers and Half Tracks: Deployed to be able to launch Anti-Orbital Missiles. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_MT_HT #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 76 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]s[I]S[I]r[I]P[I]C[I]D[I]N[I]h[I]f[I]K[I]M[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [0][6] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [VA,T,F,T,T,0][VG,T,F,T,T,0][VO,T,F,F,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][QS][Regular QS][T][T] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Missile Carriage: Heavy]######################## #Type Id# QH # Names (l-s-a-desc) # Missile Carriage: Heavy Msl Carr: Heavy QH Carries all heavy missiles except Long Range Nukes. IMPORTANT: Consumes 1 supply drain. #END_DESC# #Mv Sound File# NULL #F Sound File# NULL #D Sound File# NULL #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 109 #[Speed][Range][Road Use][No Crash]# [3][1][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]K[I]M[I]N[I]P[I]r[I]s[I]S[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [0][6] # Load Not Moving Only # T # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [LM,F,F,F,T,0][LN,F,F,F,T,0][SM,F,F,F,T,0][SN,F,F,F,T,0][VO,F,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Missile Carriage: Universal]######################## #Type Id# QU # Names (l-s-a-desc) # Missile Carriage: Universal Msl Carr: Univ QU <<< Missile Carriage-Universal (QU) >>> The Missile Carriage: Universal is not really a "unit", but instead is a way to give Oiler Ships and Cities the ability to carry missiles around without their load capacity being exploited so they can be turned into a small missile platforms. It also allows Cities and Oiler Ships to carry small missiles without those missiles being able to be flown into them and landing. It has the "Universal" designation because it can carry both small and heavy missiles. It can be produced and carried by Oiler Ships and Cities. An Oiler Ship with a missile carriage and missiles has the ability to not only refuel your ships out at sea, but resupply them with missiles as well! Quick facts: IMPORTANT: These carriages can only be produced while UN-HOSTED. In other words, the producing unit must be out in the open rather than carried by anything. IMPORTANT: Consumes 1 supply drain. It is "produced" in 2 turns, occupies 4 load slot and can carry 8 load points. (8x VA/VS/VO/SM, 4x VG/LM/SN, 2x LN) Combat Hit Damage - 0 Hit Points - 0 Attack - 0 Defense - 0 Sighting Range - None Movement Range - NA Speed - 0 Production/Construction Time - 2/2 (OS/CI) Transporting Carried By - Oiler Ship, City. Carries - All Missiles Portage Cost - 4 Portage Capacity - 8 #END_DESC# #Mv Sound File# NULL #F Sound File# NULL #D Sound File# EDEESTK_MT_HT #Class Info# 3 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 66 #[Speed][Range][Road Use][No Crash]# [3][1][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]s[I]S[I]r[I]K[I]M[I]N[I]P[I]C[I]D[I]h[I]f[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [4][8] # Load Not Moving Only # T # Unload While Hosted Only # T # Can Only Drop Un-Hosted # TT # Sentry Loaded Units # T # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [LM,T,F,F,T,0][LN,T,F,F,T,0][SM,T,F,F,T,0][SN,T,F,F,T,0][VA,T,F,T,T,0][VG,T,F,T,T,0][VO,T,F,F,T,0][VS,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # NULL # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Sonar Buoy]######################## #Type Id# SY # Names (l-s-a-desc) # Sonar Buoy Sonar Buoy SY <<< Sonar Buoy (SY) >>> The Sonar Buoy is a recon and early warning unit. It is designed to detect submarines, but also has a rudimentary ability to spot surface ships due to all the noise they generate. Sonar Buoy's are NOT built by Cities. They can only be constructed by Seabees. It can detect subs at a range of 2 and can even detect deep subs at a range of 1. The Sonar Buoy is the most difficult surface unit to spot. It is invisible to all air units except Helicopters which can spot it at 1. All surface ships can also spot them at a distance of 1. They are also extremely fragile and will be destroyed by anything that attacks them. Quick Facts: IMPORTANT: They CANNOT be picked up out of the water once constructed. Choose carefully where to construct them, or you'll waste 4 turns of construction time. (they take some time to construct which prevents them from being abused offensivly and making Submarines nearly worthless) Surface ship spotting: BB/AC 4, CR/TR 3, DD/SU/PB/SB 2 Sub spotting: SS/BS 2, US/UD/SD/BD 1 Combat Hit Damage - 1 Hit Points - 1 Attack - 0 Defense - 0 Sighting Range - 2 for Ground, 0 Air, 1 for Sub and 0 for Orbital Movement Range - NA Speed - 0 Production/Construction Time - 4 (EN/SB/SW) Transporting Carried By - nothing. Carries - nothing. Portage Cost - NA Portage Capacity - None. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_MT_HT #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 36 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]P[I]N[I]M[I]K[I]h[I]f[I]C[I]D[I]r[I]s[99]S[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [1][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][T] # Ignore Terrain On Defense # F # Consumed On Attack # T # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [AC][0][4][AM][0][3][BB][0][4][BC][0][3][BS][0][2][BU][0][2][CV][0][2][EC][0][3][LC][0][3][LR][0][2][IU][0][1][MB][0][2][DK][0][2][OP][0][3][SB][0][2][SS][0][2][US][0][1][PB][0][2][PT][0][3][OS][0][3][CL][0][3][CG][0][3][DD][0][2][CR][0][3][DE][0][2][SW][0][2][TR][0][3][GB][0][2][SU][0][2][UU][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 2 #############################[Radar Tower]######################## #Type Id# RT # Names (l-s-a-desc) # Radar Tower Radar Tower RT <<< Radar Tower (RT) >>> The Radar Tower is a recon/early warning structure that can be built by Engineers in clear, forest, desert, snow, hills, mountains. The Radar Tower has a powerful surface/air/orbital search radar which can see air units at a base range of 6, surface ships at a base range of 4, and orbital at a range of 2. (BO +1, HE -1, RD -2, AH 1/2, BB/AC +1, DD/SU -1, PB/SB -2) Quick Facts: The Radar Tower can EASILY be destroyed by ANYTHING that can attack it. It gets no terrian combat bonuses except vs ranged fire attacks. Build them close to your coastal cities to give those cities "eyes" out into the ocean and provide warning of approaching enemy transports/task forces. Be careful where you place them so they don't end up blocking the movement of your own forces. Combat Hit Damage - 1 Hit Points - 1 Attack - 0 Defense - 0 Sighting Range - 4 for Ground, 6 Air, 0 for Sub and 2 for Orbital Movement Range - NA Speed - 0 Production/Construction Time - 8 (EL/EN) Transporting Carried By - nothing. Carries - nothing. Portage Cost - NA Portage Capacity - None. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 35 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# s[I]S[I]E[I]K[I]P[I]r[I]C[99]D[99]h[99]M[99]N[99]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][6][2] # Scan while loaded # F # Portage [val][cap] # [2][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]N[1]h[1]M[1]f[1] # Unit Scan Ranges[type][sight type][range] # [HH][1][5][AC][0][5][AF][1][7][AM][0][4][AW][1][7][BB][0][5][BC][0][4][BS][0][-1][BT][1][5][BU][0][4][CO][0][-1][CV][0][3][DO][0][-1][EC][0][4][FO][1][4][FY][2][5][KE][1][3][KF][1][7][LC][0][4][LR][0][2][IU][0][2][MB][0][2][OP][0][4][OR][1][7][OT][1][8][RD][1][5][RX][1][1][SB][0][3][SH][1][4][SR][2][3][SS][0][-1][SY][0][0][US][0][-1][VA][1][3][VG][1][3][VS][1][3][PB][0][2][HT][1][7][OY][1][5][OS][0][4][CL][0][4][CG][0][4][DD][0][3][CR][0][4][DE][0][3][SW][0][3][FA][1][4][TR][0][4][BO][1][7][BA][1][5][BX][1][1][FX][1][1][FV][1][4][FB][1][5][AH][1][3][GB][0][3][HE][1][5][SU][0][3][UU][0][3] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 4 #############################[Advanced Radar Tower]######################## #Type Id# RA # Names (l-s-a-desc) # Advanced Radar Tower Adv Radar Twr RA +2 air spotting/+1 ground spotting distance compared to regular Radar Tower. Can spot stealth aircraft at a distance of 2 sqaures. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 217 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]M[99]f[99]h[99]N[99]r[I]s[I]S[I]K[I]E[I]P[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][8][3] # Scan while loaded # F # Portage [val][cap] # [3][4] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [EL,F,F,F,F,0][EN,F,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # F # Road Times # C[1]D[1]h[1]M[1]P[1]f[1]N[1] # Unit Scan Ranges[type][sight type][range] # [HH][1][7][AC][0][6][AF][1][9][AM][0][5][AW][1][9][BB][0][6][BC][0][5][BS][0][-1][BT][1][7][BU][0][5][CO][0][-1][CV][0][4][DO][0][-1][EC][0][5][FO][1][6][FY][1][7][KE][1][4][KF][1][9][LC][0][5][LR][0][3][IU][0][3][MB][0][3][OP][0][5][OR][1][9][OT][1][10][RD][1][6][RX][1][2][SB][0][4][SC][2][2][SH][1][7][SI][2][2][SM][2][4][SR][2][4][SS][0][-1][US][0][-1][VA][1][4][VG][1][4][VO][2][2][VS][1][4][PB][0][3][HT][1][9][OY][1][7][OS][0][5][CL][0][5][CG][0][5][DD][0][4][CR][0][5][DE][0][4][SW][0][4][FA][1][5][TR][0][5][BO][1][9][BA][1][7][BX][1][2][FX][1][2][FV][1][6][FB][1][7][AH][1][4][GB][0][4][HE][1][7][SU][0][4][UU][0][4] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Oil Facility]######################## #Type Id# OF # Names (l-s-a-desc) # Oil Facility Oil Facility OF <<< Oil Facility (OF) >>> The Oil Facility is used to exploit resources to aid in combating the resource drain. It is intended to be built on Oil Deposits located on land and then given the "Exploit" command. It has the ability to build a road underneath its position. Quick Facts: IMPORTANT: Can only be built on land. IMPORTANT: Blind unit. While exploiting, it provides a net supply gain of +20. It is considered "helpless" to most units and does not get terrain bonuses on defense except vs ranged fire attacks. Combat Hit Damage - 1 Hit Points - 1 Attack - 0 Defense - 0 Sighting Range - 1 for Ground and 2 for Air, 0 for Orbital and Sub Movement Range - NA Speed - none Production/Construction Time - 8 (EN/SB) Transporting Carried By - nothing Carries - nothing Portage Cost - NA Portage Capacity - none #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 25 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]S[I]s[I]K[I]r[99]M[99]N[99]P[99]h[99]f[99]D[99]C[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][-1][-1][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 0 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][1][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # T # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][0][5][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # C[1]N[1]D[1]f[1]h[1]M[1]P[1]r[1] # Unit Scan Ranges[type][sight type][range] # [DO][0][-1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Methane Plant]######################## #Type Id# MP # Names (l-s-a-desc) # Methane Plant Methane Plant MP Build time 10 turns by Engineer and Seabee. Has 2 hit points. (Only really helps vs ranged fire and Recon Drone attacks.) Provides 15 supply drain just by being built. (no need for an "exploit" command) #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# huge_explosion.wav #Class Info# 1 #Producer Info# T NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 140 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# P[99]C[I]D[I]r[I]s[I]S[I]f[I]h[I]E[I]K[I]M[I]N[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [3][8] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 2 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [EL,F,F,F,T,0][EN,F,F,F,T,0][LR,F,F,F,F,0][MB,F,F,F,T,0][SB,F,F,F,T,0][PB,F,F,F,T,0][GB,F,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][8][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # P[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Oil Platform]######################## #Type Id# OP # Names (l-s-a-desc) # Oil Platform Oil Platform OP <<< Oil Platform (OP) >>> The Oil Platform is used to exploit resources to aid in combating the resource drain. It is intended to be built on Oil Deposits located out at sea and then given the "Exploit" command. Oil Platfroms can be used to refuel Sea Helicopters, Corvettes, Surfaced Subs andSeabees. Quick Facts: IMPORTANT: Can only be built out at sea. While exploiting, it provides a net supply gain of +18. Can carry: SH, EN, SB, CV, SU, UU Combat Hit Damage - 1 Hit Points - 2 Attack - 0 Defense - 0 Sighting Range - 1 for Ground and 2 Air, 0 for Orbital and Sub Movement Range - NA Speed - none Production/Construction Time - 12 (EN/SB) Transporting Carried By - NA Carries - Sea Helicopter, Seabees, Engineers, Corvettes, Surfaced Subs Portage Cost - 4 Portage Capacity - 6 #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# huge_explosion.wav #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 67 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]K[I]C[I]D[I]f[I]r[I]h[I]N[I]P[I]S[99]s[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][6] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [CV,T,F,T,F,0][EL,F,F,F,T,0][EN,T,F,F,T,0][SB,T,F,T,T,0][SH,T,F,T,T,0][SU,T,F,T,F,0][UU,T,F,F,F,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][T] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # EL[10]EN[15] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # T # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # T # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][5][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # s[1] # Unit Scan Ranges[type][sight type][range] # [BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][-1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Missile Factory]######################## #Type Id# MF # Names (l-s-a-desc) # Missile Factory Missile Factory MF <<< Missile Factory (MF) >>> Missile Factories exist to build all the various small missiles (VA/VS/VG/VO). Small Missiles can ONLY be produced at Missile Factories. Also can produce a Missile Carriage: Small (QS). The only way to get small missiles out of the missile factory is to move an Engineer, Weapons Truck or Truck that has "produced" its own Missile Carriagel into the missile factory and load it up, or move a Supply Train in and load it up. These factories consume 15 supply drain points but put out alot of potential combat power in return. Weapons Trucks, Trucks, Supply Trains, and Engineers are the only units that can enter a Missile Factory. They defend identically to Warehouses which is not much defense at all. Make sure you construct them somewhere that is defensible or difficult for your opponents to reach. Quick Facts: Missile Factories can "produce" Anti-Aircraft / Anti-Ship Missiles in 6/5 turns each (VA/VS) and Anti-Ground Missiles / Anti-Orbital missiles in 12/10 turns each. (VG/VO) Combat Hit Damage - 1 Hit Points - 2 Attack - 0 Defense - 1 Sighting Range - 1 for Ground, 2 Air, 0 for Sub and Orbital Movement Range - NA Speed - 0 Production/Construction Time - 12 (EN) Transporting Carried By - nothing. Carries - All Small Missiles, Supply Train, Engineer, Weapons Truck, Truck Portage Cost - NA Portage Capacity - 8 Production: _2 Turns: QS _6 Turns: VA, VS 12 Turns: VG, VO #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# T VA[6,5]VS[6,5]VG[12,10]VO[12,10]QS[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 77 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]s[I]S[I]h[I]P[I]r[I]K[I]M[I]C[99]D[99]N[99]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][8] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,F,F,T,T,0][EL,F,F,F,T,0][EN,F,F,F,T,0][RS,F,F,F,T,0][TK,F,F,F,T,0][TL,F,F,F,T,0][TM,F,F,F,T,0][VA,T,T,F,T,0][VG,T,T,F,T,0][VO,T,T,F,T,0][VS,T,T,F,T,0][TW,F,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [15][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][NF][Stop][T][F] # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]N[1]f[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Missile Factory: Stopped]######################## #Type Id# NF # Names (l-s-a-desc) # Missile Factory: Stopped Msl Fact: Stopped NF 3 Drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 181 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]E[I]r[I]s[I]S[I]K[I]M[I]N[99]P[I]h[I]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][12] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QS,F,F,T,T,0][EN,F,F,F,T,0][RS,F,F,F,T,0][TK,F,F,F,T,0][TL,F,F,F,T,0][TM,F,F,F,T,0][VA,T,T,F,T,0][VG,T,T,F,T,0][VO,T,T,F,T,0][VS,T,T,F,T,0][TW,F,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][MF][Start][T][F] # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]N[1]f[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Heavy Missile Factory]######################## #Type Id# HF # Names (l-s-a-desc) # Heavy Missile Factory Hvy Msl Factory HF 15 Drain. 16 portage capacity. Production: _2 Turns: QH 12 Turns: SM 18 Turns: LM 36 Turns: SN 60 Turns: LN #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# T SM[12,10]LM[18,15]SN[36,30]LN[60,50]QH[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 145 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]h[I]N[99]K[I]E[I]P[I]r[I]s[I]S[I]M[I]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [6][16] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QH,F,F,T,T,0][EL,F,F,F,T,0][EN,F,F,F,T,0][LM,T,F,F,T,0][LN,T,F,F,T,0][RS,F,F,F,T,0][SM,T,F,F,T,0][SN,T,F,F,T,0][TK,F,F,F,T,0][TL,F,F,F,T,0][TM,F,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [15][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][NH][Stop][T][F] # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]N[1]f[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Heavy Missile Factory: Stopped]######################## #Type Id# NH # Names (l-s-a-desc) # Heavy Missile Factory: Stopped Hvy Msl Fact: Stopped NH 3 Drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 182 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]N[99]h[I]r[I]s[I]S[I]M[I]K[I]E[I]P[I]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [6][18] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [QH,F,F,T,T,0][EN,F,F,F,T,0][LM,T,F,F,T,0][LN,T,F,F,T,0][RS,F,F,F,T,0][SM,T,F,F,T,0][SN,T,F,F,T,0][TK,F,F,F,T,0][TL,F,F,F,T,0][TM,F,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [3][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][HF][Start][T][F] # Builds Roads # T # Destroys Roads # T # Road Times # C[1]N[1]D[1]f[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Fortification]######################## #Type Id# FC # Names (l-s-a-desc) # Fortification Fortification FC Consumes 1 supply drain. 3 hit points. 7 capacity. Holds all land units. Refuels indirect fire units. Also holds all small missiles. Can lauch Anti-Orbital Missiles. Built by Light Engineers, Engineers and Seabees in 10 turns. Will fire upon Recon/Stealth Drones at a range of 2 squares. #END_DESC# #Mv Sound File# NULL #F Sound File# hvymg_fire.wav #D Sound File# ft_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 139 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]s[I]S[I]K[I]D[99]C[99]N[99]P[99]M[99]h[99]r[99]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # T # Portage [val][cap] # [4][7] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HO,F,F,F,T,0][QS,F,F,T,T,0][QF,F,F,T,T,0][AL,F,F,F,T,0][AP,F,F,F,T,0][AR,F,F,F,T,0][CO,F,F,T,T,0][DI,T,F,F,T,0][DL,T,F,F,T,0][DM,T,F,F,T,0][DN,T,F,F,T,0][DO,T,F,T,T,0][DP,T,F,F,T,0][DT,T,F,F,T,0][EL,F,F,F,F,0][EN,F,F,F,F,0][IN,F,F,F,T,0][KA,T,F,T,T,1][KL,T,F,F,T,0][KM,T,F,F,T,0][KR,T,F,F,T,0][KS,T,F,T,T,0][KU,T,F,F,T,0][KW,T,F,F,T,0][LI,F,F,F,T,0][MA,F,F,F,T,0][ML,F,F,F,T,0][MT,F,F,F,T,0][PA,F,F,F,T,0][SL,F,F,T,T,0][TF,F,F,F,T,0][TK,F,F,F,T,0][TL,F,F,F,T,0][TM,F,F,F,T,0][TU,F,F,F,T,0][TY,F,F,F,T,0][TZ,F,F,F,T,0][UP,F,F,F,T,0][VO,T,F,F,T,0][XA,T,F,T,T,0][XE,T,F,T,T,0][XF,T,F,F,T,0][XK,T,F,F,T,0][XL,T,F,F,T,0][XM,T,F,F,T,0][XO,T,F,F,T,0][XP,T,F,F,T,0][XR,T,F,F,T,0][XT,T,F,T,T,0][XU,T,F,F,T,0][XX,T,F,F,T,0][XY,T,F,F,T,0][XZ,T,F,F,T,0][ZB,F,F,F,T,0][ZF,F,F,F,T,0][ZX,F,F,F,T,0][ZY,F,F,F,T,0][ZZ,F,F,F,T,0][TA,F,F,F,T,0][AA,F,F,T,T,0][LA,F,F,T,T,1][AY,F,F,T,T,0][TW,F,F,F,T,0][KY,T,F,T,T,0][EA,F,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # HO[5]GE[20]AL[15]AP[10]AR[20]CO[10]DI[30]DL[15]DM[35]DN[20]DO[15]DP[30]DT[30]EL[10]EN[15]IN[20]KA[20]KR[5]KV[25]KW[10]LI[10]MA[25]MT[20]PA[20]TF[15]TY[20]UP[10]ZF[10]ZY[15]TA[10]AA[10]TW[5]KY[15]EA[15] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # RD[X=50=]RX[X=25=] # Allow Hosted Fire # T # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]f[1]h[1]r[1]N[1]M[1]P[1] # Unit Scan Ranges[type][sight type][range] # [HH][0][1][AC][0][3][BB][0][3][BS][0][-1][CO][0][-1][DL][0][1][DO][0][-1][KE][1][1][KL][0][1][KU][0][1][KW][0][1][LM][0][1][LN][0][1][OR][1][3][OT][1][4][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][0][TL][0][1][TU][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 5 #############################[Fortress]######################## #Type Id# FT # Names (l-s-a-desc) # Fortress Fortress FT <<< Fortress (FT) >>> The fort is designed to serve as a defensive position for gathering land units. They can be constructed by engineers on most land-based terrain and Seabees in rivers and swamps. They have a capacity of 11 load spaces. When an enemy unit tries to attack a fort that has units inside it, the attacking unit must first defeat the all the hosted units by Siege Attacks. The attacked unit is randomly picked at the time of combat, and it enjoys the defensive capability of the fort. Some units, such as artillery units or Infantry, enhance this defensive capability even further. Quick Facts: They consume 2 supply drain. They can refuel all of the air units, ship units, infantry and non-mechanized indirect fire units they can carry. They can launch all kinds of orbital missiles. Range Nukes. Recon Drones and VTOL type aircraft can LAND in Forts. They get an eleveated terrain defense bonus in hills and mountains. They are VERY tough to kill when built in mountains. They can be destroyed outright by bombers, heavy artillery, heavy missiles, cruiser attack move, and battleship attack move and ranged fire. They have good optics and can see most land units 2 squares away. They can carry all types of Patrol Boats and Landing Craft. Will fire upon Recon/Stealth Drones at a range of 3 squares. Combat Hit Damage - 2 Hit Points - 6 Attack - 2 Defense - 2 Sighting Range - 2 for Ground, 2 for Air, 0 for Orbital, 0 for Sub Movement Range - NA Speed - 0 Production/Construction Time - 20 (EN/SB) Transporting Carried By - NA Carries - Anti Aircraft, Armor, Engineer, Flag, The General, Heavy Artillery, Infantry, Light Artillery, Long Range Missile, Short Range Nuclear Missile, Long Range Nuclear Missile, Seabees, Scout Satellite, Armed Satellite, Supply Unit, all Trucks. Portage Cost - NA Portage Capacity - 11 #END_DESC# #Mv Sound File# NULL #F Sound File# hvymg_fire.wav #D Sound File# ft_lost.wav #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 8 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]s[I]S[I]K[I]C[99]D[99]h[99]M[99]N[99]P[99]r[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][2][2][-1] # Scan while loaded # T # Portage [val][cap] # [6][11] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FG,T,F,F,F,0][HO,F,F,F,F,0][HH,T,F,T,T,0][GE,F,F,F,F,0][KZ,T,F,F,T,0][QS,F,F,T,T,0][QH,F,F,T,T,0][QU,F,F,T,T,0][AL,F,F,F,F,0][AP,F,F,F,F,0][AR,F,F,F,F,0][CO,F,F,T,F,0][DI,T,F,T,T,0][DL,T,F,T,T,0][DM,T,F,T,T,0][DN,T,F,T,T,0][DO,T,F,T,T,0][DP,T,F,T,T,0][DT,T,F,T,T,0][EL,F,F,T,F,0][EN,F,F,T,F,0][HA,F,F,T,T,0][HX,F,F,T,T,0][IG,T,F,T,T,0][IN,F,F,T,T,0][KA,T,F,T,T,1][KL,T,F,F,T,0][KM,T,F,F,T,0][KR,T,F,F,T,0][KS,T,F,T,T,0][KU,T,F,F,T,0][KV,T,F,T,T,0][KW,T,F,F,T,0][LI,F,F,T,T,0][LM,T,F,F,F,0][LN,T,F,F,F,0][LR,T,F,T,F,0][IU,T,F,T,T,0][MA,F,F,T,F,0][MB,T,F,T,F,0][ML,F,F,F,T,0][MT,F,F,T,T,0][PA,F,F,T,F,0][RD,T,F,T,F,0][RX,T,F,T,T,0][SB,T,F,T,F,0][SH,T,F,T,F,0][SL,F,F,T,T,0][SM,T,F,F,F,0][SN,T,F,F,F,0][TF,T,F,F,T,0][TK,F,F,F,F,0][TL,F,F,F,F,0][TM,F,F,F,F,0][TU,F,F,F,F,0][TY,T,F,F,T,0][TZ,T,F,F,T,0][UP,F,F,F,F,0][VO,T,F,F,F,0][XA,T,F,T,F,0][XE,T,F,T,T,0][XF,T,F,F,T,0][XK,T,F,F,F,0][XL,T,F,F,F,0][XM,T,F,F,T,0][XO,T,F,F,F,0][XP,T,F,F,F,0][XR,T,F,F,F,0][XT,T,F,T,T,0][XU,T,F,F,F,0][XX,T,F,F,T,0][XY,T,F,F,T,0][XZ,T,F,F,T,0][YE,T,F,T,T,0][YH,T,F,T,T,0][YK,T,F,T,T,0][YV,T,F,T,T,0][YY,T,F,T,T,0][ZB,F,F,F,T,0][ZF,F,F,F,T,0][ZX,F,F,F,T,0][ZY,F,F,F,T,0][ZZ,F,F,F,T,0][PB,T,F,T,F,0][KX,T,F,T,T,0][OY,T,F,T,T,0][TA,F,F,T,T,0][AA,F,F,T,T,0][LA,F,F,T,T,1][AY,F,F,T,T,0][TW,F,F,F,F,0][FV,T,F,T,F,0][AH,T,F,T,T,0][KY,T,F,T,T,0][GB,T,F,T,F,0][HE,T,F,T,T,0][EA,F,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [2][6][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # HO[5]GE[20]KZ[5]AL[15]AP[10]AR[20]CO[10]DI[30]DL[15]DM[35]DN[20]DO[15]DP[30]DT[30]EL[10]EN[15]IN[20]KA[20]KR[5]KV[25]KW[10]LI[10]MA[25]MT[20]PA[20]TF[15]TY[20]UP[10]ZF[10]ZY[15]TA[10]AA[10]TW[5]FV[10]AH[20]KY[15]GB[5]HE[15]EA[15] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [3][1][F][T] # Range Attacks - unit type[attack data] # RD[X=65=]RX[X=40=] # Allow Hosted Fire # T # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [6][12] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]r[1]f[1]h[1]N[1]M[1]P[1] # Unit Scan Ranges[type][sight type][range] # [HH][0][1][AC][0][3][BB][0][3][BS][0][-1][CO][0][-1][DL][0][1][DO][0][-1][KE][1][1][KL][0][1][KU][0][1][KW][0][1][LM][0][1][LN][0][1][OR][1][3][OT][1][4][RX][1][1][SA][0][1][SC][0][1][SH][0][1][SI][0][1][SK][0][1][SM][0][1][SN][0][1][SP][0][1][SS][0][-1][ST][0][1][SY][0][1][TL][0][1][TU][0][1][US][0][-1][XA][0][1][XE][0][1][XF][0][1][XK][0][1][XL][0][1][XM][0][1][XO][0][1][XP][0][1][XR][0][1][XT][0][1][XU][0][1][XX][0][1][XY][0][1][XZ][0][1][OY][0][1][BX][1][1][FX][1][1][FV][0][1][AH][0][1][HE][0][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Landing Strip]######################## #Type Id# LS # Names (l-s-a-desc) # Landing Strip Landing Strip LS Landing Strips can carry size 2 aircraft and all types of helicopters. 2 Drain. 8 portage capacity. Landing Strips CANNOT repair aircraft. Can ranged fire upon any Recon Drones that fly next to it. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 96 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]s[I]S[I]M[I]K[I]h[I]r[I]P[I]N[I]E[I]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][4][0] # Scan while loaded # F # Portage [val][cap] # [4][8] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HH,T,F,T,T,0][GE,T,F,F,F,0][CO,T,F,F,F,0][EL,F,F,F,F,0][EN,F,F,F,F,0][FO,T,F,T,T,0][FY,T,F,T,T,0][HW,T,F,T,T,0][IN,T,F,F,F,0][LI,T,F,F,F,0][MA,T,F,F,F,0][MT,T,F,F,F,0][PA,T,F,F,F,0][RD,T,F,T,T,0][RS,F,F,F,F,0][RX,T,F,T,T,0][SH,T,F,T,T,0][SL,T,F,F,T,0][SP,T,F,F,F,0][TK,F,F,F,F,0][TL,T,F,F,F,0][TU,T,F,F,F,0][XA,T,F,F,F,0][XE,T,F,F,F,0][XK,T,F,F,F,0][XT,T,F,F,F,0][YB,T,F,T,T,0][YE,T,F,T,T,0][YH,T,F,T,T,0][YI,T,F,T,T,0][YK,T,F,T,T,0][YO,T,F,T,T,0][YV,T,F,T,T,0][YW,T,F,T,T,0][YY,T,F,T,T,0][OY,T,F,T,T,0][FA,T,F,T,T,0][FN,T,F,T,T,0][TA,T,F,F,F,0][AA,T,F,F,F,0][LA,T,F,F,T,0][AY,T,F,F,F,0][FX,T,F,T,T,0][TW,T,F,F,F,0][FV,T,F,T,T,0][FB,T,F,T,T,0][FI,T,F,T,T,0][AH,T,F,T,T,0][HE,T,F,T,T,0][EA,T,F,F,F,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # FV[15]AH[20]HE[15] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [1][1][F][T] # Range Attacks - unit type[attack data] # RD[X=20=] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # D[1]C[1]f[1] # Unit Scan Ranges[type][sight type][range] # [HH][1][3][AC][0][2][AF][1][5][AW][1][5][BB][0][2][BS][0][-1][BT][1][3][CO][0][-1][DO][0][-1][FO][1][3][FY][2][3][KE][1][2][KF][1][5][OR][1][5][OT][1][6][RD][1][3][RX][1][1][SH][1][3][SM][2][1][SR][2][2][SS][0][-1][US][0][-1][VA][1][2][VG][1][2][VS][1][2][HT][1][5][OY][1][3][FA][1][3][BO][1][5][BA][1][3][BX][1][1][FX][1][1][FV][1][3][FB][1][3][AH][1][2][HE][1][3] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 4 #############################[Airbase]######################## #Type Id# AB # Names (l-s-a-desc) # Airbase Airbase AB [=== [AB] AIRBASE ===] [= Overview =] Airbases are not produced directly by cities. They can only be constructed by Engineers. Airbases cannot move or attack. They have the added advantage of being able to detect air units 6 squares away. Their primary use is as a place to land and refuel air units. Airbases can hold 16 portage points worth of units at any one given time. Airbases have 3 hit points. If destroyed, all units inside the Airbase are destroyed with it. Airbases can also produce Recon Drones but they take twice as long to build compared to a City producing them. [= Quick Facts =] !!!- Airbases can ONLY be built by Engineers on clear, desert or forest terrain. !!!- Airbases can build Recon Drones in 12/10 turns. - Airbases can ranged fire upon any Recon Drones that fly within a 2 square radius. - Airbases can no longer hold an unlimited number of units. They can hold 16 points worth of units. [= Production/Construction =] Constructed By: Engineer: 12 Legal Terrain: Land: Clear, Desert, Forest Produces: 12 Turns: RS 20 Turns: RX [= Combat =] Defense: Hit Points: 3 Hit Damage: 1 Ranged Fire: Defensive Fire: Yes Range: 2 Damage: 1 Can Hit: Air: RD [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 6 Orbital: 1 [= Transport Information =] Portage Capacity: 18 Cannot Carry: Sea: All Air: KE, KF, VA, VS, VG Carries: Misc: SP Land: All Orbital: SR, OR, OT, VO [= Miscellaneous Information =] Supply Drain: 4 Can Repair: Orbital: SR, OR, OT Air: AH, HE, HH, AS, AF, AW, AT, PD, HT, BL, BT, BO, BA, BX #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# T RD[12,10]RX[20,18] #Constructor Info# F NULL #Repair Info# BT[1]AT[1]PD[1]BO[1]BA[1]BX[1]BL[1] #Icon Data# 23 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]P[I]N[I]M[I]K[I]r[I]S[I]s[I]h[I]C[99]D[99]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][6][1] # Scan while loaded # F # Portage [val][cap] # [6][16] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FG,T,F,F,F,0][HO,T,F,F,F,0][HH,T,F,T,T,1][GE,T,F,F,F,0][AF,T,F,T,F,1][AL,T,F,F,F,0][AP,T,F,F,F,0][AR,T,F,F,F,0][AS,T,F,T,T,1][AW,T,F,T,F,1][BT,T,F,T,T,1][CO,T,F,F,F,0][EL,F,F,F,F,0][EN,F,F,F,F,0][FO,T,F,T,T,0][FY,T,F,T,T,0][HA,T,F,F,F,0][HW,T,F,T,T,0][IN,T,F,F,F,0][JA,T,F,T,T,1][JD,T,F,T,T,1][JL,T,F,T,T,1][JO,T,F,T,T,1][JS,T,F,T,T,0][JT,T,F,T,T,1][JW,T,F,T,T,1][JX,T,F,T,T,1][KB,T,F,F,F,0][KR,T,F,F,F,0][LI,T,F,F,F,0][ML,T,F,F,F,0][MT,T,F,F,F,0][OR,T,F,T,F,1][OT,T,F,T,F,1][PA,T,F,F,F,0][RB,F,F,F,F,0][RD,T,F,T,F,0][RR,F,F,F,F,0][RS,F,F,F,F,0][RX,T,F,T,T,0][SH,T,F,T,F,0][SL,T,F,F,F,0][SP,T,F,F,F,0][SR,T,F,T,F,1][TF,T,F,F,F,0][TK,F,F,F,F,0][TL,T,F,F,F,0][TM,T,F,F,F,0][TU,T,F,F,F,0][TY,T,F,F,F,0][TZ,T,F,F,F,0][UP,T,F,F,F,0][VO,T,F,F,T,0][XA,T,F,F,F,0][XE,T,F,F,F,0][XF,T,F,F,F,0][XK,T,F,F,F,0][XL,T,F,F,F,0][XM,T,F,F,F,0][XO,T,F,F,F,0][XP,T,F,F,F,0][XR,T,F,F,F,0][XT,T,F,F,F,0][XU,T,F,F,F,0][XX,T,F,F,F,0][XY,T,F,F,F,0][XZ,T,F,F,T,0][YA,T,F,T,T,0][YB,T,F,T,T,0][YE,T,F,T,T,1][YH,T,F,T,T,1][YI,T,F,T,T,0][YK,T,F,T,T,1][YN,T,F,T,T,0][YO,T,F,T,T,0][YR,T,F,T,T,0][YS,T,F,T,T,1][YT,T,F,T,T,1][YV,T,F,T,T,0][YW,T,F,T,T,0][YX,T,F,T,T,0][YY,T,F,T,T,1][ZB,T,F,F,F,0][ZF,T,F,F,F,0][ZX,T,F,F,F,0][ZY,T,F,F,F,0][ZZ,T,F,F,T,0][AT,T,F,T,F,1][PD,T,F,T,T,1][HT,T,F,T,T,1][JH,T,F,T,T,1][OY,T,F,T,T,1][FA,T,F,T,T,0][FN,T,F,T,T,0][TA,T,F,F,F,0][AA,T,F,F,F,0][LA,T,F,F,F,0][AY,T,F,F,F,0][BO,T,F,T,F,1][BA,T,F,T,T,1][BX,T,F,T,T,1][FX,T,F,T,T,0][TW,T,F,F,F,0][FV,T,F,T,F,0][FB,T,F,T,F,0][FI,T,F,T,F,0][BL,T,F,T,T,1][AH,T,F,T,T,1][HE,T,F,T,T,1][EA,T,F,F,F,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # FV[20]AH[20]HE[15] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [2][1][F][T] # Range Attacks - unit type[attack data] # RD[X=35=] # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [T][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # T # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]f[1] # Unit Scan Ranges[type][sight type][range] # [HH][1][5][AC][0][5][AF][1][7][AM][0][4][AW][1][7][BB][0][5][BC][0][4][BS][0][-1][BT][1][5][BU][0][4][CO][0][-1][CV][0][3][DO][0][-1][FO][1][4][FY][2][5][KE][1][3][KF][1][7][LC][0][4][LR][0][2][IU][0][2][MB][0][2][OR][1][7][OT][1][8][RD][1][5][RX][1][1][SB][0][3][SH][1][4][SM][2][4][SR][2][3][SS][0][-1][SY][0][0][US][0][-1][VA][1][3][VG][1][3][VS][1][3][PB][0][2][HT][1][7][OY][1][5][OS][0][4][CL][0][4][CG][0][4][DD][0][3][CR][0][4][DE][0][3][SW][0][3][FA][1][4][TR][0][4][BO][1][7][BA][1][5][BX][1][1][FX][1][1][FV][1][4][FB][1][5][AH][1][3][GB][0][3][HE][1][5][SU][0][3][UU][0][3] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Dock]######################## #Type Id# DK # Names (l-s-a-desc) # Dock Dock DK Docks can carry and refuel size 3 and smaller ships. 8 point portage capacity. Docks CANNOT repair any ships. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 2 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 55 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# s[99]E[I]C[I]D[I]r[I]f[I]h[I]S[I]N[I]M[I]K[I]P[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][8] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HO,T,F,F,F,0][GE,T,F,F,F,0][AL,T,F,F,F,0][AP,T,F,F,F,0][CO,T,F,F,F,0][CV,T,F,T,T,0][DM,T,F,T,T,0][EL,F,F,F,F,0][EN,F,F,F,F,0][ID,T,F,T,T,0][IF,T,F,T,T,0][IG,T,F,T,T,0][IN,T,F,F,F,0][IS,T,F,T,T,0][IV,T,F,T,T,0][IW,T,F,T,T,0][LI,T,F,F,F,0][LR,T,F,T,T,0][IU,T,F,T,T,0][MA,T,F,T,T,0][MB,T,F,T,T,0][ML,T,F,F,F,0][MT,T,F,F,F,0][PA,T,F,F,F,0][RS,F,F,F,F,0][SB,T,F,T,F,0][SL,T,F,F,T,0][SP,T,F,F,F,0][TK,F,F,F,F,0][TL,T,F,F,F,0][TM,T,F,F,F,0][TU,T,F,F,F,0][UP,T,F,F,F,0][XA,T,F,F,F,0][XE,T,F,F,F,0][XF,T,F,F,F,0][XK,T,F,F,F,0][XL,T,F,F,F,0][XM,T,F,F,T,0][XO,T,F,F,F,0][XP,T,F,F,F,0][XT,T,F,F,F,0][XU,T,F,F,F,0][XX,T,F,F,F,0][XY,T,F,F,F,0][XZ,T,F,F,T,0][ZB,T,F,F,F,0][ZF,T,F,F,F,0][ZX,T,F,F,F,0][ZY,T,F,F,F,0][ZZ,T,F,F,F,0][PB,T,F,T,T,0][DD,T,F,T,T,0][DE,T,F,T,T,0][SW,T,F,T,T,0][TA,T,F,F,F,0][AA,T,F,F,F,0][LA,T,F,F,T,0][AY,T,F,F,F,0][TW,T,F,F,F,0][GB,T,F,T,T,0][SU,T,F,T,T,0][UU,T,F,F,T,0][EA,T,F,F,F,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # DM[35]MA[25]GB[15] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # s[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 4 #############################[Port]######################## #Type Id# PT # Names (l-s-a-desc) # Port Port PT <<< Port (PT) >>> The Port is a unit that can hold ships and most ground units. It has only the minimum of defenses but because of their size they have 3 hit points. Ports are constructed by Seabees in shallow water. Ports can be built together in such a way to produce man-made bridge to islands, but this is not recommended because of the drain on supply it would create. They have a portage capacity of 16. If a Port is attacked and destroyed, all the units inside it are likewise destroyed. Ports can repair damaged ships if the unit in question has not moved. Any ship that can withstand 2 damage without being crippled will be repaired at a rate of 2 damage per turn.(LC, AM, AC, CL, CR, BC, BB) All other kinds of ships are repaired at a rate of 1 point per turn. Ports can produce Landing Craft and Transports but it takes them 50% longer to build compared to a City making them. Quick Facts: IMPORTANT: Ports can only be built in shallow water. They have a supply drain of 4. They cannot hold an unlimited number of units. They can only hold 16 points worth. Ports can be captured by most land units WITHOUT those land units being consumed in the capturing process. Armor will destroy Ports outright. Marines can capture ports outright without engaging in siege combat. Anything that can hit for 2 or greater damage will destroy/capture a port outright. Combat Hit Damage - 1 Hit Points - 3 Attack - 0 Defense - 2 Sighting Range - 1 for Ground, 2 for Air, 0 for Orbital, 1 for sub Movement Range - NA Speed - 0 Production/Construction Time - 12 (EN/SB) Transporting Carried By - nothing Carries - Anti Aircraft, Armor, Engineer, Flag, The General, Heavy Artillery, Infantry, Light Artillery, Short Range Missile, Long Range Missile, Short Range Nuclear Missile, Long Range Nuclear Missile, Seabees, Scout Satellite, Armed Satellite, Supply Unit, Truck, Transport, Destroyer, Cruiser, Battleship, Aircraft Carrier, Surfaced Submarine, Submerged Submarine, Patrol Boat Portage Cost - NA Portage Capacity - 16 #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 2 #Producer Info# T LR[12,10]TR[27,24] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 24 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]h[I]M[I]K[I]f[I]S[I]N[I]P[I]C[I]D[I]s[99]r[I] # base scan ranges[SUB][GRND][OVFLT][ORB] # [1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [6][16] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [FG,T,F,F,F,0][HO,T,F,F,F,0][GE,T,F,F,F,0][AC,T,F,F,T,2][AL,T,F,F,F,0][AM,T,F,T,T,2][AP,T,F,F,F,0][AR,T,F,F,F,0][BB,T,F,T,T,2][BC,T,F,T,T,2][BU,T,F,F,T,1][CO,T,F,F,F,0][CV,T,F,T,T,1][DM,T,F,T,T,0][EC,T,F,T,T,1][EL,F,F,F,F,0][EN,F,F,F,F,0][HA,T,F,F,F,0][IA,T,F,T,T,2][IB,T,F,T,T,2][IC,T,F,T,T,2][ID,T,F,T,T,1][IE,T,F,T,T,1][IF,T,F,T,T,1][IG,T,F,T,T,1][II,T,F,T,T,2][IL,T,F,T,T,2][IM,T,F,T,T,2][IN,T,F,F,F,0][IO,T,F,T,T,1][IQ,T,F,T,T,2][IR,T,F,T,T,2][IS,T,F,T,T,1][IV,T,F,T,T,1][IW,T,F,T,T,1][KB,T,F,F,F,0][KR,T,F,F,F,0][LC,T,F,T,T,2][LI,T,F,F,T,0][LR,T,F,T,T,1][IU,T,F,T,T,1][MA,T,F,T,T,0][MB,T,F,T,F,1][ML,T,F,F,F,0][MT,T,F,F,F,0][PA,T,F,F,F,0][RB,F,F,F,F,0][RR,F,F,F,F,0][RS,F,F,F,F,0][SB,T,F,T,T,1][SL,T,F,F,F,0][SP,T,F,F,F,0][TF,T,F,F,F,0][TK,F,F,F,F,0][TL,T,F,F,F,0][TM,T,F,F,F,0][TU,T,F,F,F,0][TY,T,F,F,F,0][TZ,T,F,F,F,0][UP,T,F,F,T,0][XA,T,F,F,F,0][XE,T,F,F,F,0][XF,T,F,F,T,0][XK,T,F,F,F,0][XL,T,F,F,F,0][XM,T,F,F,T,0][XO,T,F,F,F,0][XP,T,F,F,F,0][XR,T,F,F,F,0][XT,T,F,F,T,0][XU,T,F,F,F,0][XX,T,F,F,F,0][XY,T,F,F,F,0][XZ,T,F,F,T,0][ZB,T,F,F,F,0][ZF,T,F,F,F,0][ZX,T,F,F,F,0][ZY,T,F,F,F,0][ZZ,T,F,F,T,0][PB,T,F,T,T,1][OS,T,F,F,T,1][CL,T,F,T,T,2][CG,T,F,T,T,2][DD,T,F,T,T,1][CR,T,F,T,T,2][DE,T,F,T,T,1][SW,T,F,T,T,1][TA,T,F,F,F,0][TR,T,F,T,F,1][IT,T,F,T,T,1][AA,T,F,F,F,0][LA,T,F,F,F,0][AY,T,F,F,F,0][TW,T,F,F,F,0][GB,T,F,T,T,1][SU,T,F,T,T,1][UU,T,F,F,F,1][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # DM[35]MA[25]GB[15] # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # s[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][2][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][2][US][0][1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Weapons Depot]######################## #Type Id# WD # Names (l-s-a-desc) # Weapons Depot Weapons Depot WD Weapons Depots can carry and refuel just about every ground unit. Weapons Depots CAN repair regular Trucks and utility Mech units. (Bridge Layer and Mine Sweeper/Layer) 4 Drain. 8 portage capacity. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# T QU[2,2] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 101 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]K[I]h[I]r[I]s[I]S[I]P[I]C[99]D[99]N[99]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][8] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HO,T,F,T,T,0][GE,T,F,T,T,0][QU,T,F,T,T,0][AL,T,F,T,T,0][AP,T,F,T,T,0][AR,T,F,T,T,0][CO,T,F,T,T,0][EL,F,F,T,T,0][EN,F,F,T,T,0][HA,T,F,T,T,0][IN,T,F,T,T,0][KB,T,F,T,T,1][LI,T,F,T,T,0][MA,T,F,T,T,0][ML,T,F,T,T,0][MT,T,F,T,T,0][PA,T,F,T,T,0][RS,F,F,F,T,0][SL,T,F,T,T,0][SP,T,F,F,F,0][TF,T,F,F,F,0][TK,F,F,T,T,1][TL,T,F,T,T,0][TM,T,F,T,T,0][TU,T,F,F,T,0][TY,T,F,F,F,0][TZ,T,F,F,F,0][UP,T,F,T,T,0][XA,T,F,T,T,0][XE,T,F,T,T,0][XF,T,F,T,T,0][XK,T,F,T,T,1][XL,T,F,T,T,0][XM,T,F,T,T,0][XO,T,F,T,T,0][XP,T,F,T,T,0][XR,T,F,T,T,0][XT,T,F,T,T,0][XU,T,F,T,T,0][XX,T,F,T,T,1][XY,T,F,T,T,0][XZ,T,F,T,T,0][ZB,T,F,T,T,1][ZF,T,F,T,T,0][ZX,T,F,T,T,1][ZY,T,F,T,T,0][ZZ,T,F,T,T,0][TA,T,F,T,T,0][AA,T,F,T,T,0][LA,T,F,T,T,0][AY,T,F,T,T,0][TW,T,F,T,T,0][EA,T,F,T,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][ND][Stop][T][F] # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]N[1]f[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Weapons Depot: Stopped]######################## #Type Id# ND # Names (l-s-a-desc) # Weapons Depot: Stopped Depot: Stopped ND 1 Drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 183 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]N[99]M[I]P[I]r[I]s[I]S[I]h[I]E[I]K[I]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [4][12] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HO,T,F,F,T,0][GE,T,F,F,T,0][QU,T,F,F,T,0][AL,T,F,F,T,0][AP,T,F,F,T,0][AR,T,F,F,T,0][CO,T,F,F,T,0][EN,F,F,F,T,0][HA,T,F,F,T,0][IN,T,F,F,T,0][LI,T,F,F,T,0][MA,T,F,F,T,0][ML,T,F,F,T,0][MT,T,F,F,T,0][PA,T,F,F,T,0][RS,F,F,F,T,0][SL,T,F,F,T,0][SP,T,F,F,T,0][TK,F,F,F,T,0][TL,F,F,F,T,0][TM,T,F,F,T,0][TU,F,F,F,T,0][UP,T,F,F,T,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XF,T,F,F,T,0][XK,T,F,F,T,0][XL,T,F,F,T,0][XM,T,F,F,T,0][XO,T,F,F,T,0][XP,T,F,F,T,0][XR,T,F,F,T,0][XT,T,F,F,T,0][XU,T,F,F,T,0][XX,T,F,F,T,0][XY,T,F,F,T,0][XZ,T,F,F,T,0][ZB,T,F,F,T,0][ZF,T,F,F,T,0][ZX,T,F,F,T,0][ZY,T,F,F,T,0][ZZ,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][TW,F,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][WD][Start][T][F] # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]N[1]f[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Warehouse]######################## #Type Id# WH # Names (l-s-a-desc) # Warehouse Warehouse WH <<< Warehouse (WH) >>> The Warehouse exists to provide extra storage space and to act as a forward repair/resupply facility. It can repair the "indirect fire" land units and some Trucks. (Warehouses only fix machines, they don't re-supply killed "manpower") Warehouses can also act as a surplus drain to supply converting facility. It consumes 8 drain to operate. Warehouses can also build regular Trucks but it takes them twice as long to build them compared to a City. Quick Facts: IMPORTANT: Warehouses must "produce" a Missile Carriage: Universal(QU) before they can carry any missiles. It takes only 1 turn to produce. Warehouses can "produce" a Supply Unit in 12/10 turns or a Truck in 16/14 turns. Warehouses can only be built on clear, desert, forest and snow. Warehouses can carry all missiles but CANNOT launch any of them. Combat Hit Damage - 1 Hit Points - 3 Attack - 0 Defense - 1 Sighting Range - 1 for Ground, 2 Air, 0 for Sub and Orbital Movement Range - NA Speed - 0 Production/Construction Time - 12 (EN) Transporting Carried By - nothing. Carries - Miscellaneous Units Portage Cost - NA Portage Capacity - 16. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# T QU[2,2]SP[12,10]TK[16,14] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 37 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# s[I]S[I]E[I]K[I]M[I]P[I]h[I]r[I]C[99]D[99]N[99]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [6][16] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HO,T,F,T,T,0][GE,T,F,T,T,0][QU,T,F,T,T,0][AL,T,F,T,T,0][AP,T,F,T,T,0][AR,T,F,T,T,0][CO,T,F,T,F,0][EL,F,F,T,T,0][EN,F,F,T,T,0][HA,T,F,T,T,1][HX,F,F,T,T,1][IN,T,F,T,T,0][KB,T,F,T,T,1][KW,T,F,F,F,0][LI,T,F,T,T,0][MA,T,F,T,T,0][ML,T,F,T,T,1][MT,T,F,T,T,0][PA,T,F,T,T,0][RB,F,F,F,T,1][RR,F,F,F,T,1][RS,F,F,F,T,0][SA,T,F,F,F,1][SC,T,F,F,F,0][SI,T,F,F,T,0][SK,T,F,F,F,1][SL,T,F,T,T,0][SP,T,F,F,T,0][ST,T,F,F,F,0][TF,T,F,F,F,0][TK,F,F,T,T,1][TL,T,F,T,T,0][TM,T,F,T,T,1][TU,T,F,F,T,0][TY,T,F,F,F,0][TZ,T,F,F,F,0][UP,T,F,T,T,0][XA,T,F,T,T,0][XE,T,F,T,T,0][XF,T,F,T,T,1][XK,T,F,T,T,1][XL,T,F,T,T,0][XM,T,F,T,T,1][XO,T,F,T,T,0][XP,T,F,T,T,0][XR,T,F,T,T,0][XT,T,F,T,T,0][XU,T,F,T,T,0][XX,T,F,T,T,1][XY,T,F,T,T,1][XZ,T,F,T,T,1][ZB,T,F,T,T,1][ZF,T,F,T,T,1][ZX,T,F,T,T,1][ZY,T,F,T,T,1][ZZ,T,F,T,T,1][TA,T,F,T,T,0][AA,T,F,T,T,0][LA,T,F,T,T,1][AY,T,F,T,T,0][TW,T,F,T,T,0][EA,T,F,T,T,0] # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [8][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][NW][Stop][T][F] # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]N[1]f[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Warehouse: Stopped]######################## #Type Id# NW # Names (l-s-a-desc) # Warehouse: Stopped Warehouse: Stopped NW 2 Drain. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 184 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# C[99]D[99]N[99]P[I]M[I]K[I]S[I]s[I]r[I]h[I]E[I]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [6][18] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HO,T,F,F,T,0][GE,T,F,F,T,0][QU,T,F,F,T,0][AL,T,F,F,T,0][AP,T,F,F,T,0][AR,T,F,F,T,0][CO,T,F,F,T,0][EN,F,F,F,T,0][HA,T,F,F,T,0][IN,T,F,F,T,0][LI,T,F,F,T,0][MA,T,F,F,T,0][MT,T,F,F,T,0][PA,T,F,F,T,0][RB,F,F,F,T,0][RR,F,F,F,T,0][RS,F,F,F,T,0][SA,T,F,F,T,0][SC,T,F,F,T,0][SI,T,F,F,T,0][SK,T,F,F,T,0][SL,T,F,F,T,0][SP,T,F,F,T,0][ST,T,F,F,T,0][TK,F,F,F,T,0][TL,F,F,F,T,0][TM,T,F,F,T,0][TU,F,F,F,T,0][UP,T,F,F,T,0][XA,T,F,F,T,0][XE,T,F,F,T,0][XF,T,F,F,T,0][XK,T,F,F,T,0][XL,T,F,F,T,0][XM,T,F,F,T,0][XO,T,F,F,T,0][XP,T,F,F,T,0][XR,T,F,F,T,0][XT,T,F,F,T,0][XU,T,F,F,T,0][XX,T,F,F,T,0][XY,T,F,F,T,0][XZ,T,F,F,T,0][ZB,T,F,F,T,0][ZF,T,F,F,T,0][ZX,T,F,F,T,0][ZY,T,F,F,T,0][ZZ,T,F,F,T,0][TA,T,F,F,T,0][AA,T,F,F,T,0][LA,T,F,F,T,0][AY,T,F,F,T,0][TW,F,F,F,T,0][EA,T,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [2][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[F][WH][Start][T][F] # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]N[1]f[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Train Station]######################## #Type Id# TS # Names (l-s-a-desc) # Train Station Train Station TS 4 supply drain. 16 portage capacity. Can produce all types of trains but takes them twice as long to build compared to a City making them. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# T RS[12,10]RR[16,14]RB[20,17] #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 127 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]K[I]P[I]r[I]s[I]S[I]h[I]C[99]D[99]N[99]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [6][16] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [HO,T,F,F,F,0][GE,T,F,F,F,0][AL,T,F,F,F,0][AP,T,F,F,F,0][AR,T,F,F,F,0][CO,T,F,F,F,0][EL,F,F,F,F,0][EN,F,F,F,F,0][HA,T,F,F,F,0][HX,F,F,T,F,0][IN,T,F,F,F,0][KB,T,F,F,T,0][LI,T,F,F,T,0][MA,T,F,F,F,0][ML,T,F,F,F,0][MT,T,F,F,F,0][PA,T,F,F,F,0][RB,F,F,F,T,1][RR,F,F,F,T,1][RS,F,F,F,T,1][SL,T,F,F,F,0][SP,T,F,F,F,0][TK,F,F,F,F,0][TL,T,F,F,F,0][TM,T,F,F,F,0][TU,T,F,F,F,0][UP,T,F,F,F,0][XA,T,F,F,F,0][XE,T,F,F,F,0][XF,T,F,F,T,0][XK,T,F,F,F,0][XL,T,F,F,F,0][XM,T,F,F,T,0][XO,T,F,F,F,0][XP,T,F,F,F,0][XR,T,F,F,F,0][XT,T,F,F,F,0][XU,T,F,F,F,0][XX,T,F,F,T,0][XY,T,F,F,F,0][XZ,T,F,F,T,0][ZB,T,F,F,T,0][ZF,T,F,F,T,0][ZX,T,F,F,T,0][ZY,T,F,F,F,0][ZZ,T,F,F,T,0][TA,T,F,F,F,0][AA,T,F,F,F,0][LA,T,F,F,F,0][AY,T,F,F,F,0][TW,T,F,F,F,0][EA,T,F,F,F,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][3][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1]f[1]N[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FY][2][1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Canal Lock]######################## #Type Id# CK # Names (l-s-a-desc) # Canal Lock Canal Lock CK [=== [CK] CANAL LOCK ===] [= Overview =] The Canal Lock is a unit that can hold ships and allow them to traverse over land. It has only the minimum of defenses. Canal Locks are constructed by Engineers in clear and desert terrain. Canal Locks can be built together in such a way to produce man-made bridge between seas. Canal Locks have a portage capacity of 18. If it is attacked and destroyed, all the units inside it are likewise destroyed. [= Quick Facts =] !!!- Canal Locks will "stop" any ship that enters. !!!- Canal Locks can be captured by most land units WITHOUT those land units being consumed in the capturing process. Armor will destroy Canal Locks outright. !!!- Canal Locks can ONLY be built by Engineers on clear, desert or forest terrain. - Canal Locks cannot hold an unlimited number of units. They can only hold 18 points worth of units. [= Production/Construction =] Constructed By: Engineer: 12 Legal Terrain: Land: Clear, Desert, Forest [= Movement =] [= Combat =] Defense: Hit Points: 2 Hit Damage: 1 [= Base Spotting Ranges =] Ground: 1 Cannot See: CO, SS, US, BS, SY Air: 2 Cannot See: FX, BX [= Transport Information =] Portage Capacity: 18 Cannot Carry: Sea: SD, SS, UD, US, BD, BS Carries: Land: EL, EN [= Miscellaneous Information =] Supply Drain: 1 #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ASSLT #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 68 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]M[I]h[I]s[I]S[I]P[I]K[I]N[I]r[I]C[99]D[99]f[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # F # Portage [val][cap] # [6][18] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FT # Sentry Loaded Units # F # Override Terrain Restrictions # T # Boarding Cost # 2 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [AC,T,F,F,T,0][AM,T,F,F,T,0][BB,T,F,F,T,0][BC,T,F,F,T,0][BU,T,F,F,T,0][CV,F,F,F,T,0][EC,T,F,F,T,0][EL,F,F,F,F,0][EN,T,F,F,F,0][LC,T,F,F,T,0][LR,F,F,F,T,0][MB,F,F,F,T,0][SB,F,F,F,T,0][PB,F,F,F,T,0][OS,T,F,F,T,0][CL,T,F,F,T,0][CG,T,F,F,T,0][DD,T,F,F,T,0][CR,T,F,F,T,0][DE,F,F,F,T,0][SW,T,F,F,T,0][TR,T,F,F,T,0][GB,F,F,F,T,0][SU,T,F,F,T,0][UU,T,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [1][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # C[1]D[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Hydro-Electric Plant]######################## #Type Id# HP # Names (l-s-a-desc) # Hydro-Electric Plant Hydro Plant HP <<< Hydro Electric Plant (HP) >>> The Hydro Electric Plant can only be built on rivers by both Engineers and Seabees to provide a net gain of +4 supply drain. It has a transport capcity of 3 load point and allows engineering units, Engineers and Seabees, to travel across or through it. Quick Facts: The Hydro Electric Plant provides its supply benefit by just existing, you don't need to give it an "exploit" order. Combat Hit Damage - 1 Hit Points - 2 Attack - 0 Defense - 1 Sighting Range - 1 for Ground, 2 Air, 0 for Sub and Orbital Movement Range - NA Speed - 0 Production/Construction Time - 10 EN/SB Transporting Carried By - nothing. Carries - Engineers, SeaBees Portage Cost - NA Portage Capacity - 3. #END_DESC# #Mv Sound File# NULL #F Sound File# s_lufire1.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# T NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 54 #[Speed][Range][Road Use][No Crash]# [0][0][F][F] #Movement Allowances->CAT[COST](no show default to 1)# E[I]C[I]D[I]f[I]h[I]N[I]M[I]K[I]S[I]s[I]P[I]r[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][2][-1] # Scan while loaded # T # Portage [val][cap] # [4][6] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 2 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # [CV,F,F,F,T,0][EL,F,F,F,T,0][EN,F,F,F,T,0][MB,F,F,F,T,0][SB,F,F,F,T,0][PB,F,F,F,T,0][DE,F,F,F,T,0][SW,F,F,F,T,0][GB,F,F,F,T,0] # CanDisband # T # IgnoreType # T # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [0][0][F][F] # Range Attacks - unit type[attack data] # NULL # Allow Hosted Fire # F # Allow Hosted Bombard # T # [Defensive Fire Capable][Deffire With One Point] # [F][F] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [0][0][2][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [10][20] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # F # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # F # Builds Roads # T # Destroys Roads # T # Road Times # r[1] # Unit Scan Ranges[type][sight type][range] # [AC][0][2][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][KE][1][1][OR][1][3][OT][1][3][RX][1][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][BX][1][1][FX][1][-1][AH][1][1] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 #############################[Mechanized SAM Launcher: Deployed]######################## #Type Id# KZ # Names (l-s-a-desc) # Mechanized SAM Launcher: Deployed Mech SAM: Deployed KZ #END_DESC# #Mv Sound File# NULL #F Sound File# smallmsl_move.wav #D Sound File# EDEESTK_ME_DIE #Class Info# 1 #Producer Info# F NULL #Constructor Info# F NULL #Repair Info# NULL #Icon Data# 144 #[Speed][Range][Road Use][No Crash]# [1][40][F][F] #Movement Allowances->CAT[COST](no show default to 1)# K[I]E[I]s[I]S[I]C[99]D[99]h[99]f[99]N[99]M[99]P[99]r[99] # base scan ranges[SUB][GRND][OVFLT][ORB] # [-1][1][3][-1] # Scan while loaded # F # Portage [val][cap] # [3][0] # Load Not Moving Only # F # Unload While Hosted Only # F # Can Only Drop Un-Hosted # FF # Sentry Loaded Units # F # Override Terrain Restrictions # F # Boarding Cost # 1 # [Can Land][combat factor][move launch][move reentry] # [F][0][F][F] # Land Terrain # NULL # CanCarry [id,stop,refuel,def-ld,rep amt] # NULL # CanDisband # T # IgnoreType # F # Move Combat - [damage][max str][not siege unit] # [1][2][F] # Ignore Terrain On Defense # F # Consumed On Attack # F # Can Dig-In # F # Gives Dig-In Bonus in Siege # F # Siege Defenders - type[value] # NULL # Attacks - type[attack data] # NULL # Range Fire - [range][damage][stealth fire][no tire] # [4][1][F][T] # Range Attacks - unit type[attack data] # HH[X=70={h@-15|P@-15|M@-20|f@-15|}]AF[X=70={M@-10|K@-10|}]AS[X=80={K@-10|M@-10|}]AW[X=70={K@-10|M@-10|}]BT[X=65={M@-10|K@-10|}]FO[X=50={h@-10|K@-15|M@-15|}]FY[X=35={K@-10|M@-10|}]HW[X=85={K@-10|M@-10|}]KF[X=85=]LM[X=35=]LN[X=20=]OR[X=95=]OT[X=99=]SM[X=50=]SN[X=35=]SR[X=95=]AT[X=80={K@-10|M@-10|}]PD[X=80={M@-10|K@-10|}]HT[X=70={K@-10|M@-10|}]OY[X=70={P@-10|M@-15|K@-15|h@-10|f@-10|}]FA[X=35={h@-10|M@-15|K@-15|}]FN[X=35={K@-10|M@-10|}]BO[X=65={K@-10|M@-10|}]BA[X=50={K@-10|M@-10|}]FV[X=45={h@-15|K@-20|M@-20|P@-10|f@-10|}]FB[X=50={M@-15|K@-15|h@-10|}]FI[X=50={K@-15|M@-15|h@-10|}]BL[X=65={K@-10|M@-10|}]AH[X=50={P@-20|f@-20|h@-20|M@-25|}]HE[X=60={P@-15|h@-15|f@-15|M@-20|}] # Allow Hosted Fire # F # Allow Hosted Bombard # F # [Defensive Fire Capable][Deffire With One Point] # [T][T] # Is a "City Type" # F # Can Exploit (Ground Only) # F # Can Supply # F # Supply Data[unit cost][np val][p value][exp value][sup value] # [4][0][0][0][0] # Can Reenter # F # Reentry [speed][range][cost] # [0][0][0] # Can Launch # F # Can Detonate # F # Is a Nuke # F # Hits To Exp Level [2][3] # [4][8] # Can Dive # F # Can Dive Crippled # F # Dive Change Type T/F[TYPE] # F # Can Rise # F # Rise Change Type T/F[TYPE] # F # Allow Sub Below # T # Move Attack Sub Level # F # Range Attack Sub Level # F # Can Morph T/F[hosted][type][language][change name][morph host only] # T[T][ZZ][Close Launcher][T][F] # Builds Roads # F # Destroys Roads # F # Road Times # NULL # Unit Scan Ranges[type][sight type][range] # [HH][1][2][AC][0][2][AF][1][4][AW][1][4][BB][0][2][BS][0][-1][CO][0][-1][DO][0][-1][FO][1][2][FY][2][3][KE][1][1][KF][1][4][OR][1][4][OT][1][5][RD][1][2][RX][1][1][SH][1][2][SM][2][1][SR][2][1][SS][0][-1][SY][0][0][US][0][-1][VA][1][1][VG][1][1][VS][1][1][HT][1][4][BO][1][4][BA][1][2][BX][1][1][FX][1][1][FV][1][2][FB][1][2][AH][1][1][HE][1][2][CI][0][2] # Build Mines T/F[time] # F # Scan Mines # F # Disable Mines T/F[time] # F # Buy Points Cost # 0 UNIT_DATA_ENDS